How to use OnMakingShots method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnMakingShots

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);...

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OnMakingShots

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 {8 public int Shots { get; }9 public ConfigEvent(int shots)10 {11 this.Shots = shots;12 }13 }14 {15 {16 public int Shots { get; }17 public Config(int shots)18 {19 this.Shots = shots;20 }21 }22 internal class Start : Event { }23 internal class Stop : Event { }24 internal class MakeCoffee : Event { }25 internal class CoffeeReady : Event { }26 internal class Ready : Event { }27 internal class NoCoffee : Event { }28 internal class NoWater : Event { }29 internal class CoffeeMachineOff : Event { }30 internal class CoffeeMachineOn : Event { }31 {32 public int Shots { get; }33 public CoffeeMachineConfigured(int shots)34 {35 this.Shots = shots;36 }37 }38 internal class MachineOn : State { }39 internal class MachineOff : State { }40 internal class MachineConfigured : State { }41 internal class MachineReady : State { }42 internal class MachineMakingCoffee : State { }43 internal class MachineNoWater : State { }44 internal class MachineNoCoffee : State { }45 internal class MachineOffTimer : StateMachineTimer { }46 internal class MachineMakingCoffeeTimer : StateMachineTimer { }47 [OnEntry(nameof(Configure))]48 [OnEventDoAction(typeof(Config), nameof(Configure))]49 [OnEventDoAction(typeof(CoffeeMachineOn), nameof(StartMachine))]50 [OnEventDoAction(typeof(CoffeeMachineOff), nameof(StopMachine))]51 [OnEventDoAction(typeof(CoffeeMachineConfigured), nameof(Configure))]52 [OnEventDoAction(typeof(MakeCoffee), nameof(MakeCoffee))]53 [OnEventDoAction(typeof(Stop), nameof(StopMachine))]54 [OnEventDoAction(typeof(CoffeeReady), nameof(Ready))]55 [OnEventDoAction(typeof(NoWater), nameof(NoWater))]56 [OnEventDoAction(typeof(NoCoffee

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OnMakingShots

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public int OnMakingShots { get; }9 public ConfigEvent(int onMakingShots)10 {11 this.OnMakingShots = onMakingShots;12 }13 }14}15using System;16using System.Collections.Generic;17using System.Text;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21 {22 private int OnMakingShots;23 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]24 [OnEventDoAction(typeof(MakeCoffeeEvent), nameof(MakeCoffee))]25 private class Init : State { }26 private void Configure(Event e)27 {28 this.OnMakingShots = (e as ConfigEvent).OnMakingShots;29 }30 private void MakeCoffee(Event e)31 {32 this.SendEvent(this.Id, new CoffeeReadyEvent(this.OnMakingShots));33 }34 }35}36using System;37using System.Collections.Generic;38using System.Text;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.CoffeeMachineActors;41{42 {43 private int OnMakingShots;44 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]45 [OnEventDoAction(typeof(MakeCoffeeEvent), nameof(MakeCoffee))]46 private class Init : State { }47 private void Configure(Event e)48 {49 this.OnMakingShots = (e as ConfigEvent).OnMakingShots;50 }51 private void MakeCoffee(Event e)52 {53 this.SendEvent(this.Id, new CoffeeReadyEvent(this.OnMakingShots));54 }55 }56}57using System;58using System.Collections.Generic;59using System.Text;

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private bool isOn;10 private bool isHeating;11 private bool isMakingCoffee;12 private bool isBrewing;13 private bool isReady;14 private bool isMakingCappuccino;15 private bool isMakingEspresso;16 private bool isMakingAmericano;17 private bool isMakingLatte;18 private bool isMakingMacchiato;19 private bool isMakingMocha;20 private bool isMakingTea;21 private bool isMakingHotChocolate;22 private bool isMakingCocoa;23 private bool isMakingCappuccinoWithMilkFoam;24 private bool isMakingCappuccinoWithCocoa;25 private bool isMakingCappuccinoWithCinnamon;26 private bool isMakingCappuccinoWithMint;27 private bool isMakingCappuccinoWithChocolate;28 private bool isMakingCappuccinoWithVanilla;29 private bool isMakingCappuccinoWithHazelnut;30 private bool isMakingCappuccinoWithAlmond;31 private bool isMakingCappuccinoWithStrawberry;32 private bool isMakingCappuccinoWithRaspberry;33 private bool isMakingCappuccinoWithBlueberry;34 private bool isMakingCappuccinoWithLemon;35 private bool isMakingCappuccinoWithLime;36 private bool isMakingCappuccinoWithOrange;37 private bool isMakingCappuccinoWithPeach;38 private bool isMakingCappuccinoWithCoconut;39 private bool isMakingCappuccinoWithPumpkin;40 private bool isMakingCappuccinoWithCaramel;41 private bool isMakingCappuccinoWithMaple;42 private bool isMakingCappuccinoWithRum;43 private bool isMakingCappuccinoWithGinger;44 private bool isMakingCappuccinoWithLavender;45 private bool isMakingCappuccinoWithRose;46 private bool isMakingCappuccinoWithLemonBalm;

