How to use PongAction method of Microsoft.Coyote.Samples.Monitors.Ping class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Ping.PongAction

FailureDetector.cs

Source: FailureDetector.cs Github

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...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 /​/​ Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 /​/​ Starts the timer with a given timeout value. Note that in this sample,110 /​/​ the timeout value is not actually used, because the timer is abstracted111 /​/​ away using Coyote to enable systematic testing (i.e. timeouts are triggered112 /​/​ nondeterministically). In production, this model timer machine will be113 /​/​ replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /​/​/​ <summary>117 /​/​/​ This action is triggered whenever a node replies with a 'Pong' event.118 /​/​/​ </​summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 /​/​ Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...

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Safety.cs

Source: Safety.cs Github

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...38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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PongAction

Using AI Code Generation

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1Ping p = new Ping();2p.PongAction();3Ping p = new Ping();4p.PongAction();5Ping p = new Ping();6p.PongAction();7Ping p = new Ping();8p.PongAction();9Ping p = new Ping();10p.PongAction();11Ping p = new Ping();12p.PongAction();13Ping p = new Ping();14p.PongAction();15Ping p = new Ping();16p.PongAction();17Ping p = new Ping();18p.PongAction();19Ping p = new Ping();20p.PongAction();21Ping p = new Ping();22p.PongAction();23Ping p = new Ping();24p.PongAction();25Ping p = new Ping();26p.PongAction();

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PongAction

Using AI Code Generation

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1Ping pong = new Ping();2pong.PongAction();3Ping pong = new Ping();4pong.PongAction();5Ping pong = new Ping();6pong.PongAction();7Ping pong = new Ping();8pong.PongAction();9Ping pong = new Ping();10pong.PongAction();11Ping pong = new Ping();12pong.PongAction();13Ping pong = new Ping();14pong.PongAction();15Ping pong = new Ping();16pong.PongAction();17Ping pong = new Ping();18pong.PongAction();19Ping pong = new Ping();20pong.PongAction();21Ping pong = new Ping();22pong.PongAction();23Ping pong = new Ping();24pong.PongAction();25Ping pong = new Ping();26pong.PongAction();

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Ping ping = new Ping();7 ping.PongAction();8 }9 }10}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Ping ping = new Ping();7 ping.PongAction();8 }9 }10}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Ping ping = new Ping();8 ping.PongAction();9 }10 }11}12this.Send(this.Id, this.PongAction);13internal void PongAction()14{15 Console.WriteLine("PongAction invoked");16 this.Send(this.Id, this.PingAction);17}18this.Send(this.Id, this.PingAction);19internal void PingAction()20{21 Console.WriteLine("PingAction invoked");22 this.Send(this.Id, this.PongAction);23}24this.Send(this.Id, this.PongAction);

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var pingTask = runtime.CreateActor(typeof(Ping));11 var pongTask = runtime.CreateActor(typeof(Pong));12 runtime.SendEvent(pingTask, new Ping.PongEvent(pongTask));13 runtime.Run();14 }15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var pingTask = runtime.CreateActor(typeof(Ping));28 var pongTask = runtime.CreateActor(typeof(Pong));29 runtime.SendEvent(pingTask, new Ping.PongEvent(pongTask));30 runtime.Run();31 }32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 using (var runtime = RuntimeFactory.Create())43 {44 var pingTask = runtime.CreateActor(typeof(Ping));

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Ping p = new Ping();8 p.PongAction();9 Console.WriteLine("Hello World!");10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15{16 {17 static void Main(string[] args)18 {19 Ping p = new Ping();20 p.PongAction();21 Console.WriteLine("Hello World!");22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27{28 {29 static void Main(string[] args)30 {31 Ping p = new Ping();32 p.PongAction();33 Console.WriteLine("Hello World!");34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39{40 {41 static void Main(string[] args)42 {43 Ping p = new Ping();44 p.PongAction();45 Console.WriteLine("Hello World!");46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51{52 {53 static void Main(string[] args)54 {55 Ping p = new Ping();56 p.PongAction();57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63{64 {65 static void Main(string[] args)66 {67 Ping p = new Ping();68 p.PongAction();69 Console.WriteLine("Hello World!");70 }71 }72}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Ping ping = new Ping();9 await ping.PongAction();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Pong pong = new Pong();21 await pong.PingAction();22 }23 }24}

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PongAction

Using AI Code Generation

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1Ping p = new Ping();2p.PongAction();3Ping p = new Ping();4p.PongAction();5Ping p = new Ping();6p.PongAction();7Ping p = new Ping();8p.PongAction();9Ping p = new Ping();10p.PongAction();11Ping p = new Ping();12p.PongAction();13Ping p = new Ping();14p.PongAction();15Ping p = new Ping();16p.PongAction();17Ping p = new Ping();18p.PongAction();19Ping p = new Ping();

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