How to use CancelSuccessAction method of Microsoft.Coyote.Samples.Monitors.Config class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.CancelSuccessAction

FailureDetector.cs

Source: FailureDetector.cs Github

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...154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /​/​/​ <summary>175 /​/​/​ Prepares the failure detector for the next round.176 /​/​/​ </​summary>...

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Samples.Shared;8{9 {10 public static async Task Main()11 {12 Config config = Configuration.Create();13 config.EnableMonitors = true;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableOperationCanceledExceptionSupport = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorLogging = true;20 config.EnableActorStateTracking = true;21 config.EnableHotStateTracking = true;22 config.EnableHotStateDetection = true;23 config.EnableHotStateDetectionInProduction = true;24 config.EnableStateGraphScheduling = true;25 config.EnableFairScheduling = true;26 config.EnableRandomScheduling = true;27 config.EnableRandomExecution = true;28 config.EnableRandomExecution = true;29 config.EnableBoundedRandomExecution = true;30 config.EnableUnfairScheduling = true;

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CancelSuccessAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static void Main()8 {9 Config.CancelSuccessAction();10 }11 }12}

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CancelSuccessAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 Config.CancelSuccessAction();9 Console.WriteLine("Hello World!");10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 Config.CancelSuccessAction();21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28{29 {30 static void Main(string[] args)31 {32 Config.CancelSuccessAction();33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Samples.Monitors;40{41 {42 static void Main(string[] args)43 {44 Config.CancelSuccessAction();45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.Monitors;52{53 {54 static void Main(string[] args)55 {56 Config.CancelSuccessAction();57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Samples.Monitors;64{65 {66 static void Main(string[] args)67 {68 Config.CancelSuccessAction();69 Console.WriteLine("Hello World!");70 }71 }72}

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CancelSuccessAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Config.CancelSuccessAction = (sender, args) => { Console.WriteLine("CancelSuccessAction"); };10 using (var runtime = RuntimeFactory.Create())11 {12 await runtime.CreateActor(typeof(Monitor));13 await Task.Delay(1000);14 }15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 Config.CancelFailureAction = (sender, args) => { Console.WriteLine("CancelFailureAction"); };27 using (var runtime = RuntimeFactory.Create())28 {29 await runtime.CreateActor(typeof(Monitor));30 await Task.Delay(1000);31 }32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 Config.CreateActorFailureAction = (sender, args) => { Console.WriteLine("CreateActorFailureAction"); };44 using (var runtime = RuntimeFactory.Create())45 {46 await runtime.CreateActor(typeof(Monitor));47 await Task.Delay(1000);48 }49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 Config.CreateActorSuccessAction = (sender, args) => { Console.WriteLine("CreateActorSuccessAction"); };61 using (var runtime = RuntimeFactory.Create())62 {63 await runtime.CreateActor(typeof(Monitor));64 await Task.Delay(1000);65 }

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 Config.CancelSuccessAction = CancelSuccessAction.Cancel;12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Monitor1));14 var t = runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(t, new e1());16 runtime.SendEvent(t, new e2());17 runtime.SendEvent(t, new e3());18 runtime.SendEvent(t, new e4());19 runtime.SendEvent(t, new e5());20 runtime.SendEvent(t, new e6());21 runtime.SendEvent(t, new e7());22 runtime.SendEvent(t, new e8());23 runtime.SendEvent(t, new e9());24 runtime.SendEvent(t, new e10());25 runtime.SendEvent(t, new e11());26 runtime.SendEvent(t, new e12());27 runtime.SendEvent(t, new e13());28 runtime.SendEvent(t, new e14());29 runtime.SendEvent(t, new e15());30 runtime.SendEvent(t, new e16());31 runtime.SendEvent(t, new e17());32 runtime.SendEvent(t, new e18());33 runtime.SendEvent(t, new e19());34 runtime.SendEvent(t, new e20());35 runtime.SendEvent(t, new e21());36 runtime.SendEvent(t, new e22());37 runtime.SendEvent(t, new e23());38 runtime.SendEvent(t, new e24());39 runtime.SendEvent(t, new e25());40 runtime.SendEvent(t, new e26());41 runtime.SendEvent(t, new e27());42 runtime.SendEvent(t, new e28());43 runtime.SendEvent(t, new e29());44 runtime.SendEvent(t, new e30());45 runtime.SendEvent(t, new e31());46 runtime.SendEvent(t, new e32());47 runtime.SendEvent(t, new e33());48 runtime.SendEvent(t, new e34());49 runtime.SendEvent(t, new e35());50 runtime.SendEvent(t, new e36());51 runtime.SendEvent(t, new e37());52 runtime.SendEvent(t, new e38());53 runtime.SendEvent(t, new e39());54 runtime.SendEvent(t, new

