How to use CancelFailure method of Microsoft.Coyote.Samples.Monitors.FailureDetector class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.CancelFailure

FailureDetector.cs

Source:FailureDetector.cs Github

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...155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();...

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CancelFailure

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithNumberOfIterations(1000);11 await RunAsync(config);12 }13 private static async Task RunAsync(Configuration config)14 {15 var runtime = RuntimeFactory.Create(config);16 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));17 runtime.Dispose();18 }19 }20 {21 private readonly ActorId actor2;22 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]23 {24 }25 private void Start()26 {27 this.actor2 = this.CreateActor(typeof(Actor2));28 this.Monitor<FailureDetector>(new WatchEvent(this.actor2, 1));29 this.SendEvent(this.actor2, new UnitEvent());30 }31 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]32 {33 }34 private void OnUnitEvent()35 {36 this.Monitor<FailureDetector>(new CancelFailure(this.actor2, 1));37 this.SendEvent(this.actor2, new UnitEvent());38 }39 }40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]42 {43 }44 private void OnUnitEvent()45 {46 this.RaiseHaltEvent();47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Samples.Monitors;55{56 {57 private static async Task Main(string[] args)58 {59 var config = Configuration.Create().WithNumberOfIterations(1000);60 await RunAsync(config);61 }62 private static async Task RunAsync(Configuration config)63 {64 var runtime = RuntimeFactory.Create(config);65 await runtime.CreateActorAndExecuteAsync(typeof(Actor

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId FailureDetectorId;9 private readonly ActorId ServerId;10 private readonly int NumRequests;11 public Client(ActorId failureDetectorId, ActorId serverId, int numRequests)12 {13 this.FailureDetectorId = failureDetectorId;14 this.ServerId = serverId;15 this.NumRequests = numRequests;16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(SendRequest))]18 private class Init : State { }19 private async Task SendRequest()20 {21 this.SendEvent(this.ServerId, new RequestEvent());22 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());23 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));24 this.SendEvent(this.ServerId, new RequestEvent());25 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());26 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));27 this.SendEvent(this.ServerId, new RequestEvent());28 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());29 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));30 this.SendEvent(this.ServerId, new RequestEvent());31 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());32 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));33 this.SendEvent(this.ServerId, new RequestEvent());34 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());35 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));36 this.SendEvent(this.ServerId, new RequestEvent());37 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());38 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));39 this.SendEvent(this.ServerId, new RequestEvent());40 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());41 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));42 this.SendEvent(this.ServerId, new RequestEvent());43 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());44 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));45 this.SendEvent(this.ServerId, new RequestEvent());46 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());47 await this.ReceiveEventAsync(typeof(Stop

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CancelFailure

Using AI Code Generation

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1using MicrosoftCoyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 10000;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingRandomSeed = 1;12 config.SchedulingSearchDepthBound = 100;13 config.SchedulingMaxFairSchedulingSteps = 100;14 config.SchedulingVerbosity = 3;15 config.SchedulingIterationsToDumpDAG = 1000;16 config.SchedulingIterationsToDumpSchedulingTrace = 1000;17 config.SchedulingIterationsToExplore = 1000;18 config.SchedulingIterationsToReplay = 1000;19 config.SchedulingIterationsToReplayFromLastChoice = 1000;20 config.SchedulingIterationsToReplayFromLastChoice = 1000;21 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;22 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;23 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;24 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;25 config.SchedulingIterationsToReplayFromLastYield = 1000;26 config.SchedulingIterationsToReplayFromLastYield = 1000;27 config.SchedulingIterationsToReplayFromLastWait = 1000;28 config.SchedulingIterationsToReplayFromLastWait = 1000;29 config.SchedulingIterationsToReplayFromLastSend = 1000;30 config.AchedulingIterctionsToReplayFrotLastSend = 1000;31 config.SchedulingIterationsToReorayFromLastRsceive = 1000;32 config.SchedulingIteration;ToReplayFromLastReceive = 1000;33 configSchedulingIterationsToReplayFromLastCreateachine = 1000;34 config.SchedulingIterationsToReplayFromLastHalt = 1000;35 config.SchedulingIterationsToReplayFromLastHalt = 1000;36 config.SchedulingIterationsToReplayFromLastPop = 1000;

