Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty
CoffeeMachine.cs
Source:CoffeeMachine.cs
...271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }...
OnWaterEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));15 runtime.SendEvent(coffeeMachine, new ConfigEvent());16 runtime.SendEvent(coffeeMachine, new BrewEvent());17 runtime.SendEvent(coffeeMachine, new BrewEvent());18 runtime.SendEvent(coffeeMachine, new BrewEvent());19 runtime.SendEvent(coffeeMachine, new BrewEvent());20 runtime.SendEvent(coffeeMachine, new BrewEvent());21 runtime.SendEvent(coffeeMachine, new BrewEvent());22 runtime.SendEvent(coffeeMachine, new BrewEvent());23 runtime.SendEvent(coffeeMachine, new BrewEvent());24 runtime.SendEvent(coffeeMachine, new BrewEvent());25 runtime.SendEvent(coffeeMachine, new BrewEvent());26 runtime.SendEvent(coffeeMachine, new BrewEvent());27 runtime.Wait();28 Console.WriteLine("Press any key to exit...");29 Console.ReadKey();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.CoffeeMachineActors;41{42 {
OnWaterEmpty
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();2Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();3Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();4Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();5Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();6Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();7Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();8Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();9Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();10Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();11Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterEmpty();
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 private enum State { Off, On, Brewing }9 private enum Trigger { Brew, TurnOn, TurnOff, EmptyWater }10 private bool WaterTankEmpty;11 [OnEntry(nameof(InitializeOnEntry))]12 private class Off : State { }13 private class On : State { }14 private class Brewing : State { }15 private void InitializeOnEntry()16 {17 this.WaterTankEmpty = false;18 }19 [OnEventDoAction(typeof(ConfigEvent.OnWaterEmpty), nameof(OnWaterEmpty))]20 [OnEventGotoState(typeof(ConfigEvent.TurnOn), typeof(On))]21 [OnEventGotoState(typeof(ConfigEvent.TurnOff), typeof(Off))]22 [OnEventGotoState(typeof(ConfigEvent.Brew), typeof(Brewing))]23 private class OffConfig : StateMachineConfiguration { }24 [OnEventGotoState(typeof(ConfigEvent.TurnOn), typeof(On))]25 [OnEventGotoState(typeof(ConfigEvent.TurnOff), typeof(Off))]26 [OnEventGotoState(typeof(ConfigEvent.Brew), typeof(Brewing))]27 private class OnConfig : StateMachineConfiguration { }28 [OnEventGotoState(typeof(ConfigEvent.TurnOn), typeof(On))]29 [OnEventGotoState(typeof(ConfigEvent.TurnOff), typeof(Off))]30 [OnEventGotoState(typeof(ConfigEvent.EmptyWater), typeof(On))]31 private class BrewingConfig : StateMachineConfiguration { }32 private void OnWaterEmpty()33 {34 this.WaterTankEmpty = true;35 }36 [OnEntry(nameof(OnBrewingOnEntry))]37 [OnEventGotoState(typeof(ConfigEvent.EmptyWater), typeof(On))]38 [OnEventGotoState(typeof(ConfigEvent.TurnOff), typeof(Off))]39 private class BrewingOn : State { }40 private void OnBrewingOnEntry()41 {42 this.Assert(!this.WaterTankEmpty);43 }44 [OnEntry(nameof(OnBrewingOffEntry))]45 [OnEventGotoState(typeof(ConfigEvent.EmptyWater), typeof(On))]
OnWaterEmpty
Using AI Code Generation
1await this.OnWaterEmptyEventAsync();2await this.OnWaterFullEventAsync();3await this.OnCoffeeEmptyEventAsync();4await this.OnCoffeeFullEventAsync();5await this.OnCupEmptyEventAsync();6await this.OnCupFullEventAsync();7await this.OnCoffeeReadyEventAsync();8await this.OnCoffeeServedEventAsync();9await this.OnWaterAddedEventAsync();10await this.OnCoffeeAddedEventAsync();11await this.OnCupAddedEventAsync();12await this.OnCoffeeServedEventAsync();13await this.OnCoffeeMadeEventAsync();14await this.OnCoffeeServedEventAsync();15await this.OnCoffeeServedEventAsync();
OnWaterEmpty
Using AI Code Generation
