Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.SendPingOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be...
SendPingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Samples.Monitors;8 {9 static void Main(string[] args)10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(FailureDetector));13 runtime.CreateActor(typeof(ActorA));14 runtime.CreateActor(typeof(ActorB));15 runtime.CreateActor(typeof(ActorC));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));23 return Task.CompletedTask;24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));37 return Task.CompletedTask;38 }39 }40}41{42 using System;43 using System.Threading.Tasks;44 using Microsoft.Coyote;45 using Microsoft.Coyote.Actors;46 using Microsoft.Coyote.Actors.Timers;47 using Microsoft.Coyote.Samples.Monitors;48 {49 static void Main(string[] args)50 {51 Runtime runtime = RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(FailureDetector));53 runtime.CreateActor(typeof(ActorA));54 runtime.CreateActor(typeof(ActorB));55 runtime.CreateActor(typeof(ActorC));56 runtime.Wait();57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));63 return Task.CompletedTask;64 }65 }66 {
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _pingId;9 private readonly ActorId _monitorId;10 public Ponger(ActorId pingId, ActorId monitorId)11 {12 this._pingId = pingId;13 this._monitorId = monitorId;14 }15 [OnEventDoAction(typeof(Ping), nameof(Respond))]16 private class Init : State { }17 private void Respond()18 {19 this.Send(this._pingId, new Pong());20 this.Monitor<FailureDetector>(new PingEvent(this.Id));21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Samples.Monitors;29{30 {31 private readonly ActorId _pongId;32 private readonly ActorId _monitorId;33 public Pinger(ActorId pongId, ActorId monitorId)34 {35 this._pongId = pongId;36 this._monitorId = monitorId;37 }38 [OnEventDoAction(typeof(Pong), nameof(SendPing))]39 private class Init : State { }40 private void SendPing()41 {42 this.Send(this._pongId, new Ping());43 this.Monitor<FailureDetector>(new PingEvent(this.Id));44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Samples.Monitors;52{53 {54 private static void Main(string[] args)55 {56 Runtime.RegisterMonitor<FailureDetector>(new PingEvent(null));57 Runtime.RegisterMonitor<FailureDetector>(new PingEvent(null), new Config58 {59 { "PingInterval", 1000 },60 { "PingTimeout",
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId pongActor;9 private readonly FailureDetector failureDetector;10 public PingPongActor(ActorId pongActor)11 {12 this.pongActor = pongActor;13 this.failureDetector = new FailureDetector(this);14 }15 [OnEventDoAction(typeof(StartEvent), nameof(StartPingPong))]16 private class Init : State { }17 private void StartPingPong()18 {19 this.failureDetector.SendPingOnEntry(this.pongActor);20 this.RaiseEvent(new PongEvent());21 }22 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]23 private class Ping : State { }24 private void SendPing()25 {26 this.failureDetector.SendPing(this.pongActor);27 this.RaiseEvent(new PongEvent());28 }29 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(HandleFailure))]30 private class Pong : State { }31 private void HandleFailure()32 {33 this.SendEvent(this.Id, new HaltEvent());34 }35 }36 {37 static void Main(string[] args)38 {39 var config = Configuration.Create();40 config.MaxSchedulingSteps = 10;41 config.SchedulingIterations = 100;42 config.Verbose = 2;43 config.LivenessTemperatureThreshold = 100;44 var runtime = RuntimeFactory.Create(config);45 runtime.CreateActor(typeof(PingPongActor), new ActorId("Ping"));46 runtime.CreateActor(typeof(PingPongActor), new ActorId("Pong"));47 runtime.Start();48 Console.ReadLine();49 }50 }51}52{53 public void Bar(string? baz)54 {55 Console.WriteLine(b
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main()9 {10 var config = Configuration.Create().WithMonitor<FailureDetector>(new FailureDetector.Configuration { PingInterval = TimeSpan.FromSeconds(1), PingTimeout = TimeSpan.FromSeconds(5) });11 await RunAsync(config);12 }13 public static async Task RunAsync(Configuration config)14 {15 using (var runtime = RuntimeFactory.Create(config))16 {17 runtime.RegisterMonitor(typeof(FailureDetector));18 runtime.CreateActor(typeof(PingPongActor), new PingPongActor.Configuration { Name = "PingPongActor", PingCount = 5 });19 await Task.CompletedTask;20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Tasks;29{30 {31 public static async Task Main()32 {33 var config = Configuration.Create().WithMonitor<FailureDetector>(new FailureDetector.Configuration { PingInterval = TimeSpan.FromSeconds(1), PingTimeout = TimeSpan.FromSeconds(5) });34 await RunAsync(config);35 }36 public static async Task RunAsync(Configuration config)37 {38 using (var runtime = RuntimeFactory.Create(config))39 {40 runtime.RegisterMonitor(typeof(FailureDetector));41 runtime.CreateActor(typeof(PingPongActor), new PingPongActor.Configuration { Name = "PingPongActor", PingCount = 5 });42 await Task.CompletedTask;43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using Microsoft.Coyote.Tasks;52{53 {54 public static async Task Main()55 {
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static async Task Main(string[] args)9 {
