Best Coyote code snippet using Microsoft.Coyote.Samples.DrinksServingRobot.Robot.OnInitActive
Robot.cs
Source:Robot.cs
...81 }82 this.SendEvent(this.CreatorId, new NavigatorResetEvent());83 }84 }85 [OnEntry(nameof(OnInitActive))]86 [OnEventGotoState(typeof(Navigator.DrinkOrderProducedEvent), typeof(ExecutingOrder))]87 [OnEventDoAction(typeof(Navigator.DrinkOrderConfirmedEvent), nameof(OnDrinkOrderConfirmed))]88 internal class Active : State { }89 private void OnInitActive()90 {91 if (!this.DrinkOrderPending)92 {93 this.SendEvent(this.NavigatorId, new Navigator.GetDrinkOrderEvent(this.GetPicture()));94 this.Log.WriteLine("<Robot> Asked for a new Drink Order");95 }96 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());97 }98 private void OnDrinkOrderConfirmed()99 {100 this.DrinkOrderPending = true;101 this.SendEvent(this.CreatorId, new RobotReadyEvent());102 }103 public RoomPicture GetPicture()...
OnInitActive
Using AI Code Generation
1using Microsoft.Coyote.Samples.DrinksServingRobot;2using System;3using System.Threading.Tasks;4{5 {6 public async Task OnInitActive()7 {8 Console.WriteLine("OnInitActive");9 await Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Samples.DrinksServingRobot;14using System;15using System.Threading.Tasks;16{17 {18 public async Task OnEventInitActive()19 {20 Console.WriteLine("OnEventInitActive");21 await Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Samples.DrinksServingRobot;26using System;27using System.Threading.Tasks;28{29 {30 public async Task OnHalt()31 {32 Console.WriteLine("OnHalt");33 await Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Samples.DrinksServingRobot;38using System;39using System.Threading.Tasks;40{41 {42 public async Task OnEventHalt()43 {44 Console.WriteLine("OnEventHalt");45 await Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Samples.DrinksServingRobot;50using System;51using System.Threading.Tasks;52{53 {54 public async Task OnEvent()55 {56 Console.WriteLine("OnEvent");57 await Task.CompletedTask;58 }59 }60}
OnInitActive
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.DrinksServingRobot;4{5 {6 static void Main(string[] args)7 {8 Robot robot = new Robot();9 robot.OnInitActive();10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.DrinksServingRobot;16{17 {18 static void Main(string[] args)19 {20 Robot robot = new Robot();21 robot.OnServeDrink();22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.DrinksServingRobot;28{29 {30 static void Main(string[] args)31 {32 Robot robot = new Robot();33 robot.OnDispose();34 }35 }36}37using System;38using Microsoft.Coyote;
OnInitActive
Using AI Code Generation
1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 Robot robot = new Robot();12 robot.OnInitActive();13 robot.Run();14 }15 }16}17using Microsoft.Coyote.Samples.DrinksServingRobot;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Tasks;23{24 {25 static void Main(string[] args)26 {27 Robot robot = new Robot();28 robot.OnInitActive();29 robot.Run();30 robot.OnEvent(robot.raiseEvent);31 }32 }33}34using Microsoft.Coyote.Samples.DrinksServingRobot;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Tasks;40{41 {42 static void Main(string[] args)43 {44 Robot robot = new Robot();45 robot.OnInitActive();46 robot.Run();47 robot.OnEvent(robot.raiseEvent);48 robot.OnEvent(robot.raiseEvent);49 }50 }51}
OnInitActive
Using AI Code Generation
1{2 {3 public Robot()4 {5 this.OnInitActive();6 }7 private void OnInitActive()8 {9 this.StateMachine = new StateMachine<RobotState, Event>(this, RobotState.Idle);10 }11 public StateMachine<RobotState, Event> StateMachine { get; private set; }12 }13}14{15 {16 public Robot()17 {18 this.OnEntry();19 }20 private void OnEntry()21 {22 this.StateMachine = new StateMachine<RobotState, Event>(this, RobotState.Idle);23 }24 public StateMachine<RobotState, Event> StateMachine { get; private set; }25 }26}27{28 {29 public Robot()30 {31 this.OnEvent();32 }33 private void OnEvent()34 {35 this.StateMachine = new StateMachine<RobotState, Event>(this, RobotState.Idle);36 }37 public StateMachine<RobotState, Event> StateMachine { get; private set; }38 }39}40{41 {42 public Robot()43 {44 this.OnExit();45 }46 private void OnExit()47 {48 this.StateMachine = new StateMachine<RobotState, Event>(this, RobotState.Idle);49 }50 public StateMachine<RobotState, Event> StateMachine { get; private set; }51 }52}
OnInitActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.DrinksServingRobot;5{6 {7 {8 }9 private State state;10 private int drinks;11 private int timeToPrepareDrink;12 private int timeToServeDrink;13 private int timeToClean;14 private int timeToRefill;15 private int timeToRefillWater;16 private int timeToRefillCoffee;17 private int timeToRefillMilk;18 public void OnInitActive(int drinks, int timeToPrepareDrink, int timeToServeDrink, int timeToClean,19 {20 this.drinks = drinks;21 this.timeToPrepareDrink = timeToPrepareDrink;22 this.timeToServeDrink = timeToServeDrink;23 this.timeToClean = timeToClean;24 this.timeToRefill = timeToRefill;25 this.timeToRefillWater = timeToRefillWater;26 this.timeToRefillCoffee = timeToRefillCoffee;27 this.timeToRefillMilk = timeToRefillMilk;28 this.state = State.Idle;29 Console.WriteLine("Robot is idle.");30 }31 public async Task OnEventAsync(Prepare e)32 {
OnInitActive
Using AI Code Generation
1bool robotInitialized = robot.InitializeState("WAITING_FOR_DRINK");2string state = robot.GetState();3string state = robot.GetState();4string state = robot.GetState();5string state = robot.GetState();6string state = robot.GetState();7string state = robot.GetState();8string state = robot.GetState();9string state = robot.GetState();
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