How to use CancelFailure method of Microsoft.Coyote.Samples.Monitors.NodeFailed class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed.CancelFailure

FailureDetector.cs

Source: FailureDetector.cs Github

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...155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /​/​/​ <summary>175 /​/​/​ Prepares the failure detector for the next round.176 /​/​/​ </​summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();...

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main()10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create().WithNumberOfIterations(100);13 await runtime.RunAsync(config, async () =>14 {15 var node = Actor.Create<Node>(new ActorId("Node"));16 var monitor = Actor.Create<NodeFailed>(new ActorId("Monitor"));17 await Monitor.RegisterMonitorAsync(monitor, node);18 await Task.Delay(1000);19 await node.CancelFailure();20 await Task.Delay(1000);21 await node.CancelFailure();22 });23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Samples.Monitors;31using Microsoft.Coyote.Tasks;32{33 {34 public static async Task Main()35 {36 var runtime = RuntimeFactory.Create();37 var config = Configuration.Create().WithNumberOfIterations(100);38 await runtime.RunAsync(config, async () =>39 {40 var node = Actor.Create<Node>(new ActorId("Node"));41 var monitor = Actor.Create<NodeFailed>(new ActorId("Monitor"));42 await Monitor.RegisterMonitorAsync(monitor, node);43 await Task.Delay(1000);44 await node.CancelFailure();45 await Task.Delay(1000);46 await node.CancelFailure();47 });48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Samples.Monitors;56using Microsoft.Coyote.Tasks;57{58 {59 public static async Task Main()60 {61 var runtime = RuntimeFactory.Create();62 var config = Configuration.Create().WithNumberOfIterations(100);63 await runtime.RunAsync(config, async () =>64 {

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Node), new ActorId("node1"));13 runtime.CreateActor(typeof(Node), new ActorId("node2"));14 runtime.CreateActor(typeof(Node), new ActorId("node3"));15 runtime.CreateActor(typeof(Node), new ActorId("node4"));16 runtime.CreateActor(typeof(Node), new ActorId("node5"));17 runtime.CreateActor(typeof(Node), new ActorId("node6"));18 runtime.CreateActor(typeof(Node), new ActorId("node7"));19 runtime.CreateActor(typeof(Node), new ActorId("node8"));20 runtime.CreateActor(typeof(Node), new ActorId("node9"));21 runtime.CreateActor(typeof(Node), new ActorId("node10"));22 runtime.CreateActor(typeof(Node), new ActorId("node11"));23 runtime.CreateActor(typeof(Node), new ActorId("node12"));24 runtime.CreateActor(typeof(Node), new ActorId("node13"));25 runtime.CreateActor(typeof(Node), new ActorId("node14"));26 runtime.CreateActor(typeof(Node), new ActorId("node15"));27 runtime.CreateActor(typeof(Node), new ActorId("node16"));28 runtime.CreateActor(typeof(Node), new ActorId("node17"));29 runtime.CreateActor(typeof(Node), new ActorId("node18"));30 runtime.CreateActor(typeof(Node), new ActorId("node19"));31 runtime.CreateActor(typeof(Node), new ActorId("node20"));32 runtime.CreateActor(typeof(Node), new ActorId("node21"));33 runtime.CreateActor(typeof(Node), new ActorId("node22"));34 runtime.CreateActor(typeof(Node), new ActorId("node23"));35 runtime.CreateActor(typeof(Node), new ActorId("node24"));36 runtime.CreateActor(typeof(Node), new ActorId("node25"));37 runtime.CreateActor(typeof(Node), new ActorId("node26"));38 runtime.CreateActor(typeof(Node), new ActorId("node27"));39 runtime.CreateActor(typeof(Node), new ActorId("node28"));40 runtime.CreateActor(typeof(Node), new ActorId("node29"));41 runtime.CreateActor(typeof(Node), new Actor

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var monitor = new NodeFailed();13 runtime.RegisterMonitor<NodeFailed>(monitor);14 var node = new Node();15 await node.Start();16 await monitor.WaitForFailureAsync();17 await monitor.WaitForRecoveryAsync();18 monitor.CancelFailure();19 await monitor.WaitForFailureAsync();20 await monitor.WaitForRecoveryAsync();21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.Monitors;29using Microsoft.Coyote.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var monitor = new NodeFailed();37 runtime.RegisterMonitor<NodeFailed>(monitor);38 var node = new Node();39 await node.Start();40 await monitor.WaitForFailureAsync();41 await monitor.WaitForRecoveryAsync();42 monitor.CancelFailure();43 await monitor.WaitForFailureAsync();44 await monitor.WaitForRecoveryAsync();45 }46 }47 }48}

