How to use PingAction method of Microsoft.Coyote.Samples.Monitors.Ping class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Ping.PingAction

Safety.cs

Source: Safety.cs Github

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...37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");...

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PingAction

Using AI Code Generation

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1Ping ping = new Ping();2ping.PingAction();3Ping ping = new Ping();4ping.PingAction();5Ping ping = new Ping();6ping.PingAction();7Ping ping = new Ping();8ping.PingAction();9Ping ping = new Ping();10ping.PingAction();11Ping ping = new Ping();12ping.PingAction();13Ping ping = new Ping();14ping.PingAction();15Ping ping = new Ping();16ping.PingAction();17Ping ping = new Ping();18ping.PingAction();19Ping ping = new Ping();20ping.PingAction();21Ping ping = new Ping();22ping.PingAction();23Ping ping = new Ping();24ping.PingAction();25Ping ping = new Ping();26ping.PingAction();

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PingAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 Ping ping = new Ping();11 ping.PingAction();12 Console.ReadKey();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.Monitors;21{22 {23 static void Main(string[] args)24 {25 Ping ping = new Ping();26 ping.PingAction();27 Console.ReadKey();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.Monitors;36{37 {38 static void Main(string[] args)39 {40 Ping ping = new Ping();41 ping.PingAction();42 Console.ReadKey();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.Monitors;51{52 {53 static void Main(string[] args)54 {55 Ping ping = new Ping();56 ping.PingAction();57 Console.ReadKey();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Samples.Monitors;66{67 {68 static void Main(string[] args)69 {70 Ping ping = new Ping();71 ping.PingAction();72 Console.ReadKey();73 }74 }75}

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.PingAction();10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16{17 {18 public Ping(ActorId pongId) : base()19 {20 this.RegisterMonitor<PongMonitor>(new PongMonitor());21 this.SendEvent(pongId, new PingEvent());22 }23 [OnEventDoAction(typeof(PingEvent), nameof(PongAction))]24 {25 }26 private void PongAction()27 {28 this.SendEvent(this.Id, new PingEvent());29 }30 }31 {32 public Pong(ActorId pingId) : base()33 {34 this.RegisterMonitor<PingMonitor>(new PingMonitor());35 this.SendEvent(pingId, new PongEvent());36 }37 [OnEventDoAction(typeof(PongEvent), nameof(PingAction))]38 {39 }40 private void PingAction()41 {42 this.SendEvent(this.Id, new PongEvent());43 }44 }45 {46 [OnEventGotoState(typeof(PingEvent), typeof(Waiting))]47 {48 }49 [OnEventGotoState(typeof(PongEvent), typeof(Init))]50 {51 }52 }53 {54 [OnEventGotoState(typeof(PongEvent), typeof(Waiting))]55 {56 }57 [OnEventGotoState(typeof(PingEvent), typeof(Init))]58 {59 }60 }61 {62 }63 {64 }65}

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PingAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 await PingAction();10 }11 public static async Task PingAction()12 {13 Ping ping = new Ping();14 await ping.PingAction();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using System;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 await PingAction();27 }28 public static async Task PingAction()29 {30 Ping ping = new Ping();31 await ping.PingAction();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System;38using System.Threading.Tasks;39{40 {41 public static async Task Main(string[] args)42 {43 await PingAction();44 }45 public static async Task PingAction()46 {47 Ping ping = new Ping();48 await ping.PingAction();49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56{57 {58 public static async Task Main(string[] args)59 {60 await PingAction();61 }62 public static async Task PingAction()63 {64 Ping ping = new Ping();65 await ping.PingAction();66 }67 }68}69using Microsoft.Coyote;70using Microsoft.Coyote.Samples.Monitors;71using System;72using System.Threading.Tasks;73{

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PingAction

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1using System;2using System.Net.NetworkInformation;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Ping ping = new Ping();10 PingReply reply = ping.Send("www.microsoft.com");11 PingAction action = new PingAction(reply);12 Runtime.SendEvent(action);13 }14 }15}

