Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnPumpWater
MockSensors.cs
Source:MockSensors.cs
...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }...
OnPumpWater
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool IsOpen;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.IsOpen = false;12 return Task.CompletedTask;13 }14 protected override Task OnEventAsync(Event e)15 {16 switch (e)17 {18 this.IsOpen = true;19 this.SendEvent(this.Id, new DoorOpenedEvent());20 break;21 this.IsOpen = false;22 this.SendEvent(this.Id, new DoorClosedEvent());23 break;24 if (this.IsOpen)25 {26 this.SendEvent(this.Id, new DoorOpenEvent());27 }28 {29 this.SendEvent(this.Id, new DoorClosedEvent());30 }31 break;32 }33 return Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 private bool IsOpen;45 [OnEventDoAction(typeof(OpenDoorEvent), nameof(OnOpenDoor))]46 [OnEventDoAction(typeof(CloseDoorEvent), nameof(OnCloseDoor))]47 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]48 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]49 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]50 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]51 private class Init : State { }52 private void OnOpenDoor(Event e)53 {54 this.IsOpen = true;55 }56 private void OnCloseDoor(Event e)57 {58 this.IsOpen = false;59 }
OnPumpWater
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(DoorSafetyMonitor));12 runtime.CreateActor(typeof(CoffeeMachine));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(DoorSafetyMonitor));28 runtime.CreateActor(typeof(CoffeeMachine));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(DoorSafetyMonitor));44 runtime.CreateActor(typeof(CoffeeMachine));45 runtime.Run();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Samples.CoffeeMachineActors;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(DoorSafetyMonitor));60 runtime.CreateActor(typeof(CoffeeMachine));
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4{5 {6 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]7 class Init : MonitorState { }8 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]9 class OnPumpWaterState : MonitorState { }10 }11}12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15{16 {17 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]18 class Init : MonitorState { }19 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]20 class OnPumpWaterState : MonitorState { }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]29 class Init : MonitorState { }30 [OnEventGotoState(typeof(OnPumpWater), typeof(OnPumpWaterState))]31 class OnPumpWaterState : MonitorState { }32 }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;
OnPumpWater
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Threading;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Testing;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Common.Actors;18using Microsoft.Coyote.Tests.Common.Runtime;19using Microsoft.Coyote.Tests.Common.SchedulingStrategies;20using Microsoft.Coyote.Tests.Common.Threading;21using Microsoft.Coyote.Tests.Common.TestReporters;22using Microsoft.Coyote.Tests.Common.Actors.Mocks;23using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting;24using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks;25using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime;26using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events;27using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents;28using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test1;29using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test2;30using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test3;31using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test4;32using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test5;33using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test6;34using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test7;35using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test8;36using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting.Mocks.TestRuntime.Events.TestEvents.Test9;
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]9 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]10 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]11 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]12 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]13 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]14 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]15 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]16 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]17 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]18 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]19 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]20 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]21 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]22 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]23 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]24 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]25 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]26 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]27 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]28 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]29 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]30 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]31 [OnEventDoAction(typeof(PumpWater), nameof(OnPumpWater))]32 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]
OnPumpWater
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitors;7{8 {9 private static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var doorSafetyMonitor = runtime.CreateActor(typeof(DoorSafetyMonitor));13 var coffeeMachineMonitor = runtime.CreateActor(typeof(CoffeeMachineMonitor));14 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine), new CoffeeMachineConfig15 {16 });17 var door = runtime.CreateActor(typeof(Door), new DoorConfig18 {19 });20 var user = runtime.CreateActor(typeof(User), new UserConfig21 {22 });23 runtime.SendEvent(user, new StartCoffeeMachine());24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;31using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;32using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitors;33{34 {35 private static void Main(string[] args)36 {
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