Best Coyote code snippet using Microsoft.Coyote.Samples.HelloWorldActors.Program.OnInitializeAsync
Program.cs
Source: Program.cs
...41 private class TestActor : Actor42 {43 private ActorId GreeterId;44 private int Count;45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 // Create the Greeter and hold onto the returned ActorId. The ActorId is not the48 // actual Greeter object instance, it is like a handle to the actor that is managed49 // by the Coyote actor runtime.50 this.GreeterId = this.CreateActor(typeof(Greeter));51 // Now request a random number of greetings. The SendEvent call here queues up52 // work on the Greeter, but HandleGreeting will not be called until this method53 // is done.54 this.Count = 1 + this.RandomInteger(5);55 Console.WriteLine("Requesting {0} greeting{1}", this.Count, this.Count == 1 ? string.Empty : "s");56 for (int i = 0; i < this.Count; i++)57 {58 this.SendEvent(this.GreeterId, new RequestGreetingEvent(this.Id));59 }60 return base.OnInitializeAsync(initialEvent);61 }62 private void HandleGreeting(Event e)63 {64 // this is perfectly thread safe, because all message handling in actors is65 // serialized within the Actor class.66 this.Count--;67 string greeting = ((GreetingEvent)e).Greeting;68 Console.WriteLine("Received greeting: {0}", greeting);69 this.Assert(this.Count >= 0, "Too many greetings returned!");70 }71 }72 }73}...
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.HelloWorldActors;6{7 {8 public static async Task OnInitializeAsync(Event e)9 {10 Console.WriteLine("Hello World!");11 Console.WriteLine("Press any key to exit");12 Console.ReadKey();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.HelloWorldActors;21{22 {23 public static async Task OnEventReceivedAsync(Event e)24 {25 Console.WriteLine("Hello World!");26 Console.WriteLine("Press any key to exit");27 Console.ReadKey();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.HelloWorldActors;36{37 {38 public static async Task OnEventReceivedAsync(Event e)39 {40 Console.WriteLine("Hello World!");41 Console.WriteLine("Press any key to exit");42 Console.ReadKey();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.HelloWorldActors;51{52 {53 public static async Task OnEventReceivedAsync(Event e)54 {55 Console.WriteLine("Hello World!");56 Console.WriteLine("Press any key to exit");57 Console.ReadKey();58 }59 }60}
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 await Runtime.RunAsync(new Configuration { Verbosity = Verbosity.Detailed },10 async () =>11 {12 var a = Actor.Create(new ActorId("a"), () => new MyActor());13 await a.SendMessageAsync(new Event());14 });15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await base.OnInitializeAsync(initialEvent);21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29{30 {31 static async Task Main(string[] args)32 {33 await Runtime.RunAsync(new Configuration { Verbosity = Verbosity.Detailed },34 async () =>35 {36 var a = Actor.Create(new ActorId("a"), () => new MyActor());37 await a.SendMessageAsync(new Event());38 });39 }40 }41 {42 protected override Task OnEventAsync(Event e)43 {44 Console.WriteLine("Hello World!");45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 static async Task Main(string[] args)56 {57 await Runtime.RunAsync(new Configuration { Verbosity = Verbosity.Detailed },58 async () =>59 {60 var a = Actor.Create(new ActorId("a"), () => new MyActor());61 await a.SendMessageAsync(new Event());62 });63 }64 }65 {66 protected override Task OnEventAsync(Event e)67 {68 this.OnEventDoAction(e, () =>
OnInitializeAsync
Using AI Code Generation
1Microsoft.Coyote.Samples.HelloWorldActors.Program.OnInitializeAsync();2Microsoft.Coyote.Samples.HelloWorldActors.Program.OnInitialize();3Microsoft.Coyote.Samples.HelloWorldActors.Program.OnEvent();4Microsoft.Coyote.Samples.HelloWorldActors.Program.OnEventAsync();5Microsoft.Coyote.Samples.HelloWorldActors.Program.OnCreateActor();6Microsoft.Coyote.Samples.HelloWorldActors.Program.OnCreateActorAsync();7Microsoft.Coyote.Samples.HelloWorldActors.Program.OnSendEvent();8Microsoft.Coyote.Samples.HelloWorldActors.Program.OnSendEventAsync();9Microsoft.Coyote.Samples.HelloWorldActors.Program.OnWaitEvent();10Microsoft.Coyote.Samples.HelloWorldActors.Program.OnWaitEventAsync();11Microsoft.Coyote.Samples.HelloWorldActors.Program.OnWaitEvent();12Microsoft.Coyote.Samples.HelloWorldActors.Program.OnWaitEventAsync();13Microsoft.Coyote.Samples.HelloWorldActors.Program.OnRaiseEvent();
OnInitializeAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.HelloWorldActors;5{6 {7 private static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(Program));11 runtime.Dispose();12 }13 [OnEntry(nameof(OnInitializeAsync))]14 {15 private async Task OnInitializeAsync(Event e)16 {17 await this.SendEventAsync(this.Id, new E());18 }19 }20 {21 }22 }23}24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Samples.HelloWorldActors;28{29 {30 private static async Task Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 await runtime.CreateActorAndExecuteAsync(typeof(Program));34 runtime.Dispose();35 }36 [OnEntry(nameof(OnInitializeAsync))]37 {38 private async Task OnInitializeAsync(Event e)39 {40 await this.SendEventAsync(this.Id, new E());41 }42 }43 {44 }45 }46}47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.HelloWorldActors;51{52 {53 private static async Task Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 await runtime.CreateActorAndExecuteAsync(typeof(Program));57 runtime.Dispose();58 }59 [OnEntry(nameof(OnInitializeAsync))]60 {61 private async Task OnInitializeAsync(Event e)62 {63 await this.SendEventAsync(this.Id, new E());
