How to use InitOnEntry method of Microsoft.Coyote.Samples.Monitors.CancelTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.CancelTimerEvent.InitOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

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...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....

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Timer.cs

Source:Timer.cs Github

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...40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }...

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InitOnEntry

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Tasks;7 {8 public CancelTimerEvent(TimerInfo timerInfo)9 {10 this.TimerInfo = timerInfo;11 }12 public TimerInfo TimerInfo { get; private set; }13 }14 {15 public static async Task Main()16 {17 var runtime = RuntimeFactory.Create();18 var monitor = new CancelTimerMonitor();19 runtime.AttachMonitor(monitor);20 var config = Configuration.Create().WithNumberOfIterations(1000);21 await runtime.CreateActor(typeof(Actor));22 await runtime.Wait();23 }24 }25 {26 [OnEventDoAction(typeof(CancelTimerEvent), nameof(CancelTimer))]27 {28 }29 private void CancelTimer(Event e)30 {31 var cancelTimerEvent = e as CancelTimerEvent;32 if (cancelTimerEvent != null)33 {34 this.CancelTimer(cancelTimerEvent.TimerInfo);35 }36 }37 }38 {39 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]40 {41 }42 private async Task Init()43 {44 await this.RaiseEventAsync(new CancelTimerEvent(this.RegisterTimer(this.OnTimeout, null, 1000, true)));45 }46 private void OnTimeout(object state)47 {48 }49 }50}51{52 using System;53 using System.Threading.Tasks;54 using Microsoft.Coyote;55 using Microsoft.Coyote.Actors;56 using Microsoft.Coyote.Tasks;57 {58 public CancelTimerEvent(TimerInfo timerInfo)59 {60 this.TimerInfo = timerInfo;61 }62 public TimerInfo TimerInfo { get; private set; }63 }64 {65 public static async Task Main()66 {67 var runtime = RuntimeFactory.Create();

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InitOnEntry

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Runtime;7 {8 public CancelTimerEvent()9 {10 this.InitOnEntry = true;11 }12 }13 {14 internal static async Task Main()15 {16 var config = Configuration.Create().WithVerbosityEnabled();17 using (var runtime = RuntimeFactory.Create(config))18 {19 var m = await runtime.CreateActorAsync(typeof(M));20 await runtime.SendEventAsync(m, new CancelTimerEvent());21 Console.WriteLine("Press any key to exit...");22 Console.ReadKey();23 }24 }25 }26 {27 [OnEntry(nameof(OnInit))]28 [OnEventDoAction(typeof(CancelTimerEvent), nameof(OnCancelTimer))]29 {30 }31 private async Task OnInit()32 {33 this.SendEvent(this.Id, new Halt());34 await this.ReceiveEventAsync(typeof(Halt));35 }36 private void OnCancelTimer()37 {38 this.CancelTimer();39 }40 }41}42Microsoft (R) Coyote 1.0.0

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Timers;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithVerbosityEnabled();12 await RunAsync(config);13 }14 private static async Task RunAsync(Configuration config)15 {16 var runtime = RuntimeFactory.Create(config);17 await runtime.CreateActorAndExecuteAsync(typeof(M), null);18 }19 }20 {21 private TimerId TimerId;22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]24 private class Init : State { }25 private void InitOnEntry()26 {27 this.TimerId = this.CreateTimer(100);28 this.SendEvent(this.Id, new CancelTimerEvent(this.TimerId));29 }30 private void HandleTimerElapsedEvent()31 {32 this.Assert(false, "Timer should have been canceled.");33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote.Timers;42{43 {44 public static async Task Main(string[] args)45 {46 var config = Configuration.Create().WithVerbosityEnabled();47 await RunAsync(config);48 }49 private static async Task RunAsync(Configuration config)50 {51 var runtime = RuntimeFactory.Create(config);52 await runtime.CreateActorAndExecuteAsync(typeof(M), null);53 }54 }55 {56 private TimerId TimerId;57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]59 private class Init : State { }

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableMonitors = true;12 config.EnableCycleDetection = true;13 config.EnableTimerCancellation = true;14 config.EnableActorGarbageCollection = true;15 config.EnableActorLogging = true;16 config.EnableActorStatePrinting = true;17 config.EnableCycleDetection = true;18 config.EnableOperationInterleavings = false;19 config.EnableRandomExecution = false;20 config.EnableStateExploration = false;21 config.MaxSchedulingSteps = 1000;22 config.MaxFairSchedulingSteps = 1000;23 config.MaxUnfairSchedulingSteps = 1000;24 config.MaxUnfairSchedulingStepsBound = 1000;25 config.MaxUnfairSchedulingStepsFactor = 1;26 config.MaxUnfairSchedulingStepsIncrement = 1;27 config.MaxStepsFromInitial = 1000;28 config.MaxStepsFromAny = 1000;29 config.MaxStepsFromAnyBound = 1000;30 config.MaxStepsFromAnyFactor = 1;31 config.MaxStepsFromAnyIncrement = 1;32 config.MaxFairStepsFromInitial = 1000;33 config.MaxFairStepsFromAny = 1000;34 config.MaxFairStepsFromAnyBound = 1000;35 config.MaxFairStepsFromAnyFactor = 1;36 config.MaxFairStepsFromAnyIncrement = 1;37 config.MaxFairStepsFromAnyIncrement = 1;38 config.MaxFairStepsFromAnyIncrement = 1;39 config.MaxUnfairStepsFromInitial = 1000;40 config.MaxUnfairStepsFromAny = 1000;41 config.MaxUnfairStepsFromAnyBound = 1000;42 config.MaxUnfairStepsFromAnyFactor = 1;43 config.MaxUnfairStepsFromAnyIncrement = 1;44 config.MaxFairStepsFromAnyIncrement = 1;45 config.MaxFairStepsFromAnyIncrement = 1;46 config.MaxUnfairStepsFromAnyIncrement = 1;47 config.MaxFairStepsFromAnyIncrement = 1;48 config.MaxFairStepsFromAnyIncrement = 1;

