How to use TimeoutAction method of Microsoft.Coyote.Samples.Monitors.NodeFailed class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed.TimeoutAction

FailureDetector.cs

Source:FailureDetector.cs Github

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...92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {...

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TimeoutAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(NodeFailed));13 await runtime.CreateActor(typeof(Actor1));14 await Task.CompletedTask;15 }16 }17 {18 private ActorId Actor2;19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.Actor2 = this.CreateActor(typeof(Actor2));22 this.SendEvent(this.Actor2, new E1());23 this.Monitor<NodeFailed>(new NodeFailed.TimeoutAction(this.Actor2));24 return Task.CompletedTask;25 }26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new E2());31 return Task.CompletedTask;32 }33 protected override Task OnEventAsync(Event e)34 {35 switch (e)36 {37 this.SendEvent(this.Id, new E2());38 break;39 this.SendEvent(this.Id, new E1());40 break;41 }42 return Task.CompletedTask;43 }44 }45 {46 }47 {48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Samples.Monitors;55using Microsoft.Coyote.Tasks;56{57 {58 public static async Task Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.RegisterMonitor(typeof(NodeFailed));62 await runtime.CreateActor(typeof(Actor1));63 await Task.CompletedTask;64 }65 }66 {67 private ActorId Actor2;68 protected override Task OnInitializeAsync(Event initialEvent)69 {70 this.Actor2 = this.CreateActor(typeof(Actor2));

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TimeoutAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 private static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableMonitors = true;13 config.MaxSchedulingSteps = 1000;14 config.SchedulingIterations = 100;15 config.SchedulingSeed = 0;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.EnableCycleDetection = false;18 config.EnableDataRaceDetection = false;19 config.EnableHotStateDetection = false;20 config.EnableLivenessChecking = true;21 config.EnableOperationStackTraces = true;22 config.EnableRandomExecution = false;23 config.EnableStateGraphScheduling = false;24 config.EnableStateGraphTracing = false;25 config.EnableUnfairScheduling = false;26 config.EnableVerboseTracing = false;27 config.EnableCycleDetection = false;28 config.EnableDataRaceDetection = false;29 config.EnableHotStateDetection = false;30 config.EnableLivenessChecking = true;31 config.EnableOperationStackTraces = true;32 config.EnableRandomExecution = false;33 config.EnableStateGraphScheduling = false;34 config.EnableStateGraphTracing = false;35 config.EnableUnfairScheduling = false;36 config.EnableVerboseTracing = false;37 config.EnableCycleDetection = false;38 config.EnableDataRaceDetection = false;39 config.EnableHotStateDetection = false;40 config.EnableLivenessChecking = true;41 config.EnableOperationStackTraces = true;42 config.EnableRandomExecution = false;43 config.EnableStateGraphScheduling = false;44 config.EnableStateGraphTracing = false;45 config.EnableUnfairScheduling = false;46 config.EnableVerboseTracing = false;47 config.EnableCycleDetection = false;48 config.EnableDataRaceDetection = false;49 config.EnableHotStateDetection = false;50 config.EnableLivenessChecking = true;51 config.EnableOperationStackTraces = true;52 config.EnableRandomExecution = false;53 config.EnableStateGraphScheduling = false;54 config.EnableStateGraphTracing = false;55 config.EnableUnfairScheduling = false;56 config.EnableVerboseTracing = false;57 config.EnableCycleDetection = false;

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TimeoutAction

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Samples.Monitors;6using System.Threading.Tasks;7{8 {9 public static void Main()10 {11 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);12 Runtime.Run(CreateActor(), config);13 }14 private static async Task CreateActor()15 {16 var actor = Actor.Create(new ActorId("3"), () => new Actor3());17 await actor.SendEventAsync(new e1());18 }19 }20 public class e1 : Event { }21 public class e2 : Event { }22 public class e3 : Event { }23 {24 private MonitorId monitor;25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.monitor = this.CreateMonitor<NodeFailed>();28 this.Monitor<NodeFailed>(this.monitor, new e1());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 if (e is e1)34 {35 this.Monitor<NodeFailed>(this.monitor, new e2());36 this.SendEvent(this.Id, new e3(), 100);37 }38 else if (e is e2)39 {40 this.Monitor<NodeFailed>(this.monitor, new e3());41 }42 else if (e is e3)43 {44 this.Monitor<NodeFailed>(this.monitor, new e1());45 }46 return Task.CompletedTask;47 }48 }49}50using System;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Timers;54using Microsoft.Coyote.Samples.Monitors;55using System.Threading.Tasks;56{57 {58 public static void Main()59 {60 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);61 Runtime.Run(CreateActor(), config);62 }63 private static async Task CreateActor()64 {65 var actor = Actor.Create(new ActorId("4