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6{7 {8 static void Main(string[] args)9 {10 Ping ping = new Ping();11 ping.PingAction();12 }13 }14}

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Shared;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableMonitors = true;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableLivelockDetection = true;16 config.EnableOperationCanceledException = true;17 config.EnableObjectDisposedException = true;18 config.EnableIndexOutOfRangeException = true;19 config.EnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorDeadlockDetection = true;22 config.EnableActorLivelockDetection = true;23 config.EnableActorStateRaceDetection = true;24 config.EnableActorTaskRaceDetection = true;25 config.EnableActorTimerRaceDetection = true;26 config.EnableActorReentrancyDetection = true;27 config.EnableActorOperationCanceledException = true;28 config.EnableActorObjectDisposedException = true;29 config.EnableActorIndexOutOfRangeException = true;30 config.EnableActorDivideByZeroException = true;31 config.EnableActorNullReferenceException = true;32 config.EnableStateGraphs = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingWithFairMachines = true;35 config.EnableStateGraphSchedulingWithFairActors = true;36 config.EnableStateGraphSchedulingWithFairTasks = true;37 config.EnableStateGraphSchedulingWithFairMonitors = true;38 config.EnableStateGraphSchedulingWithFairTimers = true;39 config.EnableStateGraphSchedulingWithFairIO = true;40 config.EnableStateGraphSchedulingWithFairRandom = true;41 config.EnableStateGraphSchedulingWithFairRandomValues = true;42 config.EnableStateGraphSchedulingWithFairRandomSeeds = true;43 config.SchedulingIterations = 100;44 config.SchedulingSeed = 1;45 config.SchedulingMaxSteps = 1000;46 config.SchedulingFairSchedulingProbability = 0.5;47 config.SchedulingFairSchedulingRandomSeed = 1;48 config.SchedulingFairSchedulingRandomValue = 0.5;

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.CreateActor(typeof(PingActor));11 runtime.CreateActor(typeof(PongActor));12 runtime.SendEvent(new PingAction());13 runtime.SendEvent(new PongAction());14 runtime.Run();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 protected override void OnInitialize(Event initialEvent)24 {25 this.SendEvent(this.Id, new Ping());26 }27 protected override void OnEvent(Event e)28 {29 if (e is Pong)30 {31 Console.WriteLine("PingActor received a Pong event.");32 this.SendEvent(this.Id, new Ping());33 }34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40{41 {42 protected override void OnInitialize(Event initialEvent)43 {44 this.SendEvent(this.Id, new Pong());45 }46 protected override void OnEvent(Event e)47 {48 if (e is Ping)49 {50 Console.WriteLine("PongActor received a Ping event.");51 this.SendEvent(this.Id, new Pong());52 }53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59{60 {61 }62}63using System;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66{

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PingAction

Using AI Code Generation

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1 Ping ping = new Ping();2 ping.PingAction();3}4 [OnEventGotoState(typeof(PongEvent), typeof(Waiting))]5 {6 }7 [OnEventGotoState(typeof(PingEvent), typeof(Init))]8 {9 }10 }11 {12 }13 {14 }15}

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PingAction

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 await PingAction();10 }11 public static async Task PingAction()12 {13 Ping ping = new Ping();14 await ping.PingAction();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using System;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 await PingAction();27 }28 public static async Task PingAction()29 {30 Ping ping = new Ping();31 await ping.PingAction();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System;38using System.Threading.Tasks;39{40 {41 public static async Task Main(string[] args)42 {43 await PingAction();44 }45 public static async Task PingAction()46 {47 Ping ping = new Ping();48 await ping.PingAction();49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56{57 {58 public static async Task Main(string[] args)59 {60 await PingAction();61 }62 public static async Task PingAction()63 {64 Ping ping = new Ping();65 await ping.PingAction();66 }67 }68}69using Microsoft.Coyote;70using Microsoft.Coyote.Samples.Monitors;71using System;72using System.Threading.Tasks;73{

