How to use InitOnEntry method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.InitOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

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...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....

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Driver.cs

Source:Driver.cs Github

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...43 private ActorId FailureDetector;44 private HashSet<ActorId> Nodes;45 private int NumOfNodes;46 [Start]47 [OnEntry(nameof(InitOnEntry))]48 private class Init : State { }49 private void InitOnEntry(Event e)50 {51 this.NumOfNodes = (e as Config).NumOfNodes;52 // Initializes the nodes.53 this.Nodes = new HashSet<ActorId>();54 for (int i = 0; i < this.NumOfNodes; i++)55 {56 var node = this.CreateActor(typeof(Node));57 this.Nodes.Add(node);58 }59 // Notifies the liveness monitor that the nodes are initialized.60 this.Monitor<Liveness>(new Liveness.RegisterNodes(this.Nodes));61 this.FailureDetector = this.CreateActor(typeof(FailureDetector), new FailureDetector.Config(this.Nodes));62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 FailureDetector fd = new FailureDetector();10 fd.InitOnEntry();11 fd.Start();12 await Task.Delay(5000);13 fd.Stop();14 Console.WriteLine("Hello World!");15 }16 }17}18Thank you for your reply. I have tried to use the InitOnEvent method as you suggested. I have added the Created event to the machine and I have used the InitOnEvent method to initialize the monitor. I have also added a new event to the machine (e.g., StartMachine) which is used to start the monitor. The monitor is created after the machine is created. The InitOnEvent method is called when the StartMachine event is received by the monitor. The monitor is started when the StartMachine event is received by the machine. I have tried to

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAsync(typeof(FailureDetector));12 await Task.Delay(10000);13 await runtime.DisposeAsync();14 }15 }16 {17 private Monitor monitor;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 {21 }22 private void InitOnEntry()23 {24 this.monitor = this.Monitor<FailureDetectorMonitor>(new MonitorId("fd"));25 this.SendEvent(this.Id, new UnitEvent());26 }27 private void OnUnitEvent()28 {29 this.SendEvent(this.Id, new UnitEvent());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.Monitors;38{39 {40 private static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 await runtime.CreateActorAsync(typeof(FailureDetector));44 await Task.Delay(10000);45 await runtime.DisposeAsync();46 }47 }48 {49 private Monitor monitor;50 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]51 {52 }53 private void InitOnEvent()54 {55 this.monitor = this.Monitor<FailureDetectorMonitor>(new MonitorId("fd"));56 this.SendEvent(this.Id, new UnitEvent());57 }58 private void OnUnitEvent()59 {60 this.SendEvent(this.Id, new UnitEvent());61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 private static void Main()8 {9 var detector = new FailureDetector(100);10 detector.InitOnEntry();11 Runtime.CreateActor(typeof(FailingActor), new ActorId("FailingActor"), detector, 300);12 Runtime.Run();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 private static void Main()23 {24 var detector = new FailureDetector(100);25 var actor = Runtime.CreateActor(typeof(FailingActor), new ActorId("FailingActor"), detector, 300);26 detector.InitOnEvent(actor, new FailingActor.Ready());27 Runtime.Run();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.Monitors;35{36 {37 private static void Main()38 {39 var detector = new FailureDetector(100);40 var actor = Runtime.CreateActor(typeof(FailingActor), new ActorId("FailingActor"), detector, 300);41 detector.InitOnEvent(actor, new FailingActor.Ready());42 Runtime.Run();

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var fd = new FailureDetector();9 fd.InitOnEntry();10 await Task.Delay(5000);11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var fd = new FailureDetector();22 fd.InitOnEntry();23 await Task.Delay(5000);24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var fd = new FailureDetector();35 fd.InitOnEntry();36 await Task.Delay(5000);37 }38 }39}40using Microsoft.Coyote.Samples.Monitors;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var fd = new FailureDetector();48 fd.InitOnEntry();49 await Task.Delay(5000);50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var fd = new FailureDetector();61 fd.InitOnEntry();62 await Task.Delay(5000);63 }64 }65}66using Microsoft.Coyote.Samples.Monitors;67using System;68using System.Threading.Tasks;69{70 {

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Master));13 runtime.Run();14 }15 }16 {17 private Monitor monitor;18 private ActorId slave;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]21 {22 }23 private void InitOnEntry(Event e)24 {25 this.monitor = this.CreateMonitor(typeof(FailureDetector));26 this.slave = this.CreateActor(typeof(Slave));27 this.SendEvent(this.slave, new UnitEvent());28 }29 private void Start()30 {31 this.RaiseGotoStateEvent<Done>();32 }33 [OnEventDoAction(typeof(FailureDetected), nameof(HandleFailure))]34 {35 }36 private void HandleFailure()37 {38 this.Assert(false, "Slave failed.");39 }40 }41 {42 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]43 {44 }45 private void Start()46 {47 this.SendEvent(this.Id, new Halt());48 }49 [OnEventDoAction(typeof(Halt), nameof(Halt))]50 {51 }52 private void Halt()53 {54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Samples.Monitors;62using Microsoft.Coyote.Tasks;63{64 {65 public static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(Master));69 runtime.Run();70 }71 }72 {

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var failureDetector = new FailureDetector();9 failureDetector.InitOnEntry();10 await failureDetector.RunAsync();11 Console.WriteLine("Hello World!");12 }13 }14}15using Microsoft.Coyote.Samples;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var failureDetector = new FailureDetector();23 failureDetector.InitOnEntry();24 await failureDetector.RunAsync();25 Console.WriteLine("Hello World!");26 }27 }28}29using Microsoft.Coyote.Samples;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var failureDetector = new FailureDetector();37 failureDetector.InitOnEntry();38 await failureDetector.RunAsync();39 Console.WriteLine("Hello World!");40 }41 }42}43using Microsoft.Coyote.Samples;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 var failureDetector = new FailureDetector();51 failureDetector.InitOnEntry();52 await failureDetector.RunAsync();53 Console.WriteLine("Hello World!");54 }55 }56}57using Microsoft.Coyote.Samples;58using System;59using System.Threading.Tasks;60{61 {62 static async Task Main(string[] args)63 {64 var failureDetector = new FailureDetector();65 failureDetector.InitOnEntry();66 await failureDetector.RunAsync();67 Console.WriteLine("Hello World!");68 }69 }70}

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