How to use OnEventUnhandledAsync method of Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnEventUnhandledAsync

MockSensors.cs

Source:MockSensors.cs Github

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...229 }230 // Turn off the water.231 this.WaterPump = false;232 }233 protected override Task OnEventUnhandledAsync(Event e, string state)234 {235 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236 return base.OnEventUnhandledAsync(e, state);237 }238 }239 /// <summary>240 /// This Actor models is a mock implementation of the coffee grinder in the coffee machine.241 /// This is connected to the hopper containing beans, and the porta filter that stores the ground242 /// coffee before pouring a shot.243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;331 level = 99;332 }333 if (level < 100)334 {335 level += 10;336 this.PortaFilterCoffeeLevel = level;337 if (this.Client != null)338 {339 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340 }341 if (level == 100)342 {343 // Turning off the grinder is automatic.344 this.GrinderButton = false;345 this.OnGrinderButtonChanged();346 }347 }348 // And the hopper level drops by 0.1 percent.349 hopperLevel -= 1;350 this.HopperLevel = hopperLevel;351 }352 if (this.HopperLevel <= 0)353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)360 {361 this.StopTimer(this.GrinderTimer);362 this.GrinderTimer = null;363 }364 }365 }366 protected override Task OnEventUnhandledAsync(Event e, string state)367 {368 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);369 return base.OnEventUnhandledAsync(e, state);370 }371 private void OnDumpGrindsButton(Event e)372 {373 var evt = e as DumpGrindsButtonEvent;374 if (evt.PowerOn)375 {376 this.Monitor<DoorSafetyMonitor>(new BusyEvent());377 // This is a toggle button, in no time grinds are dumped (just for simplicity).378 this.PortaFilterCoffeeLevel = 0;379 }380 }381 }382}...

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OnEventUnhandledAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 [OnEventDoAction(typeof(OpenDoorEvent), nameof(DoorOpened))]9 [OnEventDoAction(typeof(CloseDoorEvent), nameof(DoorClosed))]10 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(DoorClosed))]11 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(CoffeeReady))]12 [OnEventGotoState(typeof(DoorOpenedEvent), typeof(DoorOpened))]13 [OnEventGotoState(typeof(DoorClosedEvent), typeof(DoorClosed))]14 [OnEventDoAction(typeof(OpenDoorEvent), nameof(DoorOpened))]15 [OnEventDoAction(typeof(CloseDoorEvent), nameof(DoorClosed))]16 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(DoorClosed))]17 [OnEventGotoState(typeof(DoorOpenedEvent), typeof(DoorOpened))]18 [OnEventGotoState(typeof(DoorClosedEvent), typeof(DoorClosed))]19 [OnEventDoAction(typeof(OpenDoorEvent), nameof(DoorOpened))]20 [OnEventDoAction(typeof(CloseDoorEvent), nameof(DoorClosed))]21 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(DoorClosed))]22 [OnEventGotoState(typeof(DoorOpenedEvent), typeof(DoorOpened))]23 [OnEventGotoState(typeof(DoorClosedEvent), typeof(DoorClosed))]24 [OnEventDoAction(typeof(OpenDoorEvent), nameof(DoorOpened))]25 [OnEventDoAction(typeof(CloseDoorEvent), nameof(DoorClosed))]26 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(DoorClosed))]27 [OnEventGotoState(typeof(DoorOpenedEvent), typeof(DoorOpened))]28 [OnEventGotoState(typeof(DoorClosedEvent), typeof(DoorClosed))]29 [OnEventDoAction(typeof(OpenDoorEvent), nameof(DoorOpened))]30 [OnEventDoAction(typeof(CloseDoorEvent), nameof(DoorClosed))]31 [OnEventDoAction(typeof(CoffeeReadyEvent), nameof(DoorClosed))]32 [OnEventGotoState(typeof(DoorOpenedEvent), typeof(DoorOpened))]

