How to use NextMove method of Microsoft.Coyote.Samples.DrinksServingRobot.Active class

Best Coyote code snippet using Microsoft.Coyote.Samples.DrinksServingRobot.Active.NextMove

Robot.cs

Source:Robot.cs Github

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...141 this.Timers["MoveTimer"] = this.StartTimer(TimeSpan.FromSeconds(MoveDuration), new MoveTimerElapsedEvent());142 }143 this.RaiseGotoStateEvent<MovingOnRoute>();144 }145 [OnEventDoAction(typeof(MoveTimerElapsedEvent), nameof(NextMove))]146 [IgnoreEvents(typeof(Navigator.DrinkOrderProducedEvent))]147 internal class MovingOnRoute : State { }148 private void NextMove()149 {150 this.DrinkOrderPending = false;151 if (this.Route == null)152 {153 return;154 }155 if (!this.Route.Any())156 {157 this.StopMoving();158 this.RaiseGotoStateEvent<ServingClient>();159 this.Log.WriteLine("<Robot> Reached Client.");160 Specification.Assert(161 this.Coordinates == this.CurrentOrder.ClientDetails.Coordinates,162 "Having reached the Client the Robot's coordinates must be the same as the Client's, but they aren't");...

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NextMove

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void NextMove()10 {11 Console.WriteLine("Next Move");12 }13 }14}15using Microsoft.Coyote.Samples.DrinksServingRobot;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static void NextMove()24 {25 Console.WriteLine("Next Move");26 }27 }28}29using Microsoft.Coyote.Samples.DrinksServingRobot;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static void NextMove()38 {39 Console.WriteLine("Next Move");40 }41 }42}43using Microsoft.Coyote.Samples.DrinksServingRobot;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public static void NextMove()52 {53 Console.WriteLine("Next Move");54 }55 }56}57using Microsoft.Coyote.Samples.DrinksServingRobot;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public static void NextMove()66 {67 Console.WriteLine("

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NextMove

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.DrinksServingRobot;7{8 {9 public static void NextMove(int x, int y, int z)10 {11 int move = 0;12 if (x > y)13 {14 x = x - y;15 move = 1;16 }17 {18 y = y - x;19 move = 2;20 }21 if (x > z)22 {23 x = x - z;24 move = 1;25 }26 {27 z = z - x;28 move = 3;29 }30 if (move == 1)31 {32 Console.WriteLine("Move from X to Y");33 }34 else if (move == 2)35 {36 Console.WriteLine("Move from Y to X");37 }38 {39 Console.WriteLine("Move from X to Z");40 }41 if (x == 0 || y == 0 || z == 0)42 {43 return;44 }45 {46 NextMove(x, y, z);47 }48 }49 }50}51The code for the class Active is the same as in the previous example; the only difference is that the NextMove method is now public. The code for the test class is as follows:52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Samples.DrinksServingRobot;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Testing;61using Microsoft.Coyote.TestingServices;62using Microsoft.Coyote.TestingServices.Coverage;63using Microsoft.Coyote.TestingServices.SchedulingStrategies;64using Microsoft.Coyote.TestingServices.Runtime;65using Microsoft.Coyote.TestingServices.Runtime.Coverage;66using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;67using Microsoft.Coyote.TestingServices.Runtime.Scheduling;68using Microsoft.Coyote.TestingServices.Runtime.Loggers;

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NextMove

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.DrinksServingRobot;5using Microsoft.Coyote.Samples.DrinksServingRobot.Events;6using Microsoft.Coyote.Samples.DrinksServingRobot.Machines;7using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks;8using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks.DrinksServingRobot;9using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks.DrinksServingRobot.DrinksServingRobot;10using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot;11using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot;12using Microsoft.Coyote.Samples.DrinksServingRobot.Tasks.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot.DrinksServingRobot;

