Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed.SendPingOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be...
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(NodeFailed));11 Runtime.RegisterMonitor(typeof(NodeFailed), new NodeFailed.Configuration(1));12 await Runtime.RunAsync(new SystematicTesting());13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(StartTesting))]17 {18 }19 private async Task StartTesting()20 {21 var monitor = this.Monitor as NodeFailed;22 monitor.SendPingOnEntry(this.Id, "3", "1");23 await Task.Delay(1000);24 this.RaiseEvent(new Halt());25 }26 }27}
SendPingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Samples.Monitors;6 using Microsoft.Coyote.Tasks;7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NodeFailed));12 var config = Configuration.Create().WithMonitor(typeof(NodeFailed), new NodeFailed.SendPingOnEntry());13 await runtime.CreateActor(typeof(ActorA), config);14 Console.ReadLine();15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(NodeFailed.Ping), nameof(Ping))]20 class Init : MachineState { }21 async Task InitOnEntry(Event e)22 {23 var actorB = this.CreateActor(typeof(ActorB));24 this.SendEvent(actorB, new NodeFailed.Ping());25 await Task.Delay(1000);26 this.SendEvent(actorB, new NodeFailed.Ping());27 }28 void Ping(Event e)29 {30 Console.WriteLine("Ping received");31 }32 }33 {34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(NodeFailed.Ping), nameof(Ping))]36 class Init : MachineState { }37 void InitOnEntry(Event e)38 {39 this.RaiseHaltEvent();40 }41 void Ping(Event e)42 {43 Console.WriteLine("Ping received");44 }45 }46}
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 NodeFailed nodeFailed = new NodeFailed();8 nodeFailed.SendPingOnEntry();9 Console.WriteLine("Hello World!");10 }11 }12}
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 private int id;7 private int[] connections;8 private int currentConnectionIndex;9 private int currentMessage;10 private int currentMessageCount;11 private ActorId currentReceiver;12 private ActorId currentSender;13 private int currentSenderMessageCount;14 private ActorId monitor;15 [OnEventDoAction(typeof(StartEvent), nameof(Start))]16 {17 }18 private void Start()19 {20 this.id = (int)this.ReceivedEvent.Payload;21 this.connections = new int[2];22 this.connections[0] = 1;23 this.connections[1] = 2;24 this.currentConnectionIndex = 0;25 this.currentMessage = 0;26 this.currentMessageCount = 0;27 this.currentSenderMessageCount = 0;28 this.currentReceiver = null;29 this.currentSender = null;30 this.monitor = null;31 this.SendPing();32 }33 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]34 {35 }36 private void ProcessPing()37 {38 var sender = (ActorId)this.ReceivedEvent.Payload;39 this.currentSender = sender;40 this.currentSenderMessageCount = this.currentMessageCount;41 this.currentReceiver = this.CreateActor(typeof(Node));42 this.SendEvent(this.currentReceiver, new StartEvent(this.connections[this.currentConnectionIndex]));43 this.SendEvent(this.currentReceiver, new PingEvent(this.Id));44 this.currentConnectionIndex = (this.currentConnectionIndex + 1) % 2;45 this.RaiseGotoStateEvent<Receive>();46 }47 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]48 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPong))]49 {50 }51 private void ProcessPong()52 {53 this.currentMessage++;54 this.currentMessageCount++;55 this.SendPong();56 }57 private void SendPing()58 {59 this.monitor = this.CreateActor(typeof(NodeFailed));60 this.SendEvent(this.monitor, new StartEvent(this.id));61 this.RaiseGotoStateEvent<Ping>();62 }
SendPingOnEntry
Using AI Code Generation
