How to use OnGrindingBeans method of Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnGrindingBeans

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");...

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OnGrindingBeans

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void OnGrindingBeans()10 {11 Console.WriteLine("Grinding beans...");12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void OnGrindingBeans()24 {25 Console.WriteLine("Grinding beans...");26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void OnGrindingBeans()38 {39 Console.WriteLine("Grinding beans...");40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void OnGrindingBeans()52 {53 Console.WriteLine("Grinding beans...");54 }55 }56}

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OnGrindingBeans

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public void OnGrindingBeans()8 {9 Console.WriteLine("Grinding beans");10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using System;15using System.Collections.Generic;16using System.Text;17{18 {19 public void OnGrindingBeans()20 {21 Console.WriteLine("Grinding beans");22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using System;27using System.Collections.Generic;28using System.Text;29{30 {31 public void OnGrindingBeans()32 {33 Console.WriteLine("Grinding beans");34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using System;39using System.Collections.Generic;40using System.Text;41{42 {43 public void OnGrindingBeans()44 {45 Console.WriteLine("Grinding beans");46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using System;51using System.Collections.Generic;52using System.Text;53{54 {55 public void OnGrindingBeans()56 {57 Console.WriteLine("Grinding beans");58 }59 }60}

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OnGrindingBeans

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 1000;7 config.Verbose = 2;8 config.TestingIterations = 100;9 config.SchedulingIterations = 100;10 config.LivenessTemperatureThreshold = 100;11 config.UserInterface = true;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingSeed = 1;14 config.SchedulingIterations = 100;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.EnableCycleDetection = true;18 config.EnableFairCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableFullExploration = true;

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OnGrindingBeans

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 MakeCoffeeEvent mce = new MakeCoffeeEvent();9 mce.OnGrindingBeans += Mce_OnGrindingBeans;10 Console.WriteLine("Press any key to exit");11 Console.ReadKey();12 }13 private static void Mce_OnGrindingBeans(object sender, EventArgs e)14 {15 Console.WriteLine("Grinding Beans");16 }17 }18}19Coyote: A Programming System for Concurrent and Distributed Systems (Part 1)20Coyote: A Programming System for Concurrent and Distributed Systems (Part 2)21Coyote: A Programming System for Concurrent and Distributed Systems (Part 3)22Coyote: A Programming System for Concurrent and Distributed Systems (Part 4)23Coyote: A Programming System for Concurrent and Distributed Systems (Part 5)24Coyote: A Programming System for Concurrent and Distributed Systems (Part 6)25Coyote: A Programming System for Concurrent and Distributed Systems (Part 7)26Coyote: A Programming System for Concurrent and Distributed Systems (Part 8)27Coyote: A Programming System for Concurrent and Distributed Systems (Part 9)28Coyote: A Programming System for Concurrent and Distributed Systems (Part 10)29Coyote: A Programming System for Concurrent and Distributed Systems (Part 11)30Coyote: A Programming System for Concurrent and Distributed Systems (Part 12)31Coyote: A Programming System for Concurrent and Distributed Systems (Part 13)32Coyote: A Programming System for Concurrent and Distributed Systems (Part 14)33Coyote: A Programming System for Concurrent and Distributed Systems (Part 15)34Coyote: A Programming System for Concurrent and Distributed Systems (Part 16)35Coyote: A Programming System for Concurrent and Distributed Systems (Part 17)36Coyote: A Programming System for Concurrent and Distributed Systems (Part 18)37Coyote: A Programming System for Concurrent and Distributed Systems (Part 19)38Coyote: A Programming System for Concurrent and Distributed Systems (Part 20)39Coyote: A Programming System for Concurrent and Distributed Systems (Part

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OnGrindingBeans

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureInFahrenheit = 200;12 config.SafetyTemperatureInFahrenheit = 500;

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OnGrindingBeans

Using AI Code Generation

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1var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();2makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };3await this.SendEventAsync(this.machine, makeCoffeeEvent);4var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();5makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };6await this.SendEventAsync(this.machine, makeCoffeeEvent);7var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();8makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };9await this.SendEventAsync(this.machine, makeCoffeeEvent);10var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();11makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };12await this.SendEventAsync(this.machine, makeCoffeeEvent);13var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();14makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };15await this.SendEventAsync(this.machine, makeCoffeeEvent);16var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();17makeCoffeeEvent.OnGrindingBeans += () => { Console.WriteLine("Grinding beans"); };18await this.SendEventAsync(this.machine, makeCoffeeEvent);

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OnGrindingBeans

Using AI Code Generation

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1var coffeeMachine = new CoffeeMachineActor();2var makeCoffeeEvent = new MakeCoffeeEvent();3makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };4coffeeMachine.SendEvent(makeCoffeeEvent);5var coffeeMachine = new CoffeeMachineActor();6var makeCoffeeEvent = new MakeCoffeeEvent();7makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };8coffeeMachine.SendEvent(makeCoffeeEvent);9var coffeeMachine = new CoffeeMachineActor();10var makeCoffeeEvent = new MakeCoffeeEvent();11makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };12coffeeMachine.SendEvent(makeCoffeeEvent);13var coffeeMachine = new CoffeeMachineActor();14var makeCoffeeEvent = new MakeCoffeeEvent();15makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };16coffeeMachine.SendEvent(makeCoffeeEvent);17var coffeeMachine = new CoffeeMachineActor();18var makeCoffeeEvent = new MakeCoffeeEvent();19makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };20coffeeMachine.SendEvent(makeCoffeeEvent);21var coffeeMachine = new CoffeeMachineActor();22var makeCoffeeEvent = new MakeCoffeeEvent();23makeCoffeeEvent.OnGrindingBeans += (sender, e) => { Console.WriteLine("Grinding beans"); };24coffeeMachine.SendEvent(makeCoffeeEvent);

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