How to use SendPingOnEntry method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.SendPingOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

copy

Full Screen

...88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be...

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Samples.Monitors;8 {9 static void Main(string[] args)10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(FailureDetector));13 runtime.CreateActor(typeof(ActorA));14 runtime.CreateActor(typeof(ActorB));15 runtime.CreateActor(typeof(ActorC));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));23 return Task.CompletedTask;24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));37 return Task.CompletedTask;38 }39 }40}41{42 using System;43 using System.Threading.Tasks;44 using Microsoft.Coyote;45 using Microsoft.Coyote.Actors;46 using Microsoft.Coyote.Actors.Timers;47 using Microsoft.Coyote.Samples.Monitors;48 {49 static void Main(string[] args)50 {51 Runtime runtime = RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(FailureDetector));53 runtime.CreateActor(typeof(ActorA));54 runtime.CreateActor(typeof(ActorB));55 runtime.CreateActor(typeof(ActorC));56 runtime.Wait();57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendPingOnEntry(this.Id, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(1));63 return Task.CompletedTask;64 }65 }66 {

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _pingId;9 private readonly ActorId _monitorId;10 public Ponger(ActorId pingId, ActorId monitorId)11 {12 this._pingId = pingId;13 this._monitorId = monitorId;14 }15 [OnEventDoAction(typeof(Ping), nameof(Respond))]16 private class Init : State { }17 private void Respond()18 {19 this.Send(this._pingId, new Pong());20 this.Monitor<FailureDetector>(new PingEvent(this.Id));21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Samples.Monitors;29{30 {31 private readonly ActorId _pongId;32 private readonly ActorId _monitorId;33 public Pinger(ActorId pongId, ActorId monitorId)34 {35 this._pongId = pongId;36 this._monitorId = monitorId;37 }38 [OnEventDoAction(typeof(Pong), nameof(SendPing))]39 private class Init : State { }40 private void SendPing()41 {42 this.Send(this._pongId, new Ping());43 this.Monitor<FailureDetector>(new PingEvent(this.Id));44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Samples.Monitors;52{53 {54 private static void Main(string[] args)55 {56 Runtime.RegisterMonitor<FailureDetector>(new PingEvent(null));57 Runtime.RegisterMonitor<FailureDetector>(new PingEvent(null), new Config58 {59 { "PingInterval", 1000 },60 { "PingTimeout",

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId pongActor;9 private readonly FailureDetector failureDetector;10 public PingPongActor(ActorId pongActor)11 {12 this.pongActor = pongActor;13 this.failureDetector = new FailureDetector(this);14 }15 [OnEventDoAction(typeof(StartEvent), nameof(StartPingPong))]16 private class Init : State { }17 private void StartPingPong()18 {19 this.failureDetector.SendPingOnEntry(this.pongActor);20 this.RaiseEvent(new PongEvent());21 }22 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]23 private class Ping : State { }24 private void SendPing()25 {26 this.failureDetector.SendPing(this.pongActor);27 this.RaiseEvent(new PongEvent());28 }29 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(HandleFailure))]30 private class Pong : State { }31 private void HandleFailure()32 {33 this.SendEvent(this.Id, new HaltEvent());34 }35 }36 {37 static void Main(string[] args)38 {39 var config = Configuration.Create();40 config.MaxSchedulingSteps = 10;41 config.SchedulingIterations = 100;42 config.Verbose = 2;43 config.LivenessTemperatureThreshold = 100;44 var runtime = RuntimeFactory.Create(config);45 runtime.CreateActor(typeof(PingPongActor), new ActorId("Ping"));46 runtime.CreateActor(typeof(PingPongActor), new ActorId("Pong"));47 runtime.Start();48 Console.ReadLine();49 }50 }51}52{53 public void Bar(string? baz)54 {55 Console.WriteLine(b

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main()9 {10 var config = Configuration.Create().WithMonitor<FailureDetector>(new FailureDetector.Configuration { PingInterval = TimeSpan.FromSeconds(1), PingTimeout = TimeSpan.FromSeconds(5) });11 await RunAsync(config);12 }13 public static async Task RunAsync(Configuration config)14 {15 using (var runtime = RuntimeFactory.Create(config))16 {17 runtime.RegisterMonitor(typeof(FailureDetector));18 runtime.CreateActor(typeof(PingPongActor), new PingPongActor.Configuration { Name = "PingPongActor", PingCount = 5 });19 await Task.CompletedTask;20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Tasks;29{30 {31 public static async Task Main()32 {33 var config = Configuration.Create().WithMonitor<FailureDetector>(new FailureDetector.Configuration { PingInterval = TimeSpan.FromSeconds(1), PingTimeout = TimeSpan.FromSeconds(5) });34 await RunAsync(config);35 }36 public static async Task RunAsync(Configuration config)37 {38 using (var runtime = RuntimeFactory.Create(config))39 {40 runtime.RegisterMonitor(typeof(FailureDetector));41 runtime.CreateActor(typeof(PingPongActor), new PingPongActor.Configuration { Name = "PingPongActor", PingCount = 5 });42 await Task.CompletedTask;43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using Microsoft.Coyote.Tasks;52{53 {54 public static async Task Main()55 {

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static async Task Main(string[] args)9 {

