How to use CancelTimerAction2 method of Microsoft.Coyote.Samples.Monitors.CancelFailure class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.CancelFailure.CancelTimerAction2

Timer.cs

Source:Timer.cs Github

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...70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())92 {93 this.SendEvent(this.Target, new CancelSuccess());94 }95 else96 {97 this.SendEvent(this.Target, new CancelFailure());98 this.SendEvent(this.Target, new TimeoutEvent());99 }100 }101 }102}...

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 var timer = this.RegisterTimer("Timer", TimeSpan.FromMilliseconds(100), true);12 for (int i = 0; i < 5; i++)13 {14 var e = await this.ReceiveEventAsync(typeof(TimerElapsedEvent));15 Console.WriteLine("Received {0} from timer {1}.", e, ((TimerElapsedEvent)e).TimerName);16 }17 this.CancelTimer(timer);18 await this.ReceiveEventAsync(typeof(TimerElapsedEvent));19 }20 }21 {22 public static void Main(string[] args)23 {24 using (var runtime = RuntimeFactory.Create())25 {26 runtime.CreateActor(typeof(MyActor));27 runtime.Wait();28 }29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.Monitors;37using Microsoft.Coyote.Tasks;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 var timer = this.RegisterTimer("Timer", TimeSpan.FromMilliseconds(100), true);43 for (int i = 0; i < 5; i++)44 {45 var e = await this.ReceiveEventAsync(typeof(TimerElapsedEvent));46 Console.WriteLine("Received {0} from timer {1}.", e, ((TimerElapsedEvent)e).TimerName);47 }

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(CancelFailure));12 await runtime.CreateActor(typeof(Actor1));13 await runtime.CreateActor(typeof(Actor2));14 await runtime.CreateActor(typeof(Actor3));15 await runtime.StartExecutionAsync();16 }17 }18 {19 private readonly TaskCompletionSource<bool> tcs;20 private Task t;21 private Task t2;22 public Actor1(TaskCompletionSource<bool> tcs)23 {24 this.tcs = tcs;25 }26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 this.t = this.RegisterTimer(this.TimeoutHandler, 100, true);29 this.t2 = this.RegisterTimer(this.TimeoutHandler2, 100, true);30 }31 private async Task TimeoutHandler(object state)32 {33 this.CancelTimerAction2(this.t2);34 this.tcs.SetResult(true);35 }36 private async Task TimeoutHandler2(object state)37 {38 }39 }40 {41 private readonly TaskCompletionSource<bool> tcs;42 private Task t;43 public Actor2(TaskCompletionSource<bool> tcs)44 {45 this.tcs = tcs;46 }47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 this.t = this.RegisterTimer(this.TimeoutHandler, 100, true);50 }51 private async Task TimeoutHandler(object state)52 {53 this.CancelTimer(this.t);54 this.tcs.SetResult(true);55 }56 }57 {58 private readonly TaskCompletionSource<bool> tcs;59 private Task t;60 public Actor3(TaskCompletionSource<bool> tcs)61 {62 this.tcs = tcs;63 }64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 this.t = this.RegisterTimer(this.TimeoutHandler, 100, true);67 }68 private async Task TimeoutHandler(object state)69 {70 this.CancelTimer(this.t);71 this.tcs.SetResult(true

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Samples.Monitors;8{9 {10 public string Message;11 public CancelTimerAction2(string message)12 {13 this.Message = message;14 }15 }16 {17 private Dictionary<string, TimerInfo> timers = new Dictionary<string, TimerInfo>();18 [OnEventDoAction(typeof(CancelTimerAction2), nameof(HandleCancelTimerAction))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 private class Init : State { }21 private void HandleCancelTimerAction(Event e)22 {23 var action = e as CancelTimerAction2;24 this.SendEvent(action.Message, new CancelTimer());25 }26 private void HandleTimerElapsed(Event e)27 {28 var elapsed = e as TimerElapsedEvent;29 this.Assert(!this.timers.ContainsKey(elapsed.Info.Id), "Timer '{0}' already exists.", elapsed.Info.Id);30 this.timers.Add(elapsed.Info.Id, elapsed.Info);31 }32 }33}34using System;35using System.Threading.Tasks;36using System.Collections.Generic;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Timers;40using Microsoft.Coyote.Samples.Monitors;41{42 {43 public string Message;44 public CancelTimerAction3(string message)45 {46 this.Message = message;47 }48 }49 {50 private Dictionary<string, TimerInfo> timers = new Dictionary<string, TimerInfo>();51 [OnEventDoAction(typeof(CancelTimerAction3), nameof(HandleCancelTimerAction))]52 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]53 private class Init : State { }54 private void HandleCancelTimerAction(Event e)55 {56 var action = e as CancelTimerAction3;

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CancelTimerAction2

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.RegisterMonitor(typeof(CancelFailure));11 runtime.CreateActor(typeof(Actor3));12 runtime.Run();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]17 class Init : State { }18 void Start()19 {20 this.SendEvent(this.Id, new UnitEvent(), 1000);21 this.SendEvent(this.Id, new CancelTimerAction2(this.Id, 1000));22 }23 }24}

