How to use Finish method of Microsoft.Coyote.Samples.DrinksServingRobot.ReachingClient class

Best Coyote code snippet using Microsoft.Coyote.Samples.DrinksServingRobot.ReachingClient.Finish

Robot.cs

Source: Robot.cs Github

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...193 {194 this.Log.WriteLine("<Robot> Serving order");195 var drinkType = this.SelectDrink();196 var glassOfDrink = this.GetFullFlass(drinkType);197 this.FinishOrder();198 }199 private void FinishOrder()200 {201 this.Log.WriteLine("<Robot> Finished serving the order. Retreating.");202 this.Log.WriteLine("==================================================");203 this.Log.WriteLine(string.Empty);204 this.MoveTo(StartingLocation);205 this.CurrentOrder = null;206 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());207 if (this.RunForever)208 {209 this.RaiseGotoStateEvent<Active>();210 }211 else212 {213 this.RaiseGotoStateEvent<FinishState>();214 }215 }216 private DrinkType SelectDrink()217 {218 var clientType = this.CurrentOrder.ClientDetails.PersonType;219 var selectedDrink = this.GetRandomDrink(clientType);220 this.Log.WriteLine($"<Robot> Selected \"{selectedDrink}\" for {clientType} client");221 return selectedDrink;222 }223 private Glass GetFullFlass(DrinkType drinkType)224 {225 var fillLevel = 100;226 this.Log.WriteLine($"<Robot> Filled a new glass of {drinkType} to {fillLevel}% level");227 return new Glass(drinkType, fillLevel);228 }229 private DrinkType GetRandomDrink(PersonType drinkerType)230 {231 var appropriateDrinks = drinkerType == PersonType.Adult232 ? Drinks.ForAdults233 : Drinks.ForMinors;234 return appropriateDrinks[this.RandomInteger(appropriateDrinks.Count)];235 }236 [OnEntry(nameof(Finish))]237 internal class FinishState : State { }238 private void Finish()239 {240 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());241 this.SendEvent(this.Id, HaltEvent.Instance);242 }243 protected override Task OnEventUnhandledAsync(Event e, string state)244 {245 /​/​ this can be handy for debugging.246 return base.OnEventUnhandledAsync(e, state);247 }248 }249}...

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Finish

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.DrinksServingRobot;6{7 {8 public static async Task<Drink> Finish()9 {10 var client = Actor.CreateFromTask<ReachingClient>(async (actor, token) =>11 {12 var drink = await actor.ReceiveEvent<Drink>(token);13 return drink;14 });15 return await client.Finish();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Samples.DrinksServingRobot;24{25 {26 public static async Task<Drink> Finish()27 {28 var client = Actor.CreateFromTask<ReachingClient>(async (actor, token) =>29 {30 var drink = await actor.ReceiveEvent<Drink>(token);31 return drink;32 });33 return await client.Finish();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Samples.DrinksServingRobot;42{43 {44 public static async Task<Drink> Finish()45 {46 var client = Actor.CreateFromTask<ReachingClient>(async (actor, token) =>47 {48 var drink = await actor.ReceiveEvent<Drink>(token);49 return drink;50 });51 return await client.Finish();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;

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Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 {7 [OnEventDoAction(typeof(StartEvent), nameof(Start))]8 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]9 [OnEventDoAction(typeof(DrinkReadyEvent), nameof(DrinkReady))]10 class Idle : State { }11 private void Start()12 {13 this.SendEvent(this.Id, new FinishEvent());14 }15 private void Finish()16 {17 this.RaiseHaltEvent();18 }19 private void DrinkReady()20 {21 this.SendEvent(this.Id, new FinishEvent());22 }23 }24}25{26 using System;27 using System.Threading.Tasks;28 using Microsoft.Coyote;29 using Microsoft.Coyote.Actors;30 {31 [OnEventDoAction(typeof(StartEvent), nameof(Start))]32 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]33 [OnEventDoAction(typeof(DrinkReadyEvent), nameof(DrinkReady))]34 class Idle : State { }35 private void Start()36 {37 this.SendEvent(this.Id, new FinishEvent());38 }39 private void Finish()40 {41 this.RaiseHaltEvent();42 }43 private void DrinkReady()44 {45 this.SendEvent(this.Id, new FinishEvent());46 }47 }48}49{50 using System;51 using System.Threading.Tasks;52 using Microsoft.Coyote;53 using Microsoft.Coyote.Actors;54 {55 [OnEventDoAction(typeof(StartEvent), nameof(Start))]56 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]57 [OnEventDoAction(typeof

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Finish

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.DrinksServingRobot;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.SharedObjects;

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Finish

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2{3 {4 public void Finish()5 {6 }7 }8}9using Microsoft.Coyote.Samples.DrinksServingRobot;10{11 {12 public void Finish()13 {14 }15 }16}17using Microsoft.Coyote.Samples.DrinksServingRobot;18{19 {20 public void Finish()21 {22 }23 }24}25using Microsoft.Coyote.Samples.DrinksServingRobot;26{27 {28 public void Finish()29 {30 }31 }32}33using Microsoft.Coyote.Samples.DrinksServingRobot;34{35 {36 public void Finish()37 {38 }39 }40}41using Microsoft.Coyote.Samples.DrinksServingRobot;42{43 {44 public void Finish()45 {

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Finish

Using AI Code Generation

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1var client = new ReachingClient();2client.Finish();3var client = new ReachingClient();4client.Finish();5var client = new ReachingClient();6client.Finish();7var client = new ReachingClient();8client.Finish();9var client = new ReachingClient();10client.Finish();11var client = new ReachingClient();12client.Finish();13var client = new ReachingClient();14client.Finish();15var client = new ReachingClient();16client.Finish();17var client = new ReachingClient();18client.Finish();19var client = new ReachingClient();20client.Finish();21var client = new ReachingClient();22client.Finish();23var client = new ReachingClient();24client.Finish();25var client = new ReachingClient();26client.Finish();

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