How to use ResetOnEntry method of Microsoft.Coyote.Samples.Monitors.Config class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.ResetOnEntry

FailureDetector.cs

Source: FailureDetector.cs Github

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...166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /​/​/​ <summary>175 /​/​/​ Prepares the failure detector for the next round.176 /​/​/​ </​summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 /​/​ Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public bool ResetOnEntry { get; }9 public Config(bool resetOnEntry)10 {11 this.ResetOnEntry = resetOnEntry;12 }13 }14}15{16 {17 private int Counter;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(Config), nameof(Configure))]20 [OnEventDoAction(typeof(EventA), nameof(Increment))]21 [OnEventDoAction(typeof(EventB), nameof(Decrement))]22 [OnEventDoAction(typeof(EventC), nameof(Reset))]23 {24 }25 private void InitOnEntry()26 {27 this.Counter = 0;28 }29 private void Configure(Event e)30 {31 this.Counter = (e as Config).ResetOnEntry ? 0 : this.Counter;32 }33 private void Increment()34 {35 this.Counter++;36 }37 private void Decrement()38 {39 this.Counter--;40 }41 private void Reset()42 {43 this.Counter = 0;44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Samples.Monitors;52{53 {54 public bool ResetOnEntry { get; }55 public Config(bool resetOnEntry)56 {57 this.ResetOnEntry = resetOnEntry;58 }59 }60}61{62 {63 private int Counter;64 [OnEntry(nameof(InitOnEntry))]65 [OnEventDoAction(typeof(Config), nameof(Configure))]66 [OnEventDoAction(typeof(EventA), nameof(Increment))]67 [OnEventDoAction(typeof(EventB), nameof(Decrement))]68 [OnEventDoAction(typeof(EventC), nameof(Reset

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ResetOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(Actor1));13 runtime.SendEvent(new Event1());14 runtime.SendEvent(new Event1());15 runtime.Wait();16 }17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]22 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.RaiseEvent(new Event2());28 }29 private void HandleEvent1(Event e)30 {31 this.RaiseEvent(new Event2());32 }33 private void HandleEvent2(Event e)34 {35 this.RaiseEvent(new Event1());36 }37 }38 {39 }40 {41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47using Microsoft.Coyote.Tasks;48{49 {50 private static void Main(string[] args)51 {52 using (var runtime = RuntimeFactory.Create())53 {54 runtime.CreateActor(typeof(Actor1));55 runtime.SendEvent(new Event1());56 runtime.SendEvent(new Event1());57 runtime.Wait();58 }59 }60 }

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ResetOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 Config config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 10;12 config.EnableCycleDetection = true;13 config.EnableFairCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableBoundedRandomExecution = true;17 config.RandomExecutionProbability = 0.5;18 config.EnableActorGarbageCollection = true;19 config.EnableActorTestingTracing = true;20 config.EnableStateGraphTestingTracing = true;21 config.EnableStateGraphTesting = true;22 config.EnableStateGraphTestingTracing = true;23 config.EnableStateGraphTesting = true;24 config.EnableStateGraphTestingTracing = true;25 config.EnableStateGraphTesting = true;26 config.EnableStateGraphTestingTracing = true;27 config.EnableStateGraphTesting = true;28 config.EnableStateGraphTestingTracing = true;29 config.EnableStateGraphTesting = true;30 config.EnableStateGraphTestingTracing = true;31 config.EnableStateGraphTesting = true;32 config.EnableStateGraphTestingTracing = true;33 config.EnableStateGraphTesting = true;34 config.EnableStateGraphTestingTracing = true;35 config.EnableStateGraphTesting = true;36 config.EnableStateGraphTestingTracing = true;37 config.EnableStateGraphTesting = true;38 config.EnableStateGraphTestingTracing = true;39 config.EnableStateGraphTesting = true;40 config.EnableStateGraphTestingTracing = true;41 config.EnableStateGraphTesting = true;42 config.EnableStateGraphTestingTracing = true;43 config.EnableStateGraphTesting = true;44 config.EnableStateGraphTestingTracing = true;45 config.EnableStateGraphTesting = true;46 config.EnableStateGraphTestingTracing = true;47 config.EnableStateGraphTesting = true;48 config.EnableStateGraphTestingTracing = true;49 config.EnableStateGraphTesting = true;50 config.EnableStateGraphTestingTracing = true;51 config.EnableStateGraphTesting = true;52 config.EnableStateGraphTestingTracing = true;53 config.EnableStateGraphTesting = true;

