How to use PongAction method of Microsoft.Coyote.Samples.Monitors.NodeFailed class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction

FailureDetector.cs

Source: FailureDetector.cs Github

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...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 /​/​ Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 /​/​ Starts the timer with a given timeout value. Note that in this sample,110 /​/​ the timeout value is not actually used, because the timer is abstracted111 /​/​ away using Coyote to enable systematic testing (i.e. timeouts are triggered112 /​/​ nondeterministically). In production, this model timer machine will be113 /​/​ replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /​/​/​ <summary>117 /​/​/​ This action is triggered whenever a node replies with a 'Pong' event.118 /​/​/​ </​summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 /​/​ Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...

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PongAction

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction()2Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()3Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()4Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()5Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()6Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()7Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()8Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()9Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()10Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()11Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()12Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction()

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PongAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 private List<Task> Tasks;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.Tasks = new List<Task>();13 this.Monitor<NodeFailed>(new NodeFailed());14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 switch (e)19 {20 {21 var nodes = new List<ActorId>();22 for (int i = 0; i < s.NumNodes; i++)23 {24 nodes.Add(this.CreateActor(typeof(Node), new NodeConfig(s.NumMessages)));25 }26 for (int i = 0; i < s.NumClients; i++)27 {28 this.Tasks.Add(this.RunTaskAsync(this.ClientAsync, new ClientConfig(nodes)));29 }30 await Task.WhenAll(this.Tasks);31 this.RaiseHaltEvent();32 break;33 }34 throw new InvalidOperationException("PingPong received unknown event.");35 }36 }37 private async Task ClientAsync(ClientConfig config)38 {39 var rnd = new Random();40 var node = config.Nodes[rnd.Next(config.Nodes.Count)];41 this.SendEvent(node, new Ping());42 await this.ReceiveEventAsync<Pong>();43 }44 }45 {46 private int NumMessages;47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.NumMessages = (initialEvent as NodeConfig).NumMessages;50 return Task.CompletedTask;51 }52 protected override async Task OnEventAsync(Event e)53 {54 switch (e)55 {56 {57 this.SendEvent(p.Sender, new Pong());58 if (this.NumMessages > 0)59 {

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 NodeFailed nodeFailed = new NodeFailed();8 nodeFailed.PongAction();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 NodeFailed nodeFailed = new NodeFailed();19 nodeFailed.PongAction();20 }21 }22}23Error CS1540 Cannot access protected member 'Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction()' via a qualifier of type 'Microsoft.Coyote.Samples.Monitors.NodeFailed'; the qualifier must be of type 'Microsoft.Coyote.Samples.Monitors.NodeFailed' (or derived from it)24using Microsoft.Coyote.Samples.Monitors;25using System;26{27 {28 static void Main(string[] args)29 {30 NodeFailed nodeFailed = new NodeFailed();31 nodeFailed.PongAction();32 }33 }34}35Error CS1540 Cannot access protected member 'Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction()' via a qualifier of type 'Microsoft.Coyote.Samples.Monitors.NodeFailed'; the qualifier must be of type 'Microsoft.Coyote.Samples.Monitors.NodeFailed' (or derived from it)

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PongAction

Using AI Code Generation

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1{2    {3        [OnEventDoAction(typeof(PongEvent), nameof(PongAction))]4        class Init : State { }5        void PongAction()6        {7            this.Assert(false, "Node has failed.");8        }9    }10}11{12    {13        [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]14        class Init : State { }15        void PingAction()16        {17            this.Assert(false, "Node has failed.");18        }19    }20}21{22    {23        [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]24        class Init : State { }25        void PingAction()26        {27            this.Assert(false, "Node has failed.");28        }29    }30}31{32    {33        [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]34        class Init : State { }35        void PingAction()36        {37            this.Assert(false, "Node has failed.");38        }39    }40}41{42    {43        [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]44        class Init : State { }45        void PingAction()46        {

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await Task.Run(() =>10 {11 Console.WriteLine("Pong");12 NodeFailed.PongAction();13 });14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Samples.Monitors;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 await Task.Run(() =>26 {27 Console.WriteLine("Pong");28 NodeFailed.PongAction();29 });30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Samples.Monitors;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await Task.Run(() =>42 {43 Console.WriteLine("Pong");44 NodeFailed.PongAction();45 });46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 await Task.Run(() =>58 {59 Console.WriteLine("Pong");60 NodeFailed.PongAction();61 });62 }63 }64}65using Microsoft.Coyote;66using Microsoft.Coyote.Samples.Monitors;67using System;68using System.Threading.Tasks;69{70 {71 static async Task Main(string[] args)72 {73 await Task.Run(() =>74 {75 Console.WriteLine("Pong");76 NodeFailed.PongAction();77 });78 }79 }80}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };3using Microsoft.Coyote.Samples.Monitors;4NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };5using Microsoft.Coyote.Samples.Monitors;6NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };7using Microsoft.Coyote.Samples.Monitors;8NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };9using Microsoft.Coyote.Samples.Monitors;10NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };11using Microsoft.Coyote.Samples.Monitors;12NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };13using Microsoft.Coyote.Samples.Monitors;14NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };15using Microsoft.Coyote.Samples.Monitors;16NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };17using Microsoft.Coyote.Samples.Monitors;18NodeFailed.PongAction = () => { Console.WriteLine("Pong"); };

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.PingPong;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableMonitors = true;10 config.EnableActorLogging = true;11 config.EnableActorTracing = true;12 config.EnableStateMachineLogging = true;13 config.EnableStateMachineTracing = true;14 using (var runtime = RuntimeFactory.Create(config))15 {16 runtime.RegisterMonitor<NodeFailed>();17 var pingPong = runtime.CreateActor<PingPong>();18 runtime.SendEvent(pingPong, new Ping());19 }20 }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Samples.PingPong;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create();31 config.EnableMonitors = true;32 config.EnableActorLogging = true;33 config.EnableActorTracing = true;34 config.EnableStateMachineLogging = true;35 config.EnableStateMachineTracing = true;36 using (var runtime = RuntimeFactory.Create(config))37 {38 runtime.RegisterMonitor<NodeFailed>();39 var pingPong = runtime.CreateActor<PingPong>();40 runtime.SendEvent(pingPong, new Ping());41 }42 }43 }44}

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PongAction

Using AI Code Generation

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1 await this.Runtime.SendEvent(this.Id, new PongAction());2}3}4this.Monitor<Microsoft.Coyote.Samples.Monitors.NodeFailed>(new NodeFailed(this.Id));5this.Monitor<Microsoft.Coyote.Samples.Monitors.NodeFailed>(new NodeFailed(this.Id));6this.Monitor<Microsoft.Coyote.Samples.Monitors.NodeFailed>(new NodeFailed(this.Id));7this.Monitor<Microsoft.Coyote.Samples.Monitors.NodeFailed>(new NodeFailed(this.Id));

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PongAction

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction();2Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction();3Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction();4Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction();5Microsoft.Coyote.Samples.Monitors.NodeFailed.PongAction();6Microsoft.Coyote.Samples.Monitors.NodeFailed.PingAction();

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