How to use ResetOnEntry method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.ResetOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

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...166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TestFailureDetector(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestFailureDetectorWithResetOnEntry()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor<FailureDetector>();25 r.RunAsync();26 },27 configuration: this.GetConfiguration(),28 replay: true);29 }30 private Configuration GetConfiguration()31 {32 var configuration = Configuration.Create();33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.SchedulingIterations = 50;35 configuration.MaxFairSchedulingSteps = 100;36 configuration.TestingIterations = 100;37 configuration.Verbose = 1;38 configuration.LivenessTemperatureThreshold = 100;39 configuration.PlaysExecutionTrace = true;40 configuration.RandomSchedulingSeed = 1;41 return configuration;42 }43 }44}

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ResetOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly MachineId server;9 private readonly MachineId monitor;10 public Client(MachineId server, MachineId monitor)11 {12 this.server = server;13 this.monitor = monitor;14 }15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(ServerEvent), nameof(ServerOnEvent))]17 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutOnEvent))]18 [OnEventDoAction(typeof(ResetEvent), nameof(ResetOnEvent))]19 private class Init : MachineState { }20 private void InitOnEntry()21 {22 this.Send(this.server, new PingEvent());23 this.Send(this.monitor, new MonitorEvent(this.Id));24 }25 private void ServerOnEvent()26 {27 this.Send(this.server, new PingEvent());28 }29 private void TimeoutOnEvent()30 {31 this.Send(this.monitor, new MonitorEvent(this.Id));32 }33 private void ResetOnEvent()34 {35 this.Send(this.server, new PingEvent());36 }37 }38 {39 private readonly MachineId monitor;40 public Server(MachineId monitor)41 {42 this.monitor = monitor;43 }44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(PingEvent), nameof(PingOnEvent))]46 private class Init : MachineState { }47 private void InitOnEntry()48 {49 this.Send(this.monitor, new MonitorEvent(this.Id));50 }51 private void PingOnEvent()52 {53 this.Send(this.monitor, new MonitorEvent(this.Id));54 }55 }56 {57 private readonly MachineId server;58 private readonly MachineId monitor;59 private readonly MachineId client;60 public Main(MachineId server, MachineId monitor, MachineId client)61 {62 this.server = server;63 this.monitor = monitor;64 this.client = client;65 }66 [OnEventDoAction(typeof(DefaultEvent), nameof(DefaultOnEvent))]67 private class Init : MachineState { }68 private void DefaultOnEvent()69 {70 this.Send(this.client, new

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var failureDetector = new FailureDetector();11 var node = new Node(failureDetector);12 node.Start();13 await failureDetector.WaitForFailureAsync();14 node.Reset();15 await failureDetector.WaitForFailureAsync();16 node.Stop();17 }18 }19 {20 private readonly FailureDetector Monitor;21 private Task NodeTask;22 public Node(FailureDetector monitor)23 {24 this.Monitor = monitor;25 }26 public void Start()27 {28 this.NodeTask = Task.Run(() => this.DoWork());29 }30 public void Stop()31 {32 this.NodeTask.Wait();33 }34 public void Reset()35 {36 this.Monitor.ResetOnEntry();37 }38 private void DoWork()39 {40 Task.Delay(1000).Wait();41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48using Microsoft.Coyote.Tasks;49{50 {51 public static async Task Main(string[] args)52 {53 var failureDetector = new FailureDetector();54 var node = new Node(failureDetector);55 node.Start();56 await failureDetector.WaitForFailureAsync();

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithMonitor(typeof(FailureDetector), new FailureDetector());11 await RunAsync(config);12 }13 private static async Task RunAsync(Configuration config)14 {15 var runtime = RuntimeFactory.Create(config);16 {17 var m = runtime.CreateActor(typeof(Monitor));18 var a = runtime.CreateActor(typeof(A), new ActorId("A"));19 var b = runtime.CreateActor(typeof(B), new ActorId("B"));20 var c = runtime.CreateActor(typeof(C), new ActorId("C"));21 runtime.SendEvent(m, new Monitor.SetupEvent(a, b, c));22 runtime.SendEvent(a, new A.PingEvent());23 runtime.SendEvent(b, new B.PingEvent());24 runtime.SendEvent(c, new C.PingEvent());25 await Task.Delay(1000);26 }27 {28 runtime.Dispose();29 }30 }31 }32 {33 {34 public ActorId A;35 public ActorId B;36 public ActorId C;37 public SetupEvent(ActorId a, ActorId b, ActorId c)38 {39 this.A = a;40 this.B = b;41 this.C = c;42 }43 }44 private ActorId A;45 private ActorId B;46 private ActorId C;47 private FailureDetector FailureDetector;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventDoAction(typeof(SetupEvent), nameof(Configure))]50 {51 }52 private void InitOnEntry()53 {54 this.FailureDetector = (FailureDetector)this.Monitor;55 }56 private void Configure()57 {58 this.A = (this.ReceivedEvent as SetupEvent).A;59 this.B = (this.ReceivedEvent as SetupEvent).B;60 this.C = (this.ReceivedEvent as SetupEvent).C;61 this.FailureDetector.Add(this.A);62 this.FailureDetector.Add(this.B);63 this.FailureDetector.Add(this.C);64 }65 }