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 var test = new Action<PSharpRuntime>((r) => {7 r.RegisterMonitor(typeof(NodeFailed));8 r.CreateMachine(typeof(Machine1));9 });10 PSharpTester.Test(configuration, test);11 }12 }13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]16 class Init : MachineState { }17 void InitOnEntry()18 {19 this.Raise(new UnitEvent());20 }21 void TimeoutAction()22 {23 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));24 }25 }26 {27 [OnEventGotoState(typeof(NodeFailedEvent), typeof(NodeFailed))]28 class Init : MonitorState { }29 class NodeFailed : MonitorState { }30 }31 {32 public string Node;33 public NodeFailedEvent(string node)34 {35 this.Node = node;36 }37 }38}39{40 {41 static void Main(string[] args)42 {43 var configuration = Configuration.Create().WithTestingIterations(100);44 var test = new Action<PSharpRuntime>((r) => {45 r.RegisterMonitor(typeof(NodeFailed));46 r.CreateMachine(typeof(Machine1));47 });48 PSharpTester.Test(configuration, test);49 }50 }51 {52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]54 class Init : MachineState { }55 void InitOnEntry()56 {57 this.Raise(new UnitEvent());58 }59 void TimeoutAction()60 {61 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));62 }63 }64 {65 [OnEventGotoState(typeof(NodeFailed

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TimeoutAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Shared;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor<NodeFailed>();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Run();17 }18 }19 {20 private TaskCompletionSource<bool> tcs;21 private TaskCompletionSource<bool> tcs1;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.tcs = new TaskCompletionSource<bool>();25 this.tcs1 = new TaskCompletionSource<bool>();26 return Task.CompletedTask;27 }28 protected override Task OnEventAsync(Event e)29 {30 switch (e)31 {32 this.SendEvent(this.Id, new e2());33 this.tcs1.SetResult(true);34 break;35 this.SendEvent(this.Id, new e3());36 break;37 this.tcs.SetResult(true);38 break;39 }40 return Task.CompletedTask;41 }42 [OnEventDoAction(typeof(e1), nameof(DoAction))]43 {44 }45 private void DoAction()46 {47 this.SendEvent(this.Id, new e1());48 }49 }50 {51 private TaskCompletionSource<bool> tcs;52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.tcs = new TaskCompletionSource<bool>();55 return Task.CompletedTask;56 }57 protected override Task OnEventAsync(Event e)58 {59 switch (e)60 {61 this.SendEvent(this.Id, new e3());62 break;63 this.tcs.SetResult(true);64 break;65 }66 return Task.CompletedTask;67 }68 [OnEventDoAction(typeof(e2), nameof(DoAction))]69 {70 }71 private void DoAction()72 {73 this.SendEvent(this.Id, new e

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TimeoutAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = ActorId.CreateRandom();13 var actor = runtime.CreateActor(typeof(Node), id);14 var monitor = runtime.CreateMonitor(typeof(NodeFailed), actor);15 monitor.TimeoutAction = (m) =>16 {17 Console.WriteLine("Monitor timed out!");18 };19 runtime.SendEvent(actor, new E());20 await Task.Delay(1000);21 }22 }23 }24 {25 [OnEventDoAction(typeof(E), nameof(DoAction))]26 private class Init : State { }27 private void DoAction()28 {29 Console.WriteLine("Doing some work...");30 }31 }32 internal class E : Event { }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.Monitors;38using Microsoft.Coyote.Tasks;39{40 {41 public static async Task Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var id = ActorId.CreateRandom();46 var actor = runtime.CreateActor(typeof(Node), id);47 var monitor = runtime.CreateMonitor(typeof(NodeFailed), actor);48 monitor.TimeoutAction = (m) =>49 {50 Console.WriteLine("Monitor timed out!");51 };52 runtime.SendEvent(actor, new E());

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TimeoutAction

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create().WithMonitor<NodeFailed>();9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(Node));11 runtime.SendEvent(new TimeoutAction());12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 private static void Main(string[] args)21 {22 var config = Configuration.Create().WithMonitor<NodeFailed>();23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(Node));25 runtime.SendEvent(new TimeoutAction());26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.Monitors;32{33 {34 private static void Main(string[] args)35 {36 var config = Configuration.Create().WithMonitor<NodeFailed>();37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(Node));39 runtime.SendEvent(new TimeoutAction());40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.Monitors;46{47 {48 private static void Main(string[] args)49 {50 var config = Configuration.Create().WithMonitor<NodeFailed>();51 var runtime = RuntimeFactory.Create(config);52 runtime.CreateActor(typeof(Node));53 runtime.SendEvent(new TimeoutAction());54 }55 }56}

