How to use NodeDownAction method of Microsoft.Coyote.Samples.Monitors.Liveness class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Liveness.NodeDownAction

Liveness.cs

Source: Liveness.cs Github

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...51 /​/​/​ A hot state denotes that the liveness property is not52 /​/​/​ currently satisfied.53 /​/​/​ </​summary>54 [Hot]55 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeDownAction))]56 private class Wait : State { }57 private void NodeDownAction(Event e)58 {59 var node = (e as FailureDetector.NodeFailed).Node;60 this.Nodes.Remove(node);61 if (this.Nodes.Count == 0)62 {63 /​/​ When the liveness property has been satisfied64 /​/​ transition out of the hot state.65 this.RaiseGotoStateEvent<Done>();66 }67 }68 private class Done : State { }69 }70}...

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors.Liveness;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 123;14 config.SchedulingVerbosity = SchedulingVerbosity.Detailed;15 config.SchedulingLogLevel = LogLevel.Info;16 config.SchedulingMaxSteps = 100;17 config.EnableCycleDetection = false;18 config.EnableDataRaceDetection = false;19 config.EnableHotStateDetection = false;20 config.EnableOperationInterleavings = false;21 config.EnablePhaseOrdering = false;22 config.EnableRandomExecution = false;23 config.EnableStateGraph = false;24 config.EnableStateGraphScheduling = false;25 config.EnableStateSnapshotting = false;26 config.EnableTimerDebugging = false;27 config.EnableUnfairScheduling = false;28 config.EnableVerboseTrace = false;29 config.EnableWorkStealing = false;30 config.EnableWorkStealingStats = false;31 config.SchedulingMaxFairSchedulingSteps = 100;32 config.SchedulingMaxUnfairSchedulingSteps = 100;33 config.SchedulingFairSchedulingProbability = 0.5;34 config.SchedulingFairSchedulingProbabilityIncrement = 0.1;35 config.SchedulingFairSchedulingProbabilityDecrement = 0.1;36 config.SchedulingFairSchedulingProbabilityIncrementAfterFairStep = 0.1;37 config.SchedulingFairSchedulingProbabilityDecrementAfterUnfairStep = 0.1;38 config.SchedulingFairSchedulingProbabilityIncrementAfterUnfairStep = 0.1;39 config.SchedulingFairSchedulingProbabilityDecrementAfterFairStep = 0.1;40 config.SchedulingFairSchedulingProbabilityIncrementAfterFairScheduling = 0.1;41 config.SchedulingFairSchedulingProbabilityDecrementAfterUnfairScheduling = 0.1;42 config.SchedulingFairSchedulingProbabilityIncrementAfterUnfairScheduling = 0.1;43 config.SchedulingFairSchedulingProbabilityDecrementAfterFairScheduling = 0.1;

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create().WithVerbosityEnabled();13 await RunAsync(config);14 }15 private static async Task RunAsync(Configuration config)16 {17 var runtime = RuntimeFactory.Create(config);18 runtime.RegisterMonitor<Liveness>();19 var t = runtime.CreateActor(typeof(Acto

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NodeDownAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var liveness = new Liveness();12 runtime.RegisterMonitor(liveness);13 var actor = new Actor();14 runtime.RegisterActor(actor);15 await runtime.CreateActorAsync(actor);16 Console.ReadKey();17 }18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Samples.Monitors;23using System;24using System.Threading.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 var liveness = new Liveness();32 runtime.RegisterMonitor(liveness);33 var actor = new Actor();34 runtime.RegisterActor(actor);35 await runtime.CreateActorAsync(actor);36 Console.ReadKey();37 }38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.Monitors;43using System;44using System.Threading.Tasks;45{46 {47 static async Task Main(string[] args)48 {49 using (var runtime = RuntimeFactory.Create())50 {

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NodeDownAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors.Liveness;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 await Runtime.RunAsync(async () =>10 {11 await Task.Run(() =>12 {13 Liveness.NodeDownAction = () => Console.WriteLine("Node is down");14 Liveness.NodeUpAction = () => Console.WriteLine("Node is up");15 Liveness.Start();16 });17 });18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Samples.Monitors.Liveness;23using System;24using System.Threading.Tasks;25{26 {27 public static async Task Main(string[] args)28 {29 await Runtime.RunAsync(async () =>30 {31 await Task.Run(() =>32 {33 Liveness.NodeDownAction = () => Console.WriteLine("Node is down");34 Liveness.NodeUpAction = () => Console.WriteLine("Node is up");35 Liveness.Start();36 });37 });38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.Monitors.Liveness;43using System;44using System.Threading.Tasks;45{46 {47 public static async Task Main(string[] args)48 {49 await Runtime.RunAsync(async () =>50 {51 await Task.Run(() =>52 {53 Liveness.NodeDownAction = () => Console.WriteLine("Node is down");54 Liveness.NodeUpAction = () => Console.WriteLine("Node is up");55 Liveness.Start();56 });57 });