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ResetOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var m = new FailureDetector();10 m.ResetOnEntry();11 var t = Task.Run(() => m.Monitor());12 for (int i = 0; i < 10; i++)13 {14 Console.WriteLine("Sending heartbeat");15 m.Heartbeat();16 Task.Delay(1000).Wait();17 }18 Console.WriteLine("Sending fail");19 m.Fail();20 t.Wait();21 }22 }23}24using Microsoft.Coyote.Samples.Monitors;25using Microsoft.Coyote;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var m = new FailureDetector();33 m.ResetOnExit();34 var t = Task.Run(() => m.Monitor());35 for (int i = 0; i < 10; i++)36 {37 Console.WriteLine("Sending heartbeat");38 m.Heartbeat();39 Task.Delay(1000).Wait();40 }41 Console.WriteLine("Sending fail");42 m.Fail();43 t.Wait();44 }45 }46}47using Microsoft.Coyote.Samples.Monitors;48using Microsoft.Coyote;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var m = new FailureDetector();56 m.ResetOnExit();57 var t = Task.Run(() => m.Monitor());58 for (int i = 0; i < 10; i++)59 {60 Console.WriteLine("Sending heartbeat");61 m.Heartbeat();62 Task.Delay(1000).Wait();63 }64 Console.WriteLine("Sending fail");65 m.Fail();66 t.Wait();67 }68 }69}70using Microsoft.Coyote.Samples.Monitors;

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ResetOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.SchedulingIterations = 100000;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.SchedulingSeed = 0;11 config.SchedulingVerbosity = 2;12 config.Verbose = 2;13 config.MaxFairSchedulingSteps = 2000;14 config.EnableCycleDetection = true;15 config.EnableCycleBound = true;16 config.EnableHotStateBound = true;17 config.EnableOperationBound = true;18 config.EnableFairScheduling = true;19 config.EnableFairSchedulingRandomization = true;20 config.EnableHotStateDetection = true;21 config.EnableHotStateRandomization = true;22 config.EnableOperationRandomization = true;

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ResetOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(MyActor));12 runtime.SendEvent(actor, new MyEvent());13 }14 }15 }16 {17 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]18 {19 }20 private void HandleMyEvent()21 {22 ResetOnEntry(nameof(HandleMyEvent), typeof(FailureDetector));23 ResetOnExit(nameof(HandleMyEvent), typeof(FailureDetector));24 ResetOnExit(nameof(HandleMyEvent), typeof(FailureDetector), "ResetOnExit");25 ResetOnExit(nameof(HandleMyEvent), typeof(FailureDetector), "ResetOnExit", "ResetOnExit2");26 }27 }28 {29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.Monitors;35{36 {37 public static void Main(string[] args)38 {39 using (var runtime = RuntimeFactory.Create())40 {41 var actor = runtime.CreateActor(typeof

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _leader;9 private readonly ActorId _failureDetector;10 private readonly ActorId _electionTimer;11 private readonly ActorId _electionTimeoutMonitor;12 [OnEventDoAction(typeof(Configure), nameof(Configure))]13 [OnEventGotoState(typeof(Timeout), typeof(Election))]14 [OnEventDoAction(typeof(Heartbeat), nameof(ResetElectionTimer))]15 [OnEventDoAction(typeof(Heartbeat), nameof(ResetFailureDetector))]16 [OnEventDoAction(typeof(Heartbeat), nameof(ResetLeader))]17 [OnEventDoAction(typeof(Heartbeat), nameof(ResetLeader))]18 [OnEventGotoState(typeof(Failure), typeof(Election))]19 private class Init : State { }20 private void Configure(Event e)21 {22 var config = e as Configure;23 this._leader = config.Leader;24 this._failureDetector = config.FailureDetector;25 this._electionTimer = config.ElectionTimer;26 this._electionTimeoutMonitor = config.ElectionTimeoutMonitor;27 }28 private void ResetElectionTimer(Event e)29 {30 this.SendEvent(this._electionTimer, new Reset());31 }32 private void ResetFailureDetector(Event e)33 {34 this.SendEvent(this._failureDetector, new ResetOnEntry());35 }36 private void ResetLeader(Event e)37 {38 this._leader = (e as Heartbeat).Leader;39 }40 private void CheckLeaderFailure(Event e)41 {42 if (this._failureDetector.IsFailed(this._leader))43 {44 this.RaiseEvent(new Failure());45 }46 }47 private class Election : State { }48 [OnEventGotoState(typeof(Timeout), typeof(Init))]49 private class ElectionTimer : StateMachine { }50 }51}

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ResetOnEntry

Using AI Code Generation

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1}2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var m = new FailureDetector();11 m.ResetOnExit();12 var t = Task.Run(() => m.Monitor());13 for (int i = 0; i < 10; i++)14 {15 Console.WriteLine("Sending heartbeat");16 m.Heartbeat();17 Task.Delay(1000).Wait();18 }19 Console.WriteLine("Sending fail");20 m.Fail();21 t.Wait();22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;