1 [OnEventGotoState(typeof(SendPingOnEntry), typeof(SendPing), targetState: nameof(SendPing))]2 {3 [OnEventDoAction(typeof(SendPingOnEntry), nameof(SendPingOnEntryHandler))]4 {5 }6 [OnEventDoAction(typeof(SendPing), nameof(SendPingHandler))]7 {8 }9 void SendPingOnEntryHandler()10 {11 this.Raise(new SendPing());12 }13 void SendPingHandler()14 {15 this.SendEvent(this.Id, new SendPing());16 }17 }18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Samples.Monitors;23using Microsoft.Coyote.Tasks;24{25 {26 private static async Task Main(string[] args)27 {28 var config = Configuration.Create();29 config.SchedulingIterations = 10000;30 config.SchedulingStrategy = SchedulingStrategy.Random;31 config.SchedulingSeed = 1;32 config.SchedulingLogLevel = SchedulingLogLevel.Verbose;33 config.SchedulingMaxSteps = 1000;34 config.SchedulingMaxFairSchedulingSteps = 1000;35 config.SchedulingMaxFairSchedulingStepsPerIteration = 1000;36 config.SchedulingMaxInterleavings = 1000;37 config.SchedulingRandomExecution = true;38 config.SchedulingRandomExecutionProbability = 0.5;39 config.SchedulingMaxStepsInPath = 1000;40 config.SchedulingMaxStepsInPathProbability = 0.5;41 config.SchedulingMaxStepsInUnexploredPath = 1000;42 config.SchedulingMaxStepsInUnexploredPathProbability = 0.5;43 config.SchedulingMaxFairSchedulingStepsInPath = 1000;44 config.SchedulingMaxFairSchedulingStepsInPathProbability = 0.5;45 config.SchedulingMaxFairSchedulingStepsInUnexploredPath = 1000;46 config.SchedulingMaxFairSchedulingStepsInUnexploredPathProbability = 0.5;47 config.SchedulingMaxInterleavingsInPath = 1000;
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4{5static void Main(string[] args)6{7NodeFailed monitor = new NodeFailed();8monitor.SendPingOnEntry();9Console.WriteLine("Ping sent");10}11}12}
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private int id;9 private int numNodes;10 [OnEventDoAction(typeof(Configure), nameof(Configure))]11 [OnEventDoAction(typeof(Ping), nameof(Ping))]12 [OnEventDoAction(typeof(Pong), nameof(Pong))]13 [OnEventDoAction(typeof(Fail), nameof(Fail))]14 [OnEventDoAction(typeof(Recover), nameof(Recover))]15 private class Init : State { }16 private void Configure(Event e)17 {18 var e = e as Configure;19 this.id = e.Id;20 this.numNodes = e.NumNodes;21 this.SendEvent(this.Id, new Ping());22 }23 private void Ping(Event e)24 {25 this.SendPingOnEntry();26 this.SendEvent(this.Id, new Pong());27 }28 private void Pong(Event e)29 {30 this.SendPingOnEntry();31 this.SendEvent(this.Id, new Ping());32 }33 private void Fail(Event e)34 {35 this.SendPingOnEntry();36 this.SendEvent(this.Id, new Pong());37 }38 private void Recover(Event e)39 {40 this.SendPingOnEntry();41 this.SendEvent(this.Id, new Ping());42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Samples.Monitors;50{51 {52 private int id;53 private int numNodes;54 [OnEventDoAction(typeof(Configure), nameof(Configure))]55 [OnEventDoAction(typeof(Ping), nameof(Ping))]56 [OnEventDoAction(typeof(Pong), nameof(Pong))]57 [OnEventDoAction(typeof(Fail
SendPingOnEntry
Using AI Code Generation
1[OnEntry(nameof(InitOnEntry))]2[OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]3{4 [OnEntry(nameof(InitOnEntry))]5 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]6 class Init : MachineState { }7 void InitOnEntry()8 {9 this.SendEvent(this.Id, new PingEvent());10 }11 void HandlePing()12 {13 this.SendEvent(this.Id, new PingEvent());14 }15}16{17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]19 class Init : MachineState { }20 void InitOnEntry()21 {22 this.SendEvent(this.Id, new PingEvent());23 }24 void HandlePing()25 {26 this.SendEvent(this.Id, new PingEvent());27 }28}29[OnEntry(nameof(InitOnEntry))]30[OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]31{32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]34 class Init : MachineState { }35 void InitOnEntry()36 {37 this.SendEvent(this.Id, new PingEvent());38 }39 void HandlePing()40 {41 this.SendEvent(this.Id, new PingEvent());42 }43}44[OnEntry(nameof(InitOnEntry))]
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