Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.FailureDetector.CancelFailure
FailureDetector.cs
Source:FailureDetector.cs
...155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();...
CancelFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithNumberOfIterations(1000);11 await RunAsync(config);12 }13 private static async Task RunAsync(Configuration config)14 {15 var runtime = RuntimeFactory.Create(config);16 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));17 runtime.Dispose();18 }19 }20 {21 private readonly ActorId actor2;22 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]23 {24 }25 private void Start()26 {27 this.actor2 = this.CreateActor(typeof(Actor2));28 this.Monitor<FailureDetector>(new WatchEvent(this.actor2, 1));29 this.SendEvent(this.actor2, new UnitEvent());30 }31 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]32 {33 }34 private void OnUnitEvent()35 {36 this.Monitor<FailureDetector>(new CancelFailure(this.actor2, 1));37 this.SendEvent(this.actor2, new UnitEvent());38 }39 }40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]42 {43 }44 private void OnUnitEvent()45 {46 this.RaiseHaltEvent();47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Samples.Monitors;55{56 {57 private static async Task Main(string[] args)58 {59 var config = Configuration.Create().WithNumberOfIterations(1000);60 await RunAsync(config);61 }62 private static async Task RunAsync(Configuration config)63 {64 var runtime = RuntimeFactory.Create(config);65 await runtime.CreateActorAndExecuteAsync(typeof(Actor
CancelFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId FailureDetectorId;9 private readonly ActorId ServerId;10 private readonly int NumRequests;11 public Client(ActorId failureDetectorId, ActorId serverId, int numRequests)12 {13 this.FailureDetectorId = failureDetectorId;14 this.ServerId = serverId;15 this.NumRequests = numRequests;16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(SendRequest))]18 private class Init : State { }19 private async Task SendRequest()20 {21 this.SendEvent(this.ServerId, new RequestEvent());22 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());23 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));24 this.SendEvent(this.ServerId, new RequestEvent());25 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());26 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));27 this.SendEvent(this.ServerId, new RequestEvent());28 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());29 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));30 this.SendEvent(this.ServerId, new RequestEvent());31 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());32 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));33 this.SendEvent(this.ServerId, new RequestEvent());34 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());35 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));36 this.SendEvent(this.ServerId, new RequestEvent());37 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());38 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));39 this.SendEvent(this.ServerId, new RequestEvent());40 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());41 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));42 this.SendEvent(this.ServerId, new RequestEvent());43 this.SendEvent(this.FailureDetectorId, new CancelFailureEvent());44 await this.ReceiveEventAsync(typeof(StopMonitoringEvent));45 this.SendEvent(this.ServerId, new RequestEvent());46 this.SendEvent(this.FailureDetectorId, new StartMonitoringEvent());47 await this.ReceiveEventAsync(typeof(Stop
CancelFailure
Using AI Code Generation
1using MicrosoftCoyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 10000;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingRandomSeed = 1;12 config.SchedulingSearchDepthBound = 100;13 config.SchedulingMaxFairSchedulingSteps = 100;14 config.SchedulingVerbosity = 3;15 config.SchedulingIterationsToDumpDAG = 1000;16 config.SchedulingIterationsToDumpSchedulingTrace = 1000;17 config.SchedulingIterationsToExplore = 1000;18 config.SchedulingIterationsToReplay = 1000;19 config.SchedulingIterationsToReplayFromLastChoice = 1000;20 config.SchedulingIterationsToReplayFromLastChoice = 1000;21 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;22 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;23 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;24 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;25 config.SchedulingIterationsToReplayFromLastYield = 1000;26 config.SchedulingIterationsToReplayFromLastYield = 1000;27 config.SchedulingIterationsToReplayFromLastWait = 1000;28 config.SchedulingIterationsToReplayFromLastWait = 1000;29 config.SchedulingIterationsToReplayFromLastSend = 1000;30 config.AchedulingIterctionsToReplayFrotLastSend = 1000;31 config.SchedulingIterationsToReorayFromLastRsceive = 1000;32 config.SchedulingIteration;ToReplayFromLastReceive = 1000;33 configSchedulingIterationsToReplayFromLastCreateachine = 1000;34 config.SchedulingIterationsToReplayFromLastHalt = 1000;35 config.SchedulingIterationsToReplayFromLastHalt = 1000;36 config.SchedulingIterationsToReplayFromLastPop = 1000;
CancelFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.MaxSchedulingSteps = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.ThrowOnFailure = true;14 config.Verbose = 1;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableIndexOutOfRangeException = true;23 config.EnableDivideByZeroException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableInvalidCastException = true;27 config.EnableEventException = true;28 config.EnableActorException = true;29 config.EnableAssertionFailureException = true;30 config.EnableMonitorException = true;31 config.EnableStateMachineException = true;32 config.EnableTaskException = true;33 config.EnableUnobservedTaskException = true;34 config.EnableOperationCanceledExceptionInMonitor = true;35 config.EnableObjectDisposedExceptionInMonitor = true;36 config.EnableIndexOutOfRangeExceptionInMonitor = true;37 config.EnableDivideByZeroExceptionInMonitor = true;38 config.EnableNullReferenceExceptionInMonitor = true;39 config.EnableAccessViolationExceptionInMonitor = true;40 config.EnableInvalidCastExceptionInMonitor = true;41 config.EnableEventExceptionInMonitor = true;42 config.EnableActorExceptionInMonitor = true;43 config.EnableAssertionFailureExceptionInMonitor = true;44 config.EnableMonitorExceptionInMonitor = true;45 config.EnableStateMachineExceptionInMonitor = true;46 config.EnableTaskExceptionInMonitor = true;47 config.EnableUnobservedTaskExceptionInMonitor = true;48 config.EnableOperationCanceledExceptionInState = true;49 config.EnableObjectDisposedExceptionInState = true;50 config.EnableIndexOutOfRangeExceptionInState = true;51 config.EnableDivideByZeroExceptionInState = true;52 config.EnableNullReferenceExceptionInState = true;53 config.EnableAccessViolationExceptionInState = true;
CancelFailure
Using AI Code Generation
1using System;2using Sicrosoft.Coyote.Samples.Monitors;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.MaxSchedulingSteps = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.ThrowOnFailure = true;14 config.Verbose = 1;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableIndexOutOfRangeException = true;23 config.EnableDivideByZeroException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableInvalidCastException = true;27 config.EnableEventException = true;28 config.EnableActorException = true;29 config.EnableAssertionFailureException = true;30 config.EnableMonitorException = true;31 config.EnableStateMachineException = true;32 config.EnableTaskException = true;33 config.EnableUnobservedTaskException = true;34 config.EnableOperationCanceledExceptionInMonitor = true;35 config.EnableObjectDisposedExceptionInMonitor = true;36 config.EnableIndexOutOfRangeExceptionInMonitor = true;37 config.EnableDivideByZeroExceptionInMonitor = true;38 config.EnableNullReferenceExceptionInMonitor = true;39 config.EnableAccessViolationExceptionInMonitor = true;40 config.EnableInvalidCastExceptionInMonitor = true;41 config.EnableEventExceptionInMonitor = true;42 config.EnableActorExceptionInMonitor = true;43 config.EnableAssertionFailureExceptionInMonitor = true;44 config.EnableMonitorExceptionInMonitor = true;45 config.EnableStateMachineExceptionInMonitor = true;46 config.EnableTaskExceptionInMonitor = true;47 config.EnableUnobservedTaskExceptionInMonitor = true;48 config.EnableOperationCanceledExceptionInState = true;49 config.EnableObjectDisposedExceptionInState = true;50 config.EnableIndexOutOfRangeExceptionInState = true;51 config.EnableDivideByZeroExceptionInState = true;52 config.EnableNullReferenceExceptionInState = true;53 config.EnableAccessViolationExceptionInState = true;
CancelFailure