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TimeoutAction

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 List<Task> tasks = new List<Task>();

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TimeoutAction

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1{2 {3 public static async Task TimeoutActionAsync(Machine machine, int timeout, Action action)4 {5 machine.Assert(timeout >= 0, "Timeout cannot be negative.");6 var timeoutEvent = new Timeout(timeout);7 machine.SendEvent(machine.Id, timeoutEvent);8 machine.Assert(timeoutEvent.Received, "Timeout event was not received.");9 machine.Assert(timeoutEvent.Handled, "Timeout event was not handled.");10 action();11 }12 }13}14{15 {16 [OnEventDoAction(typeof(NodeFailedEvent), nameof(HandleNodeFailed))]17 private class Init : MonitorState { }18 private void HandleNodeFailed()19 {20 this.Assert(false, "Node failed.");21 }22 private class NodeFailedEvent : Event { }23 {24 public Timeout(int timeout)25 {26 this.Timeout = timeout;27 }28 public int Timeout { get; }29 }30 }31}32{33 {34 private readonly List<MachineId> nodes;35 private readonly MachineId monitor;36 public Network(List<MachineId> nodes, MachineId monitor)37 {38 this.nodes = nodes;39 this.monitor = monitor;40 }41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(NodeFailed.NodeFailedEvent), nameof(HandleNodeFailed))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.SendEvent(this.monitor, new NodeFailed.Timeout(100));47 }48 private void HandleNodeFailed()

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1Monitor(typeof(NodeFailed), new TimeoutAction(1000));2Monitor(typeof(NodeFailed), new TimeoutAction(1000));3Monitor(typeof(NodeFailed), new TimeoutAction(1000));4Monitor(typeof(NodeFailed), new TimeoutAction(1000));5Monitor(typeof(NodeFailed), new TimeoutAction(1000));6Monitor(typeof(NodeFailed), new TimeoutAction(1000));7Monitor(typeof(NodeFailed), new TimeoutAction(1000));8Monitor(typeof(NodeFailed), new TimeoutAction(1000));9 {10 [OnEntry(nameof(InitOnEntry))]11 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]12 class Init : MachineState { }13 void InitOnEntry()14 {15 this.Raise(new UnitEvent());16 }17 void TimeoutAction()18 {19 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));20 }21 }22 {23 [OnEventGotoState(typeof(NodeFailedEvent), typeof(NodeFailed))]24 class Init : MonitorState { }25 class NodeFailed : MonitorState { }26 }27 {28 public string Node;29 public NodeFailedEvent(string node)30 {31 this.Node = node;32 }33 }34}35{36 {37 static void Main(string[] args)38 {39 var configuration = Configuration.Create().WithTestingIterations(100);40 var test = new Action<PSharpRuntime>((r) => {41 r.RegisterMonitor(typeof(NodeFailed));42 r.CreateMachine(typeof(Machine1));43 });44 PSharpTester.Test(configuration, test);45 }46 }47 {48 [OnEntry(nameof(InitOnEntry))]49 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]50 class Init : MachineState { }51 void InitOnEntry()52 {53 this.Raise(new UnitEvent());54 }55 void TimeoutAction()56 {57 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));58 }59 }60 {61 [OnEventGotoState(typeof(NodeFailed

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TimeoutAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = ActorId.CreateRandom();13 var actor = runtime.CreateActor(typeof(Node), id);14 var monitor = runtime.CreateMonitor(typeof(NodeFailed), actor);15 monitor.TimeoutAction = (m) =>16 {17 Console.WriteLine("Monitor timed out!");18 };19 runtime.SendEvent(actor, new E());20 await Task.Delay(1000);21 }22 }23 }24 {25 [OnEventDoAction(typeof(E), nameof(DoAction))]26 private class Init : State { }27 private void DoAction()28 {29 Console.WriteLine("Doing some work...");30 }31 }32 internal class E : Event { }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.Monitors;38using Microsoft.Coyote.Tasks;39{40 {41 public static async Task Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var id = ActorId.CreateRandom();46 var actor = runtime.CreateActor(typeof(Node), id);47 var monitor = runtime.CreateMonitor(typeof(NodeFailed), actor);48 monitor.TimeoutAction = (m) =>49 {50 Console.WriteLine("Monitor timed out!");51 };52 runtime.SendEvent(actor, new E());