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static async Task Main()9 {10 var node = new Node();11 node.Start();12 await Task.Delay(1000);13 node.Fail();14 await Task.Delay(1000);15 node.CancelFailure();16 await Task.Delay(1000);17 node.Stop();18 await Task.Delay(1000);19 node.Fail();20 await Task.Delay(1000);21 node.Stop();22 await Task.Delay(1000);23 node.Fail();24 await Task.Delay(1000);25 node.Stop();26 await Task.Delay(1000);27 }28 }29 {30 private readonly Monitor monitor;31 public Node()32 {33 this.monitor = new Monitor();34 }35 public void Start()36 {37 this.monitor.Start();38 this.monitor.SendEvent(new Start());39 }40 public void Fail()41 {42 this.monitor.SendEvent(new Fail());43 }44 public void CancelFailure()45 {46 this.monitor.SendEvent(new Cancel());47 }48 public void Stop()49 {50 this.monitor.SendEvent(new Stop());51 }52 }53 {54 [OnEventDoAction(typeof(Start), nameof(StartHandler))]55 [OnEventDoAction(typeof(Fail), nameof(FailHandler))]56 [OnEventDoAction(typeof(Cancel), nameof(CancelHandler))]

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CancelFailure

Using AI Code Generation

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Runtime;5 using Microsoft.Coyote.Tasks;6 using System;7 using System.Collections.Generic;8 using System.Threading.Tasks;9 {10 {11 public ActorId NodeId;12 public NodeFailedEvent(ActorId nodeId)13 {14 this.NodeId = nodeId;15 }16 }17 {18 public ActorId NodeId;19 public NodeRecoveredEvent(ActorId nodeId)20 {21 this.NodeId = nodeId;22 }23 }24 {25 public HashSet<ActorId> FailedNodes;26 public NodeFailedState()27 {28 this.FailedNodes = new HashSet<ActorId>();29 }30 }31 [OnEventDoAction(typeof(NodeFailedEvent), nameof(AddFailedNode))]32 {33 }34 private void AddFailedNode(Event e)35 {36 var failedEvent = e as NodeFailedEvent;37 this.Assert(!this.State.FailedNodes.Contains(failedEvent.NodeId), "Node '{0}' already failed.", failedEvent.NodeId);38 this.State.FailedNodes.Add(failedEvent.NodeId);39 }40 [OnEventDoAction(typeof(NodeRecoveredEvent), nameof(RemoveFailedNode))]41 {42 }43 private void RemoveFailedNode(Event e)44 {45 var recoveredEvent = e as NodeRecoveredEvent;46 this.Assert(this.State.FailedNodes.Contains(recoveredEvent.NodeId), "Node '{0}' is not failed.", recoveredEvent.NodeId);47 this.State.FailedNodes.Remove(recoveredEvent.NodeId);48 }49 public void CancelFailure(ActorId nodeId)50 {51 this.SendEvent(nodeId, new NodeRecoveredEvent(nodeId));52 }53 }54}55{56 using Microsoft.Coyote;57 using Microsoft.Coyote.Actors;58 using Microsoft.Coyote.Runtime;59 using Microsoft.Coyote.Tasks;

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled();11 using (var runtime = RuntimeFactory.Create(config))12 {13 var node1 = ActorId.CreateRandom();14 var node2 = ActorId.CreateRandom();15 var node3 = ActorId.CreateRandom();16 var node4 = ActorId.CreateRandom();17 var node5 = ActorId.CreateRandom();18 var monitor = ActorId.CreateRandom();19 runtime.CreateActor(typeof(Node), node1);20 runtime.CreateActor(typeof(Node), node2);21 runtime.CreateActor(typeof(Node), node3);22 runtime.CreateActor(typeof(Node), node4);23 runtime.CreateActor(typeof(Node), node5);24 runtime.CreateActor(typeof(NodeFailed), monitor);25 await Task.Delay(5000);26 runtime.SendEvent(monitor, new CancelFailure(node3));27 await Task.Delay(5000);28 }29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 static async Task Main(string[] args)40 {41 var config = Configuration.Create().WithVerbosityEnabled();42 using (var runtime = RuntimeFactory.Create(config))43 {44 var node1 = ActorId.CreateRandom();45 var node2 = ActorId.CreateRandom();46 var node3 = ActorId.CreateRandom();47 var node4 = ActorId.CreateRandom();48 var node5 = ActorId.CreateRandom();49 var monitor = ActorId.CreateRandom();50 runtime.CreateActor(typeof(Node), node1);51 runtime.CreateActor(typeof(Node), node2);52 runtime.CreateActor(typeof(Node), node3);53 runtime.CreateActor(typeof(Node), node4);54 runtime.CreateActor(typeof(Node), node5);55 runtime.CreateActor(typeof(NodeFailed), monitor);

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CancelFailure

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3{4{5static void Main(string[] args)6{7NodeFailed nf = new NodeFailed();8nf.CancelFailure(1);9}10}11}

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