How to use CancelSuccessAction method of Microsoft.Coyote.Samples.Monitors.NodeFailed class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed.CancelSuccessAction

FailureDetector.cs

Source:FailureDetector.cs Github

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...154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>...

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 Console.WriteLine("12Press 'Enter' to start the test..."); Console.ReadLine();13 Console.WriteLine("14Starting test..."); Console.WriteLine();15 var config = Configuration.Create();16 config.SchedulingIterations = 10000;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.SchedulingVerbosity = 2;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableActorTracking = true;25 config.LivenessTemperatureThreshold = 100;26 config.LivenessTemperatureIncreaseFactor = 2;27 config.LivenessTemperatureDecreaseFactor = 0.5;28 config.LivenessIterationBound = 10000;29 config.LivenessIterationBoundIncreaseFactor = 2;30 config.LivenessIterationBoundDecreaseFactor = 0.5;31 config.LivenessIterationBoundIncreaseThreshold = 1000;32 config.LivenessIterationBoundDecreaseThreshold = 100;33 config.LivenessSchedulingIterations = 10000;34 config.LivenessSchedulingIterationsIncreaseFactor = 2;35 config.LivenessSchedulingIterationsDecreaseFactor = 0.5;36 config.LivenessSchedulingIterationsIncreaseThreshold = 1000;37 config.LivenessSchedulingIterationsDecreaseThreshold = 100;38 config.LivenessSchedulingStrategy = SchedulingStrategy.DFS;39 config.LivenessSchedulingVerbosity = 2;40 config.LivenessMaxFairSchedulingSteps = 100;41 config.LivenessFairSchedulingProbability = 0.5;42 config.LivenessFairSchedulingTemperatureThreshold = 100;43 config.LivenessFairSchedulingTemperatureIncreaseFactor = 2;44 config.LivenessFairSchedulingTemperatureDecreaseFactor = 0.5;45 config.LivenessFairSchedulingIterationBound = 10000;46 config.LivenessFairSchedulingIterationBoundIncreaseFactor = 2;

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Shared;7{8 {9 private static async Task Main(string[] args)10 {11 Console.WriteLine("Starting Coyote runtime...");12 Runtime runtime = RuntimeFactory.Create();13 Console.WriteLine("Creating channel...");14 Channel<int> channel = new Channel<int>();15 Console.WriteLine("Creating sender...");16 await runtime.CreateActorAsync(typeof(Sender), new Sender.CreateEvent(channel));17 Console.WriteLine("Creating receiver...");18 await runtime.CreateActorAsync(typeof(Receiver), new Receiver.CreateEvent(channel));19 Console.WriteLine("Waiting for 5 seconds...");20 await Task.Delay(5000);21 Console.WriteLine("Cancelling success action...");22 NodeFailed.CancelSuccessAction();23 Console.WriteLine("Waiting for 5 seconds...");24 await Task.Delay(5000);25 Console.WriteLine("Stopping Coyote runtime...");26 runtime.Stop();27 }28 }29}30using System;31using System.Collections.Generic;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.Shared;36using Microsoft.Coyote.Specifications;37{38 {39 {40 public ActorId NodeId;41 public int NumSent;42 public int NumReceived;43 }44 private Dictionary<ActorId, NodeInfo> Nodes;45 [OnEventDoAction(typeof(StartEvent), nameof(Initialize))]46 [OnEventGotoState(typeof(NodeCreatedEvent), typeof(Active))]47 private class Init : State { }48 private void Initialize()49 {50 this.Nodes = new Dictionary<ActorId, NodeInfo>();51 this.RaiseGotoStateEvent<Active>();52 }53 [OnEntry(nameof(OnActiveEntry))]54 [OnEventDoAction(typeof(NodeCreatedEvent), nameof(OnNodeCreated))]55 [OnEventGotoState(typeof(NodeFailedEvent), typeof(Active))]56 private class Active : State { }57 private void OnActiveEntry()58 {59 this.Monitor<SafetyMonitor>(new NodeFailedEvent());60 }

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CancelSuccessAction

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.Timers;8 using Microsoft.Coyote.Actors.Monitors;9 using Microsoft.Coyote.Samples.Monitors;10 using Microsoft.Coyote.TestingServices;11 using Microsoft.Coyote.TestingServices.Runtime;12 using Microsoft.Coyote.TestingServices.SchedulingStrategies;13 using Microsoft.Coyote.TestingServices.Tracing.Schedule;14 using Microsoft.Coyote.TestingServices.Tracing.Schedule;15 using Microsoft.Coyote.TestingServices.Tracing.Schedule;16 using System.Collections.Generic;