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CancelFailure

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.MaxSchedulingSteps = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.ThrowOnFailure = true;14 config.Verbose = 1;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableIndexOutOfRangeException = true;23 config.EnableDivideByZeroException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableInvalidCastException = true;27 config.EnableEventException = true;28 config.EnableActorException = true;29 config.EnableAssertionFailureException = true;30 config.EnableMonitorException = true;31 config.EnableStateMachineException = true;32 config.EnableTaskException = true;33 config.EnableUnobservedTaskException = true;34 config.EnableOperationCanceledExceptionInMonitor = true;35 config.EnableObjectDisposedExceptionInMonitor = true;36 config.EnableIndexOutOfRangeExceptionInMonitor = true;37 config.EnableDivideByZeroExceptionInMonitor = true;38 config.EnableNullReferenceExceptionInMonitor = true;39 config.EnableAccessViolationExceptionInMonitor = true;40 config.EnableInvalidCastExceptionInMonitor = true;41 config.EnableEventExceptionInMonitor = true;42 config.EnableActorExceptionInMonitor = true;43 config.EnableAssertionFailureExceptionInMonitor = true;44 config.EnableMonitorExceptionInMonitor = true;45 config.EnableStateMachineExceptionInMonitor = true;46 config.EnableTaskExceptionInMonitor = true;47 config.EnableUnobservedTaskExceptionInMonitor = true;48 config.EnableOperationCanceledExceptionInState = true;49 config.EnableObjectDisposedExceptionInState = true;50 config.EnableIndexOutOfRangeExceptionInState = true;51 config.EnableDivideByZeroExceptionInState = true;52 config.EnableNullReferenceExceptionInState = true;53 config.EnableAccessViolationExceptionInState = true;

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CancelFailure

Using AI Code Generation

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1using System;2using Sicrosoft.Coyote.Samples.Monitors;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.MaxSchedulingSteps = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.ThrowOnFailure = true;14 config.Verbose = 1;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableIndexOutOfRangeException = true;23 config.EnableDivideByZeroException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableInvalidCastException = true;27 config.EnableEventException = true;28 config.EnableActorException = true;29 config.EnableAssertionFailureException = true;30 config.EnableMonitorException = true;31 config.EnableStateMachineException = true;32 config.EnableTaskException = true;33 config.EnableUnobservedTaskException = true;34 config.EnableOperationCanceledExceptionInMonitor = true;35 config.EnableObjectDisposedExceptionInMonitor = true;36 config.EnableIndexOutOfRangeExceptionInMonitor = true;37 config.EnableDivideByZeroExceptionInMonitor = true;38 config.EnableNullReferenceExceptionInMonitor = true;39 config.EnableAccessViolationExceptionInMonitor = true;40 config.EnableInvalidCastExceptionInMonitor = true;41 config.EnableEventExceptionInMonitor = true;42 config.EnableActorExceptionInMonitor = true;43 config.EnableAssertionFailureExceptionInMonitor = true;44 config.EnableMonitorExceptionInMonitor = true;45 config.EnableStateMachineExceptionInMonitor = true;46 config.EnableTaskExceptionInMonitor = true;47 config.EnableUnobservedTaskExceptionInMonitor = true;48 config.EnableOperationCanceledExceptionInState = true;49 config.EnableObjectDisposedExceptionInState = true;50 config.EnableIndexOutOfRangeExceptionInState = true;51 config.EnableDivideByZeroExceptionInState = true;52 config.EnableNullReferenceExceptionInState = true;53 config.EnableAccessViolationExceptionInState = true;

