Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.PongAction
FailureDetector.cs
Source:FailureDetector.cs
...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...
PongAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var monitor = new FailureDetector();10 runtime.RegisterMonitor(monitor);11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.Run();14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new PingEvent());25 }26 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)27 {28 switch (e)29 {30 await this.SendEvent(this.Id, new PingEvent());31 break;32 await this.SendEvent(this.Id, new PongEvent());33 break;34 this.Runtime.Stop();35 break;36 }37 }38 }39}40using System;41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.Monitors;43{44 {45 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)46 {47 await this.SendEvent(this.Id, new PingEvent());48 }49 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)50 {51 switch (e)52 {53 await this.SendEvent(this.Id, new PingEvent());54 break;55 await this.SendEvent(this.Id, new PongEvent());56 break;57 this.Runtime.Stop();58 break;59 }60 }61 }62}63using System;64using Microsoft.Coyote;65{66 {67 }68}69using System;
PongAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(FailureDetector));9 runtime.CreateActor(typeof(PingPongActor));10 runtime.Start();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.RegisterMonitor(typeof(FailureDetector));22 runtime.CreateActor(typeof(PingPongActor));23 runtime.Start();24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.Monitors;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(FailureDetector));35 runtime.CreateActor(typeof(PingPongActor));36 runtime.Start();37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Samples.Monitors;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(FailureDetector));48 runtime.CreateActor(typeof(PingPongActor));49 runtime.Start();50 }51 }52}53using Microsoft.Coyote;54using Microsoft.Coyote.Samples.Monitors;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.RegisterMonitor(typeof(FailureDetector));61 runtime.CreateActor(typeof(PingPongActor));62 runtime.Start();63 }64 }65}
PongAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId Monitor;9 private readonly ActorId Server;10 private Guid ClientId;11 [OnEventDoAction(typeof(StartEvent), nameof(Start))]12 private class Init : State { }13 private void Start()14 {15 this.ClientId = Guid.NewGuid();16 this.Monitor = this.CreateActor(typeof(FailureDetector));17 this.Server = this.CreateActor(typeof(Server));18 this.SendEvent(this.Server, new RegisterClientEvent(this.ClientId, this.Id));19 this.SendEvent(this.Monitor, new PingEvent(this.ClientId, this.Id));20 }21 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]22 private class Active : State { }23 private void Pong()24 {25 this.SendEvent(this.Monitor, new PongEvent(this.ClientId, this.Id));26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.Monitors;34{35 {36 private readonly ActorId Server;37 private Guid ClientId;38 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]39 private class Init : State { }40 private void Ping()41 {42 this.ClientId = (this.ReceivedEvent as PingEvent).ClientId;43 this.Server = (this.ReceivedEvent as PingEvent).Server;44 this.SendEvent(this.Server, new PongEvent(this.ClientId, this.Id));45 this.RaiseGotoStateEvent<Active>();46 }47 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]48 private class Active : State { }49 private void Pong()50 {51 this.SendEvent(this.Server, new PongEvent(this.ClientId, this.Id));52 }53 }54}55using System;56using System.Collections.Generic;57using System.Threading.Tasks;58using Microsoft.Coyote;
PongAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.RegisterMonitorAsync(typeof(FailureDetector));12 await this.SendEventAsync(this.Id, new PongAction());13 }14 }15 {16 }17 {18 protected override Task OnCreateActorsAsync()19 {20 this.CreateActor(typeof(MyActor));21 return Task.CompletedTask;22 }23 }24 {25 public static void Main(string[] args)26 {27 var config = Configuration.Create();28 config.MaxSchedulingSteps = 100;29 config.EnableCycleDetection = true;30 config.EnableDataRaceDetection = true;31 config.EnableDeadlockDetection = true;32 config.EnableOperationCanceledException = true;33 config.EnableObjectDisposedException = true;34 config.EnableActorDebugging = true;35 config.EnableActorLogging = true;36 config.EnableMonitorDebugging = true;37 config.EnableMonitorLogging = true;38 config.EnableStateGraphLogging = true;39 config.EnableVerboseTrace = true;40 config.EnableRandomExecution = true;41 config.EnableBuggyExecution = true;42 config.RandomSchedulingSeed = 0;43 config.SchedulingIterations = 100;44 config.UserAssemblies = new[] { typeof(MyActor).Assembly };45 using (var runtime = RuntimeFactory.Create(config))46 {47 runtime.CreateActor(typeof(MyActor));48 runtime.Run();49 }50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Tasks;59{60 {61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 await this.RegisterMonitorAsync(typeof(FailureDetector));64 await this.SendEventAsync(this.Id, new PongAction());65 }66 }
PongAction
Using AI Code Generation
1 var pongAction = new PongAction();2 var pongActionTask = new Task(pongAction.Run);3 pongActionTask.Start();4 pongActionTask.Wait();5 var pongAction = new PongAction();6 var pongActionTask = new Task(pongAction.Run);7 pongActionTask.Start();8 pongActionTask.Wait();9 var pongAction = new PongAction();10 var pongActionTask = new Task(pongAction.Run);11 pongActionTask.Start();12 pongActionTask.Wait();13 var pongAction = new PongAction();14 var pongActionTask = new Task(pongAction.Run);15 pongActionTask.Start();16 pongActionTask.Wait();17 var pongAction = new PongAction();18 var pongActionTask = new Task(pongAction.Run);19 pongActionTask.Start();20 pongActionTask.Wait();21 var pongAction = new PongAction();22 var pongActionTask = new Task(pongAction.Run);23 pongActionTask.Start();24 pongActionTask.Wait();25 var pongAction = new PongAction();26 var pongActionTask = new Task(pongAction.Run);27 pongActionTask.Start();28 pongActionTask.Wait();29 var pongAction = new PongAction();30 var pongActionTask = new Task(pongAction.Run);31 pongActionTask.Start();32 pongActionTask.Wait();
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!