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 10000;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingRandomSeed = 1;12 config.SchedulingSearchDepthBound = 100;13 config.SchedulingMaxFairSchedulingSteps = 100;14 config.SchedulingVerbosity = 3;15 config.SchedulingIterationsToDumpDAG = 1000;16 config.SchedulingIterationsToDumpSchedulingTrace = 1000;17 config.SchedulingIterationsToExplore = 1000;18 config.SchedulingIterationsToReplay = 1000;19 config.SchedulingIterationsToReplayFromLastChoice = 1000;20 config.SchedulingIterationsToReplayFromLastChoice = 1000;21 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;22 config.SchedulingIterationsToReplayFromLastNonDetChoice = 1000;23 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;24 config.SchedulingIterationsToReplayFromLastRandomChoice = 1000;25 config.SchedulingIterationsToReplayFromLastYield = 1000;26 config.SchedulingIterationsToReplayFromLastYield = 1000;27 config.SchedulingIterationsToReplayFromLastWait = 1000;28 config.SchedulingIterationsToReplayFromLastWait = 1000;29 config.SchedulingIterationsToReplayFromLastSend = 1000;30 config.SchedulingIterationsToReplayFromLastSend = 1000;31 config.SchedulingIterationsToReplayFromLastReceive = 1000;32 config.SchedulingIterationsToReplayFromLastReceive = 1000;33 config.SchedulingIterationsToReplayFromLastCreateMachine = 1000;34 config.SchedulingIterationsToReplayFromLastCreateMachine = 1000;35 config.SchedulingIterationsToReplayFromLastHalt = 1000;36 config.SchedulingIterationsToReplayFromLastHalt = 1000;37 config.SchedulingIterationsToReplayFromLastPop = 1000;
CancelFailure
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var failureDetector = new FailureDetector();9 failureDetector.Start();10 var now = failureDetector.Now;11 failureDetector.NotifyFailure();12 await Task.Delay(1000);13 failureDetector.CancelFailure();14 await Task.Delay(1000);15 failureDetector.Stop();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 var failureDetector = new FailureDetector();27 failureDetector.Start();28 var now = failureDetector.Now;29 failureDetector.NotifyFailure();30 await Task.Delay(1000);31 failureDetector.Stop();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System.Threading.Tasks;38{39 {40 public static async Task Main(string[] args)41 {42 var failureDetector = new FailureDetector();43 failureDetector.Start();44 var now = failureDetector.Now;45 failureDetector.NotifyFailure();46 await Task.Delay(1000);
CancelFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private readonly ActorId _pingActor;9 private readonly ActorId _pongActor;10 private readonly ActorId _failureDetector;11 public PingPongActor(ActorId pingActor, ActorId pongActor, ActorId failureDetector)12 {13 this._pingActor = pingActor;14 this._pongActor = pongActor;15 this._failureDetector = failureDetector;16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(StartPinging))]18 {19 }20 private void StartPinging()21 {22 this.SendEvent(this._pingActor, new PingEvent(this._pongActor));23 }24 [OnEventDoAction(typeof(PongEvent), nameof(StartPinging))]25 {26 }27 [OnEventDoAction(typeof(FailureDetectedEvent), nameof(StopPinging))]28 {29 }30 private void StopPinging()31 {32 this.SendEvent(this._failureDetector, new CancelFailureEvent());33 this.RaiseGotoStateEvent<Done>();34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(ReportSuccess))]36 {37 }38 private void ReportSuccess()39 {40 this.SendEvent(this._pingActor, new SuccessEvent());41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Samples.Monitors;49{50 {51 private readonly ActorId _pingActor;52 private readonly ActorId _pongActor;53 private readonly ActorId _failureDetector;54 public PingPongActor(ActorId pingActor, ActorId pongActor, ActorId failureDetector)55 {56 this._pingActor = pingActor;57 this._pongActor = pongActor;
CancelFailure
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7{8 {9 {10 public MachineId Id;11 public HeartbeatEvent(MachineId id)12 {13 this.Id = id;14 }15 }16 {17 public MachineId Id;18 public HeartbeatTimeoutEvent(MachineId id)19 {20 this.Id = id;21 }22 }23 {24 public MachineId Id;25 public CancelFailureEvent(MachineId id)26 {27 this.Id = id;28 }29 }30 {id)
CancelFailure