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ResetOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.SchedulingIterations = 100000;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.SchedulingSeed = 0;11 config.SchedulingVerbosity = 2;12 config.Verbose = 2;13 config.MaxFairSchedulingSteps = 2000;14 config.EnableCycleDetection = true;15 config.EnableCycleBound = true;16 config.EnableHotStateBound = true;17 config.EnableOperationBound = true;18 config.EnableFairScheduling = true;19 config.EnableFairSchedulingRandomization = true;20 config.EnableHotStateDetection = true;21 config.EnableHotStateRandomization = true;22 config.EnableOperationRandomization = true;

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _leader;9 private readonly ActorId _failureDetector;10 private readonly ActorId _electionTimer;11 private readonly ActorId _electionTimeoutMonitor;12 [OnEventDoAction(typeof(Configure), nameof(Configure))]13 [OnEventGotoState(typeof(Timeout), typeof(Election))]14 [OnEventDoAction(typeof(Heartbeat), nameof(ResetElectionTimer))]15 [OnEventDoAction(typeof(Heartbeat), nameof(ResetFailureDetector))]16 [OnEventDoAction(typeof(Heartbeat), nameof(ResetLeader))]17 [OnEventDoAction(typeof(Heartbeat), nameof(ResetLeader))]18 [OnEventGotoState(typeof(Failure), typeof(Election))]19 private class Init : State { }20 private void Configure(Event e)21 {22 var config = e as Configure;23 this._leader = config.Leader;24 this._failureDetector = config.FailureDetector;25 this._electionTimer = config.ElectionTimer;26 this._electionTimeoutMonitor = config.ElectionTimeoutMonitor;27 }28 private void ResetElectionTimer(Event e)29 {30 this.SendEvent(this._electionTimer, new Reset());31 }32 private void ResetFailureDetector(Event e)33 {34 this.SendEvent(this._failureDetector, new ResetOnEntry());35 }36 private void ResetLeader(Event e)37 {38 this._leader = (e as Heartbeat).Leader;39 }40 private void CheckLeaderFailure(Event e)41 {42 if (this._failureDetector.IsFailed(this._leader))43 {44 this.RaiseEvent(new Failure());45 }46 }47 private class Election : State { }48 [OnEventGotoState(typeof(Timeout), typeof(Init))]49 private class ElectionTimer : StateMachine { }50 }51}

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ResetOnEntry

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1 [OnEntry(nameof(InitOnEntry))]2 [OnEventDoAction(typeof(SetupEvent), nameof(Configure))]3 {4 }5 private void InitOnEntry()6 {7 this.FailureDetector = (FailureDetector)this.Monitor;8 }9 private void Configure()10 {11 this.A = (this.ReceivedEvent as SetupEvent).A;12 this.B = (this.ReceivedEvent as SetupEvent).B;13 this.C = (this.ReceivedEvent as SetupEvent).C;14 this.FailureDetector.Add(this.A);15 this.FailureDetector.Add(this.B);16 this.FailureDetector.Add(this.C);17 }18 }

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ResetOnEntry

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var m = new FailureDetector();10 m.ResetOnEntry();11 var t = Task.Run(() => m.Monitor());12 for (int i = 0; i < 10; i++)13 {14 Console.WriteLine("Sending heartbeat");15 m.Heartbeat();16 Task.Delay(1000).Wait();17 }18 Console.WriteLine("Sending fail");19 m.Fail();20 t.Wait();21 }22 }23}24using Microsoft.Coyote.Samples.Monitors;25using Microsoft.Coyote;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var m = new FailureDetector();33 m.ResetOnExit();34 var t = Task.Run(() => m.Monitor());35 for (int i = 0; i < 10; i++)36 {37 Console.WriteLine("Sending heartbeat");38 m.Heartbeat();39 Task.Delay(1000).Wait();40 }41 Console.WriteLine("Sending fail");42 m.Fail();43 t.Wait();44 }45 }46}47using Microsoft.Coyote.Samples.Monitors;48using Microsoft.Coyote;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var m = new FailureDetector();56 m.ResetOnExit();57 var t = Task.Run(() => m.Monitor());58 for (int i = 0; i < 10; i++)59 {60 Console.WriteLine("Sending heartbeat");61 m.Heartbeat();62 Task.Delay(1000).Wait();63 }64 Console.WriteLine("Sending fail");65 m.Fail();66 t.Wait();67 }68 }69}70using Microsoft.Coyote.Samples.Monitors;

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ResetOnEntry

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.SchedulingIterations = 100000;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.SchedulingSeed = 0;11 config.SchedulingVerbosity = 2;12 config.Verbose = 2;13 config.MaxFairSchedulingSteps = 2000;14 config.EnableCycleDetection = true;15 config.EnableCycleBound = true;16 config.EnableHotStateBound = true;17 config.EnableOperationBound = true;18 config.EnableFairScheduling = true;19 config.EnableFairSchedulingRandomization = true;20 config.EnableHotStateDetection = true;21 config.EnableHotStateRandomization = true;22 config.EnableOperationRandomization = true;

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