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.HelloWorldActors;5{6 {7 public static async Task OnInitializeAsync()8 {9 Console.WriteLine("Hello World!");10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Samples.HelloWorldActors;17{18 {19 public static async Task OnEventReceivedAsync(Event e)20 {21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Samples.HelloWorldActors;29{30 {31 public static async Task OnExceptionThrownAsync(Exception e)32 {33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.HelloWorldActors;41{42 {43 public static async Task OnEventDroppedAsync(Event e)44 {45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Samples.HelloWorldActors;53{54 {55 public static async Task OnFinalizeAsync()56 {57 Console.WriteLine("Hello World!");58 }59 }60}
OnInitializeAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.HelloWorldActors;4using Microsoft.Coyote.Samples.HelloWorldActors.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 1000;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.SchedulingIterations = 1000;13 await Runtime.RunAsync(configuration, () => OnInitializeAsync());14 }15 static async Task OnInitializeAsync()16 {17 await Task.CompletedTask;18 var actor = Actor.CreateFromTask<HelloWorldActor>(async (actor, token) =>19 {20 await actor.SayHelloAsync();21 });22 }23 }24}25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.HelloWorldActors;28using Microsoft.Coyote.Samples.HelloWorldActors.Actors;29{30 {31 static async Task Main(string[] args)32 {33 var configuration = Configuration.Create();34 configuration.MaxSchedulingSteps = 1000;35 configuration.MaxFairSchedulingSteps = 1000;36 configuration.SchedulingIterations = 1000;37 await Runtime.RunAsync(configuration, () => OnInitializeAsync());38 }39 static async Task OnInitializeAsync()40 {41 await Task.CompletedTask;42 var actor = Actor.CreateFromTask<HelloWorldActor>(async (actor, token) =>43 {44 await actor.SayHelloAsync();45 });46 }47 }48}49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.HelloWorldActors;52using Microsoft.Coyote.Samples.HelloWorldActors.Actors;53{54 {55 static async Task Main(string[] args)56 {57 var configuration = Configuration.Create();
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.HelloWorldActors;6{7 {8 public static async Task Main(string[] args)9 {10 var program = new Microsoft.Coyote.Samples.HelloWorldActors.Program();11 await program.OnInitializeAsync();12 }13 }14}15{16 {17 public async Task OnInitializeAsync()18 {19 var config = Configuration.Create();20 config.LivenessTemperatureThreshold = 100;21 config.SchedulingIterations = 1000;22 config.SchedulingSeed = 1;23 config.SchedulingStrategy = SchedulingStrategy.DFS;24 config.Verbose = 1;25 await Runtime.RunAsync(config, async () =>26 {27 var id = ActorId.CreateRandom();28 var client = Actor.Create<HelloWorldActor>(id);29 await client.SayHelloAsync("Coyote");30 });31 }32 }33}34{35 {36 [OnEventDoAction(typeof(SayHelloEvent), nameof(HandleSayHello))]37 {38 }39 private void HandleSayHello(Event e)40 {
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.HelloWorldActors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 await runtime.CreateActor(typeof(Program), "HelloWorld");14 }15 }16 private async Task OnInitializeAsync(Event initialEvent)17 {18 var pinger = await this.CreateActorAsync<PingerActor>();19 await this.SendEventAsync(pinger, new PingEvent());20 var pongEvent = await this.ReceiveEventAsync<PongEvent>();21 Console.WriteLine(pongEvent.Message);22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.HelloWorldActors;30using Microsoft.Coyote.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 Console.WriteLine("PingerActor created.");36 return Task.CompletedTask;37 }38 protected override async Task OnEventAsync(Event e)39 {40 if (e is PingEvent)41 {42 Console.WriteLine("Ping received.");43 await this.SendEventAsync(this.Id, new PongEvent("Pong!"));44 }45 }46 }47}
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.HelloWorldActors;7{8 {9 public static async Task OnInitializeAsync()10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000000;13 config.SchedulingIterations = 100000000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableRandomIterations = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphScheduling = true;23 config.EnableTestingIterations = true;24 config.EnableVerboseTrace = true;25 config.EnableUnfairScheduling = true;26 config.EnableFairScheduling = true;
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