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 private ActorId ponger;8 private ActorId failureDetector;9 private int count;10 private int maxCount;11 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]12 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]13 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(FailureDetected))]14 private class Init : State { }15 private void Setup()16 {17 this.ponger = this.CreateActor(typeof(PongerActor));18 this.failureDetector = this.CreateActor(typeof(FailureDetector));19 this.SendEvent(this.failureDetector, new RegisterActorEvent(this.Id));20 this.SendEvent(this.ponger, new PingEvent(this.Id));21 this.count = 0;22 this.maxCount = 10;23 }24 private void Pong()25 {26 this.count++;27 if (this.count < this.maxCount)28 {29 this.SendEvent(this.ponger, new PingEvent(this.Id));30 }31 {32 this.SendEvent(this.failureDetector, new DeregisterActorEvent(this.Id));33 this.SendEvent(this.ponger, new StopEvent());34 }35 }36 private void FailureDetected()37 {38 this.RaiseGotoStateEvent<Done>();39 }40 private class Done : State { }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]50 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]51 private class Init : State { }52 private void Ping()53 {54 this.SendEvent(this.ReceivedEvent.PingSender, new PongEvent());55 }56 private void Stop()57 {58 this.RaiseHaltEvent();59 }60 }61}62using System;
SendPingOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]7 class Init : State { }8 [OnEventDoAction(typeof(Ping), nameof(SendPing))]9 [OnEventDoAction(typeof(Pong), nameof(SendPong))]10 class Active : State { }11 void SendPing()12 {13 this.SendPingOnEntry(typeof(Ping), 100, 200);14 this.RaiseEvent(new Pong());15 }16 void SendPong()17 {18 this.SendPingOnEntry(typeof(Pong), 100, 200);19 this.RaiseEvent(new Ping());20 }21 }22 public class Ping : Event { }23 public class Pong : Event { }24 {25 static void Main(string[] args)26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(PingPong));29 Console.ReadLine();30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Samples.Monitors;36{37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]39 class Init : State { }40 [OnEventDoAction(typeof(Ping), nameof(SendPing))]41 [OnEventDoAction(typeof(Pong), nameof(SendPong))]42 class Active : State { }43 void SendPing()44 {45 this.SendPingOnEntry(typeof(Ping), 100, 200);46 this.RaiseEvent(new Pong());47 }48 void SendPong()49 {50 this.SendPingOnEntry(typeof(Pong), 100, 200);51 this.RaiseEvent(new Ping());52 }53 }54 public class Ping : Event { }55 public class Pong : Event { }56 {57 static void Main(string[] args)58 {59 Runtime runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(PingPong));61 Console.ReadLine();62 }63 }64}
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4{5 {6 [OnEventDoAction(typeof(Ping), nameof(Pong))]7 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]8 [OnEventDoAction(typeof(Pong), nameof(Ping))]9 class Active : MonitorState { }10 void Pong()11 {12 this.SendPingOnEntry(typeof(PingPongMachine), 1000);13 }14 void TimeoutHandler()15 {16 this.Assert(false, "Timeout Occurred");17 }18 void Ping()19 {20 this.SendPingOnEntry(typeof(PingPongMachine), 1000);21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26using Microsoft.Coyote.Tasks;27{28 {29 [OnEventDoAction(typeof(Ping), nameof(Pong))]30 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]31 [OnEventDoAction(typeof(Pong), nameof(Ping))]32 class Active : MonitorState { }33 void Pong()34 {35 this.SendPingOnEntry(typeof(PingPongMachine), 1000);36 }37 void TimeoutHandler()38 {39 this.Assert(false, "Timeout Occurred");40 }41 void Ping()42 {43 this.SendPingOnEntry(typeof(PingPongMachine), 1000);44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Samples.Monitors;49using Microsoft.Coyote.Tasks;50{51 {52 [OnEventDoAction(typeof(Ping), nameof(Pong))]53 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]54 [OnEventDoAction(typeof(Pong), nameof(Ping))]55 class Active : MonitorState { }56 void Pong()
SendPingOnEntry
Using AI Code Generation
1{2 private readonly IFailureDetector failureDetector;3 public PingSender(IFailureDetector failureDetector)4 {5 this.failureDetector = failureDetector;6 }7 public void SendPingOnEntry()8 {9 this.failureDetector.SendPing();10 }11}12{13 private readonly IFailureDetector failureDetector;14 public PingSender(IFailureDetector failureDetector)15 {16 this.failureDetector = failureDetector;17 }18 public void SendPingOnExit()19 {20 this.failureDetector.SendPing();21 }22}23{24 private readonly IFailureDetector failureDetector;25 public PingSender(IFailureDetector failureDetector)26 {27 this.failureDetector = failureDetector;28 }29 public void SendPingOnException()30 {31 this.failureDetector.SendPing();32 }33}34{35 private readonly IFailureDetector failureDetector;36 public PingSender(IFailureDetector failureDetector)37 {38 this.failureDetector = failureDetector;39 }40 public void SendPingOnExit()41 {42 this.failureDetector.SendPing();43 }44}45{46 private readonly IFailureDetector failureDetector;47 public PingSender(IFailureDetector failureDetector)48 {49 this.failureDetector = failureDetector;50 }51 public void SendPingOnException()52 {53 this.failureDetector.SendPing();54 }55}56{57 private readonly IFailureDetector failureDetector;58 public PingSender(IFailureDetector failureDetector)59 {60 this.failureDetector = failureDetector;61 }62 public void SendPingOnEntry()63 {64 this.failureDetector.SendPing();65 }66}
SendPingOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 public static void Main()8 {9 FailureDetector.SendPingOnEntry("localhost", 3000, 1000, "Monitor", "OnFailure", "localhost", "OnRecovery", "localhost", "OnPingSent", "localhost", "OnPingReceived", "localhost");10 Console.ReadLine();11 }12 }13}
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