Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnBusy
MockSensors.cs
Source:MockSensors.cs
...19 [Start]20 [OnEventGotoState(typeof(DoorOpenEvent), typeof(Error))]21 [IgnoreEvents(typeof(BusyEvent))]22 private class Init : State { }23 [OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]24 private class Error : State { }25 private void OnBusy()26 {27 this.Assert(false, "Should not be doing anything while door is open");28 }29 }30 /// <summary>31 /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.32 /// For safe operation, all doors must be closed before machine will do anything.33 /// </summary>34 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]35 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]36 internal class MockDoorSensor : Actor37 {38 private bool DoorOpen;39 private ActorId Client;...
OnBusy
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.Timers;5 using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;6 using Microsoft.Coyote.Samples.CoffeeMachineActors.Timers;7 {8 private readonly ActorId coffeeMachine;9 private readonly ActorId door;10 public DoorSafetyMonitor(ActorId coffeeMachine, ActorId door)11 {12 this.coffeeMachine = coffeeMachine;13 this.door = door;14 }15 [OnEventDoAction(typeof(Configure), nameof(ConfigureDoorSafetyMonitor))]16 private class Init : State { }17 private void ConfigureDoorSafetyMonitor(Event e)18 {19 this.Monitor<DoorSafetyMonitor>(new Configure(this.Id, this.door));20 }21 [OnEventDoAction(typeof(DoorOpen), nameof(OnDoorOpen))]22 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]23 [OnEventDoAction(typeof(DoorBusy), nameof(OnDoorBusy))]24 private class MonitorDoor : State { }25 private void OnDoorOpen()26 {27 this.RaiseEvent(new DoorOpen(this.Id));28 }29 private void OnDoorClosed()30 {31 this.RaiseEvent(new DoorClosed(this.Id));32 }33 private void OnDoorBusy()34 {35 this.RaiseEvent(new DoorBusy(this.Id));36 }37 [OnEventDoAction(typeof(DoorOpen), nameof(OnDoorOpen))]38 [OnEventDoAction(typeof(DoorClosed), nameof(OnDoorClosed))]39 private class DoorBusyState : State { }40 private void OnDoorOpen()41 {42 this.RaiseEvent(new DoorOpen(this.Id));43 }44 private void OnDoorClosed()45 {46 this.RaiseEvent(new DoorClosed(this.Id));47 }48 }49}50{51 using Microsoft.Coyote;52 using Microsoft.Coyote.Actors;53 using Microsoft.Coyote.Actors.Timers;54 using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;
OnBusy
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 {8 public ActorId Door;9 public Config(ActorId door) : base()10 {11 this.Door = door;12 }13 }14 private class Opened : Event { }15 private class Closed : Event { }16 private ActorId Door;17 private bool IsBusy;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(Opened), nameof(OnOpened))]20 [OnEventDoAction(typeof(Closed), nameof(OnClosed))]21 [OnEventGotoState(typeof(DoorSafetyMonitor.OnBusy), typeof(Busy))]22 private class Init : State { }23 private void InitOnEntry(Event e)24 {25 this.Door = (e as Config).Door;26 }27 private void OnOpened()28 {29 this.IsBusy = false;30 }31 private void OnClosed()32 {33 this.IsBusy = true;34 }35 [OnEntry(nameof(BusyOnEntry))]36 private class Busy : State { }37 private void BusyOnEntry()38 {39 this.IsBusy = true;40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.CoffeeMachineActors;47{48 {49 {50 public ActorId SafetyMonitor;51 public Config(ActorId safetyMonitor) : base()52 {53 this.SafetyMonitor = safetyMonitor;54 }55 }56 private class Open : Event { }57 private class Close : Event { }58 private ActorId SafetyMonitor;59 private bool IsBusy;60 [OnEntry(nameof(InitOnEntry))]61 [OnEventDoAction(typeof(Open), nameof(OnOpen))]62 [OnEventDoAction(typeof(Close), nameof(OnClose))]
OnBusy
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine;6using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitor;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitor.Events;9using Microsoft.Coyote.Samples.CoffeeMachineActors.User;10using Microsoft.Coyote.Samples.CoffeeMachineActors.User.Events;11using Microsoft.Coyote.Tasks;12{13 {14 public static void Main(string[] args)15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var user = runtime.CreateActor(typeof(User));19 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));20 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));21 runtime.SendEvent(user, new Start(coffeeMachine, monitor));22 runtime.Run();23 }24 }25 }26}27using System;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Samples.CoffeeMachineActors;31using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine;32using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.Events;33using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitor;34using Microsoft.Coyote.Samples.CoffeeMachineActors.Monitor.Events;35using Microsoft.Coyote.Samples.CoffeeMachineActors.User;36using Microsoft.Coyote.Samples.CoffeeMachineActors.User.Events;37using Microsoft.Coyote.Tasks;38{39 {40 public static void Main(string[] args)41 {
OnBusy
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6{7 {
OnBusy
Using AI Code Generation