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NodeDownAction

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Samples.Monitors.Liveness;6 using Microsoft.Coyote.Tasks;7 using Microsoft.Coyote.Samples.Common;8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor<LivenessMonitor>();13 runtime.CreateActor(typeof(RootNode));14 runtime.Wait();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(StartNetwork))]19 class Init : State { }20 private void StartNetwork()21 {22 this.CreateActor(typeof(Node), new ActorId(0));23 this.RaiseGotoStateEvent<WaitForEvents>();24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(Wait))]26 class WaitForEvents : State { }27 private void Wait()28 {29 this.SendEvent(this.Id, new HaltEvent());30 }31 }32 {33 private ActorId Parent;34 private ActorId Child1;35 private ActorId Child2;36 public Node(ActorId id)37 {38 this.Id = id;39 }40 [OnEventDoAction(typeof(UnitEvent), nameof(StartNode))]41 class Init : State { }42 private void StartNode()43 {44 this.Parent = this.CreateActor(typeof(Node), new ActorId(this.Id.Value + 1));45 this.Child1 = this.CreateActor(typeof(Node), new ActorId(this.Id.Value + 2));46 this.Child2 = this.CreateActor(typeof(Node), new ActorId(this.Id.Value +

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NodeDownAction

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var configuration = Configuration.Create();5 configuration.LivenessTemperatureThreshold = 100;6 configuration.SchedulingIterations = 1000;7 configuration.Verbose = 1;8 using (var runtime = RuntimeFactory.Create(configuration))9 {10 runtime.CreateActor(typeof(Monitor));11 runtime.CreateActor(typeof(Node));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.Monitors.Liveness;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]22 {23 }24 private void Start()25 {26 this.SendEvent(this.Id, new E(), 1000);27 }28 [OnEventDoAction(typeof(E), nameof(HandleE))]29 {30 }31 private void HandleE()32 {33 this.SendEvent(this.Id, new E(), 1000);34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.Monitors.Liveness;40{41 {42 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]43 {44 }45 private void Start()46 {47 this.CreateActor(typeof(Node));48 }49 [OnEventDoAction(typeof(NodeDownAction), nameof(HandleNodeDown))]50 {51 }52 private void HandleNodeDown()53 {54 this.Assert(false, "Node failed.");55 }56 }57}58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60{

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors.Liveness;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var monitor = new Monitor(runtime);13 runtime.RegisterMonitor(monitor);14 var node1 = new Node(runtime, 1);15 var node2 = new Node(runtime, 2);16 var node3 = new Node(runtime, 3);17 var network = new Network(runtime, node1, node2, node3);18 await network.Send(1, 2, "Hello world!");19 await network.Send(2, 3, "Hello world!");20 await monitor.NodeDownAction(node3, 1000);21 await network.Send(1, 3, "Hello world!");22 await monitor.NodeDownAction(node3, 1000);23 await network.Send(1, 3, "Hello world!");24 await monitor.NodeDownAction(node3, 1000);25 await network.Send(1, 3, "Hello world!");26 await monitor.NodeDownAction(node3, 1000);27 await network.Send(1, 3, "Hello world!");

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NodeDownAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors.Liveness;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Actors;7using System.Threading.Tasks;8using System.Threading;9{10 {11 public NodeDownEvent(int nodeId)12 {13 this.NodeId = nodeId;14 }15 public int NodeId { get; }16 }17 {18 public NodeDownAction(int nodeId)19 {20 this.NodeId = nodeId;21 }22 public int NodeId { get; }23 public override void Execute(State state)24 {25 state.RaiseEvent(new NodeDownEvent(this.NodeId));26 }27 }28 {29 [OnEventGotoState(typeof(NodeDownEvent), typeof(Down))]30 private class Up : MonitorState { }31 private class Down : MonitorState { }32 }33 {34 private int id;35 public Node(int id)36 {37 this.id = id;38 }39 [OnEventDoAction(typeof(NodeDownEvent), nameof(OnNodeDown))]40 private class Active : ActorState { }41 private void OnNodeDown(Event e)42 {43 var nodeDownEvent = e as NodeDownEvent;44 if (nodeDownEvent.NodeId == this.id)45 {46 this.RaiseHaltEvent();47 }48 }49 }50}51using System;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors.Liveness;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.Tasks;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58using System.Threading;59{60 {

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