Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.MonitorGrinder
MockSensors.cs
Source:MockSensors.cs
...244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;...
MonitorGrinder
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var machine = runtime.CreateActor(typeof(CoffeeMachineActor));13 runtime.SendEvent(machine, new StartCoffeeMachineEvent());14 runtime.WaitAllActors();15 MockWaterTank.MonitorGrinder();16 Console.ReadLine();17 }18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public static void MonitorGrinder()29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var grinder = runtime.CreateActor(typeof(GrinderActor));33 runtime.SendEvent(grinder, new StartMonitoringEvent());34 runtime.WaitAllActors();35 }36 }37 }38}
MonitorGrinder
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Starting WaterTank Actor");13 ActorId waterTank = ActorId.CreateRandom();14 ActorRuntime.CreateActor(typeof(MockWaterTank), waterTank, new MockWaterTank.Config(100));15 Console.WriteLine("WaterTank Actor Started");16 Console.WriteLine("Starting Grinder Actor");17 ActorId grinder = ActorId.CreateRandom();18 ActorRuntime.CreateActor(typeof(MockGrinder), grinder, new MockGrinder.Config(waterTank));19 Console.WriteLine("Grinder Actor Started");20 Console.WriteLine("Starting CoffeeMachine Actor");21 ActorId coffeeMachine = ActorId.CreateRandom();22 ActorRuntime.CreateActor(typeof(MockCoffeeMachine), coffeeMachine, new MockCoffeeMachine.Config(grinder));23 Console.WriteLine("CoffeeMachine Actor Started");24 Console.WriteLine("Press enter to stop");25 Console.ReadLine();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.CoffeeMachineActors;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Starting WaterTank Actor");41 ActorId waterTank = ActorId.CreateRandom();42 ActorRuntime.CreateActor(typeof(MockWaterTank), waterTank, new MockWaterTank.Config(100));43 Console.WriteLine("WaterTank Actor Started");44 Console.WriteLine("Starting Grinder Actor");45 ActorId grinder = ActorId.CreateRandom();46 ActorRuntime.CreateActor(typeof(MockGrinder), grinder, new MockGrinder.Config(waterTank));47 Console.WriteLine("Grinder Actor Started");48 Console.WriteLine("Starting CoffeeMachine Actor");49 ActorId coffeeMachine = ActorId.CreateRandom();50 ActorRuntime.CreateActor(typeof(MockCoffeeMachine), coffeeMachine, new MockCoffeeMachine.Config(grinder));51 Console.WriteLine("CoffeeMachine Actor Started");52 Console.WriteLine("Press enter to stop
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank;3using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Interfaces;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 IWaterTank waterTank = new MockWaterTank();14 waterTank.MonitorGrinder();15 }16 }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Interfaces;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public void MonitorGrinder()27 {28 Console.WriteLine("Monitoring the grinder...");29 }30 }31}32{33 {34 void MonitorGrinder();35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank;39using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Interfaces;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 IWaterTank waterTank = new MockWaterTank();50 waterTank.MonitorGrinder();51 }52 }53}54using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Interfaces;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {62 public void MonitorGrinder()
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var waterTank = new MockWaterTank();9 var task = Task.Run(() => waterTank.MonitorGrinder());10 task.Wait();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;16using System;17using System.Threading.Tasks;18{19 {20 private int WaterLevel = 0;21 public async Task MonitorGrinder()22 {23 var e = await ReceiveEventAsync();24 if (e is GrinderStartedEvent)25 {26 this.WaterLevel += 10;27 Console.WriteLine($"Water level is {this.WaterLevel}.");28 }29 else if (e is GrinderStoppedEvent)30 {31 this.WaterLevel -= 10;32 Console.WriteLine($"Water level is {this.WaterLevel}.");33 }34 await this.MonitorGrinder();35 }36 }37}
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var waterTank = new MockWaterTank();12 waterTank.MonitorGrinder();13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Tasks;20using System;21using System.Threading.Tasks;22{23 {24 public static void Main(string[] args)25 {26 var waterTank = new MockWaterTank();27 waterTank.MonitorGrinder();28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Tasks;35using System;36using System.Threading.Tasks;37{38 {39 public static void Main(string[] args)40 {41 var waterTank = new MockWaterTank();42 waterTank.MonitorGrinder();43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Tasks;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main(string[] args)55 {
MonitorGrinder
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(MockWaterTank), new MockWaterTank.SetupEvent());7 runtime.CreateActor(typeof(CoffeeMachine), new CoffeeMachine.SetupEvent());8 runtime.Wait();9 }10}11{12 {13 {14 public SetupEvent()15 {16 }17 }18 }19}20{21 {22 {23 public SetupEvent()24 {25 }26 }27 }28}29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());34 return Task.CompletedTask;35 }36 }37}38{39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());43 return Task.CompletedTask;44 }45 }46}