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 Runtime runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(NodeFailed));14 runtime.CreateActor(typeof(Initiator));15 runtime.Run();16 }17 }18 {19 private int count = 0;20 private Task task;21 private Task task2;22 private Task task3;23 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]24 private class Init : State { }25 private void Start()26 {27 this.task = this.CreateTask(this.Task1);28 this.task2 = this.CreateTask(this.Task2);29 this.task3 = this.CreateTask(this.Task3);30 this.RaiseEvent(UnitEvent.Instance);31 }32 private async Task Task1()33 {34 await Task.Delay(100);35 this.count++;36 this.SendEvent(this.task, UnitEvent.Instance);37 }38 private async Task Task2()39 {40 await Task.Delay(100);41 this.count++;42 this.SendEvent(this.task2, UnitEvent.Instance);43 }44 private async Task Task3()45 {46 await Task.Delay(100);47 this.count++;48 this.SendEvent(this.task3, UnitEvent.Instance);49 }50 }51}52using System;53using System.Collections.Generic;54using System.Text;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Samples.Monitors;58using Microsoft.Coyote.Tasks;59{60 {61 static void Main(string[] args)62 {63 Runtime runtime = RuntimeFactory.Create();64 runtime.RegisterMonitor(typeof(NodeFailed));65 runtime.CreateActor(typeof(Initiator));66 runtime.Run();67 }68 }69 {70 private int count = 0;71 private Task task;72 private Task task2;73 private Task task3;74 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(NodeFailed), new NodeFailed.SetupEvent(3));12 Console.WriteLine("13Press any key to exit...");14 Console.ReadKey();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Samples.Monitors;24{25 {26 {27 public ActorId Node;28 public PingEvent(ActorId node)29 {30 this.Node = node;31 }32 }33 {34 public ActorId Node;35 public PongEvent(ActorId node)36 {37 this.Node = node;38 }39 }40 {41 public int NodeCount;42 public SetupEvent(int nodeCount)43 {44 this.NodeCount = nodeCount;45 }46 }47 private List<ActorId> Nodes;48 private List<ActorId> FailedNodes;49 private List<ActorId> RespondedNodes;50 private int NodeCount;51 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]52 {53 }54 private void Setup(Event e)55 {

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 private static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithNumberOfIterations(100);12 using (var runtime = RuntimeFactory.Create(configuration))13 {14 var c = runtime.CreateActor(typeof(C));15 var monitor = runtime.CreateMonitor(typeof(NodeFailed));16 monitor.CancelSuccessAction();17 runtime.SendEvent(c, new E());18 await runtime.WaitCompletionAsync(c);19 }20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 var d = this.Runtime.CreateActor(typeof(D));26 this.Runtime.SendEvent(d, new E());27 return Task.CompletedTask;28 }29 }30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 var e = this.Runtime.CreateActor(typeof(E));34 this.Runtime.SendEvent(e, new E());35 return Task.CompletedTask;36 }37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 var f = this.Runtime.CreateActor(typeof(F));42 this.Runtime.SendEvent(f, new E());43 return Task.CompletedTask;44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 var g = this.Runtime.CreateActor(typeof(G));50 this.Runtime.SendEvent(g, new E());

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CancelSuccessAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4{5 {6 static void Main(string[] args)7 {8 NodeFailed nodeFailedMonitor = new NodeFailed();9 nodeFailedMonitor.CancelSuccessAction();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote.Tasks;16{17 {18 static void Main(string[] args)19 {20 NodeFailed nodeFailedMonitor = new NodeFailed();21 nodeFailedMonitor.CancelFailureAction();22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Samples.Monitors;27using Microsoft.Coyote.Tasks;28{29 {30 static void Main(string[] args)31 {32 NodeFailed nodeFailedMonitor = new NodeFailed();33 nodeFailedMonitor.CancelAction();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.Monitors;39using Microsoft.Coyote.Tasks;40{41 {42 static void Main(string[] args)43 {44 NodeFailed nodeFailedMonitor = new NodeFailed();

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CancelSuccessAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 public static void Main(string[] args)7 {8 NodeFailed nodeFailed = new NodeFailed();9 nodeFailed.CancelSuccessAction();10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 public static void Main(string[] args)19 {20 NodeFailed nodeFailed = new NodeFailed();21 nodeFailed.CancelSuccessAction();22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28{29 {30 public static void Main(string[] args)31 {32 NodeFailed nodeFailed = new NodeFailed();33 nodeFailed.CancelSuccessAction();34 }35 }36}

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