How to use OnHopperEmpty method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnHopperEmpty

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots....

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OnHopperEmpty

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.CoyoteActors;6using Microsoft.CoyoteActors.Timers;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8{9 {10 {11 public int Beans;12 public int Water;13 public int Milk;14 public int Sugar;15 public int Cups;16 public int BeansInHopper;17 public int WaterInHopper;18 public int MilkInHopper;19 public int SugarInHopper;20 public int CupsInHopper;21 public int BeansInReservoir;22 public int WaterInReservoir;23 public int MilkInReservoir;

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OnHopperEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 public int i;9 public ConfigEvent(int i)10 {11 this.i = i;12 }13 }14 {15 private int waterLevel;16 private int coffeeLevel;17 private int milkLevel;18 private int coffeeBeansLevel;19 private int cupsLevel;20 private int sugarLevel;21 private bool coffeeMachineOn;22 private bool waterBoilerOn;23 private bool coffeeGrinderOn;24 private bool milkFrotherOn;25 private bool waterBoilerEmpty;26 private bool coffeeBeansEmpty;27 private bool milkEmpty;28 private bool coffeeMachineConfigured;29 private bool cupPresent;30 private bool sugarPresent;31 private bool coffeeMachineBusy;32 private int coffeeMachineConfig;33 private ActorId waterBoiler;34 private ActorId coffeeGrinder;35 private ActorId milkFrother;36 private ActorId cupSensor;37 private ActorId sugarSensor;38 private ActorId coffeeMachineDisplay;39 private ActorId coffeeMachineConfigurator;40 private ActorId coffeeMachineUser;41 private TimerInfo timerInfo;42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.waterLevel = 10;45 this.coffeeLevel = 10;46 this.milkLevel = 10;47 this.coffeeBeansLevel = 10;48 this.cupsLevel = 10;49 this.sugarLevel = 10;50 this.coffeeMachineOn = false;51 this.waterBoilerOn = false;52 this.coffeeGrinderOn = false;53 this.milkFrotherOn = false;54 this.waterBoilerEmpty = false;55 this.coffeeBeansEmpty = false;56 this.milkEmpty = false;57 this.coffeeMachineConfigured = false;58 this.cupPresent = false;59 this.sugarPresent = false;60 this.coffeeMachineBusy = false;61 this.coffeeMachineConfig = 0;62 this.waterBoiler = this.CreateActor(typeof(WaterBoiler));63 this.coffeeGrinder = this.CreateActor(typeof

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OnHopperEmpty

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var coffeeMachineId = new ActorId("CoffeeMachine");13 var coffeeMachineControllerId = new ActorId("CoffeeMachineController");14 var coffeeMachineController = new CoffeeMachineController(coffeeMachineId);15 var coffeeMachine = new CoffeeMachine(coffeeMachineControllerId);16 var coffeeMachineControllerTask = runtime.CreateActor(coffeeMachineControllerId, coffeeMachineController);17 var coffeeMachineTask = runtime.CreateActor(coffeeMachineId, coffeeMachine);18 await coffeeMachineControllerTask;19 await coffeeMachineTask;20 }21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Samples.CoffeeMachineActors;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 using (var runtime = RuntimeFactory.Create())34 {35 var coffeeMachineId = new ActorId("CoffeeMachine");

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OnHopperEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));13 var coffeeMachineProxy = runtime.CreateActorProxy(coffeeMachine);14 await coffeeMachineProxy.NotifyEventAsync(new FillHopper(10));15 await coffeeMachineProxy.NotifyEventAsync(new MakeCoffee());16 await Task.Delay(1000);17 await coffeeMachineProxy.NotifyEventAsync(new OnHopperEmpty());18 await Task.Delay(1000);19 await coffeeMachineProxy.NotifyEventAsync(new MakeCoffee());20 await runtime.WaitAsync();21 }22 }23}24using Microsoft.Coyote.Samples.CoffeeMachineActors;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using System.Threading.Tasks;28using Microsoft.Coyote.Tasks;29using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));36 var coffeeMachineProxy = runtime.CreateActorProxy(coffeeMachine);37 await coffeeMachineProxy.NotifyEventAsync(new FillHopper(10));38 await coffeeMachineProxy.NotifyEventAsync(new MakeCoffee());39 await Task.Delay(1000);40 await coffeeMachineProxy.NotifyEventAsync(new OnHopperEmpty());41 await Task.Delay(1000);42 await coffeeMachineProxy.NotifyEventAsync(new MakeCoffee());43 await runtime.WaitAsync();44 }45 }46}47using Microsoft.Coyote.Samples.CoffeeMachineActors;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using System.Threading.Tasks;

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OnHopperEmpty

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1var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();2configEvent.OnHopperEmpty += () =>3{4 Console.WriteLine("The hopper is empty. Please refill the hopper.");5};6this.SendEvent(coffeeMachineActor, configEvent);7var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();8configEvent.OnHopperFull += () =>9{10 Console.WriteLine("The hopper is full. The machine can start brewing coffee.");11};12this.SendEvent(coffeeMachineActor, configEvent);13var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();14configEvent.OnBrewCoffee += () =>15{16 Console.WriteLine("The user has pressed the brew coffee button.");17};18this.SendEvent(coffeeMachineActor, configEvent);

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