How to use PongAction method of Microsoft.Coyote.Samples.Monitors.Pong class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong.PongAction

FailureDetector.cs

Source:FailureDetector.cs Github

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...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...

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Safety.cs

Source:Safety.cs Github

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...38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Pong pong = new Pong();7 pong.PongAction();8 }9 }10}11using Microsoft.Coyote.Samples.Monitors;12{13 {14 static void Main(string[] args)15 {16 Ping ping = new Ping();17 ping.PingAction();18 }19 }20}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2Pong pong = new Pong();3pong.PongAction();4using Microsoft.Coyote.Samples.Monitors;5Pong pong = new Pong();6pong.PongAction();7using Microsoft.Coyote.Samples.Monitors;8Pong pong = new Pong();9pong.PongAction();10using Microsoft.Coyote.Samples.Monitors;11Pong pong = new Pong();12pong.PongAction();13using Microsoft.Coyote.Samples.Monitors;14Pong pong = new Pong();15pong.PongAction();16using Microsoft.Coyote.Samples.Monitors;17Pong pong = new Pong();18pong.PongAction();19using Microsoft.Coyote.Samples.Monitors;20Pong pong = new Pong();21pong.PongAction();22using Microsoft.Coyote.Samples.Monitors;23Pong pong = new Pong();24pong.PongAction();25using Microsoft.Coyote.Samples.Monitors;26Pong pong = new Pong();27pong.PongAction();28using Microsoft.Coyote.Samples.Monitors;29Pong pong = new Pong();30pong.PongAction();

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2PongAction();3using Microsoft.Coyote.Samples.Monitors;4PongAction();5using Microsoft.Coyote.Samples.Monitors;6PongAction();7using Microsoft.Coyote.Samples.Monitors;8PongAction();9using Microsoft.Coyote.Samples.Monitors;10PongAction();11using Microsoft.Coyote.Samples.Monitors;12PongAction();13using Microsoft.Coyote.Samples.Monitors;14PongAction();15using Microsoft.Coyote.Samples.Monitors;16PongAction();17using Microsoft.Coyote.Samples.Monitors;18PongAction();19using Microsoft.Coyote.Samples.Monitors;20PongAction();21using Microsoft.Coyote.Samples.Monitors;22PongAction();23using Microsoft.Coyote.Samples.Monitors;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 public void PongAction()5 {6 Console.WriteLine("Pong");7 }8 }9}10using Microsoft.Coyote.Samples.Monitors;11{12 {13 public void PingAction()14 {15 Console.WriteLine("Ping");16 }17 }18}19using Microsoft.Coyote.Samples.Monitors;20{21 {22 public void PingPongAction()23 {24 Console.WriteLine("PingPong");25 }26 }27}28using Microsoft.Coyote.Samples.Monitors;29{30 {31 public void PingPongAction()32 {33 Console.WriteLine("PingPong");34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38{39 {40 public void PingPongAction()41 {42 Console.WriteLine("PingPong");43 }44 }45}46using Microsoft.Coyote.Samples.Monitors;47{48 {49 public void PingPongAction()50 {51 Console.WriteLine("PingPong");52 }53 }54}55using Microsoft.Coyote.Samples.Monitors;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 public static void PongAction()5 {6 Pong pong = new Pong();7 pong.PongAction();8 }9 }10}11using Microsoft.Coyote;12using Microsoft.Coyote.Runtime;13using Microsoft.Coyote.Samples.Monitors;14{15 {16 public void PongAction()17 {18 Pong pong = new Pong();19 pong.PongAction();20 }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Runtime;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 public void PongAction()29 {30 RuntimeMonitor monitor = new RuntimeMonitor();31 monitor.PongAction();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Runtime;37using Microsoft.Coyote.Samples.Monitors;38{39 {40 public void PongAction()41 {

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 public void PongAction()5 {6 }7 }8}9using Microsoft.Coyote.Samples.Monitors;10{11 {12 public void PingAction()13 {14 }15 }16}17using Microsoft.Coyote.Samples.Monitors;18{19 {20 public void PingPongAction()21 {22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26{27 {28 public void PingPongAction()29 {30 }31 }32}33using Microsoft.Coyote.Samples.Monitors;34{35 {36 public void PingPongAction()37 {38 }39 }40}41using Microsoft.Coyote.Samples.Monitors;42{43 {44 public void PingPongAction()45 {46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using System;7using System.Threading;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Samples.Monitors;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote;16using System.Threading;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Samples.Monitors;23using Microsoft.Coyote.Tasks;24using Microsoft.Coyote;25using System.Threading;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.Monitors;32using Microsoft.Coyote.Tasks;33using Microsoft.Coyote;34using System.Threading;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote;43using System.Threading;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Samples.Monitors;50using Microsoft.Coyote.Tasks;51using Microsoft.Coyote;52using System.Threading;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Samples.Monitors;59using Microsoft.Coyote.Tasks;60using Microsoft.Coyote;61using System.Threading;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Samples.Monitors;68using Microsoft.Coyote.Tasks;69using Microsoft.Coyote;70using System.Threading;71using System.Collections.Generic;72using System.Linq;73using System.Text;74using System.Threading.Tasks;75using Microsoft.Coyote.Actors;76using Microsoft.Coyote.Samples.Monitors;77using Microsoft.Coyote.Tasks;78using Microsoft.Coyote;79using System.Threading;80using System.Collections.Generic;81using System.Linq;82using System.Text;83using System.Threading.Tasks;84using Microsoft.Coyote.Actors;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 internal static void Main()4 {5 Pong pong = new Pong();6 pong.PongAction();7 }8}9using Microsoft.Coyote.Samples.Monitors;10{11 internal static void Main()12 {13 Pong pong = new Pong();14 pong.PongAction();15 }16}17using Microsoft.Coyote.Samples.Monitors;18{19 internal static void Main()20 {21 Pong pong = new Pong();22 pong.PongAction();23 }24}25using Microsoft.Coyote.Samples.Monitors;26{27 internal static void Main()28 {29 Pong pong = new Pong();30 pong.PongAction();31 }32}33using Microsoft.Coyote.Samples.Monitors;34{35 internal static void Main()36 {37 Pong pong = new Pong();38 pong.PongAction();39 }40}41using Microsoft.Coyote.Samples.Monitors;42{43 internal static void Main()44 {45 Pong pong = new Pong();46 pong.PongAction();47 }48}

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