Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong.PingAction
Safety.cs
Source:Safety.cs
...37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");...
PingAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await PingAction();10 }11 static async Task PingAction()12 {13 Pong pong = new Pong();14 pong.Ping();15 await pong.PingAsync();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 await PingAction();28 }29 static async Task PingAction()30 {31 Pong pong = new Pong();32 pong.Ping();33 await pong.PingAsync();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.Monitors;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 await PingAction();46 }47 static async Task PingAction()48 {49 Pong pong = new Pong();50 pong.Ping();51 await pong.PingAsync();52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Samples.Monitors;57using System;58using System.Threading.Tasks;59{60 {61 static async Task Main(string[] args)62 {63 await PingAction();64 }65 static async Task PingAction()66 {67 Pong pong = new Pong();68 pong.Ping();69 await pong.PingAsync();70 }71 }72}73using Microsoft.Coyote;74using Microsoft.Coyote.Samples.Monitors;75using System;
PingAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 CoyoteRuntime runtime = new CoyoteRuntime();8 runtime.RegisterMonitor(typeof(Pong));9 runtime.CreateActor(typeof(Ping));10 runtime.Run();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 CoyoteRuntime runtime = new CoyoteRuntime();21 runtime.RegisterMonitor(typeof(Pong));22 runtime.CreateActor(typeof(Ping));23 runtime.Run();24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.Monitors;29{30 {31 static void Main(string[] args)32 {33 CoyoteRuntime runtime = new CoyoteRuntime();34 runtime.RegisterMonitor(typeof(Pong));35 runtime.CreateActor(typeof(Ping));36 runtime.Run();37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Samples.Monitors;42{43 {44 static void Main(string[] args)45 {46 CoyoteRuntime runtime = new CoyoteRuntime();47 runtime.RegisterMonitor(typeof(Pong));48 runtime.CreateActor(typeof(Ping));49 runtime.Run();50 }51 }52}53using Microsoft.Coyote;54using Microsoft.Coyote.Samples.Monitors;55{56 {57 static void Main(string[] args)58 {59 CoyoteRuntime runtime = new CoyoteRuntime();60 runtime.RegisterMonitor(typeof(Pong));61 runtime.CreateActor(typeof(Ping));62 runtime.Run();63 }64 }65}
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 protected override async Task OnInitializeAsync(Event initialEvent)6 {7 await this.SendEvent(this.Id, new PingEvent());8 }9 protected override async Task OnEventAsync(Event e)10 {11 if (e is PingEvent)12 {13 await this.SendEvent(new Pong(this.Id));14 await this.SendEvent(this.Id, new PingEvent());15 }16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.Monitors;21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SendEvent(this.Id, new PongEvent());26 }27 protected override async Task OnEventAsync(Event e)28 {29 if (e is PongEvent)30 {31 await this.SendEvent(new Ping(this.Id));32 await this.SendEvent(this.Id, new PongEvent());33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.Monitors;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.RegisterMonitor(typeof(PingPongMonitor));45 runtime.CreateActor(typeof(PingActor));46 runtime.CreateActor(typeof(PongActor));47 runtime.Run();48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Samples.Monitors;53{54 class PingEvent : Event { }55 class PongEvent : Event { }56 {57 public ActorId Pong;58 public Ping(ActorId pong) { this.Pong = pong; }59 }60 {61 public ActorId Ping;62 public Pong(ActorId ping) { this.Ping = ping; }63 }64}65using Microsoft.Coyote.Actors;
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var pong = new Pong();10 Task.Run(() => pong.Execute());11 var ping = new Ping();12 ping.PingAction(pong);13 Console.WriteLine("Ping is done!");14 }15 }16}17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.Tasks;20using System;21{22 {23 static void Main(string[] args)24 {25 var pong = new Pong();26 Task.Run(() => pong.Execute());27 var ping = new Ping();28 ping.PingAction(pong);29 Console.WriteLine("Ping is done!");30 }31 }32}
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Monitors.PingPong;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8{9 {10 private int count = 0;11 private readonly int maxCount;12 private readonly ActorId pongActor;13 public PingActor(ActorId pongActor, int maxCount)14 {15 this.pongActor = pongActor;16 this.maxCount = maxCount;17 }18 private async Task PingAsync()19 {20 while (this.count < this.maxCount)21 {22 this.count++;23 Console.WriteLine($"Ping {this.count}!");24 await this.SendEventAsync(this.pongActor, new PingEvent());25 await this.ReceiveEventAsync<PongEvent>();26 }27 }28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 return this.PingAsync();31 }32 }33 {34 private readonly ActorId pingActor;35 public PongActor(ActorId pingActor)36 {37 this.pingActor = pingActor;38 }39 private async Task PongAsync()40 {41 while (true)42 {43 await this.ReceiveEventAsync<PingEvent>();44 Console.WriteLine("Pong!");45 await this.SendEventAsync(this.pingActor, new PongEvent());46 }47 }48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 return this.PongAsync();51 }52 }53 public class PingEvent : Event { }54 public class PongEvent : Event { }55}56using Microsoft.Coyote.Samples.Monitors;57using Microsoft.Coyote.Samples.Monitors.PingPong;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Tasks;61using System;62using System.Threading.Tasks;63{64 {65 private int count = 0;66 private readonly int maxCount;67 private readonly ActorId pongActor;68 public PingActor(ActorId pongActor, int maxCount)69 {70 this.pongActor = pongActor;
