How to use OnWaterLevel method of Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {...

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OnWaterLevel

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(10);2Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(20);3Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(30);4Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(40);5Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(50);6Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(60);7Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(70);8Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(80);9Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(90);10Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(100);11Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(10);12Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(20);13Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(30);14Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(40);15Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(50);16Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(60);17Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(70);18Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(80);19Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(90);20Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(100);21Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnWaterLevel(10);

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 CoffeeMachine coffeeMachine = new CoffeeMachine();13 CoffeeMachineController coffeeMachineController = new CoffeeMachineController(coffeeMachine);14 CoffeeMachineUser coffeeMachineUser = new CoffeeMachineUser(coffeeMachineController);15 coffeeMachineUser.MakeCoffee();16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 CoffeeMachine coffeeMachine = new CoffeeMachine();32 CoffeeMachineController coffeeMachineController = new CoffeeMachineController(coffeeMachine);33 CoffeeMachineUser coffeeMachineUser = new CoffeeMachineUser(coffeeMachineController);34 coffeeMachineUser.MakeCoffee();35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)

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OnWaterLevel

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 MakeCoffeeEvent mce = new MakeCoffeeEvent();9 mce.OnWaterLevel(2);10 }11 }12}13using System;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15{16 {17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 MakeCoffeeEvent mce = new MakeCoffeeEvent();21 mce.OnWaterLevel(2);22 }23 }24}

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OnWaterLevel

Using AI Code Generation

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1{2 {3 public void OnWaterLevel(WaterLevel level)4 {5 if (level == WaterLevel.Empty)6 {7 }8 else if (level == WaterLevel.Low)9 {10 }11 else if (level == WaterLevel.High)12 {13 }14 {15 }16 }17 }18}19{20 {21 public void OnCoffeeLevel(CoffeeLevel level)22 {23 if (level == CoffeeLevel.Empty)24 {25 }26 else if (level == CoffeeLevel.Low)27 {28 }29 else if (level == CoffeeLevel.High)30 {31 }32 {33 }34 }35 }36}37{38 {39 public void OnMilkLevel(MilkLevel level)40 {41 if (level == MilkLevel.Empty)42 {43 }44 else if (level == MilkLevel.Low)45 {46 }47 else if (level == MilkLevel.High)48 {49 }50 {

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OnWaterLevel

Using AI Code Generation

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1using MakeCoffeeEvent = Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent;2using MakeCoffeeEvent = Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent;3using MakeCoffeeEvent = Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent;4using MakeCoffeeEvent = Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private static void Main(string[] args)13 {14 var coffeeMachine = new CoffeeMachineActor();15 coffeeMachine.SendEvent(new MakeCoffeeEvent());16 coffeeMachine.Wait();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.RegisterHandler<WaterLevelEvent>(this.OnWaterLevel);30 this.RegisterHandler<CoffeeReadyEvent>(this.OnCoffeeReady);31 return this.StartAsync();32 }33 private Task StartAsync()34 {35 this.SendEvent(new WaterLevelEvent(0));36 return Task.CompletedTask;37 }38 private Task OnWaterLevel(Event

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OnWaterLevel

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 public static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));14 runtime.SendEvent(coffeeMachine, new MakeCoffeeEvent());15 await runtime.WaitAsync(coffeeMachine);16 }17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Specifications;23using Microsoft.Coyote.Samples.CoffeeMachineActors;24{25 {26 [OnEventDoAction(typeof(NoWaterEvent), nameof(OnNoWater))]27 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]28 {29 }30 private void OnNoWater(Event e)31 {32 this.Assert(false, "The water tank is empty.");33 }34 private void OnWaterLevel(Event e)35 {36 var waterLevel = (e as WaterLevelEvent).Level;37 this.Assert(waterLevel == 100, $"The water level is {waterLevel}, but it should be 100.");38 }39 }40}

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