Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnInitializeAsync
MockSensors.cs
Source:MockSensors.cs
...36 internal class MockDoorSensor : Actor37 {38 private bool DoorOpen;39 private ActorId Client;40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 // Since this is a mock, we randomly it to false with one chance out of 5 just43 // to test this error condition, if the door is open, the machine should not44 // agree to do anything for you.45 this.DoorOpen = this.RandomBoolean(5);46 if (this.DoorOpen)47 {48 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));49 }50 return base.OnInitializeAsync(initialEvent);51 }52 private void OnRegisterClient(Event e)53 {54 this.Client = ((RegisterClientEvent)e).Caller;55 }56 private void OnReadDoorOpen()57 {58 if (this.Client != null)59 {60 this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));61 }62 }63 }64}...
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool doorIsOpen;9 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]10 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]11 [OnEventDoAction(typeof(CoffeeMachineReadyEvent), nameof(OnCoffeeMachineReady))]12 [OnEventDoAction(typeof(CoffeeMachineRunningEvent), nameof(OnCoffeeMachineRunning))]13 {14 }15 private void OnDoorOpened()16 {17 this.doorIsOpen = true;18 }19 private void OnDoorClosed()20 {21 this.doorIsOpen = false;22 }23 private void OnCoffeeMachineReady()24 {25 this.Assert(!this.doorIsOpen, "Door should be closed when coffee machine is ready.");26 }27 private void OnCoffeeMachineRunning()28 {29 this.Assert(this.doorIsOpen, "Door should be open when coffee machine is running.");30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39 {40 private bool doorIsOpen;41 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]42 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]43 [OnEventDoAction(typeof(CoffeeMachineReadyEvent), nameof(OnCoffeeMachineReady))]44 [OnEventDoAction(typeof(CoffeeMachineRunningEvent), nameof(OnCoffeeMachineRunning))]45 {46 }47 private void OnDoorOpened()48 {49 this.doorIsOpen = true;50 }51 private void OnDoorClosed()52 {53 this.doorIsOpen = false;54 }
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool DoorIsOpen;9 private bool CoffeeIsBrewing;10 private bool MachineIsOn;11 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]12 [OnEventDoAction(typeof(DoorCloseEvent), nameof(OnDoorClose))]13 [OnEventDoAction(typeof(BrewEvent), nameof(OnBrew))]14 [OnEventDoAction(typeof(StopEvent), nameof(OnStop))]15 [OnEventGotoState(typeof(InitializeEvent), typeof(Ready))]16 private class Init : State { }17 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]18 [OnEventDoAction(typeof(DoorCloseEvent), nameof(OnDoorClose))]19 [OnEventDoAction(typeof(BrewEvent), nameof(OnBrew))]20 [OnEventDoAction(typeof(StopEvent), nameof(OnStop))]21 private class Ready : State { }22 private void OnDoorOpen(Event e)23 {24 this.DoorIsOpen = true;25 this.Assert(!this.CoffeeIsBrewing, "Cannot open door while brewing.");26 }27 private void OnDoorClose(Event e)28 {29 this.DoorIsOpen = false;30 this.Assert(this.MachineIsOn || !this.CoffeeIsBrewing, "Cannot close door when brewing and machine is off.");31 }32 private void OnBrew(Event e)33 {34 this.CoffeeIsBrewing = true;35 this.Assert(!this.DoorIsOpen, "Cannot brew while door is open.");36 }37 private void OnStop(Event e)38 {39 this.CoffeeIsBrewing = false;40 }41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.DoorIsOpen = false;44 this.CoffeeIsBrewing = false;45 this.MachineIsOn = false;46 return Task.CompletedTask;47 }48 }49}
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWeighted;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWeightedRandomExecution;20{21 {22 static async Task Main(string[] args)23 {24 Configuration configuration = Configuration.Create();25 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;26 using (TestingSilo silo = TestingSilo.Create(configuration))27 {28 ActorId testActor = ActorId.CreateRandom();29 ActorId coffeeMachine = ActorId.CreateRandom();30 ActorId doorSafetyMonitor = ActorId.CreateRandom();31 ActorId display = ActorId.CreateRandom();32 ActorId coinSlot = ActorId.CreateRandom();33 ActorId coinReturn = ActorId.CreateRandom();
OnInitializeAsync
Using AI Code Generation
1{2 using System.Threading.Tasks;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.Timers;6 using Microsoft.Coyote.Runtime;7 using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;8 using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;9 {10 private bool doorClosed = true;11 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]12 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]13 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]14 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]15 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]16 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]17 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]18 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]19 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]20 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]21 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]22 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]23 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]24 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]25 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]26 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]27 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]28 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]29 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]30 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]31 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]32 [OnEventDoAction(typeof(DoorClosedEvent),