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 private ActorId ponger;8 private ActorId failureDetector;9 private int count;10 private int maxCount;11 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]12 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]13 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(FailureDetected))]14 private class Init : State { }15 private void Setup()16 {17 this.ponger = this.CreateActor(typeof(PongerActor));18 this.failureDetector = this.CreateActor(typeof(FailureDetector));19 this.SendEvent(this.failureDetector, new RegisterActorEvent(this.Id));20 this.SendEvent(this.ponger, new PingEvent(this.Id));21 this.count = 0;22 this.maxCount = 10;23 }24 private void Pong()25 {26 this.count++;27 if (this.count < this.maxCount)28 {29 this.SendEvent(this.ponger, new PingEvent(this.Id));30 }31 {32 this.SendEvent(this.failureDetector, new DeregisterActorEvent(this.Id));33 this.SendEvent(this.ponger, new StopEvent());34 }35 }36 private void FailureDetected()37 {38 this.RaiseGotoStateEvent<Done>();39 }40 private class Done : State { }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]50 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]51 private class Init : State { }52 private void Ping()53 {54 this.SendEvent(this.ReceivedEvent.PingSender, new PongEvent());55 }56 private void Stop()57 {58 this.RaiseHaltEvent();59 }60 }61}62using System;

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]7 class Init : State { }8 [OnEventDoAction(typeof(Ping), nameof(SendPing))]9 [OnEventDoAction(typeof(Pong), nameof(SendPong))]10 class Active : State { }11 void SendPing()12 {13 this.SendPingOnEntry(typeof(Ping), 100, 200);14 this.RaiseEvent(new Pong());15 }16 void SendPong()17 {18 this.SendPingOnEntry(typeof(Pong), 100, 200);19 this.RaiseEvent(new Ping());20 }21 }22 public class Ping : Event { }23 public class Pong : Event { }24 {25 static void Main(string[] args)26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(PingPong));29 Console.ReadLine();30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Samples.Monitors;36{37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]39 class Init : State { }40 [OnEventDoAction(typeof(Ping), nameof(SendPing))]41 [OnEventDoAction(typeof(Pong), nameof(SendPong))]42 class Active : State { }43 void SendPing()44 {45 this.SendPingOnEntry(typeof(Ping), 100, 200);46 this.RaiseEvent(new Pong());47 }48 void SendPong()49 {50 this.SendPingOnEntry(typeof(Pong), 100, 200);51 this.RaiseEvent(new Ping());52 }53 }54 public class Ping : Event { }55 public class Pong : Event { }56 {57 static void Main(string[] args)58 {59 Runtime runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(PingPong));61 Console.ReadLine();62 }63 }64}

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4{5 {6 [OnEventDoAction(typeof(Ping), nameof(Pong))]7 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]8 [OnEventDoAction(typeof(Pong), nameof(Ping))]9 class Active : MonitorState { }10 void Pong()11 {12 this.SendPingOnEntry(typeof(PingPongMachine), 1000);13 }14 void TimeoutHandler()15 {16 this.Assert(false, "Timeout Occurred");17 }18 void Ping()19 {20 this.SendPingOnEntry(typeof(PingPongMachine), 1000);21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26using Microsoft.Coyote.Tasks;27{28 {29 [OnEventDoAction(typeof(Ping), nameof(Pong))]30 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]31 [OnEventDoAction(typeof(Pong), nameof(Ping))]32 class Active : MonitorState { }33 void Pong()34 {35 this.SendPingOnEntry(typeof(PingPongMachine), 1000);36 }37 void TimeoutHandler()38 {39 this.Assert(false, "Timeout Occurred");40 }41 void Ping()42 {43 this.SendPingOnEntry(typeof(PingPongMachine), 1000);44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Samples.Monitors;49using Microsoft.Coyote.Tasks;50{51 {52 [OnEventDoAction(typeof(Ping), nameof(Pong))]53 [OnEventDoAction(typeof(Timeout), nameof(TimeoutHandler))]54 [OnEventDoAction(typeof(Pong), nameof(Ping))]55 class Active : MonitorState { }56 void Pong()

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1{2 private readonly IFailureDetector failureDetector;3 public PingSender(IFailureDetector failureDetector)4 {5 this.failureDetector = failureDetector;6 }7 public void SendPingOnEntry()8 {9 this.failureDetector.SendPing();10 }11}12{13 private readonly IFailureDetector failureDetector;14 public PingSender(IFailureDetector failureDetector)15 {16 this.failureDetector = failureDetector;17 }18 public void SendPingOnExit()19 {20 this.failureDetector.SendPing();21 }22}23{24 private readonly IFailureDetector failureDetector;25 public PingSender(IFailureDetector failureDetector)26 {27 this.failureDetector = failureDetector;28 }29 public void SendPingOnException()30 {31 this.failureDetector.SendPing();32 }33}34{35 private readonly IFailureDetector failureDetector;36 public PingSender(IFailureDetector failureDetector)37 {38 this.failureDetector = failureDetector;39 }40 public void SendPingOnExit()41 {42 this.failureDetector.SendPing();43 }44}45{46 private readonly IFailureDetector failureDetector;47 public PingSender(IFailureDetector failureDetector)48 {49 this.failureDetector = failureDetector;50 }51 public void SendPingOnException()52 {53 this.failureDetector.SendPing();54 }55}56{57 private readonly IFailureDetector failureDetector;58 public PingSender(IFailureDetector failureDetector)59 {60 this.failureDetector = failureDetector;61 }62 public void SendPingOnEntry()63 {64 this.failureDetector.SendPing();65 }66}

Full Screen

Full Screen

SendPingOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 public static void Main()8 {9 FailureDetector.SendPingOnEntry("localhost", 3000, 1000, "Monitor", "OnFailure", "localhost", "OnRecovery", "localhost", "OnPingSent", "localhost", "OnPingReceived", "localhost");10 Console.ReadLine();11 }12 }13}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Coyote automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful