Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.FailoverDriver.HandleTimer
FailoverDriver.cs
Source:FailoverDriver.cs
...34 // Create the persistent sensor state35 this.DoorSensorId = this.CreateActor(typeof(MockDoorSensor), new ConfigEvent(this.RunForever));36 }37 [OnEntry(nameof(OnStartTest))]38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimer))]39 [OnEventGotoState(typeof(CoffeeMachine.CoffeeCompletedEvent), typeof(Stop))]40 internal class Test : State { }41 internal void OnStartTest()42 {43 this.Log.WriteLine("#################################################################");44 this.Log.WriteLine("starting new CoffeeMachine.");45 }46 private void HandleTimer()47 {48 this.RaiseGotoStateEvent<Stop>();49 }50 private void OnStopTest()51 {52 if (this.RunForever || this.Iterations == 0)53 {54 this.Iterations += 1;55 // Run another CoffeeMachine instance!56 this.RaiseGotoStateEvent<Test>();57 }58 }59 [OnEntry(nameof(OnStopTest))]60 [OnEventDoAction(typeof(CoffeeMachine.HaltedEvent), nameof(OnCoffeeMachineHalted))]...
HandleTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;7{8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.Verbose = 2;14 config.TestingIterations = 100;15 config.MaxSchedulingSteps = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableStateGraph = true;21 config.EnableStateMap = true;22 config.EnableStateMapData = true;23 config.EnableStateMapDotFile = true;24 config.EnableStateMapHtmlFile = true;25 config.EnableStateMapJsonFile = true;26 config.EnableStateMapPdfFile = true;27 config.EnableStateMapSvgFile = true;
HandleTimer
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private ActorId machine;8 private ActorId timer;9 private int count;10 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]11 private class InitState : State { }12 private void Init()13 {14 this.machine = this.CreateActor(typeof(CoffeeMachine));15 this.timer = this.CreateActor(typeof(Timer));16 this.SendEvent(this.timer, new Timer.SetTimer(500));17 }18 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(HandleTimer))]19 private class RunningState : State { }20 private void HandleTimer()21 {22 this.count++;23 this.SendEvent(this.machine, new CoffeeMachine.MakeCoffee());24 if (this.count == 10)25 {26 this.SendEvent(this.machine, new CoffeeMachine.Shutdown());27 }28 {29 this.SendEvent(this.timer, new Timer.SetTimer(500));30 }31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39 {40 private ActorId machine;41 private ActorId timer;42 private int count;43 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]44 private class InitState : State { }45 private void Init()46 {47 this.machine = this.CreateActor(typeof(CoffeeMachine));48 this.timer = this.CreateActor(typeof(Timer));49 this.SendEvent(this.timer, new Timer.SetTimer(500));50 }51 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(HandleTimer))]52 private class RunningState : State { }53 private void HandleTimer()54 {55 this.count++;56 this.SendEvent(this.machine, new CoffeeMachine.MakeCoffee());57 if (this.count == 10)58 {59 this.SendEvent(this.machine, new CoffeeMachine.Shutdown());
HandleTimer
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private ActorId machine;8 private ActorId timer;9 private int count;10 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]11 private class InitState : State { }12 private void Init()13 {14 this.machine = this.CreateActor(typeof(CoffeeMachine));15 this.timer = this.CreateActor(typeof(Timer));16 this.SendEvent(this.timer, new Timer.SetTimer(500));17 }18 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(HandleTimer))]19 private class RunningState : State { }20 private void HandleTimer()21 {22 this.count++;23 this.SendEvent(this.machine, new CoffeeMachine.MakeCoffee());24 if (this.count == 10)25 {26 this.SendEvent(this.machine, new CoffeeMachine.Shutdown());27 }28 {29 this.SendEvent(this.timer, new Timer.SetTimer(500));30 }31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39 {40 private ActorId machine;41 private ActorId timer;42 private int count;43 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]44 private class InitState : State { }45 private void Init()46 {47 this.machine = this.CreateActor(typeof(CoffeeMachine));48 this.timer = this.CreateActor(typeof(Timer));49 this.SendEvent(this.timer, new Timer.SetTimer(500));50 }51 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(HandleTimer))]52 private class RunningState : State { }53 private void HandleTimer()54 {55 this.count++;56 this.SendEvent(this.machine, new CoffeeMachine.MakeCoffee());57 if (this.count == 10)58 {59 this.SendEvent(this.machine, new CoffeeMachine.Shutdown());
HandleTimer
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 var driver = new FailoverDriver();8 driver.HandleTimer();9 }10 }11}12using Microsoft.Coyote;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14{15 {16 static void Main(string[] args)17 {18 var driver = new FailoverDriver();19 driver.HandleTimer();20 }21 }22}this.coffeeMachine
HandleTimer
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Mcrosoft.Coyote.SampleCoffeeMachineActors;5{6 {7 private readonly ActorId coffeeMachine;8 private readonly ActorId watchdog;9 private readonly ActorId watchdog2;10 private readonly ActorId watchdog3;11 private readonly ActorId watchdog4;12 private readonly ActorId watchdog5;13 private readonly ActorId watchdog6;14 private readonly ActorId watchdog7;15 private readonly ActorId watchdog8;16 private readonly ActorId watchdog9;17 private readonly ActorId watchdog10;18 private readonly ActorId watchdog11;19 private readonly ActorId watchdog12;20 private readonly ActorId watchdog13;21 private readonly ActorId watchdog14;22 private readonly ActorId watchdog15;23 private readonly ActorId watchdog16;24 private readonly ActorId watchdog17;25 private readonly ActorId watchdog18;26 private readonly ActorId watchdog19;27 private readonly ActorId watchdog20;28 private readonly ActorId watchdog21;29 private readonly ActorId watchdog22;30 private readonly ActorId watchdog23;31 private readonly ActorId watchdog24;32 private readonly ActorId watchdog25;33 private readonly ActorId watchdog26;34 private readonly ActorId watchdog27;35 private readonly ActorId watchdog28;36 private readonly ActorId watchdog29;37 private readonly ActorId watchdog30;38 private readonly ActorId watchdog31;39 private readonly ActorId watchdog32;40 private readonly ActorId watchdog33;41 private readonly ActorId watchdog34;42 private readonly ActorId watchdog35;43 private readonly ActorId watchdog36;44 private readonly ActorId watchdog37;45 private readonly ActorId watchdog38;46 private readonly ActorId watchdog39;47 private readonly ActorId watchdog40;48 private readonly ActorId watchdog41;49 private readonly ActorId watchdog42;50 private readonly ActorId watchdog43;51 private readonly ActorId watchdog44;52 private readonly ActorId watchdog45;53 private readonly ActorId watchdog46;54 private readonly ActorId watchdog47;55 private readonly ActorId watchdog48;56 private readonly ActorId watchdog49;57 private readonly ActorId watchdog50;58 private readonly ActorId watchdog51;59 private readonly ActorId watchdog52;60 private readonly ActorId watchdog53;
HandleTimer
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 var driver = new FailoverDriver();8 driver.HandleTimer();9 }10 }11}12using Microsoft.Coyote;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14{15 {16 static void Main(string[] args)17 {18 var driver = new FailoverDriver();19 driver.HandleTimer();20 }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Samples.CoffeeMachineActors;25{26 {27 static void Main(string[] args)28 {29 var driver = new FailoverDriver();30 driver.HandleTimer();31 }32 }33}
HandleTimer