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OnMakingShots

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.CoyoteActors;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.OnMakingShots += OnMakingShots;14 RunAsync(config).Wait();15 }16 static async Task RunAsync(Configuration config)17 {18 var coffeeMachine = Actor.Create<CoffeeMachine>(config);19 await coffeeMachine.MakeCoffeeAsync();20 }21 static void OnMakingShots(object sender, ConfigEvent e)22 {23 Console.WriteLine("Making Shots: " + e.MakingShots);24 }25 }26}

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var config = new ConfigEvent();9 config.OnMakingShots = (sender, e) =>10 {

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.OnMakingShots += (sender, e) => {11 Console.WriteLine("Making Shots");12 };13 await ActorRuntime.RunWithDefaultAsync(config, () => ActorModel.Program.Main(args));14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20using System;21{22 {23 static async Task Main(string[] args)24 {25 var config = Configuration.Create();26 config.OnMakingShots += (sender, e) => {27 Console.WriteLine("Making Shots");28 };29 await ActorRuntime.RunWithDefaultAsync(config, () => ActorModel.Program.Main(args));30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34using Microsoft.Coyote.Actors;35using System.Threading.Tasks;36using System;37{38 {39 static async Task Main(string[] args)40 {41 var config = Configuration.Create();42 config.OnMakingShots += (sender, e) => {43 Console.WriteLine("Making Shots");44 };45 await ActorRuntime.RunWithDefaultAsync(config, () => ActorModel.Program.Main(args));46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52using System;53{54 {55 static async Task Main(string[] args)56 {

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OnMakingShots

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7static void Main(string[] args)8{9ConfigEvent ev = new ConfigEvent();10ev.OnMakingShots = 2;11}12}

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OnMakingShots

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Actors;12{13 {14 static void Main(string[] args)15 {16 Runtime runtime = RuntimeFactory.Create();17 runtime.Start(async () =>18 {19 var coffeeMachine = Actor.Create<ICoffeeMachineActor>(runtime, "CoffeeMachine");20 var config = new ConfigEvent();21 config.CoffeeType = CoffeeType.Espresso;22 config.Shots = 3;23 config.CupSize = CupSize.Large;24 config.Sugars = 2;25 config.MilkType = MilkType.Skimmed;26 config.Chocolates = 1;27 config.Marshmallows = 1;28 config.Sprinkles = 1;29 config.WhippedCream = WhippedCreamType.Heavy;30 config.Straws = 1;31 config.CupType = CupType.Plain;32 config.LidType = LidType.Plain;

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OnMakingShots

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1var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();2configEvent.OnMakingShots = (int shots) => {3 Console.WriteLine("Making {0} shots of coffee", shots);4};5await this.SendEventAsync(this.Id, configEvent);6var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();7configEvent.OnMakingShots = (int shots) => {8 Console.WriteLine("Making {0} shots of coffee", shots);9};10await this.SendEventAsync(this.Id, configEvent);11var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();12configEvent.OnMakingShots = (int shots) => {13 Console.WriteLine("Making {0} shots of coffee", shots);14};15await this.SendEventAsync(this.Id, configEvent);16var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();17configEvent.OnMakingShots = (int shots) => {18 Console.WriteLine("Making {0} shots of coffee", shots);19};20await this.SendEventAsync(this.Id, configEvent);21var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();22configEvent.OnMakingShots = (int shots) => {23 Console.WriteLine("Making {0} shots of coffee", shots);24};25await this.SendEventAsync(this.Id, configEvent);26var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();27configEvent.OnMakingShots = (int shots) => {28 Console.WriteLine("Making {0} shots of coffee", shots);29};

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