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TimeoutAction

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create().WithMonitor<NodeFailed>();9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(Node));11 runtime.SendEvent(new TimeoutAction());12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 private static void Main(string[] args)21 {22 var config = Configuration.Create().WithMonitor<NodeFailed>();23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(Node));25 runtime.SendEvent(new TimeoutAction());26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.Monitors;32{33 {34 private static void Main(string[] args)35 {36 var config = Configuration.Create().WithMonitor<NodeFailed>();37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(Node));39 runtime.SendEvent(new TimeoutAction());40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.Monitors;46{47 {48 private static void Main(string[] args)49 {50 var config = Configuration.Create().WithMonitor<NodeFailed>();51 var runtime = RuntimeFactory.Create(config);52 runtime.CreateActor(typeof(Node));53 runtime.SendEvent(new TimeoutAction());54 }55 }56}

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 List<Task> tasks = new List<Task>();12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(NodeFailed));15 await runtime.CreateActor(typeof(Actor1));16 await Task.CompletedTask;17 }18 }19 {20 private ActorId Actor2;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.Actor2 = this.CreateActor(typeof(Actor2));

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 private static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableMonitors = true;13 config.MaxSchedulingSteps = 1000;14 config.SchedulingIterations = 100;15 config.SchedulingSeed = 0;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.EnableCycleDetection = false;18 config.EnableDataRaceDetection = false;19 config.EnableHotStateDetection = false;20 config.EnableLivenessChecking = true;21 config.EnableOperationStackTraces = true;22 config.EnableRandomExecution = false;23 config.EnableStateGraphScheduling = false;24 config.EnableStateGraphTracing = false;25 config.EnableUnfairScheduling = false;26 config.EnableVerboseTracing = false;27 config.EnableCycleDetection = false;28 config.EnableDataRaceDetection = false;29 config.EnableHotStateDetection = false;30 config.EnableLivenessChecking = true;31 config.EnableOperationStackTraces = true;32 config.EnableRandomExecution = false;33 config.EnableStateGraphScheduling = false;34 config.EnableStateGraphTracing = false;35 config.EnableUnfairScheduling = false;36 config.EnableVerboseTracing = false;37 config.EnableCycleDetection = false;38 config.EnableDataRaceDetection = false;39 config.EnableHotStateDetection = false;40 config.EnableLivenessChecking = true;41 config.EnableOperationStackTraces = true;42 config.EnableRandomExecution = false;43 config.EnableStateGraphScheduling = false;44 config.EnableStateGraphTracing = false;45 config.EnableUnfairScheduling = false;46 config.EnableVerboseTracing = false;47 config.EnableCycleDetection = false;48 config.EnableDataRaceDetection = false;49 config.EnableHotStateDetection = false;50 config.EnableLivenessChecking = true;51 config.EnableOperationStackTraces = true;52 config.EnableRandomExecution = false;53 config.EnableStateGraphScheduling = false;54 config.EnableStateGraphTracing = false;55 config.EnableUnfairScheduling = false;56 config.EnableVerboseTracing = false;57 config.EnableCycleDetection = false;

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 var test = new Action<PSharpRuntime>((r) => {7 r.RegisterMonitor(typeof(NodeFailed));8 r.CreateMachine(typeof(Machine1));9 });10 PSharpTester.Test(configuration, test);11 }12 }13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]16 class Init : MachineState { }17 void InitOnEntry()18 {19 this.Raise(new UnitEvent());20 }21 void TimeoutAction()22 {23 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));24 }25 }26 {27 [OnEventGotoState(typeof(NodeFailedEvent), typeof(NodeFailed))]28 class Init : MonitorState { }29 class NodeFailed : MonitorState { }30 }31 {32 public string Node;33 public NodeFailedEvent(string node)34 {35 this.Node = node;36 }37 }38}39{40 {41 static void Main(string[] args)42 {43 var configuration = Configuration.Create().WithTestingIterations(100);44 var test = new Action<PSharpRuntime>((r) => {45 r.RegisterMonitor(typeof(NodeFailed));46 r.CreateMachine(typeof(Machine1));47 });48 PSharpTester.Test(configuration, test);49 }50 }51 {52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(UnitEvent), nameof(TimeoutAction))]54 class Init : MachineState { }55 void InitOnEntry()56 {57 this.Raise(new UnitEvent());58 }59 void TimeoutAction()60 {61 this.Monitor(typeof(NodeFailed), new NodeFailedEvent("node1"));62 }63 }64 {65 [OnEventGotoState(typeof(NodeFailed

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 List<Task> tasks = new List<Task>();

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