Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.NodeFailed
Driver.cs
Source:Driver.cs
...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...
Liveness.cs
Source:Liveness.cs
...15 /// This monitor is itself a special type of state machine and it starts in the state 'Init'16 /// and transitions to the state 'Wait' upon receiving the event 'RegisterNodes', which contains17 /// references to all nodes in the program.18 ///19 /// Whenever the 'Driver' machine receives a 'NodeFailed' event from the 'FailureDetector'20 /// machine, it forwards that event to the this monitor which then removes the machine whose21 /// failure was detected from the set of nodes.22 ///23 /// The monitor exits the 'Hot' 'Init' state only when all nodes becomes empty, i.e., when24 /// the failure of all node machines has been detected. Thus, this monitor expresses the25 /// specification that failure of every node machine must be eventually detected.26 ///27 /// Read our documentation (https://microsoft.github.io/coyote/)28 /// to learn more about liveness checking in Coyote.29 /// </summary>30 internal class Liveness : Monitor31 {32 internal class RegisterNodes : Event33 {34 public HashSet<ActorId> Nodes;35 public RegisterNodes(HashSet<ActorId> nodes)36 {37 this.Nodes = nodes;38 }39 }40 private HashSet<ActorId> Nodes;41 [Start]42 [OnEventDoAction(typeof(RegisterNodes), nameof(RegisterNodesAction))]43 private class Init : State { }44 private void RegisterNodesAction(Event e)45 {46 var nodes = (e as RegisterNodes).Nodes;47 this.Nodes = new HashSet<ActorId>(nodes);48 this.RaiseGotoStateEvent<Wait>();49 }50 /// <summary>51 /// A hot state denotes that the liveness property is not52 /// currently satisfied.53 /// </summary>54 [Hot]55 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeDownAction))]56 private class Wait : State { }57 private void NodeDownAction(Event e)58 {59 var node = (e as FailureDetector.NodeFailed).Node;60 this.Nodes.Remove(node);61 if (this.Nodes.Count == 0)62 {63 // When the liveness property has been satisfied64 // transition out of the hot state.65 this.RaiseGotoStateEvent<Done>();66 }67 }68 private class Done : State { }69 }70}...
NodeFailed
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 static void Main(string[] args)8 {9 Run();10 Console.ReadLine();11 }12 static async void Run()13 {14 var fd = new FailureDetector(1000, 2, 2);15 fd.NodeFailed += (sender, e) =>16 {17 Console.WriteLine("Node {0} failed", e.NodeId);18 };19 await Task.Run(() => fd.Start());20 await Task.Delay(5000);21 await Task.Run(() => fd.Stop());22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.Monitors;29using Microsoft.Coyote.Tasks;30{31 {32 static void Main(string[] args)33 {34 Run();35 Console.ReadLine();36 }37 static async void Run()38 {39 var fd = new FailureDetector(1000, 2, 2);40 fd.NodeFailed += (sender, e) =>41 {42 Console.WriteLine("Node {0} failed", e.NodeId);43 };44 await Task.Run(() => fd.Start());45 await Task.Delay(5000);46 await Task.Run(() => fd.Stop());47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54using Microsoft.Coyote.Tasks;55{56 {57 static void Main(string[] args)58 {59 Run();60 Console.ReadLine();61 }62 static async void Run()63 {64 var fd = new FailureDetector(1000, 2, 2);65 fd.NodeFailed += (sender, e) =>66 {67 Console.WriteLine("Node {0} failed", e.NodeId);68 };69 await Task.Run(() => fd.Start());70 await Task.Delay(5000);71 await Task.Run(() => fd.Stop());72 }73 }74}
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.SchedulingIterations = 1000;13 config.SchedulingSeed = 0;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.Verbose = 3;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhasePartitioning = true;21 config.EnableRandomExecution = true;22 config.EnableStateGraph = true;23 config.EnableStateSnapshotting = true;24 config.EnableTestingIterations = true;25 config.EnableUnfairnessDetection = true;26 config.EnableWaitOperations = true;27 config.EnableWorkStealing = true;28 config.EnableWorkStealingPerformance = true;29 config.EnableWorkStealingStatistics = true;30 config.EnableWorkStealingVisualization = true;31 config.MaxFairSchedulingSteps = 10000;32 config.MaxUnfairSchedulingSteps = 10000;33 config.RandomSchedulingSeed = 0;34 config.SchedulingIterations = 1000;35 config.SchedulingStrategy = SchedulingStrategy.DFS;36 config.SchedulingTrace = SchedulingTrace.Full;37 config.TestingIterations = 1000;38 config.ThrowOnFailure = true;39 config.ThrowOnHotState = true;40 config.ThrowOnOperationInterleavings = true;41 config.ThrowOnUnfairness = true;42 config.ThrowOnWaitOperations = true;43 await RunAsync(config);44 }45 static async Task RunAsync(Configuration config)46 {47 var monitor = new FailureDetector();48 config.RegisterMonitor(monitor);49 await RunAsync(config, monitor);50 }51 static async Task RunAsync(Configuration config, FailureDetector monitor)52 {53 var task = Task.Run(async () =>54 {55 while (true)56 {57 await Task.Delay(500);58 monitor.NodeFailed();59 }60 });61 await Task.Run(async () =>62 {63 while (true)64 {65 await Task.Delay(1000);66 monitor.NodeRecovered();67 }68 });
