Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen
CoffeeMachine.cs
Source:CoffeeMachine.cs
...72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;...
OnDoorOpen
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();2Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();3Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();4Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();5Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();6Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();7Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();8Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();9Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();10Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();
OnDoorOpen
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();2Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();3Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();4Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();5Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();6Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();7Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();8Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();9Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();10Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnDoorOpen();
OnDoorOpen
Using AI Code Generation
1TerminateEvent.OnDoorOpen();2TerminateEvent.OnDoorOpen();3TerminateEvent.OnDoorOpen();4TerminateEvent.OnDoorOpen();5TerminateEvent.OnDoorOpen();6TerminateEvent.OnDoorOpen();7TerminateEvent.OnDoorOpen();8TerminateEvent.OnDoorOpen();9TerminateEvent.OnDoorOpen();10TerminateEvent.OnDoorOpen();11TerminateEvent.OnDoorOpen();12TerminateEvent.OnDoorOpen();13TerminateEvent.OnDoorOpen();
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public TerminateEvent()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 public TerminateEvent()13 {14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 {20 public TerminateEvent()21 {22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public TerminateEvent()29 {30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public TerminateEvent()37 {38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 public TerminateEvent()45 {46 }47 }48}
OnDoorOpen
Using AI Code Generation
1{2 public static async Task Main()3 {4 var config = Configuration.Create().WithVerbosityEnabled(1);5 using var runtime = RuntimeFactory.Create(config);6 var machine = runtime.CreateActor<Machine>();7 await machine.SendEventAsync(new TerminateEvent());8 }9}10{11 public static async Task Main()12 {13 var config = Configuration.Create().WithVerbosityEnabled(1);14 using var runtime = RuntimeFactory.Create(config);15 var machine = runtime.CreateActor<Machine>();16 await machine.SendEventAsync(new TerminateEvent());17 }18}19{20 public static async Task Main()21 {22 var config = Configuration.Create().WithVerbosityEnabled(1);23 using var runtime = RuntimeFactory.Create(config);24 var machine = runtime.CreateActor<Machine>();25 await machine.SendEventAsync(new TerminateEvent());26 }27}28{29 public static async Task Main()30 {31 var config = Configuration.Create().WithVerbosityEnabled(1);32 using var runtime = RuntimeFactory.Create(config);33 var machine = runtime.CreateActor<Machine>();34 await machine.SendEventAsync(new TerminateEvent());35 }36}37{38 public static async Task Main()39 {40 var config = Configuration.Create().WithVerbosityEnabled(1);41 using var runtime = RuntimeFactory.Create(config);42 var machine = runtime.CreateActor<Machine>();43 await machine.SendEventAsync(new TerminateEvent());44 }45}46{47 public static async Task Main()48 {49 var config = Configuration.Create().WithVerb
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