Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.FailoverDriver.OnEventUnhandledAsync
FailoverDriver.cs
Source: FailoverDriver.cs
...120 this.SendEvent(this.CoffeeGrinderId, HaltEvent.Instance);121 this.RaiseHaltEvent();122 }123 }124 protected override Task OnEventUnhandledAsync(Event e, string state)125 {126 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);127 return base.OnEventUnhandledAsync(e, state);128 }129 }130}...
OnEventUnhandledAsync
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 {8 private static async Task Main(string[] args)9 {10 using var runtime = RuntimeFactory.Create();11 var driver = runtime.CreateActor(typeof(FailoverDriver));12 await runtime.SendEvent(driver, new EStart());13 Console.WriteLine("Press any key to exit.");14 Console.ReadKey();15 }16 }17}18{19 using System;20 using System.Threading.Tasks;21 using Microsoft.Coyote;22 using Microsoft.Coyote.Actors;23 using Microsoft.Coyote.Actors.Timers;24 {25 private ActorId coffeeMachine;26 private ActorId failoverMachine;27 private bool isFailoverMachineActive;28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachine));31 this.failoverMachine = this.CreateActor(typeof(FailoverMachine));32 this.isFailoverMachineActive = false;33 return Task.CompletedTask;34 }35 protected override async Task OnEventAsync(Event e)36 {37 switch (e)38 {39 this.SendEvent(this.coffeeMachine, new EStart());40 this.SendEvent(this.failoverMachine, new EStart());41 break;
OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private ActorId coffeeMachine;8 private ActorId coffeeMachine2;9 private ActorId coffeeMachine3;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachine));13 this.coffeeMachine2 = this.CreateActor(typeof(CoffeeMachine));14 this.coffeeMachine3 = this.CreateActor(typeof(CoffeeMachine));15 return Task.CompletedTask;16 }17 protected override async Task OnEventUnhandledAsync(Event e)18 {19 await this.SendEvent(this.coffeeMachine, e);20 await this.SendEvent(this.coffeeMachine2, e);21 await this.SendEvent(this.coffeeMachine3, e);22 }23 }24}25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Samples.CoffeeMachineActors;29{30 {31 private ActorId coffeeMachine;32 private ActorId coffeeMachine2;33 private ActorId coffeeMachine3;34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachine));37 this.coffeeMachine2 = this.CreateActor(typeof(CoffeeMachine));38 this.coffeeMachine3 = this.CreateActor(typeof(CoffeeMachine));39 return Task.CompletedTask;40 }41 protected override async Task OnEventUnhandledAsync(Event e)42 {43 await this.SendEvent(this.coffeeMachine, e);44 await this.SendEvent(this.coffeeMachine2, e);45 await this.SendEvent(this.coffeeMachine3, e);46 }47 }48}49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;
OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private ActorId coffeeMachine;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]10 [OnEventDoAction(typeof(CoffeeMachine.CoffeeReadyEvent), nameof(CoffeeReady))]11 [OnEventDoAction(typeof(CoffeeMachine.CoffeeDeliveredEvent), nameof(CoffeeDelivered))]12 [OnEventDoAction(typeof(CoffeeMachine.CoffeeMachineErrorEvent), nameof(CoffeeMachineError))]13 [OnEventDoAction(typeof(CoffeeMachine.CoffeeMachineErrorClearedEvent), nameof(CoffeeMachineErrorCleared))]14 [OnEventDoAction(typeof(CoffeeMachine.CoffeeMachineRestartedEvent), nameof(CoffeeMachineRestarted))]15 {16 }17 private void InitOnEntry()18 {19 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachine));20 this.RaiseEvent(new UnitEvent());21 }22 private void Start()23 {24 this.RaiseEvent(new CoffeeMachine.MakeCoffeeEvent());25 }26 private void CoffeeReady()27 {28 this.RaiseEvent(new CoffeeMachine.DeliverCoffeeEvent());29 }30 private void CoffeeDelivered()31 {32 this.RaiseEvent(new CoffeeMachine.MakeCoffeeEvent());33 }34 private void CoffeeMachineError()35 {36 this.RaiseEvent(new CoffeeMachine.ClearErrorEvent());37 }38 private void CoffeeMachineErrorCleared()39 {40 this.RaiseEvent(new CoffeeMachine.MakeCoffeeEvent());41 }42 private void CoffeeMachineRestarted()43 {44 this.RaiseEvent(new CoffeeMachine.MakeCoffeeEvent());45 }46 protected override Task OnEventUnhandledAsync(Event e, UnhandledEventException exception)47 {48 this.Assert(false, $"Received unexpected event '{e}'.");49 return Task.CompletedTask;50 }51 }52}53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Samples.CoffeeMachineActors;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var driver = Actor.Create(runtime, typeof(FailoverDriver));12 await driver.OnEventUnhandledAsync(new Start());13 }14 }15}16The code in the Main method is the same for all the examples. The only difference is the namespace that is imported by the code. The namespace is changed to use the code for the example being
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 private static int _coffeeMachineId = 0;10 private static int _coffeeMachineCount = 4;11 private static int _coffeeMachineFaults = 1;12 private static int _coffeeMachineFaultsLeft = _coffeeMachineFaults;13 private static int _coffeeMachineFaultsRight = _coffeeMachineFaults;14 private static int _coffeeMachineFaultsLeftRight = _coffeeMachineFaults;15 private static int _coffeeMachineFaultsRightLeft = _coffeeMachineFaults;16 private static int _coffeeMachineFaultsLeftRightLeft = _coffeeMachineFaults;17 private static int _coffeeMachineFaultsRightLeftRight = _coffeeMachineFaults;18 private static int _coffeeMachineFaultsLeftRightLeftRight = _coffeeMachineFaults;19 private static int _coffeeMachineFaultsRightLeftRightLeft = _coffeeMachineFaults;20 private static int _orderCount = 10;21 private static int _orderCountLeft = _orderCount;22 private static int _orderCountRight = _orderCount;23 private static int _orderCountLeftRight = _orderCount;24 private static int _orderCountRightLeft = _orderCount;25 private static int _orderCountLeftRightLeft = _orderCount;26 private static int _orderCountRightLeftRight = _orderCount;27 private static int _orderCountLeftRightLeftRight = _orderCount;28 private static int _orderCountRightLeftRightLeft = _orderCount;29 private static List<MachineId> _coffeeMachines = new List<MachineId>();30 private static List<MachineId> _coffeeMachinesLeft = new List<MachineId>();31 private static List<MachineId> _coffeeMachinesRight = new List<MachineId>();32 private static List<MachineId> _coffeeMachinesLeftRight = new List<MachineId>();33 private static List<MachineId> _coffeeMachinesRightLeft = new List<MachineId>();
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 protected async override Task OnEventUnhandledAsync(Event e)8 {9 Console.WriteLine("Event {0} unhandled by {1}", e, this.Id);10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17{18 {19 protected async override Task OnEventUnhandledAsync(Event e)20 {21 Console.WriteLine("Event {0} unhandled by {1}", e, this.Id);22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29{30 {31 protected async override Task OnEventUnhandledAsync(Event e)32 {33 Console.WriteLine("Event {0} unhandled by {1}", e, this.Id);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41{42 {43 protected async override Task OnEventUnhandledAsync(Event e)44 {45 Console.WriteLine("Event {0} unhandled by {1}", e, this.Id);46 }47 }48}
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