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2{3 {4 public static void PingAction()5 {6 Console.WriteLine("Pong.PingAction");7 }8 }9}10using Microsoft.Coyote.Samples.Monitors;11{12 {13 public static void PingAction()14 {15 Console.WriteLine("Pong.PingAction");16 }17 }18}19using Microsoft.Coyote.Samples.Monitors;20{21 {22 public static void PingAction()23 {24 Console.WriteLine("Pong.PingAction");25 }26 }27}28using Microsoft.Coyote.Samples.Monitors;29{30 {31 public static void PingAction()32 {33 Console.WriteLine("Pong.PingAction");34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38{39 {40 public static void PingAction()41 {42 Console.WriteLine("Pong.PingAction");43 }44 }45}46using Microsoft.Coyote.Samples.Monitors;47{48 {49 public static void PingAction()50 {51 Console.WriteLine("Pong.PingAction");52 }53 }54}55using Microsoft.Coyote.Samples.Monitors;
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 private int counter;9 private Pong pong;10 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]11 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]12 private class Init : State { }13 private void StartAction()14 {15 this.counter = 0;16 this.pong = this.CreateActor<Pong>();17 this.SendEvent(this.pong, new PingEvent());18 }19 private void PingAction()20 {21 this.counter++;22 if (this.counter == 10)23 {24 this.RaiseGotoStateEvent<Done>();25 }26 {27 this.SendEvent(this.pong, new PingEvent());28 }29 }30 private class Done : State { }31 }32 {33 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]34 private class Init : State { }35 private void PingAction()36 {37 this.SendEvent(this.Id, new PingEvent());38 }39 }40 class PingEvent : Event { }41}42using Microsoft.Coyote.Samples.Monitors;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote;45using System.Threading.Tasks;46using System;47{48 {49 private int counter;50 private Pong pong;51 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]52 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]53 private class Init : State { }54 private void StartAction()55 {56 this.counter = 0;57 this.pong = this.CreateActor<Pong>();58 this.SendEvent(this.pong, new PingEvent());59 }60 private void PingAction()61 {62 this.counter++;63 if (this.counter == 10)64 {65 this.RaiseGotoStateEvent<Done>();66 }67 {
PingAction
Using AI Code Generation
1{2 {3 public static void PingAction()4 {5 Console.WriteLine("Pong.PingAction");6 }7 }8}9using Microsoft.Coyote.Samples.Monitors;10{11 {12 public static void PingAction()13 {14 Console.WriteLine("Pong.PingAction");15 }16 }17}18using Microsoft.Coyote.Samples.Monitors;19{20 {21 public static void PingAction()22 {23 Console.WriteLine("Pong.PingAction");24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28{29 {30 public static void PingAction()31 {32 Console.WriteLine("Pong.PingAction");33 }34 }35}36using Microsoft.Coyote.Samples.Monitors;
PingAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 private int counter;9 private Pong pong;10 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]11 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]12 private class Init : State { }13 private void StartAction()14 {15 this.counter = 0;16 this.pong = this.CreateActor<Pong>();17 this.SendEvent(this.pong, new PingEvent());18 }19 private void PingAction()20 {21 this.counter++;22 if (this.counter == 10)23 {24 this.RaiseGotoStateEvent<Done>();25 }26 {27 this.SendEvent(this.pong, new PingEvent());28 }29 }30 private class Done : State { }31 }32 {33 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]34 private class Init : State { }35 private void PingAction()36 {37 this.SendEvent(this.Id, new PingEvent());38 }39 }40 class PingEvent : Event { }41}42using Microsoft.Coyote.Samples.Monitors;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote;45using System.Threading.Tasks;46using System;47{48 {49 private int counter;50 private Pong pong;51 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]52 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]53 private class Init : State { }54 private void StartAction()55 {56 this.counter = 0;57 this.pong = this.CreateActor<Pong>();58 this.SendEvent(this.pong, new PingEvent());59 }60 private void PingAction()61 {62 this.counter++;63 if (this.counter == 10)64 {65 this.RaiseGotoStateEvent<Done>();66 }67 {
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