How to use Config method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.Config

FailureDetector.cs

Source: FailureDetector.cs Github

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...9 /​/​/​ Implementation of a failure detector Coyote machine.10 /​/​/​ </​summary>11 internal class FailureDetector : StateMachine12 {13 internal class Config : Event14 {15 public HashSet<ActorId> Nodes;16 public Config(HashSet<ActorId> nodes)17 {18 this.Nodes = nodes;19 }20 }21 internal class NodeFailed : Event22 {23 public ActorId Node;24 public NodeFailed(ActorId node)25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /​/​/​ <summary>33 /​/​/​ Nodes to be monitored.34 /​/​/​ </​summary>35 private HashSet<ActorId> Nodes;36 /​/​/​ <summary>37 /​/​/​ Set of registered clients.38 /​/​/​ </​summary>39 private HashSet<ActorId> Clients;40 /​/​/​ <summary>41 /​/​/​ Number of made 'Ping' attempts.42 /​/​/​ </​summary>43 private int Attempts;44 /​/​/​ <summary>45 /​/​/​ Set of alive nodes.46 /​/​/​ </​summary>47 private HashSet<ActorId> Alive;48 /​/​/​ <summary>49 /​/​/​ Collected responses in one round.50 /​/​/​ </​summary>51 private HashSet<ActorId> Responses;52 /​/​/​ <summary>53 /​/​/​ Reference to the timer machine.54 /​/​/​ </​summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 /​/​ Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 /​/​ Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 /​/​ Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);...

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Driver.cs

Source: Driver.cs Github

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...15 /​/​/​ to the nodes for testing purposes.16 /​/​/​ </​summary>17 internal class Driver : StateMachine18 {19 internal class Config : Event20 {21 public int NumOfNodes;22 public Config(int numOfNodes)23 {24 this.NumOfNodes = numOfNodes;25 }26 }27 internal class RegisterClient : Event28 {29 public ActorId Client;30 public RegisterClient(ActorId client)31 {32 this.Client = client;33 }34 }35 internal class UnregisterClient : Event36 {37 public ActorId Client;38 public UnregisterClient(ActorId client)39 {40 this.Client = client;41 }42 }43 private ActorId FailureDetector;44 private HashSet<ActorId> Nodes;45 private int NumOfNodes;46 [Start]47 [OnEntry(nameof(InitOnEntry))]48 private class Init : State { }49 private void InitOnEntry(Event e)50 {51 this.NumOfNodes = (e as Config).NumOfNodes;52 /​/​ Initializes the nodes.53 this.Nodes = new HashSet<ActorId>();54 for (int i = 0; i < this.NumOfNodes; i++)55 {56 var node = this.CreateActor(typeof(Node));57 this.Nodes.Add(node);58 }59 /​/​ Notifies the liveness monitor that the nodes are initialized.60 this.Monitor<Liveness>(new Liveness.RegisterNodes(this.Nodes));61 this.FailureDetector = this.CreateActor(typeof(FailureDetector), new FailureDetector.Config(this.Nodes));62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /​/​/​ <summary>69 /​/​/​ Injects failures (modelled with the special Coyote event 'halt').70 /​/​/​ </​summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);...

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Config

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.ConfigureEventLogging(1);13 runtime.CreateActor(typeof(FailureDetector));14 runtime.RunAsync().Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Samples.Monitors;23using Microsoft.Coyote.Tasks;24{25 {26 static void Main(string[] args)27 {28 Runtime runtime = RuntimeFactory.Create();29 runtime.ConfigureEventLogging(1);30 runtime.CreateActor(typeof(FailureDetector));31 runtime.RunAsync().Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.Monitors;40using Microsoft.Coyote.Tasks;41{42 {43 static void Main(string[] args)44 {45 Runtime runtime = RuntimeFactory.Create();46 runtime.ConfigureEventLogging(1);47 runtime.CreateActor(typeof(FailureDetector));48 runtime.RunAsync().Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Samples.Monitors;57using Microsoft.Coyote.Tasks;58{59 {60 static void Main(string[] args)61 {62 Runtime runtime = RuntimeFactory.Create();