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PingAction

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1using System;2using System.Net.NetworkInformation;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Ping ping = new Ping();10 PingReply reply = ping.Send("www.microsoft.com");11 PingAction action = new PingAction(reply);12 Runtime.SendEvent(action);13 }14 }15}

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6{7 {8 static void Main(string[] args)9 {10 Ping ping = new Ping();11 ping.PingAction();12 }13 }14}

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PingAction

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Shared;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableMonitors = true;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableLivelockDetection = true;16 config.EnableOperationCanceledException = true;17 config.EnableObjectDisposedException = true;18 config.EnableIndexOutOfRangeException = true;19 config.EnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorDeadlockDetection = true;22 config.EnableActorLivelockDetection = true;23 config.EnableActorStateRaceDetection = true;24 config.EnableActorTaskRaceDetection = true;25 config.EnableActorTimerRaceDetection = true;26 config.EnableActorReentrancyDetection = true;27 config.EnableActorOperationCanceledException = true;28 config.EnableActorObjectDisposedException = true;29 config.EnableActorIndexOutOfRangeException = true;30 config.EnableActorDivideByZeroException = true;31 config.EnableActorNullReferenceException = true;32 config.EnableStateGraphs = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingWithFairMachines = true;35 config.EnableStateGraphSchedulingWithFairActors = true;36 config.EnableStateGraphSchedulingWithFairTasks = true;37 config.EnableStateGraphSchedulingWithFairMonitors = true;38 config.EnableStateGraphSchedulingWithFairTimers = true;39 config.EnableStateGraphSchedulingWithFairIO = true;40 config.EnableStateGraphSchedulingWithFairRandom = true;41 config.EnableStateGraphSchedulingWithFairRandomValues = true;42 config.EnableStateGraphSchedulingWithFairRandomSeeds = true;43 config.SchedulingIterations = 100;44 config.SchedulingSeed = 1;45 config.SchedulingMaxSteps = 1000;46 config.SchedulingFairSchedulingProbability = 0.5;47 config.SchedulingFairSchedulingRandomSeed = 1;48 config.SchedulingFairSchedulingRandomValue = 0.5;

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.CreateActor(typeof(PingActor));11 runtime.CreateActor(typeof(PongActor));12 runtime.SendEvent(new PingAction());13 runtime.SendEvent(new PongAction());14 runtime.Run();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 protected override void OnInitialize(Event initialEvent)24 {25 this.SendEvent(this.Id, new Ping());26 }27 protected override void OnEvent(Event e)28 {29 if (e is Pong)30 {31 Console.WriteLine("PingActor received a Pong event.");32 this.SendEvent(this.Id, new Ping());33 }34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40{41 {42 protected override void OnInitialize(Event initialEvent)43 {44 this.SendEvent(this.Id, new Pong());45 }46 protected override void OnEvent(Event e)47 {48 if (e is Ping)49 {50 Console.WriteLine("PongActor received a Ping event.");51 this.SendEvent(this.Id, new Pong());52 }53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59{60 {61 }62}63using System;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66{

