How to use InitOnEntry method of Microsoft.Coyote.Samples.Monitors.Pong class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong.InitOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

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...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....

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Safety.cs

Source:Safety.cs Github

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...36 }37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(Pong));12 runtime.CreateActor(typeof(Ping));13 runtime.Wait();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21{22 {23 static void Main(string[] args)24 {25 var config = Configuration.Create().WithVerbosityEnabled();26 var runtime = RuntimeFactory.Create(config);27 runtime.CreateActor(typeof(Pong));28 runtime.CreateActor(typeof(Ping));29 runtime.Wait();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 static void Main(string[] args)40 {41 var config = Configuration.Create().WithVerbosityEnabled();42 var runtime = RuntimeFactory.Create(config);43 runtime.CreateActor(typeof(Pong));44 runtime.CreateActor(typeof(Ping));45 runtime.Wait();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Samples.Monitors;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create().WithVerbosityEnabled();58 var runtime = RuntimeFactory.Create(config);59 runtime.CreateActor(typeof(Pong));60 runtime.CreateActor(typeof(Ping));61 runtime.Wait();62 }63 }64}65using System;

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 public void InitOnEntry()7 {8 this.Assert(false, "InitOnEntry");9 }10 }11}12using System;13using Microsoft.Coyote;14using Microsoft.Coyote.Samples.Monitors;15{16 {17 public void InitOnEntry()18 {19 this.Assert(false, "InitOnEntry");20 }21 }22}23using System;24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 public void InitOnEntry()29 {30 this.Assert(false, "InitOnEntry");31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 public void InitOnEntry()40 {41 this.Assert(false, "InitOnEntry");42 }43 }44}45using System;46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48{49 {50 public void InitOnEntry()51 {52 this.Assert(false, "InitOnEntry");53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Samples.Monitors;59{

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 static void Main(string[] args)4 {5 var pong = new Pong();6 pong.InitOnEntry();7 }8}9using Microsoft.Coyote.Samples.Monitors;10{11 static void Main(string[] args)12 {13 var pong = new Pong();14 pong.InitOnEntry();15 }16}17using Microsoft.Coyote.Samples.Monitors;18{19 static void Main(string[] args)20 {21 var pong = new Pong();22 pong.InitOnEntry();23 }24}25using Microsoft.Coyote.Samples.Monitors;26{27 static void Main(string[] args)28 {29 var pong = new Pong();30 pong.InitOnEntry();31 }32}33using Microsoft.Coyote.Samples.Monitors;34{35 static void Main(string[] args)36 {37 var pong = new Pong();38 pong.InitOnEntry();39 }40}41using Microsoft.Coyote.Samples.Monitors;42{43 static void Main(string[] args)44 {45 var pong = new Pong();46 pong.InitOnEntry();47 }48}49using Microsoft.Coyote.Samples.Monitors;50{51 static void Main(string[] args)52 {53 var pong = new Pong();54 pong.InitOnEntry();55 }56}57using Microsoft.Coyote.Samples.Monitors;58{

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Samples.Monitors.PingPong;4using System;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Ping), new PingConfig());11 runtime.CreateActor(typeof(Pong), new PongConfig());12 runtime.Run();13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote.Samples.Monitors.PingPong;19using System;20{21 {22 static void Main(string[] args)23 {24 Runtime runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(Ping), new PingConfig());26 runtime.CreateActor(typeof(Pong), new PongConfig());27 runtime.Run();28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Samples.Monitors.PingPong;34using System;35{36 {37 static void Main(string[] args)38 {39 Runtime runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(Ping), new PingConfig());41 runtime.CreateActor(typeof(Pong), new PongConfig());42 runtime.Run();43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48using Microsoft.Coyote.Samples.Monitors.PingPong;49using System;50{51 {52 static void Main(string[] args)53 {54 Runtime runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(Ping), new PingConfig());56 runtime.CreateActor(typeof(Pong), new PongConfig());57 runtime.Run();58 }59 }60}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Pong;3using Microsoft.Coyote;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var pongMonitor = new PongMonitor();12 pongMonitor.InitOnEntry();13 using (var runtime = RuntimeFactory.Create())14 {15 runtime.RegisterMonitor(pongMonitor);16 var pong = new Pong();17 runtime.CreateActor(pong);18 await pong.Completion;19 }20 }21 }22}

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.EnableMonitors = true;11 configuration.Verbose = 3;12 Runtime runtime = RuntimeFactory.Create(configuration);13 runtime.CreateActor(typeof(Pong));14 Console.ReadLine();15 }16 }17}18{19 using System;20 using Microsoft.Coyote;21 using Microsoft.Coyote.Actors;22 using Microsoft.Coyote.Tasks;23 using Microsoft.Coyote.Samples.Monitors;24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]26 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]27 class Init : State { }28 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]29 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]30 class Active : State { }31 private void InitOnEntry()32 {33 this.SendEvent(this.Id, new UnitEvent());34 }

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5    {6        static void Main(string[] args)7        {8            var pong = new Pong();9            pong.InitOnEntry();10            Ping ping = new Ping(pong);11            ping.PingPong();12        }13    }14}

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InitOnEntry

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 var pong = Pong.Create();7 pong.Start();8 }9 }10}11The code above uses the Create() method to create a new Pong state machine instance. The Create() method is a static method of the Pong class and it returns a new Pong state machine instance that is initialized with the state machine’s initial state. The Start() method is a method of the Pong state machine and it is used to start the state machine. In the code above, the Pong state machine is initialized with the state machine’s initial state, which is the Ping state. The Ping state is a state of the Pong state machine, and it is defined as follows:12using Microsoft.Coyote.Samples.Monitors;13{14 {15 static void Main(string[] args)16 {17 var pong = Pong.Create();18 pong.Start();19 }20 }21}22using Microsoft.Coyote.Samples.Monitors;23{24 {25 static void Main(string[] args)26 {27 var pong = Pong.Create();28 pong.Start();29 }30 }31}32using Microsoft.Coyote.Samples.Monitors;33{34 {35 static void Main(string[] args)36 {37 var pong = Pong.Create();38 pong.Start();39 }40 }41}

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