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CancelFailure

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 10000;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingRandomSeed = 1;12 config.SchedulingSearchDepthBound = 100;13 config.SchedulingMaxFairSchedulingSteps = 100;14 config.SchedulingVerbosity = 3;15 config.SchedulingIterationsToDumpDAG = 1000;16 config.SchedulingIterationsToDumpSchedulingTrace = 1000;17 config.SchedulingIterationsToExplore = 1000;18 config.SchedulingIterationsToReplay = 1000;19 config.SchedulingIterationsToReplayFromLastChoice = 1000;20 config.SchedulingIterationsToReplayFromLastChoice = 1000;21 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;22 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;23 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;24 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;25 config.SchedulingIterationsToReplayFromLastYield = 1000;26 config.SchedulingIterationsToReplayFromLastYield = 1000;27 config.SchedulingIterationsToReplayFromLastWait = 1000;28 config.SchedulingIterationsToReplayFromLastWait = 1000;29 config.SchedulingIterationsToReplayFromLastSend = 1000;30 config.SchedulingIterationsToReplayFromLastSend = 1000;31 config.SchedulingIterationsToReplayFromLastReceive = 1000;32 config.SchedulingIterationsToReplayFromLastReceive = 1000;33 config.SchedulingIterationsToReplayFromLastCreateMachine = 1000;34 config.SchedulingIterationsToReplayFromLastCreateMachine = 1000;35 config.SchedulingIterationsToReplayFromLastHalt = 1000;36 config.SchedulingIterationsToReplayFromLastHalt = 1000;37 config.SchedulingIterationsToReplayFromLastPop = 1000;

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CancelFailure

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var failureDetector = new FailureDetector();9 failureDetector.Start();10 var now = failureDetector.Now;11 failureDetector.NotifyFailure();12 await Task.Delay(1000);13 failureDetector.CancelFailure();14 await Task.Delay(1000);15 failureDetector.Stop();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 var failureDetector = new FailureDetector();27 failureDetector.Start();28 var now = failureDetector.Now;29 failureDetector.NotifyFailure();30 await Task.Delay(1000);31 failureDetector.Stop();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System.Threading.Tasks;38{39 {40 public static async Task Main(string[] args)41 {42 var failureDetector = new FailureDetector();43 failureDetector.Start();44 var now = failureDetector.Now;45 failureDetector.NotifyFailure();46 await Task.Delay(1000);

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CancelFailure

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _pingActor;9 private readonly ActorId _pongActor;10 private readonly ActorId _failureDetector;11 public PingPongActor(ActorId pingActor, ActorId pongActor, ActorId failureDetector)12 {13 this._pingActor = pingActor;14 this._pongActor = pongActor;15 this._failureDetector = failureDetector;16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(StartPinging))]18 {19 }20 private void StartPinging()21 {22 this.SendEvent(this._pingActor, new PingEvent(this._pongActor));23 }24 [OnEventDoAction(typeof(PongEvent), nameof(StartPinging))]25 {26 }27 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(StopPinging))]28 {29 }30 private void StopPinging()31 {32 this.SendEvent(this._failureDetector, new CancelFailureEvent());33 this.RaiseGotoStateEvent<Done>();34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(ReportSuccess))]36 {37 }38 private void ReportSuccess()39 {40 this.SendEvent(this._pingActor, new SuccessEvent());41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Samples.Monitors;49{50 {51 private readonly ActorId _pingActor;52 private readonly ActorId _pongActor;53 private readonly ActorId _failureDetector;54 public PingPongActor(ActorId pingActor, ActorId pongActor, ActorId failureDetector)55 {56 this._pingActor = pingActor;57 this._pongActor = pongActor;

