How to use SendPong method of Microsoft.Coyote.Samples.Monitors.Node class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Node.SendPong

Node.cs

Source:Node.cs Github

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...29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Node node = new Node();8 node.SendPong();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 Node node = new Node();19 node.SendPong();20 }21 }22}23using Microsoft.Coyote.Samples.Monitors;24using System;25{26 {27 static void Main(string[] args)28 {29 Node node = new Node();30 node.SendPong();31 }32 }33}34using Microsoft.Coyote.Samples.Monitors;35using System;36{37 {38 static void Main(string[] args)39 {40 Node node = new Node();41 node.SendPong();42 }43 }44}45using Microsoft.Coyote.Samples.Monitors;46using System;47{48 {49 static void Main(string[] args)50 {51 Node node = new Node();52 node.SendPong();53 }54 }55}56using Microsoft.Coyote.Samples.Monitors;57using System;58{59 {60 static void Main(string[] args)61 {62 Node node = new Node();63 node.SendPong();64 }65 }66}67using Microsoft.Coyote.Samples.Monitors;68using System;69{70 {71 static void Main(string[] args)72 {

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 static void Main(string[] args)7 {8 Runtime.RegisterMonitor(typeof(Node));9 Runtime.Start(new Configuration());10 Runtime.SendEvent(new Ping());11 Console.ReadLine();12 }13 }14 {15 }16 {17 }18 {19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(Ping), nameof(SendPong))]21 {22 }23 void InitOnEntry()24 {25 }26 void SendPong()27 {28 this.SendEvent(new Pong());29 }30 }31}32public void SendPong()33{34 this.SendEvent(new Pong());35}36public void SendPong()37{38 this.SendEvent(new Pong());39}40public void SendPong()41{42 this.SendEvent(new Pong());43}44public void SendPong()45{46 this.SendEvent(new Pong());47}48public void SendPong()49{50 this.SendEvent(new Pong());51}

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SendPong

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 public int Id { get; private set; }7 public Node(int id)8 {9 this.Id = id;10 }11 public void SendPong(Node node)12 {13 Console.WriteLine("Node {0} is sending a pong to Node {1}", this.Id, node.Id);14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 {23 public Node Node { get; private set; }24 public PingEvent(Node node)25 {26 this.Node = node;27 }28 }29 {30 public Node Node { get; private set; }31 public PongEvent(Node node)32 {33 this.Node = node;34 }35 }36 {37 public Node Node { get; private set; }38 public PingPongEvent(Node node)39 {40 this.Node = node;41 }42 }43 {44 public PingPongEventGroup() : base(typeof(PingPongEvent))45 {46 }47 }48 {49 public Node Node1 { get; private set; }50 public Node Node2 { get; private set; }51 public PingPongNodePair(Node node1, Node node2)52 {53 this.Node1 = node1;54 this.Node2 = node2;55 }56 public override bool Equals(object obj)57 {58 if (obj is PingPongNodePair)59 {60 var pair = (PingPongNodePair)obj;61 return this.Node1 == pair.Node1 && this.Node2 == pair.Node2;62 }63 return false;64 }65 public override int GetHashCode()66 {67 return this.Node1.GetHashCode() ^ this.Node2.GetHashCode();68 }69 }

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SendPong

Using AI Code Generation

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1 static void Main(string[] args)2 {3 var configuration = Configuration.Create().WithVerbosityEnabled(1);4 var runtime = RuntimeFactory.Create(configuration);5 runtime.CreateActor(typeof(Node), new Node.Config("1", "2", "3"));6 runtime.CreateActor(typeof(Node), new Node.Config("2", "3", "4"));7 runtime.CreateActor(typeof(Node), new Node.Config("3", "4", "1"));8 runtime.CreateActor(typeof(Node), new Node.Config("4", "1", "2"));9 runtime.Run();10 }11}

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SendPong

Using AI Code Generation

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1Node node = new Node(3);2node.SendPong(2);3Node node = new Node(4);4node.SendPing(3);5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 {17 public int Source;18 public int Destination;19 public PingReceived(int source, int destination)20 {21 this.Source = source;22 this.Destination = destination;23 }24 }25 {26 public int Source;27 public int Destination;28 public PongReceived(int source, int destination)29 {30 this.Source = source;31 this.Destination = destination;32 }33 }34 {35 public Dictionary<int, int> PingCount;36 public Dictionary<int, int> PongCount;37 }38 private MonitorState State = new MonitorState();39 [OnEventDoAction(typeof(PingReceived), nameof(HandlePing))]40 [OnEventDoAction(typeof(PongReceived), nameof(HandlePong))]41 [IgnoreEvents(typeof(Halt))]42 private class Init : MonitorState { }43 private void HandlePing(Event e)44 {45 var ping = e as PingReceived;46 this.State.PingCount[ping.Source] += 1;47 this.Assert(this.State.PingCount[ping.Source] == this.State.PongCount[ping.Destination],48 "Ping count does not match pong count.");49 }50 private void HandlePong(Event e)51 {52 var pong = e as PongReceived;53 this.State.PongCount[pong.Source] += 1;54 this.Assert(this.State.PongCount[pong.Source] == this.State.PingCount[pong.Destination],

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SendPong

Using AI Code Generation

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1{2 {3 public void SendPong(int id)4 {5 }6 }7}8{9 {10 public void SendPong(int id)11 {12 }13 }14}15{16 {17 public void SendPong(int id)18 {19 }20 }21}22{23 {24 public void SendPong(int id)25 {26 }27 }28}29{30 {31 public void SendPong(int id)32 {33 }34 }35}36{37 {38 public void SendPong(int id)39 {40 }41 }42}43{44 {

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