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Monitors.Config;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.AddMonitor(typeof(CounterMonitor));13 config.Monitor<CounterMonitor>(new ResetOnEntry("Start"));14 config.Monitor<CounterMonitor>(new ResetOnEntry("Error"));15 using (var runtime = RuntimeFactory.Create(config))16 {17 var actor = runtime.CreateActor(typeof(Counter));18 runtime.SendEvent(actor, new Increment());19 await runtime.WaitCompletionAsync(actor);20 }21 }22 }23 internal class Increment : Event { }24 internal class Decrement : Event { }25 internal class Error : Event { }26 internal class Start : Event { }27 {28 internal class Idle : State { }29 internal class Active : State { }30 internal class ErrorState : State { }31 [OnEventGotoState(typeof(Start), typeof(Active))]32 [OnEventGotoState(typeof(Error), typeof(ErrorState))]33 internal class Init : State { }34 [OnEntry(nameof(EntryInit))]35 [OnEventGotoState(typeof(Increment), typeof(Active))]36 internal class StartState : State { }37 [OnEntry(nameof(EntryActive))]38 [OnEventGotoState(typeof(Increment), typeof(Active))]39 [OnEventGotoState(typeof(Decrement), typeof(Active))]40 [OnEventGotoState(typeof(Error), typeof(ErrorState))]41 internal class ActiveState : State { }42 [OnEntry(nameof(EntryError))]43 [OnEventGotoState(typeof(Start), typeof(Active))]44 internal class ErrorStateState : State { }45 private void EntryInit()46 {47 this.RaiseGotoStateEvent<Start>();48 }

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Config config = Configuration.Create();10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxInterleavings = 1000;14 config.MaxStepsPerIteration = 1000;15 config.MaxFairStepsPerIteration = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.MaxUnfairStepsPerIteration = 1000;18 config.MaxStepsFromInitial = 1000;19 config.MaxFairStepsFromInitial = 1000;20 config.MaxUnfairStepsFromInitial = 1000;21 config.MaxProgramSteps = 1000;22 config.MaxFairProgramSteps = 1000;23 config.MaxUnfairProgramSteps = 1000;24 config.MaxDepth = 1000;25 config.MaxFairDepth = 1000;26 config.MaxUnfairDepth = 1000;27 config.MaxFairIterations = 1000;28 config.MaxUnfairIterations = 1000;29 config.MaxFairSteps = 1000;30 config.MaxUnfairSteps = 1000;31 config.MaxFairStepsPerIteration = 1000;32 config.MaxUnfairStepsPerIteration = 1000;33 config.MaxFairStepsFromInitial = 1000;34 config.MaxUnfairStepsFromInitial = 1000;35 config.MaxFairProgramSteps = 1000;36 config.MaxUnfairProgramSteps = 1000;37 config.MaxFairDepth = 1000;38 config.MaxUnfairDepth = 1000;39 config.MaxFairIterations = 1000;40 config.MaxUnfairIterations = 1000;41 config.MaxFairSteps = 1000;42 config.MaxUnfairSteps = 1000;43 config.MaxFairStepsPerIteration = 1000;44 config.MaxUnfairStepsPerIteration = 1000;45 config.MaxFairStepsFromInitial = 1000;46 config.MaxUnfairStepsFromInitial = 1000;47 config.MaxFairProgramSteps = 1000;48 config.MaxUnfairProgramSteps = 1000;

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ResetOnEntry

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Specifications;8 using Microsoft.Coyote.Tasks;9 using Microsoft.Coyote.Testing;10 using Microsoft.Coyote.Testing.Systematic;11 using Microsoft.Coyote.Testing.Systematic.Strategies;12 using Microsoft.Coyote.Testing.Systematic.Validators;13 using Microsoft.Coyote.Testing.Logging;14 using Microsoft.Coyote.Testing.Fuzzing;15 using Microsoft.Coyote.Testing.Fuzzing.Strategies;16 using Microsoft.Coyote.Testing.Fuzzing.Validators;17 using Microsoft.Coyote.Testing.Fuzzing.Logging;18 using Microsoft.Coyote.Specifications;19 using Microsoft.Coyote.Samples.Monitors;20 using Microsoft.Coyote.Samples.Monitors.Timers;21 using Microsoft.Coyote.Samples.Monitors.Timers.Machine1;22 using Microsoft.Coyote.Samples.Monitors.Timers.Machine2;23 using Microsoft.Coyote.Samples.Monitors.Timers.Machine3;24 using Microsoft.Coyote.Samples.Monitors.Timers.Machine4;25 using Microsoft.Coyote.Samples.Monitors.Timers.Machine5;26 using Microsoft.Coyote.Samples.Monitors.Timers.Machine6;27 using Microsoft.Coyote.Samples.Monitors.Timers.Machine7;28 using Microsoft.Coyote.Samples.Monitors.Timers.Machine8;29 using Microsoft.Coyote.Samples.Monitors.Timers.Machine9;30 using Microsoft.Coyote.Samples.Monitors.Timers.Machine10;31 using Microsoft.Coyote.Samples.Monitors.Timers.Machine11;32 using Microsoft.Coyote.Samples.Monitors.Timers.Machine12;33 using Microsoft.Coyote.Samples.Monitors.Timers.Machine13;34 using Microsoft.Coyote.Samples.Monitors.Timers.Machine14;35 using Microsoft.Coyote.Samples.Monitors.Timers.Machine15;36 using Microsoft.Coyote.Samples.Monitors.Timers.Machine16;37 using Microsoft.Coyote.Samples.Monitors.Timers.Machine17;

