How to use PongAction method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.PongAction

FailureDetector.cs

Source:FailureDetector.cs Github

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...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...

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PongAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var monitor = new FailureDetector();10 runtime.RegisterMonitor(monitor);11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.Run();14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new PingEvent());25 }26 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)27 {28 switch (e)29 {30 await this.SendEvent(this.Id, new PingEvent());31 break;32 await this.SendEvent(this.Id, new PongEvent());33 break;34 this.Runtime.Stop();35 break;36 }37 }38 }39}40using System;41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.Monitors;43{44 {45 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)46 {47 await this.SendEvent(this.Id, new PingEvent());48 }49 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)50 {51 switch (e)52 {53 await this.SendEvent(this.Id, new PingEvent());54 break;55 await this.SendEvent(this.Id, new PongEvent());56 break;57 this.Runtime.Stop();58 break;59 }60 }61 }62}63using System;64using Microsoft.Coyote;65{66 {67 }68}69using System;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(FailureDetector));9 runtime.CreateActor(typeof(PingPongActor));10 runtime.Start();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.RegisterMonitor(typeof(FailureDetector));22 runtime.CreateActor(typeof(PingPongActor));23 runtime.Start();24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.Monitors;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(FailureDetector));35 runtime.CreateActor(typeof(PingPongActor));36 runtime.Start();37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Samples.Monitors;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(FailureDetector));48 runtime.CreateActor(typeof(PingPongActor));49 runtime.Start();50 }51 }52}53using Microsoft.Coyote;54using Microsoft.Coyote.Samples.Monitors;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.RegisterMonitor(typeof(FailureDetector));61 runtime.CreateActor(typeof(PingPongActor));62 runtime.Start();63 }64 }65}

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PongAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId Monitor;9 private readonly ActorId Server;10 private Guid ClientId;11 [OnEventDoAction(typeof(StartEvent), nameof(Start))]12 private class Init : State { }13 private void Start()14 {15 this.ClientId = Guid.NewGuid();16 this.Monitor = this.CreateActor(typeof(FailureDetector));17 this.Server = this.CreateActor(typeof(Server));18 this.SendEvent(this.Server, new RegisterClientEvent(this.ClientId, this.Id));19 this.SendEvent(this.Monitor, new PingEvent(this.ClientId, this.Id));20 }21 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]22 private class Active : State { }23 private void Pong()24 {25 this.SendEvent(this.Monitor, new PongEvent(this.ClientId, this.Id));26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.Monitors;34{35 {36 private readonly ActorId Server;37 private Guid ClientId;38 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]39 private class Init : State { }40 private void Ping()41 {42 this.ClientId = (this.ReceivedEvent as PingEvent).ClientId;43 this.Server = (this.ReceivedEvent as PingEvent).Server;44 this.SendEvent(this.Server, new PongEvent(this.ClientId, this.Id));45 this.RaiseGotoStateEvent<Active>();46 }47 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]48 private class Active : State { }49 private void Pong()50 {51 this.SendEvent(this.Server, new PongEvent(this.ClientId, this.Id));52 }53 }54}55using System;56using System.Collections.Generic;57using System.Threading.Tasks;58using Microsoft.Coyote;

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.RegisterMonitorAsync(typeof(FailureDetector));12 await this.SendEventAsync(this.Id, new PongAction());13 }14 }15 {16 }17 {18 protected override Task OnCreateActorsAsync()19 {20 this.CreateActor(typeof(MyActor));21 return Task.CompletedTask;22 }23 }24 {25 public static void Main(string[] args)26 {27 var config = Configuration.Create();28 config.MaxSchedulingSteps = 100;29 config.EnableCycleDetection = true;30 config.EnableDataRaceDetection = true;31 config.EnableDeadlockDetection = true;32 config.EnableOperationCanceledException = true;33 config.EnableObjectDisposedException = true;34 config.EnableActorDebugging = true;35 config.EnableActorLogging = true;36 config.EnableMonitorDebugging = true;37 config.EnableMonitorLogging = true;38 config.EnableStateGraphLogging = true;39 config.EnableVerboseTrace = true;40 config.EnableRandomExecution = true;41 config.EnableBuggyExecution = true;42 config.RandomSchedulingSeed = 0;43 config.SchedulingIterations = 100;44 config.UserAssemblies = new[] { typeof(MyActor).Assembly };45 using (var runtime = RuntimeFactory.Create(config))46 {47 runtime.CreateActor(typeof(MyActor));48 runtime.Run();49 }50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Tasks;59{60 {61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 await this.RegisterMonitorAsync(typeof(FailureDetector));64 await this.SendEventAsync(this.Id, new PongAction());65 }66 }

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PongAction

Using AI Code Generation

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1 var pongAction = new PongAction();2 var pongActionTask = new Task(pongAction.Run);3 pongActionTask.Start();4 pongActionTask.Wait();5 var pongAction = new PongAction();6 var pongActionTask = new Task(pongAction.Run);7 pongActionTask.Start();8 pongActionTask.Wait();9 var pongAction = new PongAction();10 var pongActionTask = new Task(pongAction.Run);11 pongActionTask.Start();12 pongActionTask.Wait();13 var pongAction = new PongAction();14 var pongActionTask = new Task(pongAction.Run);15 pongActionTask.Start();16 pongActionTask.Wait();17 var pongAction = new PongAction();18 var pongActionTask = new Task(pongAction.Run);19 pongActionTask.Start();20 pongActionTask.Wait();21 var pongAction = new PongAction();22 var pongActionTask = new Task(pongAction.Run);23 pongActionTask.Start();24 pongActionTask.Wait();25 var pongAction = new PongAction();26 var pongActionTask = new Task(pongAction.Run);27 pongActionTask.Start();28 pongActionTask.Wait();29 var pongAction = new PongAction();30 var pongActionTask = new Task(pongAction.Run);31 pongActionTask.Start();32 pongActionTask.Wait();

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