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CancelSuccessAction

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Microsoft.Coyote.TestingServices;8 using Microsoft.Coyote.TestingServices.SchedulingStrategies;9 {10 public static void CancelSuccessAction()11 {12 TestRuntime runtime = TestRuntime.Create();13 runtime.Configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 runtime.Configuration.SchedulingIterations = 1;15 runtime.Configuration.SchedulingSeed = 0;16 runtime.CreateActor(typeof(Monitor));17 runtime.CreateActor(typeof(Client));18 runtime.Run();19 }20 }21 {22 int Value;23 [OnEventDoAction(typeof(E1), nameof(HandleE1))]24 [OnEventDoAction(typeof(E2), nameof(HandleE2))]25 class Init : State { }26 void HandleE1()27 {28 this.Value = 1;29 this.RaiseEvent(new E2());30 }31 void HandleE2()32 {33 this.Assert(this.Value == 1);34 }35 }36 {37 [OnEventGotoState(typeof(E2), typeof(S2))]38 class S1 : MonitorState { }39 class S2 : MonitorState { }40 }41}42{43 using System;44 using System.Threading.Tasks;45 using Microsoft.Coyote;46 using Microsoft.Coyote.Actors;47 using Microsoft.Coyote.Testing;48 using Microsoft.Coyote.TestingServices;49 using Microsoft.Coyote.TestingServices.SchedulingStrategies;50 {51 public static void SetSchedulingStrategy()52 {53 TestRuntime runtime = TestRuntime.Create();54 runtime.Configuration.SchedulingStrategy = SchedulingStrategy.Random;55 runtime.Configuration.SchedulingIterations = 1;56 runtime.Configuration.SchedulingSeed = 0;57 runtime.CreateActor(typeof(Monitor));58 runtime.CreateActor(typeof(Client));

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CancelSuccessAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 Config config = Configuration.Create();10 config.SuppressFailureTrace = true;11 config.SuppressOperationCanceledException = true;12 config.SuppressOperationCanceledExceptionOnFailure = true;13 config.TestingIterations = 10;14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxStepsFromEntryToExit = 100;17 config.MaxStepsFromAnyActionToExit = 100;18 config.MaxStepsFromAnyActionToAnyAction = 100;19 config.MaxStepsFromAnyActionToNextAction = 100;20 config.MaxInterleavings = 100;21 config.MaxFairInterleavings = 100;22 config.MaxInterleavingsWithFairScheduling = 100;23 config.MaxFairInterleavingsWithFairScheduling = 100;24 config.MaxUnfairSchedulingSteps = 100;25 config.MaxUnfairInterleavings = 100;26 config.MaxUnfairInterleavingsWithFairScheduling = 100;27 config.MaxUnfairInterleavingsWithUnfairScheduling = 100;28 config.MaxFairInterleavingsWithUnfairScheduling = 100;29 config.MaxFairSchedulingStepsFromAnyActionToNextAction = 100;30 config.MaxFairSchedulingStepsFromAnyActionToExit = 100;31 config.MaxFairSchedulingStepsFromEntryToExit = 100;32 config.MaxFairSchedulingStepsFromAnyActionToAnyAction = 100;33 config.MaxUnfairSchedulingStepsFromAnyActionToNextAction = 100;34 config.MaxUnfairSchedulingStepsFromAnyActionToExit = 100;35 config.MaxUnfairSchedulingStepsFromEntryToExit = 100;36 runtime.SendEvent(t, new e2());37 runtime.SendEvent(t, new e3());38 runtime.SendEvent(t, new e4());39 runtime.SendEvent(t, new e5());40 runtime.SendEvent(t, new e6());41 runtime.SendEvent(t, new e7());42 runtime.SendEvent(t, new e8());43 runtime.SendEvent(t, new e9());44 runtime.SendEvent(t, new e10());45 runtime.SendEvent(t, new e11());46 runtime.SendEvent(t, new e12());47 runtime.SendEvent(t, new e13());48 runtime.SendEvent(t, new e14());49 runtime.SendEvent(t, new e15());50 runtime.SendEvent(t, new e16());51 runtime.SendEvent(t, new e17());52 runtime.SendEvent(t, new e18());53 runtime.SendEvent(t, new e19());54 runtime.SendEvent(t, new e20());55 runtime.SendEvent(t, new e21());56 runtime.SendEvent(t, new e22());57 runtime.SendEvent(t, new e23());58 runtime.SendEvent(t, new e24());59 runtime.SendEvent(t, new e25());60 runtime.SendEvent(t, new e26());61 runtime.SendEvent(t, new e27());62 runtime.SendEvent(t, new e28());63 runtime.SendEvent(t, new e29());64 runtime.SendEvent(t, new e30());65 runtime.SendEvent(t, new e31());66 runtime.SendEvent(t, new e32());67 runtime.SendEvent(t, new e33());68 runtime.SendEvent(t, new e34());69 runtime.SendEvent(t, new e35());70 runtime.SendEvent(t, new e36());71 runtime.SendEvent(t, new e37());72 runtime.SendEvent(t, new e38());73 runtime.SendEvent(t, new e39());74 runtime.SendEvent(t, new

