Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.MonitorWaterPump
MockSensors.cs
Source:MockSensors.cs
...70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {208 this.StopTimer(this.WaterPumpTimer);209 this.WaterPumpTimer = null;210 }211 }212 private void MonitorWaterPump()213 {214 // One second of running water completes the shot.215 this.WaterLevel -= 1;216 if (this.WaterLevel > 0)217 {218 this.SendEvent(this.Client, new ShotCompleteEvent());219 }220 else221 {222 this.SendEvent(this.Client, new WaterEmptyEvent());223 }224 // Automatically stop the water when shot is completed.225 if (this.WaterPumpTimer != null)226 {...
MonitorWaterPump
Using AI Code Generation
1MonitorWaterPump();2MonitorWaterPump();3MonitorWaterPump();4MonitorWaterPump();5MonitorWaterPump();6public void MonitorWaterPump()7{8}9public void MonitorWaterPump()10{11}12public void MonitorWaterPump()13{14}15public void MonitorWaterPump()16{17}18public void MonitorWaterPump()19{20}21public void MonitorWaterPump()22{23}24public void MonitorWaterPump()25{26}
MonitorWaterPump
Using AI Code Generation
1await MonitorWaterPump();2await MonitorWaterPump();3await MonitorWaterPump();4await MonitorWaterPump();5await MonitorWaterPump();6await MonitorWaterPump();7await MonitorWaterPump();8await MonitorWaterPump();9await MonitorWaterPump();10await MonitorWaterPump();11await MonitorWaterPump();12await MonitorWaterPump();13await MonitorWaterPump();14await MonitorWaterPump();15await MonitorWaterPump();
MonitorWaterPump
Using AI Code Generation
1await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());2await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());3await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());4await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());5await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());6await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());7await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());8await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());9await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());10await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());11await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());12await this.Monitor<DoorSafetyMonitor>(new MonitorWaterPump());
MonitorWaterPump
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));12 var doorSafetyMonitor = runtime.CreateActor(typeof(DoorSafetyMonitor));13 runtime.SendEvent(doorSafetyMonitor, new MonitorWaterPump(coffeeMachine));14 runtime.SendEvent(coffeeMachine, new Start());15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote;23using System;24using System.Threading.Tasks;25{26 {27 private static async Task Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));31 var doorSafetyMonitor = runtime.CreateActor(typeof(DoorSafetyMonitor));32 runtime.SendEvent(doorSafetyMonitor, new MonitorWaterPump(coffeeMachine));33 runtime.SendEvent(coffeeMachine, new Start());34 Console.WriteLine("Press any key to exit.");35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote;42using System;
MonitorWaterPump
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.SchedulingIterations = 100;6 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;7 config.MaxFairSchedulingSteps = 100;8 config.MaxUnfairSchedulingSteps = 100;9 config.MaxStepsFromFairSchedule = 100;10 config.MaxStepsFromInitial = 100;11 config.Verbose = 1;12 config.LogLevel = LogLevel.Warning;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableDeadlockDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableOperationCanceledException = true;18 config.EnableObjectDisposedException = true;19 config.EnableIndexOutOfRangeException = true;20 config.EnableDivideByZeroException = true;21 config.EnableNullReferenceException = true;22 config.EnableActorDeadlockDetection = true;23 config.EnableActorTaskDeadlockDetection = true;24 config.EnableActorStateRaceDetection = true;25 config.EnableActorTimerRaceDetection = true;26 config.EnableActorTaskRaceDetection = true;27 config.EnableActorEventRaceDetection = true;28 var runner = new Runner(config);29 runner.AddMonitor<DoorSafetyMonitor>();30 runner.RunAsync().Wait();31 var machine = new CoffeeMachine();32 runner.CreateActor(typeof(CoffeeMachine), machine);33 runner.WaitIdleAsync().Wait();34 }35}
MonitorWaterPump
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));11 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));12 runtime.SendEvent(monitor, new MonitorWaterPump(coffeeMachine));13 }14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 using (var runtime = RuntimeFactory.Create())25 {26 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));27 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));28 runtime.SendEvent(monitor, new MonitorWaterPump(coffeeMachine));29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 using (var runtime = RuntimeFactory.Create())41 {42 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));43 var monitor = runtime.CreateActor(typeof(DoorSafetyMonitor));44 runtime.SendEvent(monitor, new MonitorWaterPump(coffeeMachine));45 }46 }47 }48}
MonitorWaterPump
Using AI Code Generation
1await MonitorWaterPump();2await MonitorWaterPump();3await MonitorWaterPump();4await MonitorWaterPump();5await MonitorWaterPump();6await MonitorWaterPump();7await MonitorWaterPump();8await MonitorWaterPump();9await MonitorWaterPump();10await MonitorWaterPump();11await MonitorWaterPump();
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