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 [OnEntry(nameof(InitOnEntry))]10 [OnEventDoAction(typeof(OpenDoor), nameof(OpenDoorAction))]11 [OnEventDoAction(typeof(CloseDoor), nameof(CloseDoorAction))]12 [OnEventDoAction(typeof(OnEventUnhandledAsync), nameof(OnEventUnhandledAsync))]13 class Init : MonitorState { }14 void InitOnEntry()15 {16 this.RaiseGotoStateEvent<Init>();17 }18 void OpenDoorAction()19 {20 this.RaiseGotoStateEvent<Open>();21 }22 void CloseDoorAction()23 {24 this.RaiseGotoStateEvent<Close>();25 }26 void OnEventUnhandledAsync()27 {28 this.Assert(false, "Door safety property violated!");29 }30 [OnEntry(nameof(OpenOnEntry))]31 [OnEventGotoState(typeof(CloseDoor), typeof(Close))]32 [OnEventDoAction(typeof(OpenDoor), nameof(OpenDoorAction))]33 class Open : MonitorState { }34 void OpenOnEntry()35 {36 this.Assert(false, "Door safety property violated!");37 }38 [OnEntry(nameof(CloseOnEntry))]39 [OnEventGotoState(typeof(OpenDoor), typeof(Open))]40 [OnEventDoAction(typeof(CloseDoor), nameof(CloseDoorAction))]41 class Close : MonitorState { }42 void CloseOnEntry()43 {44 this.Assert(false, "Door safety property violated!");45 }46 }47}48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.CoffeeMachineActors;51using Microsoft.Coyote.Tasks;52using System;53using System.Threading.Tasks;54{55 {

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OnEventUnhandledAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingSeed = 0;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingMaxSteps = 100;15 config.Verbose = 2;16 var runtime = RuntimeFactory.Create(config);17 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));18 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));19 runtime.SendEvent(monitor, new DoorOpenEvent());20 runtime.SendEvent(monitor, new DoorCloseEvent());21 runtime.SendEvent(monitor, new DoorOpenEvent());22 runtime.SendEvent(monitor, new DoorCloseEvent());23 runtime.SendEvent(monitor, new DoorOpenEvent());24 runtime.SendEvent(monitor, new DoorCloseEvent());25 runtime.SendEvent(monitor, new DoorOpenEvent());26 runtime.SendEvent(monitor, new DoorCloseEvent());27 runtime.SendEvent(monitor, new DoorOpenEvent());28 runtime.SendEvent(monitor, new DoorCloseEvent());29 Console.WriteLine("Press any key to exit...");30 Console.ReadKey();31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39{40 static async Task Main(string[] args)41 {42 var config = Configuration.Create();43 config.SchedulingIterations = 100;44 config.SchedulingSeed = 0;45 config.SchedulingStrategy = SchedulingStrategy.DFS;46 config.SchedulingMaxSteps = 100;47 config.Verbose = 2;48 var runtime = RuntimeFactory.Create(config);49 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));50 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));51 runtime.SendEvent(monitor, new DoorOpenEvent());52 runtime.SendEvent(monitor, new DoorCloseEvent());53 runtime.SendEvent(monitor, new

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private bool doorIsOpen = false;10 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]11 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]12 private class Init : State { }13 private void OnDoorOpened(Event e)14 {15 this.doorIsOpen = true;16 }17 private void OnDoorClosed(Event e)18 {19 this.doorIsOpen = false;20 }21 [OnEventGotoState(typeof(DrinkReadyEvent), typeof(DrinkReady))]22 private class MonitorDoorOpen : State { }23 [OnEventDoAction(typeof(DrinkReadyEvent), nameof(OnDrinkReady))]24 {25 protected override Task OnEventUnhandledAsync(Event e)26 {27 if (this.doorIsOpen)28 {29 this.Assert(false, "Door is open while drink is ready!");30 }31 return Task.CompletedTask;32 }33 }34 }35}36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39using Microsoft.Coyote.Tasks;40using System;41using System.Threading.Tasks;42{43 {44 private bool doorIsOpen = false;45 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(OnDoorOpened))]46 [OnEventDoAction(typeof(DoorClosedEvent), nameof(OnDoorClosed))]47 private class Init : State { }48 private void OnDoorOpened(Event e)49 {50 this.doorIsOpen = true;51 }52 private void OnDoorClosed(Event e)53 {54 this.doorIsOpen = false;55 }