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private readonly ActorId coffeeMachine;6 [OnEventDoAction(typeof(StartEvent), nameof(Start))]7 [OnEventDoAction(typeof(UnitEvent), nameof(HandleTimer))]8 private class Init : State { }9 private void Start()10 {11 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachine));12 this.RaiseEvent(new UnitEvent());13 }14 private void HandleTimer()15 {16 this.SendEvent(this.coffeeMachine
HandleTimer
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private readonly ActorId coffeeMachine;8 private readonly ActorId watchdog;9 private readonly ActorId watchdog2;10 private readonly ActorId watchdog3;11 private readonly ActorId watchdog4;12 private readonly ActorId watchdog5;13 private readonly ActorId watchdog6;14 private readonly ActorId watchdog7;15 private readonly ActorId watchdog8;16 private readonly ActorId watchdog9;17 private readonly ActorId watchdog10;18 private readonly ActorId watchdog11;19 private readonly ActorId watchdog12;20 private readonly ActorId watchdog13;21 private readonly ActorId watchdog14;22 private readonly ActorId watchdog15;23 private readonly ActorId watchdog16;24 private readonly ActorId watchdog17;25 private readonly ActorId watchdog18;26 private readonly ActorId watchdog19;27 private readonly ActorId watchdog20;28 private readonly ActorId watchdog21;29 private readonly ActorId watchdog22;30 private readonly ActorId watchdog23;31 private readonly ActorId watchdog24;32 private readonly ActorId watchdog25;33 private readonly ActorId watchdog26;34 private readonly ActorId watchdog27;35 private readonly ActorId watchdog28;36 private readonly ActorId watchdog29;37 private readonly ActorId watchdog30;38 private readonly ActorId watchdog31;39 private readonly ActorId watchdog32;40 private readonly ActorId watchdog33;41 private readonly ActorId watchdog34;42 private readonly ActorId watchdog35;43 private readonly ActorId watchdog36;44 private readonly ActorId watchdog37;45 private readonly ActorId watchdog38;46 private readonly ActorId watchdog39;47 private readonly ActorId watchdog40;48 private readonly ActorId watchdog41;49 private readonly ActorId watchdog42;50 private readonly ActorId watchdog43;51 private readonly ActorId watchdog44;52 private readonly ActorId watchdog45;53 private readonly ActorId watchdog46;54 private readonly ActorId watchdog47;55 private readonly ActorId watchdog48;56 private readonly ActorId watchdog49;57 private readonly ActorId watchdog50;58 private readonly ActorId watchdog51;59 private readonly ActorId watchdog52;60 private readonly ActorId watchdog53;
HandleTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Timers;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Utils;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Utils.Timers;12{13 {14 private static ActorId coffeeMachineActor;15 private static ActorId timerActor;16 private static ActorId failoverActor;17 public static async Task Run()18 {19 coffeeMachineActor = ActorId.CreateRandom();20 timerActor = ActorId.CreateRandom();21 failoverActor = ActorId.CreateRandom();22 var runtime = RuntimeFactory.Create();23 runtime.CreateActor(typeof(CoffeeMachine), coffeeMachineActor);24 runtime.CreateActor(typeof(TimerActor), timerActor);25 runtime.CreateActor(typeof(FailoverActor), failoverActor);26 var timer = new SystemTimer();27 var timerService = new TimerService(timerActor, timer);28 await runtime.SendEvent(timerActor, new TimerServiceEvent(timerService));29 var failoverService = new FailoverService(coffeeMachineActor, failoverActor);30 await runtime.SendEvent(failoverActor, new FailoverServiceEvent(failoverService));31 var coffeeMachineService = new CoffeeMachineService(coffeeMachineActor, failoverActor);32 await runtime.SendEvent(coffeeMachineActor, new CoffeeMachineServiceEvent(coffeeMachineService));33 await runtime.SendEvent(coffeeMachineActor, new StartEvent());34 await runtime.ReceiveEvent(typeof(InitializationEvent));35 await runtime.SendEvent(coffeeMachineActor, new OrderDrinkEvent(DrinkType.Cappuccino));
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