Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.CancelSuccess.InitOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....
Timer.cs
Source:Timer.cs
...40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static async Task Main(string[] args)9 {10 await Run();11 Console.ReadLine();12 }13 private static async Task Run()14 {15 var config = Configuration.Create();16 config.EnableMonitors = true;17 config.EnableActorLogging = true;18 config.EnableActorTracing = true;19 config.EnableVerboseTrace = true;20 config.EnableStateExploration = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphExploration = true;23 config.EnableStateGraphVisualization = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Runtime.RegisterMonitor<CancelSuccess>();11 var runtime = RuntimeFactory.Create();12 var m = new MyActor();
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = new Runtime();10 runtime.RegisterMonitor(typeof(CancelSuccess));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 private TaskCompletionSource<bool> tcs;17 private Task task;18 [OnEventDoAction(typeof(UnitEvent), nameof(ConfigureTask))]19 [OnEventDoAction(typeof(ValueEvent), nameof(OnValue))]20 private class Init : State { }21 private void ConfigureTask()22 {23 this.tcs = new TaskCompletionSource<bool>();24 this.task = this.tcs.Task;25 this.SendEvent(this.Id, new ValueEvent(this.task));26 this.RaiseGotoStateEvent<WaitForCancel>();27 }28 [OnEventDoAction(typeof(CancelEvent), nameof(OnCancel))]29 private class WaitForCancel : State { }30 private void OnCancel()31 {32 this.tcs.SetCanceled();33 this.RaiseGotoStateEvent<WaitForCompletion>();34 }35 [OnEventDoAction(typeof(ValueEvent), nameof(OnValue))]36 private class WaitForCompletion : State { }37 private void OnValue()38 {39 this.RaiseEvent(new Halt());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 static void Main(string[] args)50 {51 Runtime runtime = new Runtime();52 runtime.RegisterMonitor(typeof(CancelSuccess));53 runtime.CreateActor(typeof(Actor2));54 runtime.Run();55 }56 }57 {58 private TaskCompletionSource<bool> tcs;59 private Task task;60 [OnEntry(nameof(ConfigureTask))]61 [OnEventDoAction(typeof(ValueEvent), nameof(OnValue))]62 private class Init : State { }63 private void ConfigureTask()64 {65 this.tcs = new TaskCompletionSource<bool>();
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 Runtime runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(CancelSuccess));12 await runtime.CreateActor(typeof(Actor1));13 await runtime.Wait();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Samples.Monitors;19using Microsoft.Coyote.Tasks;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 Runtime runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(CancelSuccess));28 await runtime.CreateActor(typeof(Actor1));29 await runtime.Wait();30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Samples.Monitors;35using Microsoft.Coyote.Tasks;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 Runtime runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(CancelSuccess));44 await runtime.CreateActor(typeof(Actor1));45 await runtime.Wait();46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using Microsoft.Coyote.Tasks;52using System;53using System.Threading.Tasks;54{55 {56 static async Task Main(string[] args)57 {58 Runtime runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(CancelSuccess));60 await runtime.CreateActor(typeof(Actor1));61 await runtime.Wait();62 }63 }64}65using Microsoft.Coyote;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static void Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(CancelSuccess));11 Runtime.Run(async () =>12 {13 await Task.Run(async () =>14 {15 var m = Actor.CreateActor(typeof(M));16 var n = Actor.CreateActor(typeof(N));17 var o = Actor.CreateActor(typeof(O));18 var p = Actor.CreateActor(typeof(P));19 await Task.Delay(1000);20 Actor.SendEvent(m, new E());21 Actor.SendEvent(n, new E());22 Actor.SendEvent(o, new E());23 Actor.SendEvent(p, new E());24 await Task.Delay(1000);25 Actor.SendEvent(m, new E());26 Actor.SendEvent(n, new E());27 Actor.SendEvent(o, new E());28 Actor.SendEvent(p, new E());29 await Task.Delay(1000);30 Actor.SendEvent(m, new E());31 Actor.SendEvent(n, new E());32 Actor.SendEvent(o, new E());33 Actor.SendEvent(p, new E());34 await Task.Delay(1000);35 Actor.SendEvent(m, new E());36 Actor.SendEvent(n, new E());37 Actor.SendEvent(o, new E());38 Actor.SendEvent(p, new E());39 await Task.Delay(1000);40 Actor.SendEvent(m, new E());41 Actor.SendEvent(n, new E());42 Actor.SendEvent(o, new E());43 Actor.SendEvent(p, new E());44 await Task.Delay(1000);45 Actor.SendEvent(m, new E());46 Actor.SendEvent(n, new E());47 Actor.SendEvent(o, new E());48 Actor.SendEvent(p, new E());49 await Task.Delay(1000);50 Actor.SendEvent(m, new E());51 Actor.SendEvent(n, new E());52 Actor.SendEvent(o, new E());53 Actor.SendEvent(p, new E());54 await Task.Delay(1000);55 Actor.SendEvent(m, new E());56 Actor.SendEvent(n, new E());57 Actor.SendEvent(o, new E());58 Actor.SendEvent(p, new E());59 await Task.Delay(1000);60 Actor.SendEvent(m, new E());
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(CancelSuccess));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 [OnEntry(nameof(InitOnEntry))]17 class Init : State { }18 void InitOnEntry(Event e)19 {20 this.CreateActor(typeof(Actor2));21 }22 }23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(CancelSuccess), nameof(OnCancelSuccess))]26 class Init : State { }27 void InitOnEntry(Event e)28 {29 this.SendEvent(this.Id, new CancelSuccess());30 }31 void OnCancelSuccess(Event e)32 {33 this.Assert(false, "This should not happen");34 }35 }36}
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