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private bool doorClosed = true;6 [OnEventDoAction(typeof(DoorOpenedEvent), nameof(DoorOpened))]7 [OnEventDoAction(typeof(DoorClosedEvent), nameof(DoorClosed))]8 [OnEventDoAction(typeof(StartBrewingEvent), nameof(StartBrewing))]9 [OnEventDoAction(typeof(BrewingFinishedEvent), nameof(BrewingFinished))]10 private class Init : State { }11 private void DoorOpened()12 {13 this.doorClosed = false;14 }15 private void DoorClosed()16 {17 this.doorClosed = true;18 }19 private void StartBrewing()20 {21 if (!this.doorClosed)22 {23 this.Assert(false, "Door not closed!");24 }25 }26 private void BrewingFinished()27 {28 if (!this.doorClosed)29 {30 this.Assert(false, "Door not closed!");31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37{38 {39 private readonly ActorId door;40 private readonly ActorId brewing;41 private readonly ActorId safetyMonitor;42 public CoffeeMachineActor(ActorId door, ActorId brewing, ActorId safetyMonitor)43 {44 this.door = door;45 this.brewing = brewing;46 this.safetyMonitor = safetyMonitor;47 }48 [OnEventDoAction(typeof(StartBrewingEvent), nameof(StartBrewing))]49 [OnEventDoAction(typeof(BrewingFinishedEvent), nameof(BrewingFinished))]50 private class Init : State { }51 private void StartBrewing()52 {53 this.SendEvent(this.door, new DoorOpenEvent());54 this.SendEvent(this.brewing, new StartBrewingEvent());55 this.SendEvent(this.safetyMonitor, new StartBrew

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OnEventUnhandledAsync

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(DoorClosed), nameof(HandleDoorClosed))]4 [OnEventDoAction(typeof(DoorOpened), nameof(HandleDoorOpened))]5 [OnEventDoAction(typeof(CoffeeMachineStarted), nameof(HandleCoffeeMachineStarted))]6 [OnEventDoAction(typeof(CoffeeMachineStopped), nameof(HandleCoffeeMachineStopped))]7 class Init : MonitorState { }8 void HandleDoorClosed()9 {10 this.Assert(this.Machine.IsCoffeeMachineRunning == false, "Door closed while coffee machine running");11 }12 void HandleDoorOpened()13 {14 this.Assert(this.Machine.IsCoffeeMachineRunning == false, "Door opened while coffee machine running");15 }16 void HandleCoffeeMachineStarted()17 {18 this.Assert(this.Machine.IsDoorOpen == false, "Coffee machine started while door open");19 }20 void HandleCoffeeMachineStopped()21 {22 this.Assert(this.Machine.IsDoorOpen == false, "Coffee machine stopped while door open");23 }24 }25}26{27 {28 [OnEventDoAction(typeof(DoorClosed), nameof(HandleDoorClosed))]29 [OnEventDoAction(typeof(DoorOpened), nameof(HandleDoorOpened))]30 [OnEventDoAction(typeof(CoffeeMachineStarted), nameof(HandleCoffeeMachineStarted))]31 [OnEventDoAction(typeof(CoffeeMachineStopped), nameof(HandleCoffeeMachineStopped))]32 class Init : MonitorState { }33 void HandleDoorClosed()34 {35 this.Assert(this.Machine.IsCoffeeMachineRunning == false, "Door closed while coffee machine running");36 }37 void HandleDoorOpened()38 {39 this.Assert(this.Machine.IsCoffeeMachineRunning == false, "Door opened while coffee machine running");40 }41 void HandleCoffeeMachineStarted()42 {43 this.Assert(this.Machine.IsDoorOpen == false, "Coffee machine started while door open");44 }45 void HandleCoffeeMachineStopped()46 {47 this.Assert(this.Machine.IsDoor

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