1var configEvent = new ConfigEvent();2configEvent.OnWaterEmpty = () =>3{4 Console.WriteLine("Water is empty");5};6var configEvent = new ConfigEvent();7configEvent.OnWaterEmpty = () =>8{9 Console.WriteLine("Water is empty");10};11var configEvent = new ConfigEvent();12configEvent.OnWaterEmpty = () =>13{14 Console.WriteLine("Water is empty");15};16var configEvent = new ConfigEvent();17configEvent.OnWaterEmpty = () =>18{19 Console.WriteLine("Water is empty");20};21var configEvent = new ConfigEvent();22configEvent.OnWaterEmpty = () =>23{24 Console.WriteLine("Water is empty");25};26var configEvent = new ConfigEvent();27configEvent.OnWaterEmpty = () =>28{29 Console.WriteLine("Water is empty");30};31var configEvent = new ConfigEvent();32configEvent.OnWaterEmpty = () =>33{34 Console.WriteLine("Water is empty");35};36var configEvent = new ConfigEvent();37configEvent.OnWaterEmpty = () =>38{39 Console.WriteLine("Water is empty");40};41var configEvent = new ConfigEvent();42configEvent.OnWaterEmpty = () =>43{44 Console.WriteLine("Water is empty");45};
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = new Configuration();9 var machine = new CoffeeMachine(config);10 var coffeeMachineTask = machine.RunAsync();11 await Task.Delay(1000);12 await machine.RaiseEventAsync(new ConfigEvent.OnWaterEmpty());13 await coffeeMachineTask;14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var config = new Configuration();25 var machine = new CoffeeMachine(config);26 var coffeeMachineTask = machine.RunAsync();27 await Task.Delay(1000);28 await machine.RaiseEventAsync(new ConfigEvent.OnWaterEmpty());29 await coffeeMachineTask;30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34using System;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 var config = new Configuration();41 var machine = new CoffeeMachine(config);42 var coffeeMachineTask = machine.RunAsync();43 await Task.Delay(1000);44 await machine.RaiseEventAsync(new ConfigEvent.OnWaterEmpty());45 await coffeeMachineTask;46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var config = new Configuration();57 var machine = new CoffeeMachine(config);58 var coffeeMachineTask = machine.RunAsync();59 await Task.Delay(
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2var configEvent = new ConfigEvent();3configEvent.OnWaterEmpty += this.OnWaterEmpty;4this.SendEvent(this.coffeeMachine, configEvent);5this.ReceiveEvent(typeof(StartEvent));6using Microsoft.Coyote.Samples.CoffeeMachineActors;7var configEvent = new ConfigEvent();8configEvent.OnWaterEmpty += this.OnWaterEmpty;9this.SendEvent(this.coffeeMachine, configEvent);10this.ReceiveEvent(typeof(StartEvent));11using Microsoft.Coyote.Samples.CoffeeMachineActors;12var configEvent = new ConfigEvent();13configEvent.OnWaterEmpty += this.OnWaterEmpty;14this.SendEvent(this.coffeeMachine, configEvent);15this.ReceiveEvent(typeof(StartEvent));16using Microsoft.Coyote.Samples.CoffeeMachineActors;17var configEvent = new ConfigEvent();18configEvent.OnWaterEmpty += this.OnWaterEmpty;19this.SendEvent(this.coffeeMachine, configEvent);20this.ReceiveEvent(typeof(StartEvent));21using Microsoft.Coyote.Samples.CoffeeMachineActors;22var configEvent = new ConfigEvent();23configEvent.OnWaterEmpty += this.OnWaterEmpty;24this.SendEvent(this.coffeeMachine, configEvent);
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent ev = new ConfigEvent();3ev.OnWaterEmpty = OnWaterEmpty;4this.Send(ev);5public void OnWaterEmpty()6{7}8using Microsoft.Coyote.Samples.CoffeeMachineActors;9ConfigEvent ev = new ConfigEvent();10ev.OnWaterEmpty = OnWaterEmpty;11this.Send(ev);12public void OnWaterEmpty()13{14}15let ev = new ConfigEvent()16this.Send(ev)17let OnWaterEmpty() =
