Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen
CoffeeMachine.cs
Source:CoffeeMachine.cs
...72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;...
OnDoorOpen
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();2Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();3Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();4Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();5Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();6Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();7Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();8Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();9Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();10Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnDoorOpen();
OnDoorOpen
Using AI Code Generation
1var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();2makeCoffeeEvent.OnDoorOpen();3var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();4makeCoffeeEvent.OnDoorOpen();5var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();6makeCoffeeEvent.OnDoorOpen();7var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();8makeCoffeeEvent.OnDoorOpen();9var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();10makeCoffeeEvent.OnDoorOpen();11var makeCoffeeEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent();12makeCoffeeEvent.OnDoorOpen();
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2MakeCoffeeEvent e = new MakeCoffeeEvent();3e.OnDoorOpen();4using Microsoft.Coyote.Samples.CoffeeMachineActors;5MakeCoffeeEvent e = new MakeCoffeeEvent();6e.OnDoorOpen();7using Microsoft.Coyote.Samples.CoffeeMachineActors;8MakeCoffeeEvent e = new MakeCoffeeEvent();9e.OnDoorOpen();10using Microsoft.Coyote.Samples.CoffeeMachineActors;11MakeCoffeeEvent e = new MakeCoffeeEvent();12e.OnDoorOpen();13using Microsoft.Coyote.Samples.CoffeeMachineActors;14MakeCoffeeEvent e = new MakeCoffeeEvent();15e.OnDoorOpen();16using Microsoft.Coyote.Samples.CoffeeMachineActors;17MakeCoffeeEvent e = new MakeCoffeeEvent();18e.OnDoorOpen();19using Microsoft.Coyote.Samples.CoffeeMachineActors;20MakeCoffeeEvent e = new MakeCoffeeEvent();21e.OnDoorOpen();22using Microsoft.Coyote.Samples.CoffeeMachineActors;23MakeCoffeeEvent e = new MakeCoffeeEvent();24e.OnDoorOpen();25using Microsoft.Coyote.Samples.CoffeeMachineActors;
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 {5 public ActorId CoffeeMachine { get; }6 public MakeCoffeeEvent(ActorId coffeeMachine)7 {8 this.CoffeeMachine = coffeeMachine;9 }10 }11}12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Actors;14{15 {16 public ActorId CoffeeMachine { get; }17 public MakeCoffeeEvent(ActorId coffeeMachine)18 {19 this.CoffeeMachine = coffeeMachine;20 }21 }22}23using Microsoft.Coyote.Samples.CoffeeMachineActors;24using Microsoft.Coyote.Actors;25{26 {27 public ActorId CoffeeMachine { get; }28 public MakeCoffeeEvent(ActorId coffeeMachine)29 {30 this.CoffeeMachine = coffeeMachine;31 }32 }33}34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using Microsoft.Coyote.Actors;36{37 {38 public ActorId CoffeeMachine { get; }39 public MakeCoffeeEvent(ActorId coffeeMachine)40 {41 this.CoffeeMachine = coffeeMachine;42 }43 }44}45using Microsoft.Coyote.Samples.CoffeeMachineActors;46using Microsoft.Coyote.Actors;47{
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var coffeeMachine = new CoffeeMachineActor();9 await coffeeMachine.OnDoorOpen();10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using System;15using System.Threading.Tasks;16{17 {18 public static async Task Main(string[] args)19 {20 var coffeeMachine = new CoffeeMachineActor();21 await coffeeMachine.MakeCoffee();22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Main(string[] args)31 {
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3{4 {5 public MakeCoffeeEvent()6 {7 this.OnDoorOpen = new Event();8 }9 public Event OnDoorOpen { get; set; }10 }11}12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.CoyoteActors;14using System;15using System.Threading.Tasks;16{17 {18 public static async Task Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));22 var makeCoffee = new MakeCoffeeEvent();23 runtime.SendEvent(coffeeMachine, makeCoffee);24 await runtime.WaitEvent(makeCoffee.OnDoorOpen);25 Console.WriteLine("Door is open");26 runtime.Dispose();27 }28 }29}30using Microsoft.Coyote.Samples.CoffeeMachineActors;
OnDoorOpen
Using AI Code Generation
1{2 {3 public int CoffeeType { get; }4 public int SugarAmount { get; }5 public MakeCoffeeEvent(int coffeeType, int sugarAmount)6 {7 this.CoffeeType = coffeeType;8 this.SugarAmount = sugarAmount;9 }10 public void OnDoorOpen()11 {12 Console.WriteLine("Door opened");13 }14 }15}16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(CoffeeMachineActor));22 runtime.SendEvent(new MakeCoffeeEvent(0, 0));23 }24 }25}26The MakeCoffeeEvent class is a subclass of Event. This means that the actor can handle a MakeCoffeeEvent by defining a method with the signature OnMakeCoffeeEvent(MakeCoffeeEvent e). The following code shows an example:27{28 {29 public int CoffeeType { get; }30 public int SugarAmount { get; }31 public MakeCoffeeEvent(int coffeeType, int sugarAmount)32 {33 this.CoffeeType = coffeeType;34 this.SugarAmount = sugarAmount;35 }36 public void OnMakeCoffeeEvent(MakeCoffeeEvent e)37 {38 Console.WriteLine("Door opened");39 }40 }41}
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Machine;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Resources;4using Microsoft.Coyote.Samples.CoffeeMachineActors.User;5using Microsoft.Coyote.Samples.CoffeeMachineActors.User.Events;6using Microsoft.Coyote.Samples.CoffeeMachineActors.User.Interfaces;7using Microsoft.Coyote.Samples.CoffeeMachineActors.User.MachineController;8using Microsoft.Coyote.Samples.CoffeeMachineActors.User.MachineController.Events;9using Microsoft.Coyote.Samples.CoffeeMachineActors.User.MachineController.Interfaces;10using System;11using System.Threading;12using System.Threading.Tasks;13using static Microsoft.Coyote.Samples.CoffeeMachineActors.User.MachineController.MachineController;14{15 {16 private readonly string _name;17 private readonly IActorRuntime _runtime;18 private readonly IMachineController _machineController;19 private readonly IResources _resources;20 private readonly IActorId _id;21 public User(string name, IActorRuntime runtime, IMachineController machineController, IResources resources)22 {23 _name = name;24 _runtime = runtime;25 _machineController = machineController;26 _resources = resources;27 _id = _runtime.CreateActorId(typeof(User));28 }29 public async Task RunAsync()30 {31 await _runtime.SendEventAsync(_machineController.Id, new MakeCoffeeEvent(_id, _resources));32 }33 private void OnDoorOpen()34 {35 Console.WriteLine($"User '{_name}' is opening the door");36 Thread.Sleep(1000);37 Console.WriteLine($"User '{_name}' is closing the door");38 }39 private void OnCoffeeReady()40 {41 Console.WriteLine($"User '{_name}' is taking the coffee");42 Thread.Sleep(1000);43 Console.WriteLine($"User '{_name}' is drinking the coffee");44 }45 }46}
OnDoorOpen
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2await this.OnDoorOpen().ConfigureAwait(false);3using Microsoft.Coyote.Samples.CoffeeMachineActors;4await this.OnDoorClosed().ConfigureAwait(false);5using Microsoft.Coyote.Samples.CoffeeMachineActors;6await this.OnPowerOn().ConfigureAwait(false);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8await this.OnPowerOff().ConfigureAwait(false);9using Microsoft.Coyote.Samples.CoffeeMachineActors;10await this.OnMakeCoffee().ConfigureAwait(false);11using Microsoft.Coyote.Samples.CoffeeMachineActors;
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