How to use SendPong method of Microsoft.Coyote.Samples.Monitors.Pong class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong.SendPong

Node.cs

Source:Node.cs Github

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...29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var pong = new Pong();9 pong.SendPong();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var pong = new Pong();21 pong.SendPong();22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var pong = new Pong();33 pong.SendPong();34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var pong = new Pong();45 pong.SendPong();46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var pong = new Pong();57 pong.SendPong();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await Pong.SendPong();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await Pong.SendPong();22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 await Pong.SendPong();34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 await Pong.SendPong();46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 await Pong.SendPong();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Pong pong = new Pong();8 pong.SendPong();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 Pong pong = new Pong();19 pong.SendPong();20 }21 }22}23using Microsoft.Coyote.Samples.Monitors;24using System;25{26 {27 static void Main(string[] args)28 {29 Pong pong = new Pong();30 pong.SendPong();31 }32 }33}34using Microsoft.Coyote.Samples.Monitors;35using System;36{37 {38 static void Main(string[] args)39 {40 Pong pong = new Pong();41 pong.SendPong();42 }43 }44}45using Microsoft.Coyote.Samples.Monitors;46using System;47{48 {49 static void Main(string[] args)50 {51 Pong pong = new Pong();52 pong.SendPong();53 }54 }55}56using Microsoft.Coyote.Samples.Monitors;57using System;58{59 {60 static void Main(string[] args)61 {62 Pong pong = new Pong();63 pong.SendPong();64 }65 }66}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Pong pong = new Pong();10 pong.SendPong();11 Console.WriteLine("Press any key to exit.");12 Console.ReadKey();13 }14 }15}16using Microsoft.Coyote.Samples.Monitors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 Pong pong = new Pong();25 pong.SendPong();26 Console.WriteLine("Press any key to exit.");27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Samples.Monitors;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Console.WriteLine("Hello World!");39 Pong pong = new Pong();40 pong.SendPong();41 Console.WriteLine("Press any key to exit.");42 Console.ReadKey();43 }44 }45}46using Microsoft.Coyote.Samples.Monitors;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Console.WriteLine("Hello World!");54 Pong pong = new Pong();55 pong.SendPong();56 Console.WriteLine("Press any key to exit.");57 Console.ReadKey();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Console.WriteLine("Hello World!");

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System.Threading.Tasks;6{7 {8 private async Task SendPong()9 {10 await this.SendEvent(this.Id, new PongEvent());11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Tasks;18using System.Threading.Tasks;19{20 {21 private async Task SendPing()22 {23 await this.SendEvent(this.Id, new PingEvent());24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tasks;31using System.Threading.Tasks;32{33 {34 }35}36using Microsoft.Coyote.Samples.Monitors;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Tasks;40using System.Threading.Tasks;41{42 {43 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]44 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]45 [OnEventGotoState(typeof(Start), typeof(Start))]46 [OnEventGotoState(typeof(Error), typeof(Error))]47 {48 }49 [OnEventDoAction(typeof(Start), nameof(OnStart))]50 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]51 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]52 [OnEventGotoState(typeof(Error), typeof(Error))]53 {54 }

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SendPong

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 public static void Main()6 {7 Pong pong = new Pong();8 pong.SendPong();9 }10 }11}12using System;13using Microsoft.Coyote.Samples.Monitors;14{15 {16 public static void Main()17 {18 Pong pong = new Pong();19 pong.SendPong();20 pong.Assert();21 }22 }23}24The Assert() method is defined as follows:25using System;26using Microsoft.Coyote.Samples.Monitors;27{28 {29 public static void Main()30 {31 Pong pong = new Pong();32 pong.SendPong();33 pong.Assert();34 }35 }36 {37 private int count;38 public void SendPong()39 {40 count++;41 }42 public void Assert()43 {44 if (count == 0)45 {46 throw new System.Exception("Monitor invariant is violated.");47 }48 }49 }50}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]6 class Init : MonitorState { }7 void SendPong()8 {9 this.SendEvent(this.ReceivedEvent.sender, new PongEvent());10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15{16 {17 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]18 class Init : MonitorState { }19 void SendPong()20 {21 this.SendEvent(this.ReceivedEvent.sender, new PongEvent());22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27{28 {29 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]30 class Init : MonitorState { }31 void SendPong()32 {33 this.SendEvent(this.ReceivedEvent.sender, new PongEvent());34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39{40 {41 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]42 class Init : MonitorState { }43 void SendPong()44 {45 this.SendEvent(this.ReceivedEvent.sender, new PongEvent());46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;

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SendPong

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 static void Main(string[] args)7 {8 var pong = new Pong();9 pong.SendPong();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Samples.Monitors;15using System;16{17 {18 static void Main(string[] args)19 {20 var pong = new Pong();21 pong.SendPong();22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Samples.Monitors;27using System;28{29 {30 static void Main(string[] args)31 {32 var pong = new Pong();33 pong.SendPong();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.Monitors;39using System;40{41 {42 static void Main(string[] args)43 {44 var pong = new Pong();45 pong.SendPong();46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using System;52{53 {54 static void Main(string[] args)55 {56 var pong = new Pong();57 pong.SendPong();58 }59 }60}

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