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private bool waterEmpty;6 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]7 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]8 private class Init : State { }9 private void Configure(Event e)10 {11 this.waterEmpty = false;12 }13 private void OnWaterEmpty(Event e)14 {15 this.waterEmpty = true;16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 private ActorId waterTank;24 private ActorId coffeePot;25 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]26 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]27 private class Init : State { }28 private void Configure(Event e)29 {30 this.waterTank = (e as ConfigEvent).WaterTank;31 this.coffeePot = (e as ConfigEvent).CoffeePot;32 this.RaiseEvent(new OnWaterEmpty());33 }34 private void OnWaterEmpty(Event e)35 {36 this.SendEvent(this.waterTank, new OnWaterEmpty());37 }38 }39}40using Microsoft.Coyote.Actors;41}42using Microsoft.Coyote.Samples.CoffeeMachineActors;43ConfigEvent ev = new ConfigEvent();44ev.OnWaterEmpty = OnWaterEmpty;45this.Send(ev);46public void OnWaterEmpty()47{48}49let ev = new ConfigEvent()50this.Send(ev)51let OnWaterEmpty() =
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private bool waterEmpty;6 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]7 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]8 private class Init : State { }9 private void Configure(Event e)10 {11 this.waterEmpty = false;12 }13 private void OnWaterEmpty(Event e)14 {15 this.waterEmpty = true;16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 private ActorId waterTank;24 private ActorId coffeePot;25 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]26 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]27 private class Init : State { }28 private void Configure(Event e)29 {30 this.waterTank = (e as ConfigEvent).WaterTank;31 this.coffeePot = (e as ConfigEvent).CoffeePot;32 this.RaiseEvent(new OnWaterEmpty());33 }34 private void OnWaterEmpty(Event e)35 {36 this.SendEvent(this.waterTank, new OnWaterEmpty());37 }38 }39}40using Microsoft.Coyote.Actors;41ConfigEvent ev = new ConfigEvent();42ev.OnWaterEmpty = OnWaterEmpty;43this.Send(ev);44public void OnWaterEmpty()45{46}47let ev = new ConfigEvent()48this.Send(ev)49let OnWaterEmpty() =
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private bool waterEmpty;6 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]7 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]8 private class Init : State { }9 private void Configure(Event e)10 {11 this.waterEmpty = false;12 }13 private void OnWaterEmpty(Event e)14 {15 this.waterEmpty = true;16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 private ActorId waterTank;24 private ActorId coffeePot;25 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]26 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]27 private class Init : State { }28 private void Configure(Event e)29 {30 this.waterTank = (e as ConfigEvent).WaterTank;31 this.coffeePot = (e as ConfigEvent).CoffeePot;32 this.RaiseEvent(new OnWaterEmpty());33 }34 private void OnWaterEmpty(Event e)35 {36 this.SendEvent(this.waterTank, new OnWaterEmpty());37 }38 }39}40using Microsoft.Coyote.Actors;
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent ev = new ConfigEvent();3ev.OnWaterEmpty = OnWaterEmpty;4this.Send(ev);5public void OnWaterEmpty()6{7}8using Microsoft.Coyote.Samples.CoffeeMachineActors;9ConfigEvent ev = new ConfigEvent();10ev.OnWaterEmpty = OnWaterEmpty;11this.Send(ev);12public void OnWaterEmpty()13{14}15let ev = new ConfigEvent()16this.Send(ev)17let OnWaterEmpty() =
OnWaterEmpty
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 private bool waterEmpty;6 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]7 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]8 private class Init : State { }9 private void Configure(Event e)10 {11 this.waterEmpty = false;12 }13 private void OnWaterEmpty(Event e)14 {15 this.waterEmpty = true;16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 private ActorId waterTank;24 private ActorId coffeePot;25 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]26 [OnEventDoAction(typeof(OnWaterEmpty), nameof(OnWaterEmpty))]27 private class Init : State { }28 private void Configure(Event e)29 {30 this.waterTank = (e as ConfigEvent).WaterTank;31 this.coffeePot = (e as ConfigEvent).CoffeePot;32 this.RaiseEvent(new OnWaterEmpty());33 }34 private void OnWaterEmpty(Event e)35 {36 this.SendEvent(this.waterTank, new OnWaterEmpty());37 }38 }39}40using Microsoft.Coyote.Actors;
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