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank;3using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Events;4using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.States;5using Microsoft.Coyote.Actors;6using System;7using System.Threading.Tasks;8{9 {10 private ActorId waterTank;11 private ActorId grinder;12 private ActorId coffeeMachine;13 private ActorId display;14 private ActorId userInterface;15 public CoffeeMachine(ActorId waterTank, ActorId grinder, ActorId coffeeMachine, ActorId display, ActorId userInterface)16 {17 this.waterTank = waterTank;18 this.grinder = grinder;19 this.coffeeMachine = coffeeMachine;20 this.display = display;21 this.userInterface = userInterface;22 }23 public async Task StartAsync()24 {25 var task1 = MonitorWaterTankAsync();26 var task2 = MonitorGrinderAsync();27 await Task.WhenAll(task1, task2);28 }29 private async Task MonitorWaterTankAsync()30 {31 while (true)32 {33 var e = await Actor.ReceiveEventAsync<WaterTankEvent>(this.waterTank);34 switch (e)35 {36 await Actor.SendEventAsync(this.display, new DisplayMessage("Water tank empty!"));37 await Actor.SendEventAsync(this.userInterface, new UserInterfaceMessage("Water tank empty!"));38 break;39 await Actor.SendEventAsync(this.display, new DisplayMessage("Water tank not empty!"));40 await Actor.SendEventAsync(this.userInterface, new UserInterfaceMessage("Water tank not empty!"));41 break;42 await Actor.SendEventAsync(this.display, new DisplayMessage("Water tank low!"));43 await Actor.SendEventAsync(this.userInterface, new UserInterfaceMessage("Water tank low!"));44 break;45 await Actor.SendEventAsync(this.display, new DisplayMessage("Water tank not low!"));46 await Actor.SendEventAsync(this.userInterface, new UserInterfaceMessage("Water tank not low!"));47 break;
MonitorGrinder
Using AI Code Generation
1 {2 public static void Main(string[] args)3 {4 var waterTank = new MockWaterTank();5 waterTank.MonitorGrinder();6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Tasks;13using System;14using System.Threading.Tasks;15{16 {17 public static void Main(string[] args)18 {19 var waterTank = new MockWaterTank();20 waterTank.MonitorGrinder();21 }22 }23}24using Microsoft.Coyote.Samples.CoffeeMachineActors;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Tasks;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {
MonitorGrinder
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(MockWaterTank), new MockWaterTank.SetupEvent());7 runtime.CreateActor(typeof(CoffeeMachine), new CoffeeMachine.SetupEvent());8 runtime.Wait();9 }10}11{12 {13 {14 public SetupEvent()15 {16 }17 }18 }19}20{21 {22 {23 public SetupEvent()24 {25 }26 }27 }28}29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());34 return Task.CompletedTask;35 }36 }37}38{39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());43 return Task.CompletedTask;44 }45 }46}
MonitorGrinder
Using AI Code Generation
1 }2 }3 }4}5{6 {7 {8 public SetupEvent()9 {10 }11 }12 }13}14{15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());19 return Task.CompletedTask;20 }21 }22}23{24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.Monitor<WaterTankMonitor>(new WaterTankMonitor.TankEmptyEvent());28 return Task.CompletedTask;29 }30 }31}32 }33 }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.Interfaces;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public void MonitorGrinder()
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var waterTank = new MockWaterTank();9 var task = Task.Run(() => waterTank.MonitorGrinder());10 task.Wait();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;16using System;17using System.Threading.Tasks;18{19 {20 private int WaterLevel = 0;21 public async Task MonitorGrinder()22 {23 var e = await ReceiveEventAsync();24 if (e is GrinderStartedEvent)25 {26 this.WaterLevel += 10;27 Console.WriteLine($"Water level is {this.WaterLevel}.");28 }29 else if (e is GrinderStoppedEvent)30 {31 this.WaterLevel -= 10;32 Console.WriteLine($"Water level is {this.WaterLevel}.");33 }34 await this.MonitorGrinder();35 }36 }37}
MonitorGrinder
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var waterTank = new MockWaterTank();9 var task = Task.Run(() => waterTank.MonitorGrinder());10 task.Wait();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;16using System;17using System.Threading.Tasks;18{19 {20 private int WaterLevel = 0;21 public async Task MonitorGrinder()22 {23 var e = await ReceiveEventAsync();24 if (e is GrinderStartedEvent)25 {26 this.WaterLevel += 10;27 Console.WriteLine($"Water level is {this.WaterLevel}.");28 }29 else if (e is GrinderStoppedEvent)30 {31 this.WaterLevel -= 10;32 Console.WriteLine($"Water level is {this.WaterLevel}.");33 }34 await this.MonitorGrinder();35 }36 }37}
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