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CancelSuccessAction

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Microsoft.Coyote.TestingServices;8 using Microsoft.Coyote.TestingServices.SchedulingStrategies;9 {10 public static void CancelSuccessAction()11 {12 TestRuntime runtime = TestRuntime.Create();13 runtime.Configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 runtime.Configuration.SchedulingIterations = 1;15 runtime.Configuration.SchedulingSeed = 0;16 runtime.CreateActor(typeof(Monitor));17 runtime.CreateActor(typeof(Client));18 runtime.Run();19 }20 }21 {22 int Value;23 [OnEventDoAction(typeof(E1), nameof(HandleE1))]24 [OnEventDoAction(typeof(E2), nameof(HandleE2))]25 class Init : State { }26 void HandleE1()27 {28 this.Value = 1;29 this.RaiseEvent(new E2());30 }31 void HandleE2()32 {33 this.Assert(this.Value == 1);34 }35 }36 {37 [OnEventGotoState(typeof(E2), typeof(S2))]38 class S1 : MonitorState { }39 class S2 : MonitorState { }40 }41}42{43 using System;44 using System.Threading.Tasks;45 using Microsoft.Coyote;46 using Microsoft.Coyote.Actors;47 using Microsoft.Coyote.Testing;48 using Microsoft.Coyote.TestingServices;49 using Microsoft.Coyote.TestingServices.SchedulingStrategies;50 {51 public static void SetSchedulingStrategy()52 {53 TestRuntime runtime = TestRuntime.Create();54 runtime.Configuration.SchedulingStrategy = SchedulingStrategy.Random;55 runtime.Configuration.SchedulingIterations = 1;56 runtime.Configuration.SchedulingSeed = 0;57 runtime.CreateActor(typeof(Monitor));58 runtime.CreateActor(typeof(Client));

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CancelSuccessAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Config.CancelSuccessAction = (sender, args) => { Console.WriteLine("CancelSuccessAction"); };10 using (var runtime = RuntimeFactory.Create())11 {12 await runtime.CreateActor(typeof(Monitor));13 await Task.Delay(1000);14 }15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 Config.CancelFailureAction = (sender, args) => { Console.WriteLine("CancelFailureAction"); };27 using (var runtime = RuntimeFactory.Create())28 {29 await runtime.CreateActor(typeof(Monitor));30 await Task.Delay(1000);31 }32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 Config.CreateActorFailureAction = (sender, args) => { Console.WriteLine("CreateActorFailureAction"); };44 using (var runtime = RuntimeFactory.Create())45 {46 await runtime.CreateActor(typeof(Monitor));47 await Task.Delay(1000);48 }49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 Config.CreateActorSuccessAction = (sender, args) => { Console.WriteLine("CreateActorSuccessAction"); };61 using (var runtime = RuntimeFactory.Create())62 {63 await runtime.CreateActor(typeof(Monitor));64 await Task.Delay(1000);65 }

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CancelSuccessAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 Config.CancelSuccessAction = CancelSuccessAction.Cancel;12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Monitor1));14 var t = runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(t, new e1());16 runtime.SendEvent(t, new e2());17 runtime.SendEvent(t, new e3());18 runtime.SendEvent(t, new e4());19 runtime.SendEvent(t, new e5());20 runtime.SendEvent(t, new e6());21 runtime.SendEvent(t, new e7());22 runtime.SendEvent(t, new e8());23 runtime.SendEvent(t, new e9());24 runtime.SendEvent(t, new e10());25 runtime.SendEvent(t, new e11());26 runtime.SendEvent(t, new e12());27 runtime.SendEvent(t, new e13());28 runtime.SendEvent(t, new e14());29 runtime.SendEvent(t, new e15());30 runtime.SendEvent(t, new e16());31 runtime.SendEvent(t, new e17());32 runtime.SendEvent(t, new e18());33 runtime.SendEvent(t, new e19());34 runtime.SendEvent(t, new e20());35 runtime.SendEvent(t, new e21());36 runtime.SendEvent(t, new e22());37 runtime.SendEvent(t, new e23());38 runtime.SendEvent(t, new e24());39 runtime.SendEvent(t, new e25());40 runtime.SendEvent(t, new e26());41 runtime.SendEvent(t, new e27());42 runtime.SendEvent(t, new e28());43 runtime.SendEvent(t, new e29());44 runtime.SendEvent(t, new e30());45 runtime.SendEvent(t, new e31());46 runtime.SendEvent(t, new e32());47 runtime.SendEvent(t, new e33());48 runtime.SendEvent(t, new e34());49 runtime.SendEvent(t, new e35());50 runtime.SendEvent(t, new e36());51 runtime.SendEvent(t, new e37());52 runtime.SendEvent(t, new e38());53 runtime.SendEvent(t, new e39());54 runtime.SendEvent(t, new

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