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var fd = new FailureDetector();9 fd.NodeFailed += (sender, e) => Console.WriteLine($"Node {e.NodeId} failed");10 await fd.StartAsync();11 }12 }13}
NodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly MonitorId FailureDetector;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.FailureDetector = this.Monitor<FailureDetector>();12 this.SendEvent(this.FailureDetector, new Monitor.NotifyOnFailureEvent(this.Id));13 return Task.CompletedTask;14 }15 protected override Task OnEventAsync(Event e)16 {17 switch (e)18 {19 this.Monitor<FailureDetector>(new Monitor.NotifyOnFailureEvent(nfe.Node));20 break;21 Console.WriteLine($"Node {nfe.Node.Name} failed!");22 break;23 Console.WriteLine("Node1 received event E");24 break;25 return Task.CompletedTask;26 }27 return Task.CompletedTask;28 }29 }30 {31 private readonly MonitorId FailureDetector;32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.FailureDetector = this.Monitor<FailureDetector>();35 this.SendEvent(this.FailureDetector, new Monitor.NotifyOnFailureEvent(this.Id));36 return Task.CompletedTask;37 }38 protected override Task OnEventAsync(Event e)39 {40 switch (e)41 {42 this.Monitor<FailureDetector>(new Monitor.NotifyOnFailureEvent(nfe.Node));43 break;44 Console.WriteLine($"Node {nfe.Node.Name} failed!");45 break;46 Console.WriteLine("Node2 received event E");47 break;48 return Task.CompletedTask;49 }50 return Task.CompletedTask;51 }52 }53 {54 private readonly MonitorId FailureDetector;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.FailureDetector = this.Monitor<FailureDetector>();58 this.SendEvent(this.FailureDetector, new Monitor.NotifyOnFailureEvent(this.Id));59 return Task.CompletedTask;60 }61 protected override Task OnEventAsync(Event e)62 {63 switch (e)64 {
NodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var monitor = runtime.CreateActor(typeof(FailureDetector));14 var node = runtime.CreateActor(typeof(Node));15 runtime.SendEvent(monitor, new RegisterNodeEvent(node));16 await Task.Delay(10000);17 runtime.SendEvent(monitor, new UnregisterNodeEvent(node));18 await Task.Delay(10000);19 runtime.SendEvent(monitor, new RegisterNodeEvent(node));20 await Task.Delay(10000);21 runtime.SendEvent(node, new Halt());22 }23 }24 }25 {26 private int state = 0;27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.RegisterMonitor<FailureDetector>();30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 if (e is Halt)35 {36 this.RaiseHaltEvent();37 }38 else if (e is Ping)39 {40 this.SendEvent((e as Ping).Sender, new Pong());41 }42 else if (e is Pong)43 {44 this.state++;45 }46 return Task.CompletedTask;47 }48 }49 {50 public ActorId Sender;51 public Ping(ActorId sender)52 {53 this.Sender = sender;54 }
NodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var fd = new FailureDetector();11 fd.NodeFailed += (sender, e) => Console.WriteLine("Node {0} failed", e.Node);12 fd.Start();13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var fd = new FailureDetector();27 fd.NodeFailed += (sender, e) => Console.WriteLine("Node {0} failed", e.Node);28 fd.Start();29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var fd = new FailureDetector();43 fd.NodeFailed += (sender, e) => Console.WriteLine("Node {0} failed", e.Node);44 fd.Start();45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var fd = new FailureDetector();59 fd.NodeFailed += (sender, e) => Console.WriteLine
NodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Tasks;8{9 {10 private int Id;11 private List<int> Neighbors;12 private List<int> Suspected;13 private List<int> Failed;14 private ActorId Detector;15 private Random Rand;16 private int NumMessages = 0;17 private int NumSuspected = 0;18 private int NumFailed = 0;19 private int NumReceived = 0;20 private async Task OnStart(StartEvent e)21 {22 this.Id = e.Id;23 this.Neighbors = e.Neighbors;24 this.Suspected = new List<int>();25 this.Failed = new List<int>();26 this.Rand = new Random();27 this.Detector = await this.CreateActorAsync(typeof(FailureDetector));28 await this.SendEventAsync(this.Detector, new InitializeEvent(this.Id, this.Neighbors));29 }30 private async Task OnPing(PingEvent e)31 {32 this.NumMessages++;33 if (!this.Suspected.Contains(e.Id) && !this.Failed.Contains(e.Id))34 {35 this.NumReceived++;36 await this.SendEventAsync(this.Detector, new ReceiveEvent(this.Id, e.Id));37 await this.SendEventAsync(this.RandomNeighbor(), new PingEvent(this.Id));38 }39 }40 private async Task OnNodeFailed(NodeFailedEvent e)41 {42 this.NumSuspected++;43 this.Suspected.Add(e.Id);44 await this.SendEventAsync(this.RandomNeighbor(), new PingEvent(this.Id));45 }46 private async Task OnNodeRecovered(NodeRecoveredEvent e)47 {48 this.NumFailed++;49 this.Suspected.Remove(e.Id);50 this.Failed.Add(e.Id);51 }52 private async Task OnPrint(PrintEvent e)53 {54 Console.WriteLine("Node {0} sent {1} messages, received {2} messages, suspected {3} nodes, and failed {4} nodes", this.Id, this.NumMessages, this.NumReceived, this.NumSuspected, this.NumFailed);55 this.Stop();56 }57 private ActorId RandomNeighbor()58 {
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