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main()10 {11 var configuration = Configuration.Create();12 configuration.SchedulingStrategy = SchedulingStrategy.DFS;13 configuration.SchedulingIterations = 10;14 configuration.SchedulingRandomSeed = 2;15 configuration.SchedulingMaxSteps = 100;16 configuration.Verbose = 2;17 configuration.EnableCycleDetection = true;18 configuration.SchedulingIterations = 100;19 configuration.SchedulingRandomSeed = 2;20 configuration.SchedulingMaxSteps = 100;21 configuration.Verbose = 2;22 configuration.EnableCycleDetection = true;23 configuration.SchedulingIterations = 100;24 configuration.SchedulingRandomSeed = 2;25 configuration.SchedulingMaxSteps = 100;26 configuration.Verbose = 2;27 configuration.EnableCycleDetection = true;28 configuration.SchedulingIterations = 100;29 configuration.SchedulingRandomSeed = 2;30 configuration.SchedulingMaxSteps = 100;31 configuration.Verbose = 2;32 configuration.EnableCycleDetection = true;33 configuration.SchedulingIterations = 100;34 configuration.SchedulingRandomSeed = 2;35 configuration.SchedulingMaxSteps = 100;36 configuration.Verbose = 2;37 configuration.EnableCycleDetection = true;38 configuration.SchedulingIterations = 100;39 configuration.SchedulingRandomSeed = 2;40 configuration.SchedulingMaxSteps = 100;41 configuration.Verbose = 2;42 configuration.EnableCycleDetection = true;43 configuration.SchedulingIterations = 100;44 configuration.SchedulingRandomSeed = 2;45 configuration.SchedulingMaxSteps = 100;46 configuration.Verbose = 2;47 configuration.EnableCycleDetection = true;48 configuration.SchedulingIterations = 100;49 configuration.SchedulingRandomSeed = 2;50 configuration.SchedulingMaxSteps = 100;51 configuration.Verbose = 2;52 configuration.EnableCycleDetection = true;53 configuration.SchedulingIterations = 100;54 configuration.SchedulingRandomSeed = 2;55 configuration.SchedulingMaxSteps = 100;56 configuration.Verbose = 2;

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ResetOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main(string[] args)9 {10 Config config = new Config();11 config.SchedulingIterations = 1000;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.SchedulingStrategy = SchedulingStrategy.FairRandomExecution;15 config.SchedulingSeed = 0;16 config.UseMonitors = true;17 config.Verbose = 2;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableTaskInterleavings = true;24 config.EnableActorInterleavings = true;25 config.EnableRandomExecution = true;26 config.EnableRandomScheduling = true;27 config.EnableFairScheduling = true;28 config.EnableBoundedFairScheduling = true;29 config.EnablePriorityScheduling = true;30 config.EnableFairPriorityScheduling = true;31 config.EnableProbabilisticRandomExecution = true;32 config.EnableProbabilisticRandomScheduling = true;33 config.EnableProbabilisticFairScheduling = true;34 config.EnableProbabilisticBoundedFairScheduling = true;35 config.EnableProbabilisticPriorityScheduling = true;36 config.EnableProbabilisticFairPriorityScheduling = true;37 config.EnableActorInterleavings = true;38 config.EnableTaskInterleavings = true;39 config.EnableOperationInterleavings = true;40 config.EnableRandomExecution = true;41 config.EnableRandomScheduling = true;42 config.EnableFairScheduling = true;43 config.EnableBoundedFairScheduling = true;44 config.EnablePriorityScheduling = true;45 config.EnableFairPriorityScheduling = true;46 config.EnableProbabilisticRandomExecution = true;47 config.EnableProbabilisticRandomScheduling = true;48 config.EnableProbabilisticFairScheduling = true;49 config.EnableProbabilisticBoundedFairScheduling = true;50 config.EnableProbabilisticPriorityScheduling = true;

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