Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnShotComplete
CoffeeMachine.cs
Source:CoffeeMachine.cs
...270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {...
OnShotComplete
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public TaskCompletionSource<bool> TaskCompletionSource { get; set; }9 public MakeCoffeeEvent(TaskCompletionSource<bool> taskCompletionSource)10 {11 this.TaskCompletionSource = taskCompletionSource;12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21 {22 public TaskCompletionSource<bool> TaskCompletionSource { get; set; }23 public MakeCoffeeEvent(TaskCompletionSource<bool> taskCompletionSource)24 {25 this.TaskCompletionSource = taskCompletionSource;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public TaskCompletionSource<bool> TaskCompletionSource { get; set; }37 public MakeCoffeeEvent(TaskCompletionSource<bool> taskCompletionSource)38 {39 this.TaskCompletionSource = taskCompletionSource;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Samples.CoffeeMachineActors;48{49 {50 public TaskCompletionSource<bool> TaskCompletionSource { get; set; }
OnShotComplete
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;8{9 {10 private readonly IHotWaterSource _hotWaterSource;11 private readonly IPump _pump;12 private readonly IBrewButton _brewButton;13 private readonly IIndicatorLight _indicatorLight;14 private readonly IWarmerPlate _warmerPlate;15 private readonly IReliefValve _reliefValve;16 public CoffeeMachine(IHotWaterSource hotWaterSource, IPump pump, IBrewButton brewButton, IIndicatorLight indicatorLight, IWarmerPlate warmerPlate, IReliefValve reliefValve)17 {18 this._hotWaterSource = hotWaterSource;19 this._pump = pump;20 this._brewButton = brewButton;21 this._indicatorLight = indicatorLight;22 this._warmerPlate = warmerPlate;23 this._reliefValve = reliefValve;24 this._brewButton.PressEvent += this.HandleBrewButtonPressed;25 this._warmerPlate.PotRemovedEvent += this.HandleWarmerPlatePotRemoved;26 this._warmerPlate.PotNotEmptyEvent += this.HandleWarmerPlatePotNotEmpty;27 this._warmerPlate.PotEmptyEvent += this.HandleWarmerPlatePotEmpty;28 this._hotWaterSource.BoiledEvent += this.HandleHotWaterSourceBoiled;29 this._reliefValve.ClosedEvent += this.HandleReliefValveClosed;30 this._reliefValve.OpenedEvent += this.HandleReliefValveOpened;31 }32 private void HandleBrewButtonPressed(object sender, EventArgs e)33 {34 this.SendEvent(this.Id, new BrewButtonPressedEvent());35 }36 private void HandleWarmerPlatePotRemoved(object sender, EventArgs e)37 {38 this.SendEvent(this.Id, new PotRemovedEvent());39 }40 private void HandleWarmerPlatePotNotEmpty(object sender, EventArgs e)41 {42 this.SendEvent(this.Id, new PotNotEmptyEvent());43 }44 private void HandleWarmerPlatePotEmpty(object sender, EventArgs e)
OnShotComplete
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void OnShotComplete(MakeCoffeeEvent e)10 {11 this.Machine.SendEvent(this.CoffeeMachineActor, e);12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void OnShotComplete(MakeCoffeeEvent e)24 {25 this.Machine.SendEvent(this.CoffeeMachineActor, e);26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void OnShotComplete(MakeCoffeeEvent e)38 {39 this.Machine.SendEvent(this.CoffeeMachineActor, e);40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;
OnShotComplete
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System.Threading.Tasks;3{4 {5 public TaskCompletionSource<bool> OnComplete;6 }7}8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using System.Threading.Tasks;10{11 {12 public TaskCompletionSource<bool> OnComplete;13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using System.Threading.Tasks;17{18 {19 public TaskCompletionSource<bool> OnComplete;20 }21}22using Microsoft.Coyote.Samples.CoffeeMachineActors;23using System.Threading.Tasks;24{25 {26 public TaskCompletionSource<bool> OnComplete;27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using System.Threading.Tasks;31{32 {33 public TaskCompletionSource<bool> OnComplete;34 }35}36using Microsoft.Coyote.Samples.CoffeeMachineActors;37using System.Threading.Tasks;38{39 {40 public TaskCompletionSource<bool> OnComplete;41 }42}