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InitOnEntry

Using AI Code Generation

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1{2 using System.Threading.Tasks;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Runtime;6 {7 private readonly int Timeout;8 public TimerActor(int timeout) => this.Timeout = timeout;9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 var timeoutEvent = new CancelTimerEvent(this.Id);12 timeoutEvent.InitOnEntry(this.Timeout);13 await this.SendEventAsync(this.Id, timeoutEvent);14 }15 }16}17{18 using System.Threading.Tasks;19 using Microsoft.Coyote;20 using Microsoft.Coyote.Actors;21 using Microsoft.Coyote.Runtime;22 {23 private readonly int Timeout;24 public TimerActor(int timeout) => this.Timeout = timeout;25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 var timeoutEvent = new CancelTimerEvent(this.Id);28 await this.SendEventAsync(this.Id, timeoutEvent);29 }

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var cancelTimerEvent = new CancelTimerEvent();11 cancelTimerEvent.InitOnEntry(2000);12 var timer = new Timer((o) => Console.WriteLine("Timer fired!"), null, 1000, 1000);13 Runtime.RegisterMonitor(timer);14 var task = Task.Run(() =>15 {16 Runtime.Wait(cancelTimerEvent);17 timer.Dispose();18 Console.WriteLine("Timer canceled!");19 });20 task.Wait();21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26using System;27using System.Threading;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var cancelTimerEvent = new CancelTimerEvent();34 cancelTimerEvent.InitOnEntry(2000);35 var timer = new Timer((o) => Console.WriteLine("Timer fired!"), null, 1000, 1000);36 Runtime.RegisterMonitor(timer);37 var task = Task.Run(() =>38 {39 Runtime.Wait(cancelTimerEvent);40 timer.Dispose();41 Console.WriteLine("Timer canceled!");42 });43 task.Wait();44 }45 }46}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithMonitor<CancelTimerEvent>();10 await RunAsync(config);11 }12 private static async Task RunAsync(Configuration config)13 {14 using (var runtime = Runtime.Create(config))15 {16 var m = new MachineId(typeof(M));17 await runtime.CreateActorAsync(typeof(M), m);18 await runtime.CreateActorAsync(typeof(M), new MachineId(typeof(M)));19 await Task.Delay(1000);20 await runtime.SendEventAsync(m, new Halt());21 }22 }23 }24 {25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(Halt), nameof(HaltAction))]27 { }28 private void InitOnEntry()29 {30 this.SendEvent(this.Id, new Halt());31 }32 private void HaltAction()33 {34 this.RaiseHaltEvent();35 }36 }37 { }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.Monitors;41using System;42using System.Threading.Tasks;43{44 {45 private static async Task Main(string[] args)46 {47 var config = Configuration.Create().WithMonitor<CancelTimerEvent>();48 await RunAsync(config);49 }50 private static async Task RunAsync(Configuration config)51 {52 using (var runtime = Runtime.Create(config))53 {54 var m = new MachineId(typeof(M));55 await runtime.CreateActorAsync(typeof(M), m);56 await runtime.CreateActorAsync(typeof(M), new MachineId(typeof(M)));57 await Task.Delay(1000);58 await runtime.SendEventAsync(m, new Halt());59 }60 }61 }62 {63 [OnEntry(nameof(InitOnEntry))]64 [OnEventDoAction(typeof(Halt), nameof(HaltAction))]65 {

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InitOnEntry

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Tasks;8 using Microsoft.Coyote.Timers;9 {10 public ActorId TimerId;11 public CancelTimerEvent(ActorId timerId)12 {13 this.TimerId = timerId;14 }15 }16 {17 {18 public ActorId Owner;19 public TimeSpan Delay;20 public Event E;21 public Config(ActorId owner, TimeSpan delay, Event e)22 {23 this.Owner = owner;24 this.Delay = delay;25 this.E = e;26 }27 }28 {29 public ActorId Owner;30 public TimeSpan Delay;31 public Event E;32 public Setup(ActorId owner, TimeSpan delay, Event e)33 {34 this.Owner = owner;35 this.Delay = delay;36 this.E = e;37 }38 }39 {40 }41 {42 }43 private ActorId Owner;44 private Event E;45 private TimerInfo Timer;46 [OnEntry(nameof(SetupOnEntry))]47 [OnEventDoAction(typeof(Setup), nameof(SetupAction))]48 [OnEventDoAction(typeof(Cancelled), nameof(CancelledAction))]49 [OnEventDoAction(typeof(Elapsed), nameof(ElapsedAction))]50 {51 }52 private void SetupOnEntry()53 {54 this.Monitor<ITimerMonitor>(new TimerCreatedEvent(this.Id));55 }56 private void SetupAction(Event e)57 {58 var setup = e as Setup;59 this.Owner = setup.Owner;60 this.E = setup.E;61 this.Timer = this.CreateTimer(setup.Delay, new Elapsed());62 }63 private void CancelledAction()64 {65 this.Monitor<ITimerMonitor>(new TimerCancelledEvent(this.Id));66 this.RaiseHaltEvent();67 }68 private void ElapsedAction()69 {

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