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Config

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithMonitor<FailureDetector>();12 await Runtime.RunAsync(config, async () =>13 {14 var id = ActorId.CreateRandom();15 var actor = Actor.Create<PingPong>(id);16 await actor.PingAsync();17 });18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.Monitors;26using Microsoft.Coyote.Tasks;27{28 {29 static async Task Main(string[] args)30 {31 var config = Configuration.Create().WithMonitor<FailureDetector>();32 await Runtime.RunAsync(config, async () =>33 {34 var id = ActorId.CreateRandom();35 var actor = Actor.Create<PingPong>(id);36 await actor.PingAsync();37 });38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.Monitors;46using Microsoft.Coyote.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var config = Configuration.Create().WithMonitor<FailureDetector>();52 await Runtime.RunAsync(config, async () =>53 {54 var id = ActorId.CreateRandom();55 var actor = Actor.Create<PingPong>(id);

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Config

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var fd = new FailureDetector();9 fd.Config(3, 1000, 500);10 fd.Start();11 Console.WriteLine("Press any key to exit.");12 Console.ReadKey();13 }14 }15}16using Microsoft.Coyote.Samples.Monitors;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var fd = new FailureDetector();24 fd.Config(3, 1000, 500);25 fd.Start();26 Console.WriteLine("Press any key to exit.");27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Samples.Monitors;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var fd = new FailureDetector();39 fd.Config(3, 1000, 500);40 fd.Start();41 Console.WriteLine("Press any key to exit.");42 Console.ReadKey();43 }44 }45}46using Microsoft.Coyote.Samples.Monitors;47using System;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 var fd = new FailureDetector();54 fd.Config(3, 1000, 500);55 fd.Start();56 Console.WriteLine("Press any key to exit.");57 Console.ReadKey();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)67 {68 var fd = new FailureDetector();69 fd.Config(3

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Config

Using AI Code Generation

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1var fd = new FailureDetector();2fd.Config(2, 3);3var fd = new FailureDetector();4fd.Config(2, 3);5var fd = new FailureDetector();6fd.Config(2, 3);7var fd = new FailureDetector();8fd.Config(2, 3);9var fd = new FailureDetector();10fd.Config(2, 3);11var fd = new FailureDetector();12fd.Config(2, 3);13var fd = new FailureDetector();14fd.Config(2, 3);15var fd = new FailureDetector();16fd.Config(2, 3);17var fd = new FailureDetector();18fd.Config(2, 3);19var fd = new FailureDetector();20fd.Config(2, 3);21var fd = new FailureDetector();22fd.Config(2, 3);

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Config

Using AI Code Generation

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1 var config = new Configuration();2 config.SchedulingIterations = 10;3 config.MaxSchedulingSteps = 100;4 config.MaxFairSchedulingSteps = 100;5 config.TestingIterations = 10;6 config.Verbose = 2;7 config.RandomSchedulingSeed = 1;8 config.SchedulingStrategy = SchedulingStrategy.DFS;9 config.ExecutionStrategy = ExecutionStrategy.PCT;10 config.SearchBound = 10;11 config.ScheduleTraceFile = "schedule.txt";12 config.LogWriter = new StreamWriter("log.txt");13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationCanceledException = true;19 config.EnableObjectDisposedException = true;20 config.EnableIndexOutOfRangeException = true;21 config.EnableNullReferenceException = true;22 config.EnableDivideByZeroException = true;23 config.EnableAssertFailureException = true;24 config.EnableMonitorPCT = true;25 config.EnableActorPCT = true;26 config.EnableTaskPCT = true;27 config.EnableFairScheduling = true;28 config.EnableFairSchedulingWithFairLiveness = true;29 config.EnableFairSchedulingWithFairFairness = true;30 config.EnableFairSchedulingWithFairFairFairness = true;31 config.EnableFairSchedulingWithFairFairFairFairness = true;32 config.EnableFairSchedulingWithFairFairFairFairFairness = true;33 config.EnableFairSchedulingWithFairFairFairFairFairFairness = true;34 config.EnableFairSchedulingWithFairFairFairFairFairFairFairness = true;35 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairness = true;36 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairFairness = true;

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