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PingAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Shared;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableMonitors = true;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableLivelockDetection = true;16 confg.EnableOperationCaneledException = tue;17 cnfig.EnableObjectDipsedException = true;18 conig.EnableIndexOuOfRangeException = true;19 configEnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorDeadlockDetection = true;22 config.EnableActorLivelockDetection = true;23 config.EnableActorStateRaceDetection = true;24 config.EnableActorTaskRaceDetection = true;25 config.EnableActorTimerRaceDetection = true;26 config.EnableActorReentrancyDetection = true;27 config.EnableActorOperationanceledException = true;28 config.EnableActorObjectDisposedException = true;29 config.EnableActorIndexOutOfRangeException = true;30 config.EnableActorDivideByZeroException = true;31 config.EnableActorNullReferenceException = true;32 config.EnableStateGraphs = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingWithFairMachines = true;35 config.EnableStateGraphSchedulingWithFairActors = true;36 config.EnableStateGraphSchedulingWithFairTasks = true;37 config.EnableStateGraphSchedulingWithFairMonitors = true;38 config.EnableStateGraphSchedulingWithFairTimers = true;39 config.EnableStateGraphSchedulingWithFairIO = true;40 config.EnableStateGraphSchedulingWithFairRandom = true;41 config.EnableStateGraphSchedulingWithFairRandomValues = true;42 config.EnableStateGraphSchedulingWithFairRandomSeeds = true;43 config.SchedulingIterations = 100;44 config.SchedulingSeed = 1;45 config.SchedulingMaxSteps = 1000;46 config.SchedulingFairSchedulingProbability = 0.5;47 config.SchedulingFairSchedulingRandomSeed = 1;48 config.SchedulingFairSchedulingRandomValue = 0.5;49Ping ping = new Ping();50ping.PingAction();51Ping ping = new Ping();52ping.PingAction();53Ping ping = new Ping();54ping.PingAction();55Ping ping = new Ping();56ping.PingAction();

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PingAction

Using AI Code Generation

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1using System;2using System.Net.NetworkInformation;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Ping ping = new Ping();10 PingReply reply = ping.Send("www.microsoft.com");11 PingAction action = new PingAction(reply);12 Runtime.SendEvent(action);13 }14 }15}

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PingAction

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Shared;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableMonitors = true;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableLivelockDetection = true;16 config.EnableOperationCanceledException = true;17 config.EnableObjectDisposedException = true;18 config.EnableIndexOutOfRangeException = true;19 config.EnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorDeadlockDetection = true;22 config.EnableActorLivelockDetection = true;23 config.EnableActorStateRaceDetection = true;24 config.EnableActorTaskRaceDetection = true;25 config.EnableActorTimerRaceDetection = true;26 config.EnableActorReentrancyDetection = true;27 config.EnableActorOperationCanceledException = true;28 config.EnableActorObjectDisposedException = true;29 config.EnableActorIndexOutOfRangeException = true;30 config.EnableActorDivideByZeroException = true;31 config.EnableActorNullReferenceException = true;32 config.EnableStateGraphs = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingWithFairMachines = true;35 config.EnableStateGraphSchedulingWithFairActors = true;36 config.EnableStateGraphSchedulingWithFairTasks = true;37 config.EnableStateGraphSchedulingWithFairMonitors = true;38 config.EnableStateGraphSchedulingWithFairTimers = true;39 config.EnableStateGraphSchedulingWithFairIO = true;40 config.EnableStateGraphSchedulingWithFairRandom = true;41 config.EnableStateGraphSchedulingWithFairRandomValues = true;42 config.EnableStateGraphSchedulingWithFairRandomSeeds = true;43 config.SchedulingIterations = 100;44 config.SchedulingSeed = 1;45 config.SchedulingMaxSteps = 1000;46 config.SchedulingFairSchedulingProbability = 0.5;47 config.SchedulingFairSchedulingRandomSeed = 1;48 config.SchedulingFairSchedulingRandomValue = 0.5;

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PingAction

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.CreateActor(typeof(PingActor));11 runtime.CreateActor(typeof(PongActor));12 runtime.SendEvent(new PingAction());13 runtime.SendEvent(new PongAction());14 runtime.Run();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 protected override void OnInitialize(Event initialEvent)24 {25 this.SendEvent(this.Id, new Ping());26 }27 protected override void OnEvent(Event e)28 {29 if (e is Pong)30 {31 Console.WriteLine("PingActor received a Pong event.");32 this.SendEvent(this.Id, new Ping());33 }34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40{41 {42 protected override void OnInitialize(Event initialEvent)43 {44 this.SendEvent(this.Id, new Pong());45 }46 protected override void OnEvent(Event e)47 {48 if (e is Ping)49 {50 Console.WriteLine("PongActor received a Ping event.");51 this.SendEvent(this.Id, new Pong());52 }53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59{60 {61 }62}63using System;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66{

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