OnShotComplete
Using AI Code Generation
1{2 public MakeCoffeeEvent(Machine machine, Action<Machine> onShotComplete)3 {4 this.Machine = machine;5 this.OnShotComplete = onShotComplete;6 }7 public Machine Machine { get; }8 public Action<Machine> OnShotComplete { get; }9}10{11 public MakeCoffeeEvent(Machine machine, Action<Machine> onShotComplete)12 {13 this.Machine = machine;14 this.OnShotComplete = onShotComplete;15 }16 public Machine Machine { get; }17 public Action<Machine> OnShotComplete { get; }18}19{20 public MakeCoffeeEvent(Machine machine, Action<Machine> onShotComplete)21 {22 this.Machine = machine;23 this.OnShotComplete = onShotComplete;24 }25 public Machine Machine { get; }26 public Action<Machine> OnShotComplete { get; }27}28{29 public MakeCoffeeEvent(Machine machine, Action<Machine> onShotComplete)30 {31 this.Machine = machine;32 this.OnShotComplete = onShotComplete;33 }34 public Machine Machine { get; }35 public Action<Machine> OnShotComplete { get; }36}37{38 public MakeCoffeeEvent(Machine machine, Action<Machine> onShotComplete)39 {40 this.Machine = machine;41 this.OnShotComplete = onShotComplete;42 }43 public Machine Machine { get; }44 public Action<Machine> OnShotComplete { get; }45}
OnShotComplete
Using AI Code Generation
1var makeCoffeeEvent = new MakeCoffeeEvent();2makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>3{4};5var makeCoffeeEvent = new MakeCoffeeEvent();6makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>7{8};9var makeCoffeeEvent = new MakeCoffeeEvent();10makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>11{12};13var makeCoffeeEvent = new MakeCoffeeEvent();14makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>15{16};17var makeCoffeeEvent = new MakeCoffeeEvent();18makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>19{20};21var makeCoffeeEvent = new MakeCoffeeEvent();22makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>23{24};25var makeCoffeeEvent = new MakeCoffeeEvent();26makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>27{28};29var makeCoffeeEvent = new MakeCoffeeEvent();30makeCoffeeEvent.OnShotComplete += (sender, eventArgs) =>31{32};
OnShotComplete
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableActorLogging = true;11 config.EnableActorTracing = true;12 config.EnableActorMonitoring = true;13 config.EnableStateMachineLogging = true;14 config.EnableStateMachineTracing = true;15 config.EnableStateMachineMonitoring = true;16 var runtime = RuntimeFactory.Create(config);17 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));18 var coffeeMaker = runtime.CreateActor(typeof(CoffeeMakerActor));19 var coffeeMakerProxy = runtime.CreateActor(typeof(CoffeeMakerProxyActor), coffeeMaker);20 var coffee = await runtime.SendEventAndExecuteOnCompletionAsync<MakeCoffeeEvent, Coffee>(coffeeMachine, new MakeCoffeeEvent(coffeeMakerProxy));21 Console.WriteLine($"Coffee is ready: {coffee}");22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using Microsoft.Coyote.Tasks;27using System;28using System.Threading.Tasks;29{30 {31 private static async Task Main(string[] args)32 {33 var config = Configuration.Create();34 config.EnableActorLogging = true;35 config.EnableActorTracing = true;36 config.EnableActorMonitoring = true;37 config.EnableStateMachineLogging = true;38 config.EnableStateMachineTracing = true;39 config.EnableStateMachineMonitoring = true;40 var runtime = RuntimeFactory.Create(config);41 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));42 var coffeeMaker = runtime.CreateActor(typeof(CoffeeMakerActor));43 var coffeeMakerProxy = runtime.CreateActor(typeof(CoffeeMakerProxyActor), coffeeMaker);44 var coffee = await runtime.SendEventAndExecuteOnCompletionAsync<MakeCoffeeEvent, Coffee>(coffeeMachine, new MakeCoffeeEvent(coffeeMakerProxy));45 Console.WriteLine($"Coffee is ready: {coffee}");46 }47 }48}
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