Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnReadWaterLevel
MockSensors.cs
Source:MockSensors.cs
...65 /// It can heat the water, and run a water pump which runs pressurized water through the66 /// porta filter when making an espresso shot.67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)...
OnReadWaterLevel
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(ReadWaterLevel), nameof(OnReadWaterLevel))]10 class Init : MonitorState { }11 void InitOnEntry()12 {13 this.RaiseGotoStateEvent<Init>();14 }15 void OnReadWaterLevel()16 {17 this.Assert(false, "Water level is too high!");18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 private readonly DoorSafetyMonitor doorSafetyMonitor;29 private readonly bool useDoorSafetyMonitor;30 public CoffeeMachineActor(bool useDoorSafetyMonitor = false)31 {32 this.useDoorSafetyMonitor = useDoorSafetyMonitor;33 if (useDoorSafetyMonitor)34 {35 this.doorSafetyMonitor = this.CreateActor<DoorSafetyMonitor>();36 }37 }38 [OnEventDoAction(typeof(Start), nameof(OnStart))]39 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]40 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]41 [OnEventDoAction(typeof
OnReadWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Rewriting;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;
OnReadWaterLevel
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9{10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.Monitor<DoorSafetyMonitor>(new OnReadWaterLevel());14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Samples.CoffeeMachineActors;25{26 {27 [OnEventDoAction(typeof(OnReadWaterLevel), nameof(HandleOnReadWaterLevel))]28 {29 }30 void HandleOnReadWaterLevel()31 {32 Console.WriteLine("Water level in tank is good.");33 }34 }35}
OnReadWaterLevel
Using AI Code Generation
1 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));2 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));3 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));4 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));5 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));6 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));7 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));8 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));9 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));10 await this.SendEvent(this.doorSafetyMonitor, new OnReadWaterLevel(this.WaterLevel));11 await this.SendEvent(this.doorSafetyMonitor,
OnReadWaterLevel
Using AI Code Generation
1public override void OnReadWaterLevel(Microsoft.Coyote.Actors.Event e)2{3 var evt = e as Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.ReadWaterLevel;4 this.Assert(evt != null, "Invalid event type.");5 this.Assert(this.IsHoldingLock, "Actor must be holding the lock to access the state.");6 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.Initialized), "Actor must be in the Initialized state.");7 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.Idle), "Actor must be in the Idle state.");8 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelOk), "Actor must be in the WaterLevelOk state.");9 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelTooLow), "Actor must be in the WaterLevelTooLow state.");10 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelTooHigh), "Actor must be in the WaterLevelTooHigh state.");11 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelUnknown), "Actor must be in the WaterLevelUnknown state.");12 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelError), "Actor must be in the WaterLevelError state.");13 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelTimeout), "Actor must be in the WaterLevelTimeout state.");14 this.Assert(this.IsInState(Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.State.WaterLevelFault), "Actor must be in the WaterLevelFault state.");15}16public override void OnReadWaterLevel(Microsoft.Coyote.Actors.Event e)17{
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