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CancelFailure

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7{8 {9 {10 public MachineId Id;11 public HeartbeatEvent(MachineId id)12 {13 this.Id = id;14 }15 }16 {17 public MachineId Id;18 public HeartbeatTimeoutEvent(MachineId id)19 {20 this.Id = id;21 }22 }23 {24 public MachineId Id;25 public CancelFailureEvent(MachineId id)26 {27 this.Id = id;28 }29 }30 {id)

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CancelFailure

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static vo Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(FailureDetector));12 Runtime.RegisterMonitor(typeof(FailureDetector1));13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19);33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));59 runtime.CreateActor(typeof60 public MachineId Id;61 public FailureEvent(MachineId id)62 {63 this.Id = id;64 }65 }66 {67 public MachineId Id;68 public MonitorState(MachineId id)69 {70 this.Id = id;71 }72 }73 [OnEntry(nameof(InitOnEntry))]74 [OnEventDoAction(typeof(HeartbeatEvent), nameof(SendHeartbeatTimeoutEvent))]75 [OnEventDoAction(typeof(HeartbeatTimeoutEvent), nameof(HandleHeartbeatTimeoutEvent))]76 [OnEventDoAction(typeof(CancelFailureEvent), nameof(HandleCancelFailureEvent))]77 {78 public Init(MachineId id) : base(id)79 {80 }81 }82 private void InitOnEntry()83 {84 this.SendHeartbeatTimeoutEvent();85 }86 private void SendHeartbeatTimeoutEvent()87 {88 this.SendEvent(this.Id, new HeartbeatTimeoutEvent(this.Id), 1000);89 }90 private void HandleHeartbeatTimeoutEvent()91 {92 this.SendHeartbeatTimeoutEvent();93 this.Raise(new FailureEvent(this.Id));94 }95 private void HandleCancelFailureEvent()96 {97 this.SendHeartbeatTimeoutEvent();98 }99 [OnEventDoAction(typeof(CancelFailureEvent), nameof(HandleCancelFailureEvent))]100 {101 public Failure(MachineId id) : base(id)

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CancelFailure

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static void Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(FailureDetector));12 Runtime.RegisterMonitor(typeof(FailureDetector1));13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19));33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));59 runtime.CreateActor(typeof

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CancelFailure

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 public static void Main(string[] args)7 {8 var detector = new FailureDetector();9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.RegisterMonitor(detector);12 runtime.Start();13 runtime.CreateActor(typeof(TestDriver));14 runtime.Wait();15 }16 }17 }18 {19 [OnEntry(nameof(OnInit))]20 [OnEventGotoState(typeof(FailureDetected), typeof(Failure))]21 {22 }23 void OnInit()24 {25 this.SendEvent(this.Id, new StartFailureDetection());26 }27 [OnEntry(nameof(OnFailure))]28 [OnEventGotoState(typeof(StartFailureDetection), typeof(Init))]29 {30 }31 void OnFailure()32 {33 this.SendEvent(this.Id, new CancelFailure());34 }35 }36}37[1] Executing action 'SendEvent' (Event: 'Microsoft.Coyote.Samples.Monitors.CancelFailure') on machine 'TestDriver' (

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CancelFailure

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var monitor = new FailureDetector();13 var machine = new MachineToMonitor();14 monitor.Monitor(machine);15 machine.Run();16 monitor.CancelFailure(machine);17 machine.Run();18 }19 }20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]23 class Init : MachineState { }24 void InitOnEntry()25 {26 this.Send(this.Id, new UnitEvent(), 2000);27 }28 [OnEntry(nameof(ActiveOnEntry))]29 [OnEventGotoState(typeof(UnitEvent), typeof(Failed))]30 class Active : MachineState { }31 void ActiveOnEntry()32 {33 this.Send(this.Id, new UnitEvent(), 2000);34 }35 [OnEntry(nameof(FailedOnEntry))]36 class Failed : MachineState { }37 void FailedOnEntry()38 {39 this.Assert(false, "Machine failed.");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Samples.Monitors;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var monitor = new FailureDetector();

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