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NextMove

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.DrinksServingRobot;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministicRandom;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandom;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWithFairRandomFallback;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWithFairRandomFallback2;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWithFairRandomFallback3;17{18 {19 public static void Main()20 {21 var config = Configuration.Create();22 config.SchedulingStrategy = SchedulingStrategy.DPOR;23 config.MaxSchedulingSteps = 1000;24 config.MaxFairSchedulingSteps = 1000;25 config.MaxUnfairSchedulingSteps = 1000;26 config.MaxSteps = 1000;27 config.EnableCycleDetection = true;28 config.EnableDataRaceDetection = true;29 config.EnableIntegerOverflowChecks = true;30 config.EnableDoubleOverflowChecks = true;31 config.EnableActorGarbageCollection = true;32 config.EnableActorMonitoring = true;33 config.EnableHotStateDetection = true;34 config.EnableHotStateExploration = true;35 config.EnableHotStateExplorationHeuristic = true;36 config.EnableHotStateExplorationHeuristic2 = true;37 config.EnableHotStateExplorationHeuristic3 = true;38 config.EnableHotStateExplorationHeuristic4 = true;39 config.EnableHotStateExplorationHeuristic5 = true;40 config.EnableHotStateExplorationHeuristic6 = true;41 config.EnableHotStateExplorationHeuristic7 = true;

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NextMove

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.Coyote;3using System;4{5 {6 public static string NextMove(string currentstate, string[] inputs)7 {8 if (currentstate == "Start")9 {10 if (inputs[0] == "1")11 {12 return "A";13 }14 {15 return "B";16 }17 }18 else if (currentstate == "A")19 {20 if (inputs[1] == "1")21 {22 return "C";23 }24 {25 return "D";26 }27 }28 else if (currentstate == "B")29 {30 if (inputs[2] == "1")31 {32 return "E";33 }34 {35 return "F";36 }37 }38 else if (currentstate == "C")39 {40 if (inputs[3] == "1")41 {42 return "G";43 }44 {45 return "H";46 }47 }48 else if (currentstate == "D")49 {50 if (inputs[4] == "1")51 {52 return "I";53 }54 {55 return "J";56 }57 }58 else if (currentstate == "E")59 {60 if (inputs[5] == "1")61 {62 return "K";63 }64 {65 return "L";66 }67 }68 else if (currentstate == "F")69 {70 if (inputs[6] == "1")71 {72 return "M";73 }74 {75 return "N";76 }77 }78 else if (currentstate == "G")79 {80 if (inputs[7] == "1")81 {82 return "O";83 }84 {85 return "P";86 }87 }88 else if (currentstate == "H")89 {90 if (inputs[8] == "1")91 {92 return "Q";93 }94 {95 return "R";96 }97 }98 else if (currentstate == "I")99 {100 if (inputs[9] == "1")

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NextMove

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2using System;3using System.Collections.Generic;4{5 {6 public static int NextMove(int state, int input)7 {8 int output = 0;9 switch (state)10 {11 if (input == 0)12 output = 1;13 else if (input == 1)14 output = 2;15 else if (input == 2)16 output = 0;17 break;18 if (input == 0)19 output = 2;20 else if (input == 1)21 output = 0;22 else if (input == 2)23 output = 1;24 break;25 if (input == 0)26 output = 0;27 else if (input == 1)28 output = 1;29 else if (input == 2)30 output = 2;31 break;32 }33 return output;34 }35 }36}37using Microsoft.Coyote.Samples.DrinksServingRobot;38using System;39using System.Collections.Generic;40{41 {42 public static int NextMove(int state, int input)43 {44 int output = 0;45 switch (state)46 {47 if (input == 0)48 output = 1;49 else if (input == 1)50 output = 2;51 else if (input == 2)52 output = 0;53 break;54 if (input == 0)55 output = 2;56 else if (input == 1)

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NextMove

Using AI Code Generation

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1using System;2{3 {4 public static int NextMove(int[] moves)5 {6 return 0;7 }8 }9}

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NextMove

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.DrinksServingRobot;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 static void Main(string[] args)7 {8 Active robot = new Active();9 robot.NextMove();10 }11}12using System;13using Microsoft.Coyote.Samples.DrinksServingRobot;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16{17 static void Main(string[] args)18 {19 Active robot = new Active();20 robot.NextMove();21 }22}23using System;24using Microsoft.Coyote.Samples.DrinksServingRobot;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27{28 static void Main(string[] args)29 {30 Active robot = new Active();31 robot.NextMove();32 }33}34using System;35using Microsoft.Coyote.Samples.DrinksServingRobot;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38{39 static void Main(string

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