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxStepsFromInitial = 1000;16 config.MaxFairStepsFromInitial = 1000;
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAsync(typeof(DoorSafetyMonitor));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var monitor = await runtime.CreateActorAsync(typeof(DoorSafetyMonitor));25 await runtime.SendEventAsync(monitor, new DoorClosed());26 Console.ReadLine();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var monitor = await runtime.CreateActorAsync(typeof(DoorSafetyMonitor));40 await runtime.SendEventAsync(monitor, new DoorOpened());41 Console.ReadLine();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using System;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 var monitor = await runtime.CreateActorAsync(typeof(DoorSafetyMonitor));55 await runtime.SendEventAsync(monitor, new DoorOpened());56 await runtime.SendEventAsync(monitor, new DoorClosed());57 Console.ReadLine();58 }59 }60}
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 private bool doorOpen;8 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]9 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]10 [OnEventDoAction(typeof(Initialize), nameof(OnInitializeAsync))]11 private class Init : MachineState { }12 private async Task OnInitializeAsync()13 {14 await this.RaiseGotoStateEvent<Init>();15 }16 private void OnDoorOpened()17 {18 this.Assert(!this.doorOpen, "Door is already open.");19 this.doorOpen = true;20 }21 private void OnDoorClosed()22 {23 this.Assert(this.doorOpen, "Door is already closed.");24 this.doorOpen = false;25 }26 }27}28using Microsoft.Coyote.Samples.CoffeeMachineActors;29using Microsoft.Coyote.Specifications;30using System;31using System.Threading.Tasks;32{33 {34 private bool doorOpen;35 [OnEventDoAction(typeof(DoorOpened), nameof(OnDoorOpened))]36 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]37 [OnEventDoAction(typeof(Initialize), nameof(OnInitializeAsync))]38 private class Init : MachineState { }39 private async Task OnInitializeAsync()40 {41 await this.RaiseGotoStateEvent<Init>();42 }43 private void OnDoorOpened()44 {45 this.Assert(!this.doorOpen, "Door is already open.");46 this.doorOpen = true;47 }48 private void OnDoorClosed()49 {50 this.Assert(this.doorOpen, "Door is already closed.");51 this.doorOpen = false;52 }53 }54}
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.SchedulingIterations = 100;9 config.SchedulingSeed = 1;10 config.SchedulingVerbosity = 2;11 config.SchedulingStrategy = SchedulingStrategy.PCT;
OnInitializeAsync
Using AI Code Generation
1public async Task OnInitializeAsync()2{3 this.SendEvent(this.Id, new OpenDoorEvent());4 await this.ReceiveEventAsync<OpenDoorEvent>();5 this.SendEvent(this.Id, new CloseDoorEvent());6 await this.ReceiveEventAsync<CloseDoorEvent>();7}8public async Task OnInitializeAsync()9{10 this.SendEvent(this.Id, new OpenDoorEvent());11 await this.ReceiveEventAsync<OpenDoorEvent>();12 this.SendEvent(this.Id, new CloseDoorEvent());13 await this.ReceiveEventAsync<CloseDoorEvent>();14}15public async Task OnInitializeAsync()16{17 this.SendEvent(this.Id, new OpenDoorEvent());18 await this.ReceiveEventAsync<OpenDoorEvent>();19 this.SendEvent(this.Id, new CloseDoorEvent());20 await this.ReceiveEventAsync<CloseDoorEvent>();21}22public async Task OnInitializeAsync()23{24 this.SendEvent(this.Id, new OpenDoorEvent());25 await this.ReceiveEventAsync<OpenDoorEvent>();26 this.SendEvent(this.Id, new CloseDoorEvent());27 await this.ReceiveEventAsync<CloseDoorEvent>();28}29public async Task OnInitializeAsync()30{31 this.SendEvent(this.Id, new OpenDoorEvent());32 await this.ReceiveEventAsync<OpenDoorEvent>();33 this.SendEvent(this.Id, new CloseDoorEvent());34 await this.ReceiveEventAsync<CloseDoorEvent>();35}36public async Task OnInitializeAsync()37{38 this.SendEvent(this.Id, new OpenDoorEvent());
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public DoorSafetyMonitor()12 {13 }14 public DoorSafetyMonitor(ActorId id)15 : base(id)16 {17 }18 public async Task OnInitializeAsync()19 {20 this.State = new DoorSafetyMonitorState();21 this.State.Door = ActorId.CreateActor(typeof(Door));22 this.State.DoorSafetyMonitor = this.Id;23 this.State.Machine = ActorId.CreateActor(typeof(Machine));24 this.State.MachineDoorSafetyMonitor = this.Id;25 this.State.MachineDoor = this.State.Door;26 this.State.MachineDoorSafetyMonitor = this.Id;27 this.State.MachineDoorSafetyMonitor = this.Id;28 this.State.MachineDoor = this.State.Door;29 this.State.MachineDoorSafetyMonitor = this.Id;30 this.State.MachineDoor = this.State.Door;31 this.State.MachineDoorSafetyMonitor = this.Id;32 this.State.MachineDoorSafetyMonitor = this.Id;33 this.State.MachineDoor = this.State.Door;34 this.State.MachineDoorSafetyMonitor = this.Id;35 this.State.MachineDoorSafetyMonitor = this.Id;36 this.State.MachineDoor = this.State.Door;37 this.State.MachineDoorSafetyMonitor = this.Id;38 this.State.MachineDoorSafetyMonitor = this.Id;39 this.State.MachineDoor = this.State.Door;40 this.State.MachineDoorSafetyMonitor = this.Id;41 this.State.MachineDoorSafetyMonitor = this.Id;42 this.State.MachineDoor = this.State.Door;43 this.State.MachineDoorSafetyMonitor = this.Id;44 this.State.MachineDoorSafetyMonitor = this.Id;45 this.State.MachineDoor = this.State.Door;46 this.State.MachineDoorSafetyMonitor = this.Id;47 this.State.MachineDoorSafetyMonitor = this.Id;48 this.State.MachineDoor = this.State.Door;
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