Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Node.Pong
Safety.cs
Source:Safety.cs
...8namespace Microsoft.Coyote.Samples.Monitors9{10 /// <summary>11 /// Monitors allow the Coyote testing engine to detect global safety property12 /// violations. This monitor gathers 'Ping' and 'Pong' events and manages13 /// the per-client history.14 ///15 /// 'Ping' increments the client ping count and 'Pong' decrements it.16 ///17 /// A safety violation is reported if the ping count is less than 0 or18 /// greater than 3 (these indicate unmatched updates).19 /// </summary>20 internal class Safety : Monitor21 {22 internal class Ping : Event23 {24 public ActorId Client;25 public Ping(ActorId client)26 {27 this.Client = client;28 }29 }30 internal class Pong : Event31 {32 public ActorId Node;33 public Pong(ActorId node)34 {35 this.Node = node;36 }37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...
Node.cs
Source:Node.cs
...7{8 /// <summary>9 /// Implementation of a simple node.10 ///11 /// The node responds with a 'Pong' event whenever it receives a 'Ping' event. This is modelling12 /// a commong type of heartbeat that indicates the node is still alive.13 /// </summary>14 internal class Node : StateMachine15 {16 internal class Ping : Event17 {18 public ActorId Client;19 public Ping(ActorId client)20 {21 this.Client = client;22 }23 }24 internal class Pong : Event25 {26 public ActorId Node;27 public Pong(ActorId node)28 {29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...
Pong
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 var node = new Node();10 await node.Pong();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 static async Task Main(string[] args)21 {22 var node = new Node();23 await node.Ping();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31{32 {33 static async Task Main(string[] args)34 {35 var node = new Node();36 await node.PingPong();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Samples.Monitors;44{45 {46 static async Task Main(string[] args)47 {48 var node = new Node();49 await node.PingPong();50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Samples.Monitors;57{58 {59 static async Task Main(string[] args)60 {61 var node = new Node();62 await node.PingPong();63 }64 }65}66using System;67using System.Threading.Tasks;68using Microsoft.Coyote;69using Microsoft.Coyote.Samples.Monitors;70{
Pong
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Node node = new Node();8 node.Pong();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 Node node = new Node();19 node.Ping();20 }21 }22}23using Microsoft.Coyote.Samples.Monitors;24using System;25{26 {27 static void Main(string[] args)28 {29 Node node = new Node();30 node.Ping();31 }32 }33}34using Microsoft.Coyote.Samples.Monitors;35using System;36{37 {38 static void Main(string[] args)39 {40 Node node = new Node();41 node.Ping();42 }43 }44}45using Microsoft.Coyote.Samples.Monitors;46using System;47{48 {49 static void Main(string[] args)50 {51 Node node = new Node();52 node.Ping();53 }54 }55}56using Microsoft.Coyote.Samples.Monitors;57using System;58{59 {60 static void Main(string[] args)61 {62 Node node = new Node();63 node.Ping();64 }65 }66}67using Microsoft.Coyote.Samples.Monitors;68using System;69{70 {71 static void Main(string[] args)72 {73 Node node = new Node();74 node.Ping();75 }
Pong
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Node node = new Node();8 node.Pong();9 }10 }11}12Error CS0122 'Microsoft.Coyote.Samples.Monitors.Node.Pong()' is inaccessible due to its protection level13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Runtime;16using Microsoft.Coyote.Samples.Monitors;17using System;18using System.Threading.Tasks;19{20 {21 private readonly ActorId ponger;22 public Node()23 {24 this.ponger = this.CreateActor(typeof(Ponger));25 this.SendEvent(this.ponger, new Ping());26 }27 [OnEventDoAction(typeof(Pong), nameof(OnPong))]28 private class Init : State { }29 private void OnPong()30 {31 this.SendEvent(this.ponger, new Ping());32 }33 }34 {35 [OnEventDoAction(typeof(Ping), nameof(OnPing))]36 private class Init : State { }37 private void OnPing()38 {39 this.SendEvent(this.Id, new Pong());40 }41 }42 internal class Ping : Event { }43 internal class Pong : Event { }44}45using Microsoft.Coyote.Samples.Monitors;46using System;47{48 {49 static void Main(string[] args)50 {51 Node node = new Node();52 node.Pong();53 }54 }55}
Pong
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 var node = new Node();10 await node.Pong();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 static async Task Main(string[] args)21 {22 var node = new Node();23 await node.Ping();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31{32 {33 static async Task Main(string[] args)34 {35 var node = new Node();36 await node.Pong();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Samples.Monitors;44{45 {46 static async Task Main(string[] args)47 {48 var node = new Node();49 await node.Ping();50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Samples.Monitors;57{58 {59 static async Task Main(string[] args)60 {61 var node = new Node();62 await node.Pong();63 }64 }65}66using System;67using System.Threading.Tasks;68using Microsoft.Coyote;69using Microsoft.Coyote.Samples.Monitors;70{71 {72 static async Task Main(string[]
Pong
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using System.Threading.Tasks;7{8 {9 public async Task Pong()10 {11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Tasks;19using System.Threading.Tasks;20{21 {22 public async Task Ping()23 {24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Tasks;32using System.Threading.Tasks;33{34 {35 public async Task Receive()36 {37 }38 }39}40using Microsoft.Coyote.Samples.Monitors;41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Tasks;45using System.Threading.Tasks;46{47 {48 public async Task Send()49 {50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using System;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Tasks;
Pong
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Monitors.PingPong;3{4 {5 public void Pong()6 {7 }8 }9}10using Microsoft.Coyote.Samples.Monitors;11using Microsoft.Coyote.Samples.Monitors.PingPong;12{13 {14 public void Ping()15 {16 }17 }18}
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