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Tasks;6using Microsoft.Coyote.Samples.Tasks.Timers;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Timers;9{10 {11 private readonly TaskCompletionSource<bool> tcs;12 private readonly TaskCompletionSource<bool> cancelTcs;13 private readonly TaskCompletionSource<bool> cancelTcs2;14 private readonly TaskCompletionSource<bool> cancelTcs3;15 private readonly TaskCompletionSource<bool> cancelTcs4;16 private readonly TaskCompletionSource<bool> cancelTcs5;17 private readonly TaskCompletionSource<bool> cancelTcs6;18 private readonly TaskCompletionSource<bool> cancelTcs7;19 private readonly TaskCompletionSource<bool> cancelTcs8;20 private readonly TaskCompletionSource<bool> cancelTcs9;21 private readonly TaskCompletionSource<bool> cancelTcs10;22 private readonly TaskCompletionSource<bool> cancelTcs11;23 private readonly TaskCompletionSource<bool> cancelTcs12;24 private readonly TaskCompletionSource<bool> cancelTcs13;25 private readonly TaskCompletionSource<bool> cancelTcs14;26 private readonly TaskCompletionSource<bool> cancelTcs15;27 private readonly TaskCompletionSource<bool> cancelTcs16;28 private readonly TaskCompletionSource<bool> cancelTcs17;29 private readonly TaskCompletionSource<bool> cancelTcs18;30 private readonly TaskCompletionSource<bool> cancelTcs19;31 private readonly TaskCompletionSource<bool> cancelTcs20;32 private readonly TaskCompletionSource<bool> cancelTcs21;33 private readonly TaskCompletionSource<bool> cancelTcs22;34 private readonly TaskCompletionSource<bool> cancelTcs23;35 private readonly TaskCompletionSource<bool> cancelTcs24;36 private readonly TaskCompletionSource<bool> cancelTcs25;37 private readonly TaskCompletionSource<bool> cancelTcs26;38 private readonly TaskCompletionSource<bool> cancelTcs27;39 private readonly TaskCompletionSource<bool> cancelTcs28;40 private readonly TaskCompletionSource<bool> cancelTcs29;41 private readonly TaskCompletionSource<bool> cancelTcs30;42 private readonly TaskCompletionSource<bool> cancelTcs31;

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 private TimerId timerId;10 [OnEntry(nameof(InitOnEntry))]11 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]12 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]13 [OnEventDoAction(typeof(CancelTimerEvent), nameof(HandleCancelTimerEvent))]14 {15 }16 private void InitOnEntry(Event e)17 {18 this.timerId = this.StartTimer(TimeSpan.FromSeconds(1));19 }20 private void HandleUnitEvent()21 {22 this.RaiseGotoStateEvent<Init>();23 }24 private void HandleTimerElapsedEvent()25 {26 this.Monitor<CancelFailure>(new CancelTimerAction2());27 }28 private void HandleCancelTimerEvent()29 {30 this.CancelTimer(this.timerId);31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.Monitors;39using Microsoft.Coyote.Tasks;40{41 {42 private TimerId timerId;43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]45 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]46 [OnEventDoAction(typeof(CancelTimerEvent), nameof(HandleCancelTimerEvent))]47 {48 }49 private void InitOnEntry(Event e)50 {51 this.timerId = this.StartTimer(TimeSpan.FromSeconds(1));52 }53 private void HandleUnitEvent()54 {55 this.RaiseGotoStateEvent<Init>();56 }57 private void HandleTimerElapsedEvent()58 {59 this.Monitor<CancelFailure>(new CancelTimerAction3());60 }

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CancelTimerAction2

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var monitor = new CancelFailure();13 runtime.RegisterMonitor(monitor);14 var actor = new Actor1();15 var actorId = ActorId.CreateRandom();16 var t = new TimerInfo(100, 0);17 runtime.CreateActor(actorId, actor);18 runtime.SendEvent(actorId, t);19 await Task.Delay(1000);20 runtime.CancelTimer(actorId, t);21 await Task.Delay(1000);22 runtime.CancelTimer(actorId, t);23 await Task.Delay(1000);24 runtime.SendEvent(actorId, t);25 await Task.Delay(1000);26 runtime.CancelTimer(actorId, t);27 await Task.Delay(1000);28 runtime.SendEvent(actorId, t);29 await Task.Delay(1000);30 runtime.CancelTimer(actorId, t);31 await Task.Delay(1000);32 runtime.SendEvent(actorId, t);33 await Task.Delay(1000);34 runtime.CancelTimer(actorId, t);35 await Task.Delay(1000);36 }37 }38 }39 {

