Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.TimeoutAction
FailureDetector.cs
Source:FailureDetector.cs
...92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {...
TimeoutAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 var failureDetector = new FailureDetector();10 failureDetector.Start();11 failureDetector.Ping();12 await failureDetector.TimeoutAction;13 failureDetector.Stop();14 Console.WriteLine("Done.");15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Runtime;23using Microsoft.Coyote.Tasks;24{25 {26 private readonly TaskCompletionSource<bool> TimeoutTaskCompletionSource;27 private TimerId TimerId;28 public Task TimeoutAction => this.TimeoutTaskCompletionSource.Task;29 public FailureDetector()30 {31 this.TimeoutTaskCompletionSource = new TaskCompletionSource<bool>();32 }33 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]34 private class Init : State { }35 private void Ping(Event e)36 {37 this.Runtime.SendEvent(this.Id, new ResetTimerEvent(this.TimerId));38 }39 private void Start(Event e)40 {41 this.TimerId = this.Runtime.CreateTimer(this.Id, new TimeoutEvent(), 1000);42 }43 private void Stop(Event e)44 {
TimeoutAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 Run();11 Console.WriteLine("Press any key to exit...");12 Console.ReadKey();13 }14 private static void Run()15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var monitor = new FailureDetector();19 var actor = runtime.CreateActor(typeof(MyActor));20 runtime.RegisterMonitor(monitor);21 runtime.TimeoutAction(actor, new TimeoutEvent(), 1000);22 runtime.Run();23 }24 }25 }26 {27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]29 private class Init : MachineState { }30 private void InitOnEntry()31 {32 Console.WriteLine("Actor started.");33 }34 private void HandleTimeout()35 {36 Console.WriteLine("Received timeout event.");37 }38 }39}
TimeoutAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var failureDetector = new FailureDetector();10 await failureDetector.RunAsync();11 await failureDetector.TimeoutAction;12 Console.WriteLine("Timeout occurred!");13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var failureDetector = new FailureDetector();25 await failureDetector.RunAsync();26 await failureDetector.TimeoutAction;27 Console.WriteLine("Timeout occurred!");28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.Monitors;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var failureDetector = new FailureDetector();40 await failureDetector.RunAsync();41 await failureDetector.TimeoutAction;42 Console.WriteLine("Timeout occurred!");43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {
TimeoutAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxInterleavings = 1000;14 var runtime = RuntimeFactory.Create(config);15 runtime.RegisterMonitor(typeof(FailureDetector));16 runtime.CreateActor(typeof(Actor1));17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var actor2 = this.CreateActor(typeof(Actor2));24 this.SendEvent(actor2, new Ping());25 }26 }27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 this.Monitor<FailureDetector>(new TimeoutAction());31 }32 }33 class Ping : Event { }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.Monitors;40{41 {42 static void Main(string[] args)43 {44 var config = Configuration.Create();45 config.MaxSchedulingSteps = 1000;46 config.MaxFairSchedulingSteps = 1000;47 config.MaxInterleavings = 1000;48 var runtime = RuntimeFactory.Create(config);49 runtime.RegisterMonitor(typeof(FailureDetector));50 runtime.CreateActor(typeof(Actor1));51 runtime.Wait();52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 var actor2 = this.CreateActor(typeof(Actor2));58 this.SendEvent(actor2, new Ping());59 }60 }61 {62 protected override async Task OnInitializeAsync(Event initialEvent)63 {64 this.Monitor<FailureDetector>(new TimeoutAction());65 }66 }67 class Ping : Event { }68}
TimeoutAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var fd = new FailureDetector();10 var timeout = Task.Delay(1000);11 var task = Task.Run(() => { });12 var result = await fd.TimeoutAction(task, timeout);13 if (result == TimeoutResult.Completed) {14 Console.WriteLine("Task completed");15 } else {16 Console.WriteLine("Task timed out");17 }18 }19 }20}21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Samples.Monitors;24using Microsoft.Coyote.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 var fd = new FailureDetector();30 var timeout = Task.Delay(1000);31 var task = Task.Run(() => { });32 var result = await fd.TimeoutAction(task, timeout);33 if (result == TimeoutResult.Completed) {34 Console.WriteLine("Task completed");35 } else {36 Console.WriteLine("Task timed out");37 }38 }39 }40}41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Samples.Monitors;44using Microsoft.Coyote.Tasks;45{46 {47 static async Task Main(string[] args)48 {49 var fd = new FailureDetector();50 var timeout = Task.Delay(1000);51 var task = Task.Run(() => { });52 var result = await fd.TimeoutAction(task, timeout);53 if (result == TimeoutResult.Completed) {54 Console.WriteLine("Task completed");55 } else {56 Console.WriteLine("Task timed out");57 }58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Samples.Monitors;64using Microsoft.Coyote.Tasks;
TimeoutAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actor = runtime.CreateActor(typeof(Actor1));14 var monitor = runtime.CreateMonitor(typeof(FailureDetector));15 runtime.SendEvent(actor, new E1());16 runtime.Wait();17 }18 }19 }20 {21 }22 {23 }24 {25 }26 {27 private List<Task> tasks;28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.tasks = new List<Task>();31 this.Monitor<FailureDetector>(new MonitorEvent("Actor1"));32 return Task.CompletedTask;33 }34 protected override async Task OnEventAsync(Event e)35 {36 switch (e)37 {38 this.Monitor<FailureDetector>(new MonitorEvent("E1"));39 this.tasks.Add(this.TimeoutAction(100, new E2()));40 break;41 this.Monitor<FailureDetector>(new MonitorEvent("E2"));42 this.tasks.Add(this.TimeoutAction(100, new E3()));43 break;44 this.Monitor<FailureDetector>(new MonitorEvent("E3"));45 this.tasks.Add(this.TimeoutAction(100, new E1()));46 break;47 }48 }49 protected override Task OnHaltAsync(Event e)50 {51 this.Monitor<FailureDetector>(new MonitorEvent("Halt"));52 return Task.CompletedTask;53 }54 }55}56using System;57using System.Collections.Generic;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Samples.Monitors;
TimeoutAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 await RunAsync(config);12 }13 private static async Task RunAsync(Configuration config)14 {15 var failureDetector = new FailureDetector();16 var timeout = new TimeSpan(0, 0, 0, 0, 100);17 var timeoutTask = failureDetector.TimeoutAction(timeout, () => Console.WriteLine("Time out!"));18 await Task.Delay(300);
TimeoutAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 static async Task Main()8 {9 var failureDetector = new FailureDetector("MyActor");10 failureDetector.Start();11 await Task.Delay(5000);12 failureDetector.Stop();13 await failureDetector.TimeoutAction;14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using Microsoft.Coyote.Tasks;21{22 static async Task Main()23 {24 var failureDetector = new FailureDetector("MyActor");25 failureDetector.Start();26 await Task.Delay(5000);27 failureDetector.Stop();28 await failureDetector.TimeoutAction;29 failureDetector.OnFailure += (sender, args) =>30 {31 Console.WriteLine("Actor {0} failed at {1}.", args.ActorName, args.FailedAt);32 };33 }34}
TimeoutAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private readonly ActorId _client;9 private int _counter = 0;10 public Service(ActorId client)11 {12 _client = client;13 }14 [OnEventDoAction(typeof(StartEvent), nameof(Start))]15 private class Init : State { }16 private void Start()17 {18 this.Send(this.Id, new TimeoutEvent(1000));19 }20 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]21 private class Started : State { }22 private void HandleTimeout()23 {24 _counter++;25 this.Send(_client, new ServiceEvent(_counter));26 this.Send(this.Id, new TimeoutEvent(1000));27 }28 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(HandleFailure))]29 private class Failed : State { }30 private void HandleFailure()31 {32 this.Assert(false, "Service has failed.");33 }34 }35}36using System;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.Monitors;40using Microsoft.Coyote.Tasks;41{42 {43 private readonly ActorId _service;44 public Client(ActorId service)45 {46 _service = service;47 }48 [OnEventDoAction(typeof(StartEvent), nameof(Start))]49 private class Init : State { }50 private void Start()51 {52 this.Send(this.Id, new TimeoutEvent(5000));53 this.Send(_service, new StartEvent());54 }
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