1{2 [OnEntry(nameof(InitOnEntry))]3 [OnEventDoAction(typeof(OpenDoorEvent), nameof(OpenDoor))]4 [OnEventDoAction(typeof(CloseDoorEvent), nameof(CloseDoor))]5 [OnEventDoAction(typeof(OnBusy), nameof(OnBusy))]6 {7 }8 void InitOnEntry(Event e)9 {10 this.RaiseEvent(new OnBusy());11 }12 void OpenDoor()13 {14 }15 void CloseDoor()16 {17 }18 void OnBusy()19 {20 }21}22{23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(OpenDoorEvent), nameof(OpenDoor))]25 [OnEventDoAction(typeof(CloseDoorEvent), nameof(CloseDoor))]26 [OnEventDoAction(typeof(OnBusy), nameof(OnBusy))]27 {28 }29 void InitOnEntry(Event e)30 {31 this.RaiseEvent(new OnBusy());32 }33 void OpenDoor()34 {35 }36 void CloseDoor()37 {38 }39 void OnBusy()40 {41 }42}43{44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(OpenDoorEvent), nameof(OpenDoor))]46 [OnEventDoAction(typeof(CloseDoorEvent), nameof(CloseDoor))]47 [OnEventDoAction(typeof(OnBusy), nameof(OnBusy))]48 {49 }50 void InitOnEntry(Event e)51 {52 this.RaiseEvent(new OnBusy());53 }54 void OpenDoor()55 {56 }57 void CloseDoor()58 {59 }60 void OnBusy()61 {62 }63}
OnBusy
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 private bool doorOpen;8 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OpenDoor))]9 [OnEventDoAction(typeof(DoorClosedEvent), nameof(CloseDoor))]10 private class Init : State { }11 private void OpenDoor()12 {13 this.doorOpen = true;14 }15 private void CloseDoor()16 {17 this.doorOpen = false;18 }19 [OnEventDoAction(typeof(StartBrewingEvent), nameof(StartBrewing))]20 private class Brewing : State { }21 private void StartBrewing()22 {23 if (this.doorOpen)24 {25 this.Raise(new DoorOpenWhileBrewingEvent());26 }27 }28 }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 private bool doorOpen;37 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OpenDoor))]38 [OnEventDoAction(typeof(DoorClosedEvent), nameof(CloseDoor))]39 private class Init : State { }40 private void OpenDoor()41 {42 this.doorOpen = true;43 }44 private void CloseDoor()45 {46 this.doorOpen = false;47 }48 [OnEventGotoState(typeof(StartBrewingEvent), typeof(Brewing))]49 private class Brewing : State { }50 [OnEventDoAction(typeof(DoorOpenWhileBrewingEvent), nameof(Notify))]51 private class Notify : State { }52 private void Notify()53 {54 this.SendEvent(this.Id, new NotifyUserEvent());55 }
OnBusy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static async Task Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(DoorSafetyMonitor));11 var config = Configuration.Create().WithNumberOfIterations(1);12 await Runtime.RunAsync(config, async () =>13 {14 var coffeeMachine = Actor.Create<ICoffeeMachine>(15 new ActorId("CoffeeMachine"),16 new CoffeeMachineActor());17 await coffeeMachine.StartAsync();18 });19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Samples.CoffeeMachineActors;25using System.Threading.Tasks;26using System;27{28 {29 private bool _doorOpen;30 private bool _isBrewing;31 [OnEventDoAction(typeof(Start), nameof(OnStart))]32 [OnEventDoAction(typeof(OpenDoor), nameof(OnOpenDoor))]33 [OnEventDoAction(typeof(CloseDoor), nameof(OnCloseDoor))]34 [OnEventDoAction(typeof(BrewCoffee), nameof(OnBrewCoffee))]35 [OnEventDoAction(typeof(CoffeeReady), nameof(OnCoffeeReady))]36 [OnEventDoAction(typeof(OpenDoor), nameof(OnOpenDoor))]37 [OnEventDoAction(typeof(CloseDoor), nameof(OnCloseDoor))]38 private class Init : State { }39 private void OnStart()40 {41 this.RaiseEvent(new OpenDoor());42 }43 private void OnOpenDoor()44 {45 if (this._doorOpen)46 {47 return;48 }49 this._doorOpen = true;50 this.RaiseEvent(new Close
OnBusy
Using AI Code Generation
1var doorSafetyMonitor = new DoorSafetyMonitor(this, "Door Safety Monitor");2var door = new Door(this, "Door", doorSafetyMonitor);3this.RegisterMonitor(doorSafetyMonitor);4doorSafetyMonitor.OnBusy += (sender, args) =>5{6 this.Assert(args.CurrentState == DoorState.Open, "Door is not open.");7};8doorSafetyMonitor.OnIdle += (sender, args) =>9{10 this.Assert(args.CurrentState == DoorState.Closed, "Door is not closed.");11};12doorSafetyMonitor.OnUnstable += (sender, args) =>13{14 this.Assert(false, "Door is unstable.");15};16doorSafetyMonitor.OnFault += (sender, args) =>17{18 this.Assert(false, "Door is faulty.");19};20doorSafetyMonitor.OnResume += (sender, args) =>21{22 this.Assert(false, "Door is resumed.");23};24this.RegisterActor(door);25door.Open();26door.Close();27door.Open();28door.Close();29door.Open();30door.Close();
OnBusy
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingSeed = 0;13 config.SchedulingStrategy = SchedulingStrategy.Random;14 config.SchedulingVerbosity = 0;15 config.Verbose = 0;16 config.SchedulingMaxSteps = 100;17 config.SchedulingMaxFairSchedulingSteps = 100;18 var runtime = RuntimeFactory.Create(config);19 runtime.RegisterMonitor(typeof(DoorSafetyMonitor));20 runtime.Start();21 runtime.CreateActor(typeof(CoffeeMachineActor));22 runtime.Wait();23 }24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(DoorOpenEvent), nameof(DoorOpen))]28 [OnEventDoAction(typeof(DoorClosedEvent), nameof(DoorClosed))]29 class Init : State { }30 void InitOnEntry(Event e)31 {32 this.RaiseEvent(new DoorOpenEvent());33 this.RaiseEvent(new DoorClosedEvent());34 }35 void DoorOpen(Event e)36 {37 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent());38 }39 void DoorClosed(Event e)40 {41 this.Monitor<DoorSafetyMonitor>(new DoorClosedEvent());42 }43 }44 class DoorOpenEvent : Event { }45 class DoorClosedEvent : Event { }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var config = Configuration.Create();
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