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static vo Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(FailureDetector));12 Runtime.RegisterMonitor(typeof(FailureDetector1));13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19);33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));59 runtime.CreateActor(typeof60 public MachineId Id;61 public FailureEvent(MachineId id)62 {63 this.Id = id;64 }65 }66 {67 public MachineId Id;68 public MonitorState(MachineId id)69 {70 this.Id = id;71 }72 }73 [OnEntry(nameof(InitOnEntry))]74 [OnEventDoAction(typeof(HeartbeatEvent), nameof(SendHeartbeatTimeoutEvent))]75 [OnEventDoAction(typeof(HeartbeatTimeoutEvent), nameof(HandleHeartbeatTimeoutEvent))]76 [OnEventDoAction(typeof(CancelFailureEvent), nameof(HandleCancelFailureEvent))]77 {78 public Init(MachineId id) : base(id)79 {80 }81 }82 private void InitOnEntry()83 {84 this.SendHeartbeatTimeoutEvent();85 }86 private void SendHeartbeatTimeoutEvent()87 {88 this.SendEvent(this.Id, new HeartbeatTimeoutEvent(this.Id), 1000);89 }90 private void HandleHeartbeatTimeoutEvent()91 {92 this.SendHeartbeatTimeoutEvent();93 this.Raise(new FailureEvent(this.Id));94 }95 private void HandleCancelFailureEvent()96 {97 this.SendHeartbeatTimeoutEvent();98 }99 [OnEventDoAction(typeof(CancelFailureEvent), nameof(HandleCancelFailureEvent))]100 {101 public Failure(MachineId id) : base(id)
CancelFailure
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static void Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(FailureDetector));12 Runtime.RegisterMonitor(typeof(FailureDetector1));13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.CreateActor(typeof(Actor3));17 runtime.CreateActor(typeof(Actor4));18 runtime.CreateActor(typeof(Actor5));19 runtime.CreateActor(typeof(Actor6));20 runtime.CreateActor(typeof(Actor7));21 runtime.CreateActor(typeof(Actor8));22 runtime.CreateActor(typeof(Actor9));23 runtime.CreateActor(typeof(Actor10));24 runtime.CreateActor(typeof(Actor11));25 runtime.CreateActor(typeof(Actor12));26 runtime.CreateActor(typeof(Actor13));27 runtime.CreateActor(typeof(Actor14));28 runtime.CreateActor(typeof(Actor15));29 runtime.CreateActor(typeof(Actor16));30 runtime.CreateActor(typeof(Actor17));31 runtime.CreateActor(typeof(Actor18));32 runtime.CreateActor(typeof(Actor19));33 runtime.CreateActor(typeof(Actor20));34 runtime.CreateActor(typeof(Actor21));35 runtime.CreateActor(typeof(Actor22));36 runtime.CreateActor(typeof(Actor23));37 runtime.CreateActor(typeof(Actor24));38 runtime.CreateActor(typeof(Actor25));39 runtime.CreateActor(typeof(Actor26));40 runtime.CreateActor(typeof(Actor27));41 runtime.CreateActor(typeof(Actor28));42 runtime.CreateActor(typeof(Actor29));43 runtime.CreateActor(typeof(Actor30));44 runtime.CreateActor(typeof(Actor31));45 runtime.CreateActor(typeof(Actor32));46 runtime.CreateActor(typeof(Actor33));47 runtime.CreateActor(typeof(Actor34));48 runtime.CreateActor(typeof(Actor35));49 runtime.CreateActor(typeof(Actor36));50 runtime.CreateActor(typeof(Actor37));51 runtime.CreateActor(typeof(Actor38));52 runtime.CreateActor(typeof(Actor39));53 runtime.CreateActor(typeof(Actor40));54 runtime.CreateActor(typeof(Actor41));55 runtime.CreateActor(typeof(Actor42));56 runtime.CreateActor(typeof(Actor43));57 runtime.CreateActor(typeof(Actor44));58 runtime.CreateActor(typeof(Actor45));59 runtime.CreateActor(typeof
CancelFailure
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 public static void Main(string[] args)7 {8 var detector = new FailureDetector();9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.RegisterMonitor(detector);12 runtime.Start();13 runtime.CreateActor(typeof(TestDriver));14 runtime.Wait();15 }16 }17 }18 {19 [OnEntry(nameof(OnInit))]20 [OnEventGotoState(typeof(FailureDetected), typeof(Failure))]21 {22 }23 void OnInit()24 {25 this.SendEvent(this.Id, new StartFailureDetection());26 }27 [OnEntry(nameof(OnFailure))]28 [OnEventGotoState(typeof(StartFailureDetection), typeof(Init))]29 {30 }31 void OnFailure()32 {33 this.SendEvent(this.Id, new CancelFailure());34 }35 }36}37[1] Executing action 'SendEvent' (Event: 'Microsoft.Coyote.Samples.Monitors.CancelFailure') on machine 'TestDriver' (
CancelFailure
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var monitor = new FailureDetector();13 var machine = new MachineToMonitor();14 monitor.Monitor(machine);15 machine.Run();16 monitor.CancelFailure(machine);17 machine.Run();18 }19 }20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]23 class Init : MachineState { }24 void InitOnEntry()25 {26 this.Send(this.Id, new UnitEvent(), 2000);27 }28 [OnEntry(nameof(ActiveOnEntry))]29 [OnEventGotoState(typeof(UnitEvent), typeof(Failed))]30 class Active : MachineState { }31 void ActiveOnEntry()32 {33 this.Send(this.Id, new UnitEvent(), 2000);34 }35 [OnEntry(nameof(FailedOnEntry))]36 class Failed : MachineState { }37 void FailedOnEntry()38 {39 this.Assert(false, "Machine failed.");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Samples.Monitors;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var monitor = new FailureDetector();
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!