Best Coyote code snippet using Microsoft.Coyote.Samples.DrinksServingRobot.Init.OnTick
MockCognitiveService.cs
Source:MockCognitiveService.cs
...41 this.Log.WriteLine("<CognitiveService> starting.");42 this.RaiseGotoStateEvent<Active>();43 }44 [OnEventDoAction(typeof(RecognizeDrinksClientEvent), nameof(FindADrinksClient))]45 [OnEventDoAction(typeof(RecognitionTimerEvent), nameof(OnTick))]46 internal class Active : State { }47 private void FindADrinksClient(Event e)48 {49 if (e is RecognizeDrinksClientEvent re)50 {51 // Simulate the fact that this service can take some time.52 this.StartTimer(TimeSpan.FromSeconds(WorkTime), new RecognitionTimerEvent() { ClientId = re.ClientId });53 }54 }55 private void OnTick(Event e)56 {57 if (e is RecognitionTimerEvent te)58 {59 var clientId = te.ClientId;60 var clientLocation = Utilities.GetRandomLocation(this.RandomInteger, 2, 2, 30, 30);61 var personType = Utilities.GetRandomPersonType(this.RandomInteger);62 var clientDetailsEvent = new DrinksClientDetailsEvent(new ClientDetails(personType, clientLocation));63 this.SendEvent(clientId, clientDetailsEvent);64 }65 }66 }67}...
OnTick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Samples.DrinksServingRobot;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.Timers;10{11 {12 [OnEventDoAction(typeof(Start), nameof(OnStart))]13 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]14 [OnEventDoAction(typeof(Stop), nameof(OnStop))]15 class Idle : State { }16 [OnEventDoAction(typeof(Start), nameof(OnStart))]17 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]18 [OnEventDoAction(typeof(Stop), nameof(OnStop))]19 class Working : State { }20 private int _counter;21 private int _maxCounter;22 private MachineId _machineId;23 private MachineId _timer;24 private void OnStart(Event e)25 {26 this.Raise(new TimerElapsedEvent());27 }28 private void OnStop(Event e)29 {30 this.Raise(new Halt());31 }32 private void OnTimerElapsed()33 {34 this.Send(this._machineId, new Tick());35 this._counter++;36 if (this._counter < this._maxCounter)37 {38 this.Send(this._timer, new StartTimer(100, new TimerElapsedEvent()));39 }40 }41 [OnEntry(nameof(OnEntryInit))]42 [OnEventDoAction(typeof(Start), nameof(OnStart))]43 class InitState : State { }44 private void OnEntryInit()45 {46 this._counter = 0;47 this._maxCounter = 10;48 this._machineId = this.CreateActor(typeof(TickMachine));49 this._timer = this.CreateActor(typeof(TimerMachine));50 this.Send(this._timer, new StartTimer(100, new TimerElapsedEvent()));51 this.Raise(new Start());52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Threading.Tasks;59using Microsoft.Coyote;
OnTick
Using AI Code Generation
1{2 using System;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Runtime;6 {7 private readonly ActorId _robot;8 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]9 private class InitState : State { }10 private void InitOnEntry()11 {12 this._robot = this.CreateActor(typeof(Robot));13 this.SendEvent(this._robot, new UnitEvent());14 }15 }16}17{18 using System;19 using Microsoft.Coyote;20 using Microsoft.Coyote.Actors;21 using Microsoft.Coyote.Runtime;22 {23 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]24 private class InitState : State { }25 private void InitOnEntry()26 {27 this.SendEvent(this.Id, new GetDrinkEvent("Coffee"));28 this.SendEvent(this.Id, new GetDrinkEvent("Tea"));29 }30 [OnEventDoAction(typeof(GetDrinkEvent), nameof(GetDrink))]31 private class GetDrinkState : State { }32 private void GetDrink()33 {34 this.SendEvent(this.Id, new GetDrinkEvent("Coffee"));35 this.SendEvent(this.Id, new GetDrinkEvent("Tea"));36 }37 }38}39{40 using System;41 using Microsoft.Coyote;42 using Microsoft.Coyote.Actors;43 using Microsoft.Coyote.Runtime;44 {45 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]46 private class InitState : State { }47 private void InitOnEntry()48 {49 this.SendEvent(this.Id, new GetDrinkEvent("Coffee"));50 this.SendEvent(this.Id, new GetDrinkEvent("Te
OnTick
Using AI Code Generation
1{2 {3 public void OnTick()4 {5 Console.WriteLine("OnTick");6 }7 }8}9{10 {11 public void OnTick()12 {13 Console.WriteLine("OnTick");14 }15 }16}17{18 {19 public void OnTick()20 {21 Console.WriteLine("OnTick");22 }23 }24}25{26 {27 public void OnTick()28 {29 Console.WriteLine("OnTick");30 }31 }32}33{34 {35 public void OnTick()36 {37 Console.WriteLine("OnTick");38 }39 }40}41{42 {43 public void OnTick()44 {45 Console.WriteLine("OnTick");46 }47 }48}49{50 {51 public void OnTick()52 {53 Console.WriteLine("OnTick");54 }55 }56}
OnTick
Using AI Code Generation
