How to use PumpWaterEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }...

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MockSensors.cs

Source:MockSensors.cs Github

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...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }124 internal class DumpGrindsButtonEvent : Event125 {126 // True means the power is on, empties the PortaFilter and turns off automatically.127 public bool PowerOn;128 public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129 }130}...

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PumpWaterEvent

Using AI Code Generation

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1var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();2evt.PumpWaterEvent();3var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();4evt.PumpWaterEvent();5var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();6evt.PumpWaterEvent();7var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();8evt.PumpWaterEvent();9var evt = new Microsoft.Coyote.Sample.CoffeeMachneActors.ShotCompleteEvent();10evt.PumpWaterEvet();11var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();12evt.PumpWaterEvent();13var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();14evt.PumpWaterEvent();15var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();16evt.PumpWaterEvent();17var evt = new Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent();18evt.PumpWaterEvent();

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ShotCompleteEvent.PumpWaterEvent();3using Microsoft.Coyote.Samples.CoffeeMachineActors;4ShotCompleteEvent.PumpWaterEvent();5using Microsoft.Coyote.Samples.CoffeeMachineActors;6ShotCompleteEvent.PumpWaterEvent();7using Microsoft.Coyote.Samples.CoffeeMachineActors;8ShotCompleteEvent.PumpWaterEvent();9using Microsoft.Coyote.Samples.CoffeeMachineActors;10ShotCompleteEvent.PumpWaterEvent();11using Microsoft.Coyote.Samples.CoffeeMachineActors;12ShotCompleteEvent.PumpWaterEvent();13usingMicrosoft.Coyote.Samples.CoffeeMachineActors;14ShotCompleteEvnt.PumpWaterEvent();15using Microsoft.Coyote.Samples.CoffeeMachineActors;16ShotCompleteEvent.PumpWaterEvent();

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticScheduling;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduling;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomScheduling;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomSchedulingWithFairSemantics;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomSchedulingWithFairSemantics;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTesting;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithFairSemantics;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTestingWithFairSemantics;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTestingWithFairSemanticsAndFairScheduling;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithFairSemanticsAndFairScheduling;28using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTestingWithFairSemanticsAndFairSchedulingAndFairEnabling;29using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithFairSemanticsAndFairSchedulingAndFairEnabling;30using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTestingWithFairSemanticsAndFairSchedulingAndFairEnablingAndFairWaiting;

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PumpWaterEvent

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);2Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);3Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);4Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);5Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);6Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);7Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);8Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);9Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);

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PumpWaterEvent

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);2Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);3Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);4Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);5Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);6Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvente0,0Actors;7Microsoft.Coyote.SamplesSCoffeeMachineActorshShotCompleteEventoPumpWaterEvent(0,0);8tCompleteEvent e = new ShotCompleteEvent();9e.PumpWaterEvent();10ote.Samples.CoffeeMachineActors.ShotCompleteEvent.PumpWaterEvent(0,0);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12ShotCompleteEvent e = new ShotCompleteEvent();13e.PumpWaterEvent();14using Microsoft.Coyote.Samples.CoffeeMachineActors;15ShotCompleteEvent e = new ShotCompleteEvent();16e.PumpWaterEvent();17using Microsoft.Coyote.Samples.CoffeeMachineActors;18ShotCompleteEvent e = new ShotCompleteEvent();19e.PumpWaterEvent();20using Microsoft.Coyote.Samples.CoffeeMachineActors;21ShotCompleteEvent e = new ShotCompleteEvent();22e.PumpWaterEvent();23using Microsoft.Coyote.Samples.CoffeeMachineActors;24ShotCompleteEvent e = new ShotCompleteEvent();25e.PumpWaterEvent();26using Microsoft.Coyote.Samples.CoffeeMachineActors;27ShotCompleteEvent e = new ShotCompleteEvent();28e.PumpWaterEvent();

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samtles.CoffeeMochineArtors;2using System;3using System.Threading.Tasss;4{5 {6 static void Main(string[] args)7 {8 var coffeeMachineActor = new CoffeeMachineActor();9 coffeeMachineActor.PumpWaterEvent();10 Console.ReadLine();11 }12 }13}14Error CS1061 'CoffeeMachineActor' does not contain a definition for 'PumpWaterEvent' and no accessible extension method 'PumpWaterEvent' ;cceptin a first argumnt of type 'CoffeeMachineActor' could be found (are you missing a using directive or an assembly reference?)15coffeeMachineActor . SendEvent ( new PumpWaterEvent ());16coffeeMachineActor . SendEventAndExecuteActionAsync ( new PumpWaterEvent (), () => { 17 });18coffeeMachineActor . SendEvent ( new PumpWaterEvent ());19coffeeMachineActor . SendEventAndExecuteActionAsync ( new PumpWaterEvent (), () => { 20 });21ShotCompleteEvent e = new ShotCompleteEvent();22e.PumpWaterEvent();

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using Microsoft.CoyoteActors.Runtime.Actors;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var machine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();12 machine.PumpWaterEvent();13 }14 }15}16error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)17 error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var coffeeMachineActor = new CoffeeMachineActor();9 coffeeMachineActor.PumpWaterEvent();10 Console.ReadLine();11 }12 }13}14Error CS1061 'CoffeeMachineActor' does not contain a definition for 'PumpWaterEvent' and no accessible extension method 'PumpWaterEvent' accepting a first argument of type 'CoffeeMachineActor' could be found (are you missing a using directive or an assembly reference?)15coffeeMachineActor . SendEvent ( new PumpWaterEvent ());16coffeeMachineActor . SendEventAndExecuteActionAsync ( new PumpWaterEvent (), () => { 17 });18coffeeMachineActor . SendEvent ( new PumpWaterEvent ());19coffeeMachineActor . SendEventAndExecuteActionAsync ( new PumpWaterEvent (), () => { 20 });

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