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CancelTimerAction2

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Samples.Monitors;7{8    {9        private static void Main(string[] args)10        {11            Runtime runtime = RuntimeFactory.Create();12            runtime.RegisterMonitor(typeof(CancelFailure));13            runtime.CreateActor(typeof(M));14            runtime.Wait();15        }16    }17    {18        [OnEntry(nameof(EntryInit))]19        [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]20        class Init : MachineState { }21        private void EntryInit()22        {23            this.Raise(new UnitEvent());24        }25        private void EntryAction()26        {27            this.CreateActor(typeof(A));28            this.Send(this.Id, new UnitEvent(), TimeSpan.FromMilliseconds(10));29        }30        [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction2))]31        class S : MachineState { }32        private void EntryAction2()33        {34            this.Send(this.Id, new UnitEvent(), TimeSpan.FromMilliseconds(10));35        }36    }37    {38        [OnEntry(nameof(EntryInit))]39        [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]40        class Init : MachineState { }41        private void EntryInit()42        {43            this.Raise(new UnitEvent());44        }45        private void EntryAction()46        {47            this.Send(this.Id, new UnitEvent(), TimeSpan.FromMilliseconds(10));48        }49        [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction2))]50        class S : MachineState { }51        private void EntryAction2()52        {53            this.Send(this.Id, new UnitEvent(), TimeSpan.FromMilliseconds(10));54        }55    }56}

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CancelTimerAction2

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var monitor = new CanceFailure();13 runtime.RegisterMonitor(montor);14 var actor = new Actor1();15 var actorId = ActorId.CreateRandom();16 var t = new TimerInfo(100, 0);17 runtime.CreateActor(actorId, actor);18 runtime.SendEvent(actorId, t);19 await Task.Delay(1000);20 runtime.CancelTimer(actorId, t);21 await Task.Delay(1000);22 runtime.CancelTimer(actorId, t);23 await Task.Delay(1000);24 runtime.SendEvent(actorId, t);25 await Task.Delay(1000);26 runtime.CancelTimer(actorId, t);27 await Task.Delay(1000);28 runtime.SendEvent(actorId, t);29 await Task.Delay(1000);30 runtime.CancelTimer(actorId, t);31 await Task.Delay(1000);32 runtime.SendEvent(actorId, t);33 await Task.Delay(1000);34 runtime.CancelTimer(actorId, t);35 await Task.Delay(1000);36 }37 }38 }39 {40 {41 }42 }43 {44 private readonly TaskCompletionSource<bool> tcs;45 private Task t;46 public Actor2(TaskCompletionSource<bool> tcs)47 {48 this.tcs = tcs;49 }50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 this.t = this.RegisterTimer(this.TimeoutHandler, 100, true);53 }54 private async Task TimeoutHandler(object state)55 {56 this.CancelTimer(this.t);57 this.tcs.SetResult(true);58 }59 }60 {61 private readonly TaskCompletionSource<bool> tcs;62 private Task t;63 public Actor3(TaskCompletionSource<bool> tcs)64 {65 this.tcs = tcs;66 }67 protected override async Task OnInitializeAsync(Event initialEvent)68 {69 this.t = this.RegisterTimer(this.TimeoutHandler, 100, true);70 }71 private async Task TimeoutHandler(object state)72 {73 this.CancelTimer(this.t);74 this.tcs.SetResult(true

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CancelTimerAction2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Samples.Monitors;8{9 {10 public string Message;11 public CancelTimerAction2(string message)12 {13 this.Message = message;14 }15 }16 {17 private Dictionary<string, TimerInfo> timers = new Dictionary<string, TimerInfo>();18 [OnEventDoAction(typeof(CancelTimerAction2), nameof(HandleCancelTimerAction))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 private class Init : State { }21 private void HandleCancelTimerAction(Event e)22 {23 var action = e as CancelTimerAction2;24 this.SendEvent(action.Message, new CancelTimer());25 }26 private void HandleTimerElapsed(Event e)27 {28 var elapsed = e as TimerElapsedEvent;29 this.Assert(!this.timers.ContainsKey(elapsed.Info.Id), "Timer '{0}' already exists.", elapsed.Info.Id);30 this.timers.Add(elapsed.Info.Id, elapsed.Info);31 }32 }33}34using System;35using System.Threading.Tasks;36using System.Collections.Generic;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Timers;40using Microsoft.Coyote.Samples.Monitors;41{42 {43 public string Message;44 public CancelTimerAction3(string message)45 {46 this.Message = message;47 }48 }49 {50 private Dictionary<string, TimerInfo> timers = new Dictionary<string, TimerInfo>();51 [OnEventDoAction(typeof(CancelTimerAction3), nameof(HandleCancelTimerAction))]52 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]53 private class Init : State { }54 private void HandleCancelTimerAction(Event e)55 {56 var action = e as CancelTimerAction3;

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CancelTimerAction2

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.RegisterMonitor(typeof(CancelFailure));11 runtime.CreateActor(typeof(Actor3));12 runtime.Run();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]17 class Init : State { }18 void Start()19 {20 this.SendEvent(this.Id, new UnitEvent(), 1000);21 this.SendEvent(this.Id, new CancelTimerAction2(this.Id, 1000));22 }23 }24}

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