1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.CoyoteActors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 var config = Configuration.Create().WithNumberOfIterations(1).WithRandomScheduling();13 await runtime.CreateActor(typeof(Init), config);14 Console.WriteLine("Press any key to exit...");15 Console.ReadKey();16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(OnStart))]18 class InitState : State { }19 void OnStart(Event e)20 {21 this.SendEvent(this.Id, new UnitEvent());22 }23 [OnEventDoAction(typeof(UnitEvent), nameof(OnStop))]24 class OnState : State { }25 void OnStop(Event e)26 {27 this.SendEvent(this.Id, new UnitEvent());28 }29 [OnEventDoAction(typeof(UnitEvent), nameof(OffStart))]30 class OffState : State { }31 void OffStart(Event e)32 {33 this.SendEvent(this.Id, new UnitEvent());34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(OffStop))]36 class OffState : State { }37 void OffStop(Event e)38 {39 this.SendEvent(this.Id, new UnitEvent());40 }41 }42}43using Microsoft.Coyote.Samples.DrinksServingRobot;44using Microsoft.CoyoteActors;45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48{49 {50 static async Task Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.RegisterMonitor(typeof(Monitor));54 var config = Configuration.Create().WithNumberOfIterations(1).WithRandomScheduling();55 await runtime.CreateActor(typeof(Init), config);56 Console.WriteLine("Press any key to exit...");57 Console.ReadKey();58 }59 [OnEventDoAction(typeof(UnitEvent), nameof(OnStart))]60 class InitState : State { }
OnTick
Using AI Code Generation
1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.Coyote;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7using System.Threading;8{9 {10 [OnEventDoAction(typeof(Start), nameof(OnStart))]11 {12 }13 void OnStart(Event e)14 {15 this.RaiseEvent(new OnTick());16 }17 [OnEventDoAction(typeof(OnTick), nameof(OnTick))]18 {19 }20 void OnTick(Event e)21 {22 this.RaiseEvent(new OnTick());23 }24 }25}26using Microsoft.Coyote.Samples.DrinksServingRobot;27using Microsoft.Coyote;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tasks;30using System;31using System.Threading.Tasks;32using System.Threading;33{34 {35 [OnEventDoAction(typeof(Start), nameof(OnStart))]36 {37 }38 void OnStart(Event e)39 {40 this.RaiseEvent(new OnTick());41 }42 [OnEventDoAction(typeof(OnTick), nameof(OnTick))]43 {44 }45 void OnTick(Event e)46 {47 this.RaiseEvent(new OnTick());48 }49 }50}51using Microsoft.Coyote.Samples.DrinksServingRobot;52using Microsoft.Coyote;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.Tasks;55using System;56using System.Threading.Tasks;57using System.Threading;58{59 {60 [OnEventDoAction(typeof(Start), nameof(OnStart))]61 {
OnTick
Using AI Code Generation
1using Microsoft.Coyote.Samples.DrinksServingRobot;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8{9static void Main(string[] args)10{11var runtime = RuntimeFactory.Create();12runtime.RegisterMonitor(typeof(Monitor1));13runtime.CreateActor(typeof(Init));14runtime.Run();15}16}17}18using Microsoft.Coyote.Samples.DrinksServingRobot;19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Tasks;24{25{26static void Main(string[] args)27{28var runtime = RuntimeFactory.Create();29runtime.RegisterMonitor(typeof(Monitor1));30runtime.CreateActor(typeof(Init));31runtime.Run();32}33}34}
OnTick
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.DrinksServingRobot;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.MaxFairSchedulingSteps = 1000000;12 config.MaxStepsFromEntryAction = 1000000;13 config.MaxStepsFromAnyAction = 1000000;14 config.MaxStepsFromAnyEventHandler = 1000000;15 config.MaxStepsFromAnyChoice = 1000000;16 config.MaxStepsFromAnyReceive = 1000000;17 config.MaxStepsFromAnySend = 1000000;18 config.MaxStepsFromAnyDefer = 1000000;19 config.MaxStepsFromAnyWait = 1000000;20 config.MaxStepsFromAnyGotoState = 1000000;21 config.MaxStepsFromAnyGotoMachine = 1000000;22 config.MaxStepsFromAnyPushState = 1000000;23 config.MaxStepsFromAnyPopState = 1000000;24 config.MaxStepsFromAnyPushMachine = 1000000;25 config.MaxStepsFromAnyPopMachine = 1000000;26 config.MaxStepsFromAnyCreateMachine = 1000000;27 config.MaxStepsFromAnyOnEventDoAction = 1000000;28 config.MaxStepsFromAnyOnEventGotoState = 1000000;29 config.MaxStepsFromAnyOnEventGotoMachine = 1000000;30 config.MaxStepsFromAnyOnEventPushState = 1000000;31 config.MaxStepsFromAnyOnEventPopState = 1000000;32 config.MaxStepsFromAnyOnEventPushMachine = 1000000;33 config.MaxStepsFromAnyOnEventPopMachine = 1000000;34 config.MaxStepsFromAnyOnEventCreateMachine = 1000000;35 config.MaxStepsFromAnyOnEventReceive = 1000000;36 config.MaxStepsFromAnyOnEventSend = 1000000;37 config.MaxStepsFromAnyOnEventDefer = 1000000;38 config.MaxStepsFromAnyOnEventWait = 1000000;
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